The Angband Ladder: Nergallg, Half-Orc Priest by Thraalbee

  [Angband 4.0.5 Character Dump]

 Name   Nergallg     Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'4"   STR:     17  +2  -1  +3  18/30
 Class  Priest       Weight     9st 9lb   INT:     11  -1  -3  +0      7
 Title  Curate       Turns used:          WIS:  18/61  +0  +3  +5 18/141
 HP     -28/200      Game        207912   DEX:  18/45  +0  -1  +2  18/55
 SP     155/169      Standard     23237   CON:      8  +1  +1  +0     10
                     Resting       2412

 Level                 28    Armor      [28,+64]    Saving Throw     73%
 Cur Exp            60413                           Stealth          Bad
 Max Exp            60413    Melee       1d3,+23    Disarm - phys.   51%
 Adv Exp            65000    To-hit        38,+6    Disarm - magic   46%
                             Blows      1.3/turn    Magic Devices     53
 Gold               22151                           Searching        46%
 Burden          175.0 lb    Shoot to-dam    +10    Infravision    30 ft
 Overweight       19.1 lb    To-hit        28,-2    Speed              7
 Max Depth    2250' (L45)    Shots        3/turn

 You dedicated your life to the vilest of magics in another game. One
 morning, you awoke in Angband town, determined to repent your sins. Or
 is this all a ruse...?


rAcid:........+.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:........+.... Disen:.............
rPois:............. pFear:.............
rLite:..........+.. pBlnd:.....+.......
rDark:............+ pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:.....+....... Infra:............+
FrAct:..........++. Tunn.:+............
Feath:............. Speed:..++.........
S.Dig:............. Blows:.............
ImpHP:............. Shots:.+...........
 Fear:..++......... Might:.+...........
Aggrv:............. Light:..........+..


  [Last Messages]

> Something mutters.
> Something makes scary noises.
> You fight off a sense of dread.
> Your Iron Shot (1d4) (+0,+0) hit the shambling mound.
> You have 39 Iron Shots (1d4) (+0,+0) (0).
> The shambling mound quivers in pain.
> The shambling mound misses you.
> Something screams the word 'DIE!'
> You have been given a nasty cut.
> You have 10 Scrolls of Phase Door (j).
> Something screams the word 'DIE!'
> You die.
> You have been given a severe cut.
> You have a Ring of Dexterity <+2> (s).
> You have a Pick of Earthquakes (1d3) (+18,+15) <+3, +6> (a).

Killed by a knight Templar.

  [Character Equipment]

a) a Pick of Earthquakes (1d3) (+18,+15) <+3, +6>
     Found lying on the floor at 2150 feet (level 43)
     
     +3 strength.
     +6 tunneling.
     Branded with acid.
     Sometimes creates earthquakes on impact.  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 40.6 vs. creatures not resistant to acid,
     and 34.9 vs. others.
     
b) a Sling of Buckland (x3) (+10,+10) <+2, +1>
     Found lying on the floor at 50 feet (level 1)
     
     +2 dexterity.
     +2 shooting speed.
     +1 shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Escaping <+4>
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
d) a Ring of Escaping <+4>
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
e) an Amulet of Wisdom <+5>
     Found lying on the floor at 1950 feet (level 39)
     
     +5 wisdom.
     Sustains wisdom.
     
f) a Lantern of True Sight (11781 turns)
     Dropped by a young multi-hued dragon at 1750 feet (level 35)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Blue Dragon Scale Mail (-2) [12,+15]
     Found lying on the floor of a cavern at 2200 feet (level 44)
     
     Provides resistance to lightning.
     
i) the Large Metal Shield of Anárion [12,+20]
     Found lying on the floor of a cavern at 2100 feet (level 42)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
j) a Hard Leather Cap [2,+2]
     Found lying on the floor at 600 feet (level 12)
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Grishn�kh, the Hill Orc at 1950 feet (level 39)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 3 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
l) a Pair of Leather Sandals of Free Action [1,+6]
     Found lying on the floor at 1000 feet (level 20)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@m1p1}
b) 4 Holy Books of Prayers [Words of Wisdom] {@m2p2}
c) 4 Holy Books of Prayers [Chants and Blessings] {@m3p3}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4p4}
e) 2 Holy Books of Prayers [Ethereal Openings] {@m7p7}
     Cannot be harmed by fire.
     
f) 30 Potions of Cure Critical Wounds
g) 6 Potions of Speed
h) 8 Potions of Berserk Strength
i) a Potion of Resist Poison
j) 10 Scrolls of Phase Door
k) 4 Scrolls of Word of Recall
l) 2 Scrolls of Recharging
m) 4 Rods of Treasure Location
n) a Wand of Frost Bolts (3 charges)
o) a Wand of Lightning Balls (0 charges)
     Cannot be harmed by lightning.
     
p) a Wand of Cold Balls (4 charges)
q) 3 Staves of Teleportation (18 charges)
r) a Ring of Flames [+11]
     Found lying on the floor at 1850 feet (level 37)
     
     Provides resistance to fire.
     
s) a Ring of Dexterity <+2>
     Dropped by a glabrezu at 2150 feet (level 43)
     
     +2 dexterity.
     Sustains dexterity.
     
t) the Phial of Galadriel <+3> (charging)
     Conjured forth by magic at 1600 feet (level 32)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 18 to 34 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
u) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1>
     Found lying on the floor at 600 feet (level 12)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     +1 attack speed.
     Slays dragons, giants, trolls, orcs, animals.
     Cannot be harmed by acid.
     
     Combat info:
     3.7 blows/round.
     With +2 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.1 blows
     Average damage/round: 149.6 vs. dragons, 149.6 vs. giants, 149.6
     vs. trolls, 149.6 vs. orcs, 122.5 vs. animals, and 95.7 vs.
     others.
     




  [Character Quiver]

0) 40 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 112.5.
     25% chance of breaking upon contact.
     
1) 4 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 112.5.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Rod of Frost Bolts
b) a Ring of Free Action
     Found lying on the floor at 1000 feet (level 20)
     
     Prevents paralysis.  
     
c) Red Dragon Scale Mail (-2) [24,+13]
     Dropped by Ulfast, Son of Ulfang at 1000 feet (level 20)
     
     Provides resistance to fire.
     
d) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Dropped by Wormtongue, Agent of Saruman at 950 feet (level 19)
     
     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 13 to 25 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 53.4 vs. creatures not resistant to cold,
     and 36.6 vs. others.
     
e) a Dagger of Slay Undead (1d4) (+6,+5)
     Dropped by an unknown monster at 950 feet (level 19)
     
     Slays undead.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 29.2 vs. undead, and 20.7 vs. others.
     
f) 27 Arrows of Slay Animal (1d4) (+7,+2)
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       708     50'  Reached level 2
      1591    100'  Reached level 3
      2176    250'  Reached level 4
      2285    250'  Killed Fang, Farmer Maggot's Dog
      2285    250'  Reached level 5
      2487    250'  Reached level 6
      2671    250'  Reached level 7
      3355    300'  Killed Grip, Farmer Maggot's Dog
      3538    350'  Reached level 8
      3876    400'  Reached level 9
      3999    400'  Reached level 10
      4372    400'  Reached level 11
      4383    400'  Reached level 12
      4473    400'  Reached level 13
      5003      0'  Killed Farmer Maggot
      5533    500'  Reached level 14
      7645    600'  Reached level 15
      7756    600'  Found the Rapier 'Careth Asdriag'
      8744    850'  Reached level 16
      8888    900'  Reached level 17
      9156    900'  Reached level 18
      9389    900'  Reached level 19
     10550    950'  Reached level 20
     10627    950'  Killed Brodda, the Easterling
     10838    950'  Killed Wormtongue, Agent of Saruman
     10851    950'  Found the Dagger 'Nimthanc'
     11145   1000'  Killed Ulfast, Son of Ulfang
     12430   1000'  Reached level 21
     12739   1000'  -- Note: Vault but no chance to break granite!
     15413   1400'  Reached level 22
     15777   1550'  Reached level 23
     16120   1600'  Reached level 24
     16460   1600'  Found the Phial of Galadriel
     17008   1650'  Reached level 25
     17658   1750'  Reached level 25
     18258   1850'  Reached level 26
     19329   1950'  Killed Orfax, Son of Boldor
     19776   1950'  Killed Bullroarer the Hobbit
     19792   1950'  Killed Golfimbul, the Hill Orc Chief
     19800   1950'  Killed Grishnákh, the Hill Orc
     19808   1950'  Found the Set of Leather Gloves 'Cammithrim'
     20434   2050'  Reached level 27
     20653   2050'  Killed Shagrat, the Orc Captain
     21028   2100'  Found the Large Metal Shield of Anárion
     21088   2100'  -- Note: Ethereal Openings!
     21321   2150'  Reached level 28
     22916   2250'  Found the Rapier 'Forasgil'


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)


Posted on 21.5.2017 22:00

Download this dump

13. on the Competition No.205 Ladder (of 19)

Comments

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On 21.5.2017 22:00 Thraalbee wrote:
Not patient enough this compo.

On 22.5.2017 15:00 Ingwe Ingweron wrote:
Do MattB's "fists only" challenge. No weapons, no missiles, no attacking magic (TO, banish, and mass banish, are allowed). It changed how I approached situations in the game, and by the end of it I had learned plenty of patience.

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