[Angband 4.0.5 Character Dump] Name Nergallg Age 15 Self RB CB EB Best Race Half-Orc Height 5'4" STR: 17 +2 -1 +3 18/30 Class Priest Weight 9st 9lb INT: 11 -1 -3 +0 7 Title Curate Turns used: WIS: 18/61 +0 +3 +5 18/141 HP -28/200 Game 207912 DEX: 18/45 +0 -1 +2 18/55 SP 155/169 Standard 23237 CON: 8 +1 +1 +0 10 Resting 2412 Level 28 Armor [28,+64] Saving Throw 73% Cur Exp 60413 Stealth Bad Max Exp 60413 Melee 1d3,+23 Disarm - phys. 51% Adv Exp 65000 To-hit 38,+6 Disarm - magic 46% Blows 1.3/turn Magic Devices 53 Gold 22151 Searching 46% Burden 175.0 lb Shoot to-dam +10 Infravision 30 ft Overweight 19.1 lb To-hit 28,-2 Speed 7 Max Depth 2250' (L45) Shots 3/turn You dedicated your life to the vilest of magics in another game. One morning, you awoke in Angband town, determined to repent your sins. Or is this all a ruse...? rAcid:........+.... Nexus:............. rElec:......+.+.... Nethr:............. rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:............. rLite:..........+.. pBlnd:.....+....... rDark:............+ pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:.....+....... Infra:............+ FrAct:..........++. Tunn.:+............ Feath:............. Speed:..++......... S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:..++......... Might:.+........... Aggrv:............. Light:..........+.. [Last Messages] > Something mutters. > Something makes scary noises. > You fight off a sense of dread. > Your Iron Shot (1d4) (+0,+0) hit the shambling mound. > You have 39 Iron Shots (1d4) (+0,+0) (0). > The shambling mound quivers in pain. > The shambling mound misses you. > Something screams the word 'DIE!' > You have been given a nasty cut. > You have 10 Scrolls of Phase Door (j). > Something screams the word 'DIE!' > You die. > You have been given a severe cut. > You have a Ring of Dexterity <+2> (s). > You have a Pick of Earthquakes (1d3) (+18,+15) <+3, +6> (a). Killed by a knight Templar. [Character Equipment] a) a Pick of Earthquakes (1d3) (+18,+15) <+3, +6> Found lying on the floor at 2150 feet (level 43) +3 strength. +6 tunneling. Branded with acid. Sometimes creates earthquakes on impact. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 40.6 vs. creatures not resistant to acid, and 34.9 vs. others. b) a Sling of Buckland (x3) (+10,+10) <+2, +1> Found lying on the floor at 50 feet (level 1) +2 dexterity. +2 shooting speed. +1 shooting power. Cannot be harmed by acid, fire. c) a Ring of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. d) a Ring of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. e) an Amulet of Wisdom <+5> Found lying on the floor at 1950 feet (level 39) +5 wisdom. Sustains wisdom. f) a Lantern of True Sight (11781 turns) Dropped by a young multi-hued dragon at 1750 feet (level 35) Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 2 light. g) Blue Dragon Scale Mail (-2) [12,+15] Found lying on the floor of a cavern at 2200 feet (level 44) Provides resistance to lightning. i) the Large Metal Shield of Anárion [12,+20] Found lying on the floor of a cavern at 2100 feet (level 42) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. Sustains strength, intelligence, wisdom, dexterity, constitution. j) a Hard Leather Cap [2,+2] Found lying on the floor at 600 feet (level 12) k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> Dropped by Grishnákh, the Hill Orc at 1950 feet (level 39) +1 light. Provides resistance to light. Cannot be harmed by acid, fire. Sustains constitution. Prevents paralysis. Radius 1 light. When activated, it fires a magic missile with damage 3d4. Takes 3 turns to recharge at your current speed. Your chance of success is 92.8% l) a Pair of Leather Sandals of Free Action [1,+6] Found lying on the floor at 1000 feet (level 20) Prevents paralysis. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] {@m1p1} b) 4 Holy Books of Prayers [Words of Wisdom] {@m2p2} c) 4 Holy Books of Prayers [Chants and Blessings] {@m3p3} d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4p4} e) 2 Holy Books of Prayers [Ethereal Openings] {@m7p7} Cannot be harmed by fire. f) 30 Potions of Cure Critical Wounds g) 6 Potions of Speed h) 8 Potions of Berserk Strength i) a Potion of Resist Poison j) 10 Scrolls of Phase Door k) 4 Scrolls of Word of Recall l) 2 Scrolls of Recharging m) 4 Rods of Treasure Location n) a Wand of Frost Bolts (3 charges) o) a Wand of Lightning Balls (0 charges) Cannot be harmed by lightning. p) a Wand of Cold Balls (4 charges) q) 3 Staves of Teleportation (18 charges) r) a Ring of Flames [+11] Found lying on the floor at 1850 feet (level 37) Provides resistance to fire. s) a Ring of Dexterity <+2> Dropped by a glabrezu at 2150 feet (level 43) +2 dexterity. Sustains dexterity. t) the Phial of Galadriel <+3> (charging) Conjured forth by magic at 1600 feet (level 32) +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 18 to 34 turns to recharge at your current speed. Your chance of success is 93.4% u) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1> Found lying on the floor at 600 feet (level 12) +2 strength. +2 dexterity. +2 constitution. +1 attack speed. Slays dragons, giants, trolls, orcs, animals. Cannot be harmed by acid. Combat info: 3.7 blows/round. With +2 STR and +0 DEX you would get 4.0 blows With +0 STR and +1 DEX you would get 4.1 blows Average damage/round: 149.6 vs. dragons, 149.6 vs. giants, 149.6 vs. trolls, 149.6 vs. orcs, 122.5 vs. animals, and 95.7 vs. others. [Character Quiver] 0) 40 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 112.5. 25% chance of breaking upon contact. 1) 4 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 112.5. 25% chance of breaking upon contact. [Home Inventory] a) a Rod of Frost Bolts b) a Ring of Free Action Found lying on the floor at 1000 feet (level 20) Prevents paralysis. c) Red Dragon Scale Mail (-2) [24,+13] Dropped by Ulfast, Son of Ulfang at 1000 feet (level 20) Provides resistance to fire. d) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] Dropped by Wormtongue, Agent of Saruman at 950 feet (level 19) Branded with cold. Provides resistance to cold. Cannot be harmed by acid. When activated, it creates a frost bolt with damage 6d8. Takes 13 to 25 turns to recharge at your current speed. Your chance of success is 93.9% Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 53.4 vs. creatures not resistant to cold, and 36.6 vs. others. e) a Dagger of Slay Undead (1d4) (+6,+5) Dropped by an unknown monster at 950 feet (level 19) Slays undead. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 29.2 vs. undead, and 20.7 vs. others. f) 27 Arrows of Slay Animal (1d4) (+7,+2) Slays animals. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 708 50' Reached level 2 1591 100' Reached level 3 2176 250' Reached level 4 2285 250' Killed Fang, Farmer Maggot's Dog 2285 250' Reached level 5 2487 250' Reached level 6 2671 250' Reached level 7 3355 300' Killed Grip, Farmer Maggot's Dog 3538 350' Reached level 8 3876 400' Reached level 9 3999 400' Reached level 10 4372 400' Reached level 11 4383 400' Reached level 12 4473 400' Reached level 13 5003 0' Killed Farmer Maggot 5533 500' Reached level 14 7645 600' Reached level 15 7756 600' Found the Rapier 'Careth Asdriag' 8744 850' Reached level 16 8888 900' Reached level 17 9156 900' Reached level 18 9389 900' Reached level 19 10550 950' Reached level 20 10627 950' Killed Brodda, the Easterling 10838 950' Killed Wormtongue, Agent of Saruman 10851 950' Found the Dagger 'Nimthanc' 11145 1000' Killed Ulfast, Son of Ulfang 12430 1000' Reached level 21 12739 1000' -- Note: Vault but no chance to break granite! 15413 1400' Reached level 22 15777 1550' Reached level 23 16120 1600' Reached level 24 16460 1600' Found the Phial of Galadriel 17008 1650' Reached level 25 17658 1750' Reached level 25 18258 1850' Reached level 26 19329 1950' Killed Orfax, Son of Boldor 19776 1950' Killed Bullroarer the Hobbit 19792 1950' Killed Golfimbul, the Hill Orc Chief 19800 1950' Killed Grishnákh, the Hill Orc 19808 1950' Found the Set of Leather Gloves 'Cammithrim' 20434 2050' Reached level 27 20653 2050' Killed Shagrat, the Orc Captain 21028 2100' Found the Large Metal Shield of Anárion 21088 2100' -- Note: Ethereal Openings! 21321 2150' Reached level 28 22916 2250' Found the Rapier 'Forasgil' [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes)