The Angband Ladder: Arelamos, Ancipital Assassin by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Arelamos               Age                103       STR:     21       
 Sex   : Neuter                 Height              37       INT:     13       
 Race  : Skeleton Ancipital     Weight              75       WIS:      8       
 Class : Assassin               Social Class        19       DEX:     16       
 Body  : Player                                              CON:     16       
 God   : Nobody                                              Chr:     14     14
                                                                               
 + To Melee Hit          30 Level             21    Hit Points       -2/   221 
 + To Melee Damage       29 Experience     12196    Spell Points     10/    10 
 + To Ranged Hit         21 Max Exp        12196    Sanity          109/   110 
 + To Ranged Damage      15 Exp to Adv.    14960                               
   AC                 12+-7 Gold             336    Speed            Fast (+4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  3d5+87    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are a well liked child.  You have dark brown eyes,               
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 15 (750')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 13 (650')
        Moria: Level 30 (1500')
        Dol Guldur: Level 57 (2850')
        Isengard: Level 35 (1750')

 Your body was a Player.
 You have defeated 1061 enemies.
 You have completed five princess quests.
 You have completed eight lost sword quests.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by a Yvonne in the town of Lothlorien.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You are unlucky.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to blasts of shards.
Your digging ability is affected by your equipment.
Your weapon strikes at undead with holy wrath.


                    adefkmnopsuxz{|@            
        Add Tun.. : ..............1.            
        Slay Und. : +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : ....+...........            
        Res Fire  : ...+............            
        Res Cold  : ...............+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ...............+            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ..+.............            
        See Invis : ...............+            
        Digestion : ...............+            

Skills (points left: 12)
 - Combat                                        23.776 [0.800]
          - Weaponmastery                        23.600 [0.800]
                   - Sword-mastery               16.760 [0.650]
                            . Critical-hits      15.600 [0.850]
          - Archery                              01.000 [0.300]
                   . Bow-mastery                 00.200 [0.060]
                   . Boomerang-mastery           01.380 [0.320]
          . Antimagic                            01.796 [0.380]
 - Sneakiness                                    20.668 [2.010]
          . Stealth                              22.000 [2.000]
          . Disarming                            00.500 [1.000]
          . Backstab                             21.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              21.000 [2.000]
 - Magic                                         01.000 [0.200]
          . Magic-Device                         00.500 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  01.500 [0.700]
          . Prayer                               00.000 [0.500]
          . Druidistic                           02.900 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)


  [Character Equipment]

a) a Main Gauche of Slay Undead (1d5) (+7,+8)
d) a Wooden Boomerang of Power (1d8) (+14,+13)
e) a Tiger Eye Ring of Levitation
f) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
k) a Malachite Amulet of Lightning Resistance
m) a Brass Lantern (with 4164 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
n) a Hard Studded Leather of Resist Acid (-1 to accuracy) [7,+6]
o) (nothing)
p) (nothing)
s) a Hard Leather Cap [2,-1]
u) (nothing)
x) a Pair of Hard Leather Boots of Free Action [3,-3]
z) (nothing)
{) (nothing)
|) a Pick (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) 14 Mushrooms of Cure Serious Wounds {100% off}
b) 11 Flasks of oil
c) 5 Blue Potions of Speed
d) 2 Crimson Potions of Heroism
e) 15 Puce Potions of Cure Critical Wounds
f) 15 Scrolls titled "satkli pet" of Teleportation
g) 5 Scrolls titled "hydsat tasta" of Word of Recall {!r}
h) 14 Scrolls of Identify {@r2}
i) 18 Scrolls titled "ionfri ing oxy" of Satisfy Hunger
j) a Dagger (1d4) (+0,+0)
k) a Short Sword (1d7) (+3,+6)
l) a Broad Sword (2d5) (+6,+4)
m) a Scimitar (2d5) (+4,+1)
n) a Beaked Axe (2d6) (+0,+0)
o) a Lance (2d8) (+0,+0)
p) a Mace (2d4) (+0,+0)
q) a Morning Star (2d6) (+0,+0)
r) a Light Crossbow of Power (x3) (+9,+7)
s) a Small Wooden Boomerang (1d4) (+5,+1)
t) a Small Wooden Boomerang (1d4) (+0,+0)
u) a Wooden Boomerang (1d8) (+0,+0)
v) 12 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Light Green Mushrooms of Naivety
b) 4 Red Mushrooms of Cure Blindness
c) 2 Dark Green Mushrooms of Cure Confusion
d) 3 Blue Mushrooms of Cure Serious Wounds
e) 4 White Spotted Mushrooms of Restore Strength
f) 4 Violet Mushrooms of Restore Constitution
g) 4 Silver Speckled Potions of Cure Light Insanity
h) 4 Gloopy Green Potions of Cure Light Wounds
i) 11 Potions of Cure Serious Wounds {50% off}
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
k) a Sling (x2) (+0,+0)
l) a Jeanetta corpse
m) a Broken Bone
n) a Human Skeleton


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Secrets of the Gnomish Wizards''
b) a Broken Bone
c) 18 Elf Skeletons



Posted on 14.3.2016 08:07
Last updated on 15.3.2016 08:26

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15921. on the Ladder (of 19090)
2731. on the ToME Ladder (of 3155)
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Comments

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On 14.3.2016 08:07 AmyBSOD wrote:
First attempt at an Antimagic character, and, well... it sucks. All it ever does is prevent me from using 75% of all interesting skills, while monsters still happily cast whenever they want and whatever they want. I guess if I up the skill they will start failing, but really... you can't even use symbiosis or mimicry??? And I read you get 95% saving throw if you have antimagic but the mischievous mosses still hit me with their confuse/terror spells all the time, what gives? Next time I'll use spells again, that's for sure!

On 15.3.2016 08:26 AmyBSOD wrote:
Suicided. I just didn't feel that this character was going to be viable, since antimagic sucks royally. The only thing it ever does is preventing me from using skills and magical items, while monsters can still freely cast, but even if it actually made monster spellcasting fail, how the heck do you deal with groups? You can't even use the standard staple early-midgame item, the wand of noxious cloud! And you can only ever teleport yourself, which frequently results in "It breathes time. It breathes time. It breathes time. It breathes time. It breathes time. It breathes--More-- You die." later on. Without an ability to teleport the monsters away, you'd probably have to teleport yourself very often, and eventually you'll end up in LOS of a pack of breeders and that's the end. Screw antimagic, the only time I'll use it from now on is if I start as an unbeliever!

Oh, and my final verdict on dodging is that it's a huge waste of skill points. Might try it with a barehanded character someday, but everyone else can just forget about the existence of that skill, I'd say. And I've tried to make it work, I really did. But with 20 points in the skill, going from "nothing equipped" to "nothing equipped except a really light-weight fur cloak that shouldn't hinder movement much at all" means going from "large chance to dodge a level 0 monster" to "almost no chance to dodge a level 0 monster". Gaaaaaaaaaaaaaaaaaaaaaaaaaaah.

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