The Angband Ladder: Varune, Kobold Rogue by PowerWyrm

  [Angband 4.0.4 Character Dump]

 Name   Varune       Age             20          Self  RB  CB  EB   Best
 Race   Kobold       Height        3'2"   STR:     17  -1  +0  +0     16
 Class  Rogue        Weight     4st 7lb   Int:     12  -1  +1  +0     12     11
 Title  Burglar      Turns used:          Wis:     10  +0  -3  +0      7      6
 HP     -2/160       Game        252785   DEX:     15  +2  +3  +0  18/20
 SP     16/16        Standard     23935   CON:     12  +2  -1  +0     13
                     Resting       4405

 Level                 23    Armor      [14,+34]    Saving Throw     51%
 Cur Exp            12919                           Stealth    Excellent
 Max Exp            15128    Melee       1d6,+29    Disarming        89%
 Adv Exp            14280    To-hit        49,-5    Magic Devices     59
                             Blows      1.3/turn    Perception    1 in 1
 Gold               15182                           Searching        57%
 Burden           96.3 lb    Shoot to-dam     +9    Infravision    90 ft
 Overweight      -11.6 lb    To-hit       48,-12    Speed         Normal
 Max Depth    1600' (L32)    Shots        1/turn

 No, I'm not adding it as an option.




rAcid:......+...... Nexus:...........+.
rElec:......+.+.... Nethr:.............
rFire:......+...... Chaos:.............
rCold:+.....+...... Disen:.............
rPois:............+ pFear:.............
rLite:+............ pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:....+........
Invis:............. Infra:.........+..+
FrAct:..+.......... Tunn.:.............
Feath:...........+. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............! Might:.............
Aggrv:............. Light:+....+.......


  [Last Messages]

> Something claws you.
> You feel very naive.
> The Wolf chieftain misses you.
> The Wolf chieftain claws you.
> The Wolf chieftain bites you.
> Something mumbles.
> You are hit by something cold!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel your life force draining away!
> The Wolf chieftain misses you.
> The Wolf chieftain claws you.
> *** LOW HITPOINT WARNING! ***
> The Wolf chieftain bites you.
> You die.

Killed by a Wolf chieftain.

  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     Slays animals.
     Branded with cold.
     Provides resistance to frost, light.
     Cannot be harmed by acid.
     Radius 1 light.
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 52.9 vs. creatures not resistant to cold,
     48.1 vs. animals, and 43.4 vs. others.
     
b) a Light Crossbow (x3) (+5,+9)
     Dropped by an Ogre at 1000 feet (level 20)
     
c) a Jade Ring of Free Action
     Found lying on the floor at 1000 feet (level 20)
     
     Prevents paralysis.  
     
d) a Granite Ring of Damage (+0,+9)
     Found lying on the floor at 1100 feet (level 22)
     
e) a Pewter Amulet of Searching <+2>
     Found lying on the floor at 950 feet (level 19)
     
     +2 searching skill.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a pit at 700 feet (level 14)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 94.1%
     
g) a Robe of Resistance [2,+13]
     Found lying on the floor of a special room at 650 feet (level 13)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid, fire.
     
h) a Cloak [1,+5]
     Found lying on the floor at 1000 feet (level 20)
     
i) a Wicker Shield of Resist Lightning [2,-2]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to lightning.
     
j) a Hard Leather Cap of Infravision [2,+4] <+4>
     Dropped by an Apprentice at 600 feet (level 12)
     
     +4 infravision.
     
l) a Pair of Steel Shod Boots of Stability [7,+4]
     Dropped by Sm�agol at 1050 feet (level 21)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 7 Dark Blue Potions of Cure Critical Wounds
c) a Clear Potion of True Seeing
d) a Scroll titled "punuodis hicum" of Phase Door
e) a Scroll titled "us degrato sio" of Teleportation
f) 2 Scrolls titled "ius inimmens" of Magic Mapping
g) 3 Scrolls titled "tanocono ex se" of Satisfy Hunger
h) 9 Scrolls titled "pereo quo plum" of Word of Recall
i) a Lead-Plated Rod of Lightning Bolts
j) 2 Tin Wands of Stinking Cloud (19 charges)
k) a Pine Staff of Mapping (8 charges)
l) 2 Walnut Staves of Teleportation (9 charges)
m) an Obsidian Ring of Ice [+11]
     Dropped by a Young white dragon at 1600 feet (level 32)
     
     Provides resistance to frost.
     
n) a Pick of Digging (1d3) (+7,+4) <+4>
     Dropped by Orfax, Son of Boldor at 800 feet (level 16)
     
     +4 tunneling.
     Branded with acid.
     
     Combat info:
     1.1 blows/round.
     With +5 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 23.8 vs. creatures not resistant to acid,
     and 19 vs. others.
     




  [Character Quiver]

0) 16 Bolts of Venom (1d5) (+3,+5)
     Branded with poison.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 102 vs. creatures not resistant to poison,
     and 51 vs. others.
     25% chance of breaking upon contact.
     
1) 23 Bolts of Acid (1d5) (+8,+4)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 96 vs. creatures not resistant to acid, and
     48 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Incantations and Illusions]
c) 6 Scrolls titled "claceo mo cus" of Mass Banishment
d) a Trident of Extra Attacks (1d10) (+6,+6) <+1>
     Dropped by a Black ooze at 1000 feet (level 20)
     
     +1 attack speed.
     
     Combat info:
     2.1 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 46.8.
     
e) a Beaked Axe of *Slay Undead* (2d6) (+4,+7) <+2>
     Found lying on the floor at 1100 feet (level 22)
     
     +2 wisdom.
     Slays undead (powerfully).
     Grants the ability to see invisible things.  
     
     Combat info:
     1.1 blows/round.
     With +5 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 62.8 vs. undead, and 28.7 vs. others.
     
f) a Mace of Westernesse (2d4) (+4,+7) <+1, +2>
     Found lying on the floor at 300 feet (level 6)
     
     +1 strength.
     +2 dexterity.
     +1 constitution.
     Slays giants, trolls, orcs.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 44.4 vs. giants, 44.4 vs. trolls, 44.4 vs.
     orcs, and 30.8 vs. others.
     
g) a Lead-Filled Mace of *Slay Dragon* (4d3) (+6,+6) <+2>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +2 constitution.
     Slays dragons (powerfully).
     Provides protection from fear.
     
     Combat info:
     1.1 blows/round.
     With +5 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 67.7 vs. dragons, and 28.7 vs. others.
     
h) a Sling of Accuracy (x2) (+15,+11)
     Bought from a store
     
i) a Short Bow (x2) (+3,+6)
     Dropped by an Ogre at 800 feet (level 16)
     
j) 22 Arrows of Frost (1d4) (+1,+2)
     Branded with cold.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       242    100'  Reached level 2
       443    100'  Killed Fang, Farmer Maggot's dog
       443    100'  Reached level 3
       468    100'  Reached level 4
       645    100'  Reached level 5
       961    100'  Killed Grip, Farmer Maggot's dog
      1704    100'  Reached level 6
      2450    200'  Found the Dagger 'Narthanc' (LOST)
      2670    200'  Reached level 7
      3146    300'  Reached level 8
      4259    300'  Reached level 9
      5892    400'  Reached level 10
      6499    450'  Reached level 11
      6628    500'  Reached level 12
      7140    550'  Reached level 13
      7865    600'  Reached level 14
      8240    650'  Killed Mughash the Kobold Lord
      8586    650'  Reached level 15
      9542    700'  Reached level 16
     12531    700'  Reached level 17
     12753    700'  Found the Phial of Galadriel
     13418    750'  Reached level 18
     13555    800'  Killed Orfax, Son of Boldor
     13992    800'  Killed Boldor, King of the Yeeks
     14343    800'  Reached level 19
     15176    900'  Reached level 20
     16718   1000'  Reached level 21
     17318      0'  Reached level 22
     20034   1050'  Found the Rapier 'Forasgil'
     20274   1050'  Killed Sméagol
     20367   1050'  Reached level 23
     22122   1600'  Reached level 24
     22421   1600'  Killed Ufthak of Cirith Ungol
     22887   1600'  Killed Nár, the Dwarf
     22887   1600'  Reached level 24


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : no  (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 3.3.2016 13:15
Last updated on 7.3.2016 14:10

Download this dump

7. on the Competition No.186 Ladder (of 13)

Comments

Jump to latest

On 3.3.2016 13:15 PowerWyrm wrote:
First! ;)

On 3.3.2016 14:41 PowerWyrm wrote:
Except a few glitches, this has been fun until now.

On 7.3.2016 14:10 PowerWyrm wrote:
Came close to a vault and got instagibbed by something invisible which I suppose was a Dread.

On 8.3.2016 11:04 Thraalbee wrote:
See invis has some value after all, happened to me twice. Dreadful way to go đź??

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