The Angband Ladder: Dyc, Beorning Ascetic by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Dyc                    Age                 57       STR:     40       
 Sex   : Male                   Height              89       INT:     20       
 Race  : Beorning               Weight              47       WIS:     23       
 Class : Ascetic                Social Class        63       DEX!     37       
 Body  : Player                                              CON:     37       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit          78 Level             36    Hit Points      812/   818 
 + To Melee Damage       51 Experience   1013233    Spell Points     62/    76 
 + To Ranged Hit         86 Max Exp      1013233    Sanity          275/   275 
 + To Ranged Damage      12 Exp to Adv.  1045000    Piety                52617 
   AC                 15+87 Gold           43582    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  371-1253  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 70 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 7th degree.  You are            
          the adopted child of a Townsman.  You are a credit to the            
          family.  You have dark brown eyes, wavy red hair, and a              
          very fair complexion.                                                


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 39 (1950')
        Maze: Level 35 (1750')
        Orc Cave: Level 21 (1050')
        Erebor: Level 60 (3000')
        The Old Forest: Level 13 (650')
        Moria: Level 30 (1500')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')
        Emyn Luin: Level 60 (3000')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently on level 43 of Mordor.
 You have defeated 6495 enemies.
 You saved Bree from a dreadful Nazgul.
 You have completed 21 princess quests.
 You have completed 21 lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.....4......+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : .4..5...........            
        Add Con   : ........4......+            
        Add Chr   : ..2............+            
        Add Stea. : ...4..24........            
        Add Sear. : .......4...4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..5.            
        Add Speed : .4...1..........            
        Add Blows : ..2.............            
        Slay Demon: .............+..            
        Sust Str  : ..+............+            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : ...+...........+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+......+            
        Hold Life : .....+..........            
        Imm Acid  : .+....+.*.......            
        Res Elec  : .+....+.........            
        Imm Fire  : .++...+........*            
        Res Cold  : .+....+.........            
        Res Pois  : ....+.+.........            
        Res Fear  : ...+....+.......            
        Res Light : ......+.........            
        Res Dark  : ...+............            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ........+.......            
        Res Shard : ..+.............            
        Res Neth  : ...+............            
        Res Nexus : ................            
        Res Chaos : ........+.......            
        Res Disen : ...+............            
        NoTeleport: ...+............            
        EvilCurse : ...+............            
        Lite      : .....+..........            
        See Invis : .....+..........            
        Regen     : .........+......            
        Activate  : ....++..........            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Climb     : ...........+....            
        Orc.ESP   : ......+.+.......            
        Full ESP  : ...............+            

Skills (points left: 20)
 - Combat                                        39.880 [0.710]
          . Weaponmastery                        02.500 [0.400]
          - Archery                              00.940 [0.420]
                   . Sling-mastery               01.000 [0.300]
                   . Crossbow-mastery            00.200 [0.060]
          . Barehand-combat                      39.236 [1.120]
          . Antimagic                            00.200 [0.060]
 - Sneakiness                                    02.650 [0.700]
          . Stealth                             -00.080 [1.210]
          . Disarming                            00.400 [0.900]
          . Dodging                              39.500 [1.150]
 - Magic                                         09.854 [0.870]
          . Magic-Device                         15.066 [1.020]
          . Spell-power                          01.000 [0.300]
                   . Fire                        01.380 [0.320]
                   . Earth                       01.380 [0.360]
          . Meta                                 00.200 [0.060]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.380 [0.360]
 - Spirituality                                  44.506 [1.010]
          . Prayer                               49.388 [1.130]
          . Mindcraft                            43.456 [0.920]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
e) The Marble Ring 'Amalin' (+2 attacks)
    It increases your strength, charisma and attack speed by 2.  It
    sustains your strength, intelligence and dexterity.  It provides
    resistance to fire and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of
    Maze.
f) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your constitution and charisma.  It makes you completely fearless.  It
    provides resistance to dark, nether and disenchantment.  It prevents
    teleportation.  It drains experience.  It carries an ancient foul
    curse.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) a Bronze Amulet of the Serpents [+3] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You found it lying on the ground on level 21 of Mirkwood.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 35 of Illusory
    Castle.
n) an Elven Robe [2,+16] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) an Elven Cloak of Stealth [4,+11] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Beetle on level 23 of Mirkwood.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
s) a Hard Leather Cap of Regeneration [2,+9]
    It speeds your regenerative powers.  
    You bought it from the Armoury.
u) (nothing)
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Giant Venus Flytrap (100 hp)
{) 25 Iron Shots of Slay Demon (1d4) (+12,+12)
    It strikes at demons with holy wrath.  
    You found it in the remains of a Mature red dragon on level 35 of Illusory
    Castle.
|) a Pick of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 34 Grey Potions of Healing
b) 23 Scrolls titled "tursvom uviv" of Teleportation
c) 11 Scrolls titled "iv nej compbie" of Word of Recall {!r}
d) 32 Scrolls titled "kho la heesh" of Identify {@r2}
e) 17 Scrolls titled "rogsri sta" of Satisfy Hunger {50% off}
f) a Moonstone Rod of Capacity of Disarming (150/150) {@z4}
g) a White Dragon Scale Mail [30] {good}
h) a Chain Mail [14] {excellent}
i) a Robe [2] {excellent}
j) a Cleaver (2d4) {good}
k) a Cutlass (1d7) {excellent}
l) a Two-Handed Sword (3d6)
m) a Fauchard (2d11) {excellent}
n) a Beaked Axe (2d6) {special}
o) 18 Bolts (1d5)
p) 60 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Black Spotted Mushrooms of Cure Poison
b) 4 White Mushrooms of Cure Blindness
c) a Slimy Mushroom of Cure Paranoia
d) a Red Mushroom of Cure Confusion
e) a Black Mushroom of Cure Serious Wounds
f) 12 Mushrooms of Cure Serious Wounds {100% off}
g) 2 White Spotted Mushrooms of Restore Constitution
h) 6 Sprigs of Athelas
i) 13 Flasks of oil
j) 10 Metallic Green Potions of Cure Light Insanity
k) a Pink Speckled Potion of Cure Light Wounds
l) 6 Ivory White Potions of Cure Serious Wounds
m) a Grey Potion of Healing
n) 2 Potions of Restore Wisdom {75% off}
o) 9 Potions of Enlightenment
p) 4 Potions of Experience {100% off}
q) a Fireproof Scroll titled "sna wergerk" of Remove Curse
r) a Scroll titled "sna wergerk" of Remove Curse
s) a Nickel Rod Tip of Trap Location (8 Mana to cast)
t) a Long Wand of Teleport Away[8|22] (6 charges)
u) a Walnut Staff of Identify[1|16] (5 charges)
v) a Ring of Cold Resistance
    It provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Magic shop.
w) a Jet Ring of Fear Resistance
x) a Brass Lantern (with 4697 turns of light)
a) a Cord Armour of Resist Acid [6,+4]
b) a Small Leather Shield of Resist Lightning [2,+5]
c) a Set of Leather Gloves [1] {average}
d) a Pair of Soft Leather Boots [2,+5]
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill Ferny on level 31 of Maze.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) 2 Shards of Pottery
h) 2 Broken Sticks
i) a Sarah corpse
j) Bert the Stone Troll's corpse
k) a Dora corpse
l) a Solvejg corpse
m) 2 Broken Skulls
n) 4 Dwarf Skeletons
o) a Human Skeleton


  [Home Inventory - Gondolin ]

a) 3 Potions of Cure Light Insanity
b) 2 Scrolls of *Identify* {25% off}
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of Knowledge
b) a Fireproof Unholy Tome of the Hellflame
c) The Gem of Venom
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Mature silver dragon on level 35 of
    Illusory Castle.
d) a Parchment titled ''Famous Last Words''
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 37 of Mordor.
e) 3 Sprigs of Athelas
f) a Metallic Green Potion of Cure Light Insanity
g) 4 Light Green Potions of Cure Critical Insanity
h) 19 Puce Potions of Speed
i) a Yellow Potion of Cure Critical Wounds {25% off}
j) 2 Bubbling Potions of Restore Mana
k) 4 Scrolls of *Identify*
l) 3 Scrolls of Reset Recall
m) a Moonstone Rod of the Istari of Nothing (150/150)
n) a Silver Rod of Simplicity of Nothing (100/100)
o) a Silver Rod of Nothing (100/100)
p) 2 Ivory Rod Tips of Disarming (50 Mana to cast)
q) 2 Tin Rod Tips of Polymorph (25 Mana to cast)
r) a Bronze Wand of Noxious Cloud[6|28] (1 charge)
s) a Mahogany Staff of Remove Curses[2|28] (8 charges)
t) a Dogwood Staff of Shake[2|12] (13 charges)
u) a Walnut Staff of Identify[9|26] (11 charges)
v) a Calcite Ring of Nether Resistance
w) a Transparent Ring of Sound Resistance
x) an Alexandrite Ring of Confusion Resistance
    It provides resistance to confusion.  
    You found it lying in a vault on level 22 of Mirkwood.
a) The Shining Ring 'Airrion' (+1)
    It increases your wisdom and luck by 1.  It sustains your constitution
    .  It speeds your regenerative powers.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
b) a Quartzite Ring of Flying
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
d) a Wooden Torch of Brightness (with 2692 turns of light)
e) 5 Wooden Torches (with 4000 turns of light)
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 35 of Illusory Castle.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Poppy on level 36 of Mordor.
h) The Anchor of Undeath (-5) {cursed}
    It provides light (radius 5) forever.  It prevents the space-time
    continuum from being disrupted.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Moon, the Cat on level 39 of Mordor.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Montgomery, Dr Moreau's assistant on level
    35 of Maze.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 41 of Mordor.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) 19 Iron Shots (1d4) (+4,+5)
n) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
o) 2 Broken Sticks
p) a Nataliya Egg (stopped)
q) a Kati corpse
r) Celine Jules's corpse
s) an Anne corpse
t) a Broken Bone


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns.  
    You found it in the remains of a Ghoul on level 26 of Mirkwood.
b) The Grail of Kenault
    It can be activated for cure blindness every 100 turns.  
    You found it lying in a vault on level 22 of Mirkwood.
c) Mordenkainen's Mysterious Mind-Masher
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven cultist on level 21 of
    Mirkwood.
d) a White Spotted Mushroom of Restore Constitution
e) 19 Metallic Green Potions of Cure Light Insanity
f) 4 Cyan Potions of Cure Serious Insanity
g) 8 Indigo Potions of Cure Insanity
h) 99 Potions of Water Curing {quest}
i) 11 Vermilion Potions of Enlightenment
j) 3 Scrolls of *Identify*
k) 2 Scrolls of Remove Curse {25% off}
l) 9 Scrolls of Reset Recall
m) a Scroll titled "viv oodrok" of Light
n) a Wooden Rod of Cheapness of Nothing (10/10)
o) a Moonstone Rod of Nothing (75/75)
p) a Silver Rod of Nothing (100/100)
q) a Mithril Rod of Capacity of Nothing (320/320)
r) a Bronze Wand of Noxious Cloud[3|26] of Plenty (11 charges)
s) a Bronze Wand of Noxious Cloud[3|28] (6 charges)
t) a Bronze Wand of Noxious Cloud[3|25] (4 charges)
u) a Nickel Wand of Essence of Speed[1|10] (6 charges)
v) a Ring of Levitation
    It allows you to levitate.  
    You bought it from the Magic shop.
w) a Ring of Slaying (+7,+5)
    You bought it from the Black Market.
x) a Cursed Alexandrite Ring of Confusion Resistance
a) 5 Wooden Torches (with 4000 turns of light)
b) The Double Chain Mail 'Anwet' (+1 to accuracy) [16,+9] {cursed}
    It provides immunity to cold.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Happosai on level 25 of Mirkwood.
c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 17 of Mirkwood.
e) a Set of Gauntlets of Power (+5,+5) [2,+4] (+1)
f) 66 Iron Shots (1d4) (+0,+0)
g) a Giant fire bat corpse
h) a Klara corpse
i) an Almuth corpse
j) 18 Elf Skeletons



Posted on 22.3.2016 09:00
Last updated on 30.3.2016 08:18

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9295. on the Ladder (of 18973)
1631. on the ToME Ladder (of 3151)
7. for this player (

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BA_MANA caster on dungeon level 32
Die Moldoux!

Comments

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On 22.3.2016 09:00 AmyBSOD wrote:
After a lot of characters met an early YASD, I finally have one going again. And now that I posted it, once I recall to the dungeon the first message that I see will probably be "It breathes time--More--" or something to that effect.

Anyway, makes me wonder how I could ever ascend in the first place, since I've been dying horribly ever since...

On 22.3.2016 20:44 AmyBSOD wrote:
There was indeed a time breather a few levels down (Wendy), but I couldn't crack that huge vault anyway so I left. Anyway, looking very good now, spiders quest done, dodging chance actually nonzero on dlvl26, plus dungeon town on the first Land of Rhun level! Yay! That town is probably where I'll head to next. Then maybe attempt the Sandworm Lair to obtain stat potions?

On 30.3.2016 08:18 AmyBSOD wrote:
Meaning to post this update for a while. Mindcraft is _ultra overpowered_. So I changed it (or as some would say, overnerfed it so hard that it's no longer worth using now :P). Oh, and guess what? First moderately successful character in a while, and of course it's a melee class with Melkor! What else could possibly be capable of surviving for so long? That's right: nothing. :D

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