The Angband Ladder: Rauldric, Dark-Elf Assassin by <greg@wooledge.org>

  [ToME 2.3.1 Character Sheet]

 Name  : Rauldric               Age                106       STR:  18/30       
 Sex   : Male                   Height              62       Int:     18  18/10
 Race  : Vampire Dark-Elf       Weight              91       Wis:      4      6
 Class : Assassin               Social Class        16       DEX:     18       
 Body  : Player                                              Con:      4     12
 God   : Melkor Bauglir                                      CHR:     11       
                                                                               
 + To Melee Hit          31 Level             18    Max Hit Points       140   
 + To Melee Damage       21 Experience      8043    Cur Hit Points       -53   
 + To Ranged Hit          6 Max Exp         8043    Max SP (Mana)         21   
 + To Ranged Damage       0 Exp to Adv.     9900    Cur SP (Mana)         21   
   AC                 15+21 Gold           10707    Piety                 38   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  2d4+42    
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Warrior.  You have            
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 8 (400')
        Orc Cave: Level 14 (700')

 Your body was a Player.
 You have defeated 486 enemies.
 You saved 39 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 45th Yavie of the 2890th year of the third age.
 Your adventure lasted 2 days.

     Your Attributes:
You are dead, killed by Light Bolt Trap on level 14 of Orc Cave.
You can drain life from a foe.
You can cast magic missiles.
You cannot see.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to nether forces.
Your constitution is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        13.576 [0.800]
          - Weaponmastery                        13.300 [0.800]
                   - Sword-mastery               22.600 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              01.000 [0.000]
                   . Boomerang-mastery           04.000 [0.300]
 - Sneakiness                                    04.400 [2.000]
          . Stealth                              16.000 [2.000]
          . Disarming                            01.500 [1.000]
          . Backstab                             17.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.968 [0.400]
          . Magic-Device                         07.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.100 [0.200]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  12.400 [0.700]
          . Prayer                               10.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)


  [Character Equipment]

a) a Dagger (1d4) (+5,+5) {cursed}
d) a Wooden Boomerang (1d8) (+0,+0)
    
e) (nothing)
f) a Ring of Levitation
k) (nothing)
m) a Brass Lantern (with 12268 turns of light)
        It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
n) a Cord Armour of Resistance [6,+8]
    It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 8 of Barrow-Downs.
o) a Cloak [1,+0]
    
p) a Small Metal Shield [3,+0]
s) a Dwarven Hard Leather Cap [2,+5] (+1 to infravision)
u) a Set of Leather Gloves [1,+6]
x) a Pair of Soft Leather Boots [2,+0]
    
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It 
    increases your ability to tunnel by 1.  


  [Character Inventory]

a) 2 Spellbooks of Curse
    
b) a Spellbook of Charm {25% off}
    
c) 3 Flasks of oil
    
d) 5 Potions of Cure Critical Wounds
    
e) a Potion of Healing {!*}
f) 3 Scrolls of Teleportation {!*}
    
g) 4 Scrolls of Word of Recall {!*}
    
h) 3 Scrolls of Satisfy Hunger
    
i) a Rod Tip of Trap Location (8 Mana to cast)
j) a Wand of Noxious Cloud[1|25] (9 charges) {50% off}
    
k) a Small Wooden Boomerang (1d4) (+0,+0)
    
l) a Wooden Boomerang (1d8) (+0,+0)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant {corruption}
    It can be activated for gain
    corruption every 10 turns.  
    You found it in the remains of a Novice priest on level 4 of Barrow-Downs.
b) The Shrunken Head of Nightmares
c) 9 Scrolls of Darkness
    
d) a Ring of Teleportation {cursed}
e) a Dagger (1d4) (+2,+5)
f) a Dagger (1d4) (+3,+2)
g) a Main Gauche (1d5) (+4,+3)
h) a Rapier (1d6) (+4,+5)
i) a Scimitar (2d5) (+2,+2)
j) a War Hammer (3d3) (+2,+1)
k) a War Hammer (3d3) (+2,+4)
l) a Sling (x2) (+1,+5)
m) a Sling (x2) (+2,+3)



Posted on 22.2.2005 22:18

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16628. on the Ladder (of 19090)
2850. on the ToME Ladder (of 3155)
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Comments

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On 22.2.2005 22:18 greg@wooledge.org wrote:
I had 70 hit points at the time I hit the trap. Still looking for a rod to which I could attach that tip....

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