The Angband Ladder: MITZErune, Kobold Rogue by <TheOtherMITZE@yahoo.com>

  [Angband 4.0.4 Character Dump]

 Name   MITZErune    Age             20          Self  RB  CB  EB   Best
 Race   Kobold       Height        3'2"   STR:     18  -1  +0  +0     17
 Class  Rogue        Weight     4st 7lb   INT:     11  -1  +1  +0     11
 Title  Footpad      Turns used:          WIS:     10  +0  -3  +1      8
 HP     -2/90        Game        185226   DEX:     15  +2  +3  +0  18/20
 SP     3/8          Standard     18516   CON:     12  +2  -1  +0     13
                     Resting       5200

 Level                 13    Armor      [15,+20]    Saving Throw     42%
 Cur Exp             1398                           Stealth    Excellent
 Max Exp             1398    Melee        1d3,+8    Disarming        74%
 Adv Exp             1540    To-hit        35,+6    Magic Devices     51
                             Blows      1.6/turn    Perception   1 in 11
 Gold                7774                           Searching        47%
 Burden           95.9 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -18.0 lb    To-hit        38,+3    Speed         Normal
 Max Depth     500' (L10)    Shots        0/turn

 No, I'm not adding it as an option.




rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............+ pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:.......+..... HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:............. Tunn.:.............
Feath:...........+. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Tengu hits you.
> The Tengu misses you.
> The Tengu commands you to come hither.
> You hit the Manes (9).
> The Tengu commands you to come hither.
> The Tengu tries to cast a spell, but fails.
> The Tengu misses you.
> The Tengu blinks.
> You hit the Tengu (11).
> The Tengu tries to cast a spell, but fails.
> The Tengu blinks.
> The Tengu misses you.
> You hit the Tengu (9).
> The Tengu hits you.
> You die.

Killed by a Tengu.

  [Character Equipment]

a) a Whip of *Slay Undead* (1d3) (+3,+6) <+1> {@w0}
     Found lying on the floor at 350 feet (level 7)
     
     +1 wisdom.
     Slays undead (powerfully).
     Grants the ability to see invisible things.  
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 30 vs. undead, and 16.7 vs. others.
     
f) a Lantern (10773 turns) <+2>
     Found lying on the floor at 250 feet (level 5)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Soft Leather Armour [8,+6]
     Found lying on the floor at 250 feet (level 5)
     
h) a Cloak of Protection [1,+11]
     Found lying on the floor of a special room at 250 feet (level 5)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) a Wicker Shield
     Bought from a store
     
l) a Pair of Iron Shod Boots of Slow Descent [4,+2]
     Dropped by Mughash the Kobold Lord at 400 feet (level 8)
     
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m0}
b) 15 Potions of Cure Serious Wounds
c) a Potion of Neutralize Poison
d) 5 Potions of Speed
e) a Potion of Heroism
f) a Potion of Resist Cold
g) a Potion of Infravision
h) 2 Potions of Resist Heat
i) 4 Potions of Poison
     It can be thrown at creatures with damaging effect.
     
j) 2 Potions of Boldness
k) 11 Scrolls of Satisfy Hunger
l) 3 Scrolls of Word of Recall {!r}
m) a Scroll of Blessing
n) 2 Scrolls of Door/Stair Location
o) a Wand of Slow Monster (6 charges)
p) a Wand of Dragon's Breath (2 charges)
     Cannot be harmed by lightning.
     
q) a Pick (1d3) (+0,+0) <+2> {@w0}
     Bought from a store
     
     +2 tunneling.
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 4.9.
     




  [Character Quiver]

0) 12 Bolts (1d5) (+4,+4)
1) 9 Arrows (1d4) (+5,+1)
2) 32 Arrows (1d4) (+4,+5)
3) 20 Rounded Pebbles of Slay Undead (1d2) (+6,+5)
     Slays undead.
     
4) 9 Iron Shots (1d4) (+3,+4)


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m0}
b) a Mushroom of Clear Mind
c) a Mushroom of Emergency
d) a Potion of Berserk Strength
e) a Potion of Boldness
f) 4 Potions of Resist Cold
g) a Potion of Sleep
     It can be thrown at creatures with damaging effect.
     
h) a Scroll of Phase Door
i) a Scroll of Magic Mapping
j) 11 Scrolls of Satisfy Hunger
k) a Scroll of Light
l) a Scroll of Deep Descent
m) a Scroll of Darkness


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       199     50'  Reached level 2
      1381     50'  Reached level 3
      2080    100'  Reached level 4
      2923    200'  Reached level 5
      2986    200'  Reached level 6
      3689    200'  Reached level 7
      5529    250'  Reached level 8
      6777    250'  Reached level 9
      8912      0'  Killed Farmer Maggot
      9878    350'  Reached level 10
     12264    350'  Reached level 11
     16056    400'  Reached level 12
     16317    400'  Killed Wormtongue, Agent of Saruman
     16845    400'  Reached level 13
     17613    400'  Killed Mughash the Kobold Lord


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 3.3.2016 16:28
Last updated on 3.3.2016 17:59

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13. on the Competition No.186 Ladder (of 13)

Comments

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On 3.3.2016 16:28 TheOtherMITZE@yahoo.com wrote:
Turn 100, Level 1, Town

Let's see what this rune-based ID system is all about. So far I'm not impressed--I was rather hoping that you would at least be able to rate weapons/armor comparitively, since the PC (supposedly) grew up in this adventurer's town.

On 3.3.2016 16:37 TheOtherMITZE@yahoo.com wrote:
Turn 1885, Level 3, 50'

Alright, so you don't even get information on wielded/worn item form attacking/being attacked anymore? Tell me this is a temporary thing.

On 3.3.2016 16:59 TheOtherMITZE@yahoo.com wrote:
Turn 5213, Level 7, 200'

Birth equipment and town equipment doesn't appear to identify, or at least hasn't for as long as I've had it. Dungeon stuffs seem of ID okay.

On 3.3.2016 17:59 TheOtherMITZE@yahoo.com wrote:
Well, truth be told I'm not too enthused about this particular implementation of rune-based identification.

Maybe I'll try it again when all the kinks and bugs get ironed out--but for now, I think I actually prefer v3.5.1.

On 3.3.2016 22:12 Nick wrote:
Shop and birth equipment not IDing is a bug.

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