The Angband Ladder: Azog Jr, Half-Orc Warrior by Phoenix21692

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             13   STR:     18  +2  +5  +5 18/120
 Race   Half-Orc     Height          66   INT:     17  -1  -2  +0     14
 Class  Warrior      Weight         153   WIS:     15  +0  -2  +0     13
 Title  Commando     Social       Known   DEX:  18/43  +0  +2  +4 18/103
 HP     -1/476       Maximize         Y   Con:     15  +1  +2  +5  18/50  18/40
 SP     0/0                               CHR:     16  -4  -1  +0     11


 Level               34   Armor    [27,+95]     Saving Throw         50%
 Cur Exp         327775   Fight   (+32,+27)     Stealth             Good
 Max Exp         327775   Melee   (+41,+36)     Fighting       Legendary
 Adv Exp         385000   Shoot   (+52,+22)     Shooting          Heroic
 MaxDepth   2150' (L43)   Blows      7/turn     Disarming            60%
 Turns          1896452   Shots      2/turn     Magic Device   Very Good
 Gold             75470   Infra       30 ft     Perception       1 in 21
 Burden       144.5 lbs   Speed           7     Searching            34%

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have brown
 eyes, straight brown hair, and a very fair complexion.


 Acid:......+++.... Confu:.............
 Elec:....+...+.... Sound:.............
 Fire:........+.... Shard:......+......
 Cold:........+.... Nexus:.............
 Pois:..+.......... Nethr:........+....
 Fear:.......+...++ Chaos:.............
 Lite:............. Disen:.+...........
 Dark:............+ S.Dig:.............
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.+......+....
Telep:............. Sear.:.........+...
Invis:.......+.+... Infra:............+
FrAct:.......+..+.. Tunn.:.............
HLife:............. Speed:.+....+....+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> Ariel, Queen of Air misses you.
> Ariel, Queen of Air hits you.
> *** LOW HITPOINT WARNING! ***
> Ariel, Queen of Air hits you.
> *** LOW HITPOINT WARNING! ***
> You are more confused!
> Ariel, Queen of Air misses you.
> You miss Ariel, Queen of Air.
> You hit Ariel, Queen of Air.
> You miss Ariel, Queen of Air.
> You hit Ariel, Queen of Air.
> Ariel, Queen of Air hits you.
> *** LOW HITPOINT WARNING! ***
> Ariel, Queen of Air hits you.
> You die.

Killed by Ariel, Queen of Air.

  [Character Equipment]

a) a Trident of Extra Attacks (1d10) (+9,+9) (+2)
     +2 attack speed.
     With this weapon, you would currently get 7 blows per round.  Each
     blow will do an average damage of 41.5 against normal creatures.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
c) an Onyx Ring of Resist Poison
     Provides resistance to poison.
d) a Quartz Ring of Damage (+0,+11)
e) an Agate Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
h) The Cloak of Thorongil [1,+7]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
i) a Small Metal Shield of Elvenkind [4,+13] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Seeing [5,+9] (+4 searching)
     +4 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.


  [Character Inventory]

a) 7 Tangerine Potions of Heroism
b) 28 Scrolls titled "plum curo opio" of Phase Door
c) 14 Scrolls titled "ine se cor pra" of Satisfy Hunger
d) 7 Scrolls titled "crebeo ulco" of Word of Recall
e) a Scroll titled "se posus mo" of Holy Chant
f) 6 Scrolls titled "ero inector" of Holy Prayer
g) 5 Cast Iron Rods of Treasure Location
h) 4 Lead Rods of Door/Stair Location
i) 6 Bronze Rods of Trap Location
j) a Copper Rod of Teleport Other
k) 3 Nickel Wands of Lightning Balls (25 charges)
     Cannot be harmed by electricity.
l) a Lead Wand of Stone to Mud (4 charges)
m) 2 Zinc-Plated Wands of Teleport Other (21 charges)
n) 2 Redwood Staffs of Detect Evil (40 charges)
o) an Elm Staff of Speed (10 charges)
p) 3 Silver Staffs of Identify (28 charges)
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
r) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1)
     +1 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     With this weapon, you would currently get 6 blows per round.  Each
     blow will do an average damage of 43 against animals, 46.5 against
     orcs, 46.5 against trolls, 46.5 against giants, 46.5 against
     dragons, and 39.5 against normal creatures.


  [Home Inventory]

a) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Scroll titled "oro pus" of *Remove Curse*
     When read, it removes all curses from all equipped items.
d) a Nickel-Plated Rod of Detection
     Cannot be harmed by electricity.
     
     When used, it detects treasure, objects, traps, doors, stairs, and 
     all creatures in the surrounding area.
     It takes 100 turns to recharge after use.
e) a Chromium Rod of Curing
     Cannot be harmed by electricity.
     
     When used, it heals cut damage, and cures all stunning, poison, bl
     indness and confusion.
     It takes 100 turns to recharge after use.
f) a Jasper Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
g) a Jasper Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
h) a Jet Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
i) a Gold Ring of Soulkeeping
     Sustains strength, intelligence, wisdom.
     
j) a Quartz Ring of Damage (+0,+8)
k) a Mithril Ring of Accuracy (+11)
l) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
m) The Chain Mail of Arvedui (-2) [14,+12] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) a Fur Cloak of Aman [3,+25] (+1 stealth)
     +1 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) a Set of Leather Gloves of Agility [1,+7] (+4)
     +4 dexterity.
     
p) a Set of Gauntlets of Free Action [3,+9]
     Prevents paralysis.
     
q) a Pair of Ethereal Slippers of Stability [0,+6]
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
r) The Dagger 'Dethanc' (2d4) (+4,+6)
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 48 against
     electricity-vulnerable creatures, and 38 against normal creatures.
s) The Dagger 'Narthanc' (2d4) (+4,+6)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 48 against fire-vulnerable
     creatures, and 38 against normal creatures.
t) The Dagger 'Nimthanc' (2d4) (+4,+6)
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a frost bolt with damage 6d8.
     It takes 7 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 48 against frost-vulnerable
     creatures, and 38 against normal creatures.
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
     +2 strength, constitution, speed.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     
     Radius 1 light.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 53 against evil creatures, 59
     against demons, 59 against poison-vulnerable creatures, and 47
     against normal creatures.
v) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
     +2 dexterity, charisma, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 52 against orcs, 52 against
     trolls, and 40 against normal creatures.
w) a Bastard Sword of *Slay Undead* (3d4) (+10,+9) (+2)
     +2 wisdom.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 73.5 against undead, and 43.5
     against normal creatures.
x) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 63 against giants, 63 against
     undead, 63 against fire-vulnerable creatures, and 45 against
     normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.1.2009 19:04
Last updated on 9.1.2009 17:49

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10233. on the Ladder (of 19090)
4223. on the Angband Ladder (of 6561)
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Comments

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On 8.1.2009 19:04 Phoenix21692 wrote:
My first char dump for Vanilla 3.1.0 beta. Nothing too special yet... Earlier I identified a unknown ring that turned out to be a Ring of Teleportation (+2 speed). I haven't seen this before But, it got squelched before I had a chance to check it out. :(

On 8.1.2009 22:06 Phoenix21692 wrote:
I got a Trident of 2 extra attacks and the Phial of Galadriel a couple of dungeon levels ago.

On 9.1.2009 04:48 Phoenix21692 wrote:
Updated. My newest additions to the equipment are Arvedui, Thorongil, a Metal Cap of Seeing, a Set of Gauntlets of Agility, a Long Bow of Extra Shots, a Ring of Resist Poison, a Ring of Bodykeeping and a Pair of Leather Boots of Slow Descent. I'm still using the Trident of 2 extra attacks. It could still use some further enchantment. My AC is not that good because of Water Hounds and Mim and his sons' disenchanting attacks. That also needs some upgrading. That's it for now.

On 9.1.2009 05:46 Phoenix21692 wrote:
Now, that's much better. My current AC is 84. I managed to find replacements for the Metal Cap of Seeing and the Pair of Leather Boots of Slow Descent. Both are replaced with an Iron Helm of Seeing and a Pair of Iron Shod Boots of Slow Descent, respectively. Both of these were bought in the Armory ("2") and they were already significantly enchanted. At the same time, I bought a Large Metal Shield of Resistance from the Black Market for about 40,000 gold. But, for me to do that I had to sell my Lance (Defender) and Zweihander of Westernesse.

On 9.1.2009 05:51 Phoenix21692 wrote:
And another thing. I also have a copy of Raal's Tome of Destruction for your viewing pleasure at my home inventory. ;)

On 9.1.2009 17:49 Phoenix21692 wrote:
Ariel was too fast and furious for me to handle...Grrr. I should have sought some form of Resist Confusion. FYI, she moves at +20 and she hits to confuse.

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