The Angband Ladder: Erg, Steam-Mecha Dashing Hussar by <utterly_vile@hotmail.com>

  [Steamband 0.3.1 Character Dump]

 Name   Erg                                      Self  EB    Best
 Sex    Male              Age       101   MUS:    700 +28    980
 Race   Steam-Mecha       Height     93   AGI:    556 +34    896
 Class  Dashing Hussar    Weight    408   VIG:    700 +34    999
 Title  ***WINNER***      Status    100   SCH:    393 +18    573
 HP     1739/1739                         EGO:    204 +18    384
 SP     377/377           Preserve    Y   CHR:    141 +30    441

 Level           47       Armor   [216,+152]     Saving Throw      Favorable
 Cur Exp   15624763       Fight    (+48,+21)     Stealth                Fair
 Max Exp   15624763       Melee    (+82,+66)     Fighting      Legendary[5+]
 Adv Exp   17500000       Shoot    (+74,+30)     Shooting       Legendary[2]
                          Blows      17/turn     Disarming              Good
 Gold        374647       Shots       1/turn     Magic Device           Poor
                                                 Perception       First-rate
 Burden   337.3 lbs       Infra        40 ft     Searching        First-rate

     You are a robot. You are made from Etheric Mirthil. You
     were once a man.  You have glass circles for eyes, a
     cylindrical torso, and an cylindrical head.



   Disarming Traps  1
     Using Devices  1
      Saving Throw 10
           Stealth  1
         Searching  1
        Tunnelling  1
    Systems Cypher 20
  Onslaught Cypher 20
      Aegis Cypher 20
   Rocketry Cypher 20
   Neophyte Combat 12
   Standard Combat 20
   Advanced Combat 20
     Master Combat 20
   Axes / Polearms  1
    Hafted / Blunt  1
            Swords  1
      Power Strike 20
   Critical Strike 20
   Accurate Strike 20
    Vicious Strike 20
       Swift Blows 20
    Weapon Finesse  1
 Neophyte Firearms  1
            Rifles  1
     Critical Shot  1
     Accurate Shot  1
          Throwing  1
 Combat Techniques  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1


  [Character Equipment]

a) The Pneumatic Sword of 'Viridigen' (8d5) (+14,+25) (+4 attacks)
     It affects your attack speed.
b) The 12 Gauge Shotgun of the Marquis de la Tour  (x4) (+25,+30) (+1 to
stealth)
     It can be activated for...
     mass genocide
     ...if it is being worn.
     It affects your stealth.
     It affects your shooting power.
     It fights against evil with holy fury.
     It sustains your muscle.
     It sustains your agility.
     It sustains your vigor.
     It provides resistance to nexus.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
c) The Ring of Edison (+10)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your muscle.
     It sustains your agility.
     It sustains your vigor.
     It sustains your schooling.
     It sustains your ego.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
d) The Ring of Tesla (+4)
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your muscle.
     It affects your agility.
     It affects your vigor.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your speed.
     It sustains your muscle.
     It sustains your agility.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides immunity to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
e) The Mystical Amulet of John Dee (+8)
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It sustains your schooling.
     It sustains your ego.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
f) The Photic Illuminator of Tesla
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) a Torso of Mighty Power [60,+3] (+12)
h) a Shadow Cloak of Protection [6,+24]
i) (nothing)
j) a Mithril Head [50,+7] (+6 to searching)
k) a Pair of Mithril Arms [50,+13] (+6 attacks)
l) a Pair of Mithril Legs (+0,+0) [50,+4] (+6 to stealth)


  [Character Inventory]

a) 13 "Bouncing Synchrodyne" Mechanisms of Phase Door
b) 28 "Tin-Plated Macroscope" Mechanisms of Teleportation
c) 4 "Clanking Aethercid" Mechanisms of Teleport Level
d) 4 "Runed Anemophone" Mechanisms of Word of Recall
e) 4 "Whirring Stereocopter" Mechanisms of *Remove Curse*
f) a "Venusian Geophone" Mechanism of Door/Stair Location
g) 19 "Clanking Aerocopter" Mechanisms of Satisfy Hunger
h) 6 "Steel Photonet" Mechanisms of *Destruction*
i) a "Gold-Plated Radiodyne" Mechanism of Genocide
j) an Oak Tool of Enlightenment (7 charges)
k) an Aspen Tool of *Destruction*
l) a Pair of Arms of Mighty Power [50] {good}
m) a Mithril Torso [60] {good}
n) 2 Alexandrite Rings of Celerity
o) The Ring of Dr. Materialismus  (+2)
     It can be activated for...
     confuse monster
     ...if it is being worn.
     It affects your muscle.
     It affects your agility.
     It affects your vigor.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
p) an Amulet
q) a Nautilus
r) a Pocket Lantern
     It provides light (radius 3) forever.
s) an Electric Lamp
     It provides light (radius 3) forever.
t) a Dagger (8d3) {special}
u) The Billy Club of Dick Donovan (5d4) (+4,+8) (+2 to searching)
     It might have hidden powers.
v) 17 Shotgun buckshot (4d11) {excellent}


  [Home Inventory]

a) a Head of Personability [15,+16] (+6)
b) an Alexandrite Ring of Celerity (+8)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.9.2003 19:24

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6283. on the Ladder (of 18973)
58. on the Steamband Ladder (of 319)
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Comments

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On 13.9.2003 19:24 utterly_vile@hotmail.com wrote:
Whee, that was rather fun. Started in wonderland mode for the extra challenge, after a few unsuccessful attempts, this character was able to make it down to the town. Out of all uniques, the babbage engine was probably the toughest. And steam-mechas are definitely overpowered...if played normally :p

Thanks for the great variant VALIS, I hope to see it improve even more :)

On 14.9.2003 05:56 s_latour@hotmail.com wrote:
Congratulations. Looks like you are the first wonderland winner. This is my first siting of the shotgun. I still haven't found it myself.

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