[Angband 3.0.3 Character Dump] Name GhenX Self RB CB EB Best Sex Male Age 22 STR! 18/100 -1 -5 +9 18/130 Race Kobold Height 41 INT! 18/100 -1 +3 +8 18/200 Class Mage Weight 71 WIS! 18/100 +0 +0 +7 18/170 Title ***WINNER*** Status 4 DEX! 18/100 +2 +1 +9 18/220 HP 860/860 Maximize Y CON! 18/100 +2 -2 +10 18/200 SP 371/385 Preserve Y CHR! 18/100 -2 +1 +7 18/160 Level 50 Armor [31,+121] Saving Throw Heroic Cur Exp 17284489 Fight (+46,+34) Stealth Superb Max Exp 17284489 Melee (+54,+54) Fighting Legendary Adv Exp ******** Shoot (+56,+14) Shooting Legendary Blows 4/turn Disarming Superb Gold 14394049 Shots 1/turn Magic Device Legendary Perception Excellent Burden 253.4 lbs Infra 50 ft Searching Excellent You come from a litter of 3 pups. Your father was a shaman, and your mother was a cook. You have light brown eyes, an olive green hide, and small, sharp teeth. [Character Equipment] a) The Dwarven Pick of Erebor (3d4) (+8,+20) (+5) {saruman 3600'} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {archon 3950'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {4100'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) an Aquamarine Ring of Speed (+11) {swamp wyrm 3350'} It increases your speed by 11. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {archon 3350'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Large Leather Shield of Elvenkind [4,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {2600' lesser v.} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {diag. vault 3450'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+9] (+8) {4300'GWoP} It increases your speed by 8. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {!d!k@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] {!d!k@m2} c) 3 Books of Magic Spells [Incantations and Illusions] {!d!k@m3} d) 3 Books of Magic Spells [Sorcery and Evocations] {!d!k@m4} e) 4 Books of Magic Spells [Resistances of Scarabtarices] {!d!k@m5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k@m9} It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] {!d!k@m6} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 4 Books of Magic Spells [Kelek's Grimoire of Power] {!d!k@m7} It cannot be harmed by the elements. j) a Yellow Speckled Potion of *Healing* k) 15 Metallic Blue Potions of Restore Mana l) a Misty Potion of Enlightenment m) a Zinc-Plated Rod of Enlightenment n) 2 Steel-Plated Rods of Healing o) 2 Aquamarine Rings of Speed (+11) It increases your speed by 11. p) an Aquamarine Ring of Speed (+8) It increases your speed by 8. q) a Driftwood Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. r) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. s) Blue Dragon Scale Mail (-2) [30,+19] It provides resistance to lightning. It activates for breathe lightning (100) every 450+d450 turns. It cannot be harmed by the elements. t) Blue Dragon Scale Mail (-2) [30,+15] It provides resistance to lightning. It activates for breathe lightning (100) every 450+d450 turns. It cannot be harmed by the elements. u) Chaos Dragon Scale Mail (-2) [30,+17] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. w) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) 23 Books of Magic Spells [Sorcery and Evocations] {!d!k@m4} b) 16 Green Mushrooms of Restoring c) 10 Yellow Speckled Potions of *Healing* d) 23 Scrolls titled "uesh esh" of *Identify* {10% off} e) a Calcite Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. f) a Bloodstone Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. g) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. h) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. i) The Amulet of Ingwe (+3) (charging) {saruman 3600'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. j) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) a Coral Amulet of ESP (+6) It increases your searching by 6. It grants you the power of telepathy . It cannot be harmed by the elements. l) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. m) Balance Dragon Scale Mail (-2) [30,+14] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. o) a Golden Crown of Might [0,+11] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. q) The Set of Leather Gloves 'Cammithrim' [1,+10] {wormy} It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. r) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3) {aquire. 1700'} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. v) 18 Seeker Bolts of Slay Evil (4d5) (+20,+16) It slays all evil creatures. w) 24 Mithril Bolts of Holy Might (3d5) (+17,+17) It slays demons, undead, and all evil creatures. It is branded with fire. It is blessed by the gods. It cannot be harmed by acid and fire . [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)