The Angband Ladder: Exploraton, Steam-Mecha Adventurer by Satyr

  [Steamband 0.4.1 Character Dump]

 Name   Exploraton                               Self  abcdefghijkl@   Best
 Sex    Male           Age           120  MUS:    630  ....5.*.*..*.   999
 Race   Steam-Mecha    Height        106  AGI:    459  .1..5.....**.   769
 Class  Adventurer     Weight        374  VIG:    693  ....5.*.*....   993
 Title  ***WINNER***   Status          1  SCH:    246  ..8858...*...   706
 WP     244/244        MaxDepth  Lev   1  EGO:    102  ..8.5....*...   402
 SP     589/589        Preserve        Y  CHR:     99  8...5....*...   399

 Level           48       Armor   [176,+252]     Saving Throw      Excellent
 Cur Exp   11968149       Blows       6/turn     Stealth                 Bad
 Max Exp   11968149       Shots       1/turn     Fighting      Legendary[5+]
 Adv Exp   12900000       Infra        70 ft     Shooting      Legendary[5+]
                                                 Disarming          Champion
          Stat     Skill     Equip.    Total     Magic Device      Tolerable
 Melee (+23,+23) (+19,+10) (+52,+47) (+94,+80)   Perception    Legendary[5+]
 Shoot  (+23,+0)   (+1,+1) (+58,+55) (+82,+56)   Searching     Legendary[5+]

     You are a robot. You are made from tin. You were given
     intelligence by your creator. You have silver disks for
     eyes, a blocky torso, and a cylindrical head.



  [Resists & Abilities]

   Critical:+............   Fthr Fall:...........+.   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:..+......+...    No Magic:.............
     Vorpal:.............    Free Act:..+........+.   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:....+.......+    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:..+..........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:............+    Teleport:.............
  Psn. Brnd:.............    Res Fear:+.+.........+   Aggravate:............+
  Resistances:
  Fire :223%+.-.+.+.++++.+  Acid :103%..-...++++++.+  Light:30% ..-...+..+++..
  Erth :143%+.-.+.+..+++.+  Poisn:293%+.-...+++....+  Dark :30% ..-...+..+++..
  Air  :223%..-.+.++.+++.+  Time :145%..++..+.++++..  Mind :165%..+...+.......
  Water:173%..-.+.++-+++.+  Ether:83% ..++..++-+++..  Force:28% ......+..+++..
  Elec :63% ..-...+..+++.+  Sound:48% ..-+..+..+++..  Sprt :120%......+.......
  Ice  :-17%..-...+.---+.+  Nethr:143%..++..++++++..
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~[([]]]              /}=="~[([]]]              /}=="~[([]]]

  [Last Messages]

> It was a superb sequence of hits.
> Four blows *eradicate* the Nazi SS Agent strongly, killing him.
> You have slain the Nazi SS Agent.
> You sense the presence of traps!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> Illegal command for target mode!
> You feel very rested.
> You feel very good.
> You have 5 Mechanisms of *Repair* Kit {25% off} (c).
> You feel your head clear.
> You have no more Mechanisms of *Energy* Kit (d).
> Character dump successful.
> You are not currently undertaking a quest.


  [Skills]

   Disarming Traps  5
           Stealth  1
         Searching 15
       Trailblazer 15
     Spot Weakness  5
         Keen Eyes 12
    Pain Tolerance  2
    Systems Cypher 20
  Onslaught Cypher 20
      Aegis Cypher 20
   Rocketry Cypher 15
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 20
     Master Combat  1
      Power Strike 20
   Accurate Strike 19
    Vicious Strike 10
        Swift Blow 20
    Weapon Finesse 20
      Martial Arts  1
 Neophyte Firearms 15
 Standard Firearms 15
 Advanced Firearms  1
           Pistols  1
            Rifles  1
          Shotguns  1
     Critical Shot  3
     Accurate Shot  1
      Vicious Shot  1
        Swift Shot  1
          Throwing  1
              Axes  5
Survival Technique 20
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
     Using Devices  1
         Toughness 10


  [Character Equipment]

a) The Spear of Saint George (2d11|5) (+35,+25) <+8>
b) a 10 Gauge Shotgun of Precision (x4) (+33,+46) <+1>
c) The Ring of Dr. Materialismus <+8, +5>
d) The Ring of Edison <+8>
e) The Pectoral of the Kheper (Scarab) [+12] <+5>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) a Titanium Torso of Mystical Protection [65,+58] <+13, +5>
h) The Cloak "Immunity" of Ignaz Semmelweis [1,+18]
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+6] <+12, +4, +1>
j) a Cavorite Head (Hydraulic) (+12) [35,+13] <+3, +17>
k) a Pair of Titanium Arms (Hydraulic) (+12) [30,+28] <+13>
l) a Pair of Cavorite Legs with Vectored Exhaust [40,+8] <+21, +12>
n) a Shotgun slug (8d11|0) (+8,+9) (+416/416)


  [Character Inventory]

a) 13 Mechanisms of Etheric Travel
b) 3 Mechanisms of *Destruction*
c) 5 Mechanisms of *Repair* Kit {25% off}
d) a Keyring of the Claus
e) a Pair of Cavorite Arms (Enameled) (+12) [40,+23] <+11, +12>
f) The Battle Axe of the Great Ak (3d8|5) (+25,+30) <+5, +1>
g) a Great Axe of Burning (4d4|14) (+17,+16)
h) a Long Sword of Exigency (2d5|2) (+24,+20) <+7>
i) a Long Sword of Poisoning (2d5|2) (+15,+12)
j) a Sword Cane of Exigency (4d5|3) (+12,+10) <+8>
k) a Trident of Slay Evil (1d8|2) (+17,+16) [1,+0]
l) The Whip of Allan Quatermain (2d4|2) (+8,+18) [+3] <+5, +2>
m) a Pick (1d3|1) (+3,+3) <+15>
n) 34 Shotgun slugs of Hurt Animal (8d11|0) (+8,+14) (+436/436)
o) 27 Shotgun slugs of Hurt Beastman (8d11|0) (+9,+10) (+420/420)
p) 16 Shotgun slugs (8d11|0) (+8,+9) (+416/416)
q) 9 Steel shotgun slugs (8d22|0) (+7,+8) (+588/588)
r) 39 Shotgun buckshot (3d12|0) (+14,+13) (+316/316)
s) 16 Shotgun buckshot (3d14|0) (+9,+8) (+308/308)


  [Home Inventory]

a Mechanism of Power Cell
a Physiological Rejuvinator
a Space-flux inhibitor
a Ring of Protection [+12]
a Ring of Freedom of Mobility
a Ring of See Invisible
a Ring of Resist Bewilderment
a Ring of Accuracy (+26)
a Ring of Celerity <+11>
The Ring of Field Generation <+6, +10> {cursed}
an Amulet of Regeneration
an Amulet of *Regeneration*
The Mystical Amulet of John Dee <+10, +6, +2>
The Locket of Madame Defarge <+8, +2, -4>
The Electric Lamp of Edison [3]
The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
a Battle Axe (2d8|10) (+4,+3)
a Halberd of the Deep (3d5|6) (+13,+21) [10,+0] <+3>
an Elephant Gun (x3) (+18,+39)
17 Shotgun slugs (8d11|0) (+0,+0) (+380/380)
12 Steel shotgun slugs (8d22|0) (+5,+8) (+588/588)
32 Hollow-point rifle bullets (4d33|0) (+0,+0)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.6.2013 16:58

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5987. on the Ladder (of 19090)
51. on the Steamband Ladder (of 319)
Second best for this player (

Comments

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On 11.6.2013 16:58 Satyr wrote:
Yea, I know, yet another steam mecha explorer winner ... But the steam mecha was a random roll and I never tried one before. And I never had a steam winner, so it probably shows *how* munchkin this combo is.
The build in rockets are a bit of a waste since at least half the monsters seemed to resist them. But who needs rockets if you can simply axe or spear anythign in sight. Dinosaur pits were especially fun with the spear of St. George equipped.

On 11.6.2013 17:15 Satyr wrote:
A few oddities/observations:

-I accidentally killed the Babbage Engine in a vault (not on the quest level) while having it as a quest target. I took this as a hint to finally finish the game, but that probably shouldn't be possible (or at least end the quest).

- the definition of "living" monsters is a bit off. Probably a leftover from a time where the monster letters were different, but funny enough thinks like (D)inosaurs count as non-living.

- Anyone knows how the potion disruption = game crash bug can be fixed? I had a quick glance at the source code, but didn't find anything obvious. Though I didn't dive deep enough into the whole memory allocation thing for objects to really understand it.

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