The Angband Ladder: Mith I, Hobbit Priest by wobbly

  [Angband 4.0.4 Character Dump]

 Name   Mith I       Age             29          Self  RB  CB  EB   Best
 Race   Hobbit       Height        3'3"   STR:     14  -2  -1  +0     11
 Class  Priest       Weight     4st 1lb   INT:     10  +2  -3  +0      9
 Title  Adept        Turns used:          WIS:     16  +1  +3  +0  18/20
 HP     -2/87        Game         91263   DEX:     16  +3  -1  +0     18
 SP     1/24         Standard      9060   CON:     14  +2  +1  +0     17
                     Resting        393

 Level                 14    Armor       [8,+18]    Saving Throw     69%
 Cur Exp             1524                           Stealth    Very Good
 Max Exp             1524    Melee        4d4,+5    Disarming        49%
 Adv Exp             1820    To-hit        22,+8    Magic Devices     62
                             Blows      1.0/turn    Perception   1 in 27
 Gold                2922                           Searching        28%
 Burden           74.8 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight       -3.1 lb    To-hit        27,+5    Speed         Normal
 Max Depth     650' (L13)    Shots        1/turn

 You are one of several children of a Hobbit Warrior.  You are a credit
 to the family.  You have blue-gray eyes, straight brown hair, and an
 average complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:............+

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:..+..........
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> Nothing happens!
> You feel much better.
> The Mirkwood spider bites you.
> *** LOW HITPOINT WARNING! ***
> The Mirkwood spider misses you.
> The Mirkwood spider bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> *** LOW HITPOINT WARNING! ***
> The Mirkwood spider misses you.
> The Mirkwood spider bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The Mirkwood spider bites you.
> You die.

Killed by a Mirkwood spider.

  [Character Equipment]

a) a Maul (4d4) (+3,+5)
     Found lying on the floor at 500 feet (level 10)
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +0 STR and +0 DEX you would attack a bit faster
     With +12 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 16.
     
b) a Sling (x2) (+0,+0)
     Dropped by an Apprentice at 350 feet (level 7)
     
c) a Ring of Digging <+3>
     Found lying on the floor at 600 feet (level 12)
     
     +3 tunneling.
     
d) a Ring of Protection [+7]
     Found lying on the floor at 600 feet (level 12)
     
f) a Lantern of Brightness (13839 turns) <+3>
     Found lying on the floor at 400 feet (level 8)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
h) a Cloak [1,+2]
     Found lying on the floor at 100 feet (level 2)
     
k) a Set of Gauntlets [3,+0]
     Found lying on the floor of a special room at 650 feet (level 13)
     
l) a Pair of Iron Shod Boots [4,+2]
     Found lying on the floor at 600 feet (level 12)
     
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1}
b) a Holy Book of Prayers [Words of Wisdom] {@m2}
c) a Flask of oil
     Branded with fire.
     
d) 2 Potions of Neutralize Poison
e) a Potion of Resist Cold
f) a Potion of True Seeing
g) 2 Scrolls of Magic Mapping
h) 2 Scrolls of Trap Detection
i) a Rod of Treasure Location
j) a Rod of Disarming
k) a Rod of Curing (charging)
l) a Wand of Sleep Monster (11 charges)
m) a Staff of Detect Invisible (8 charges)
n) 2 Staves of Identify (12 charges)
o) a Ring of the Dog <-2>
     -2 stealth.
     Provides protection from fear.
     




  [Character Quiver]

0) 33 Arrows of Slay Evil (1d4) (+6,+3)
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         0      0'  -- Note: initial internal stats 14/10/16/16/14
         0      0'  -- Note: damn no shooter in shops
        49      0'  -- Note: books 1&2, 1x!clw,!csw,!hero, 2x?phase, robe[2+3],
cap[2], boots[2]
        49      0'  -- Note: 1xfood ration, 1xtorch, 1xoil, 2xiron shot
       470    100'  Killed Grip, Farmer Maggot's dog
       470    100'  Reached level 2
       470    100'  Reached level 3
       470    100'  Reached level 4
       471    100'  -- Note: forgot to mention - weapon is ball-and-chain
       815    100'  Reached level 5
       817    100'  -- Note: Portal
      1003    100'  Reached level 6
      1811    200'  Reached level 7
      3062    300'  Reached level 8
      3974    350'  Reached level 9
      4064    350'  Reached level 10
      4634    400'  Reached level 11
      6259    450'  Killed Fang, Farmer Maggot's dog
      6342    450'  Reached level 12
      6954    500'  Reached level 13
      8764    650'  Reached level 14


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 19.12.2015 17:02
Last updated on 19.12.2015 18:26

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17564. on the Ladder (of 19090)
6157. on the Angband Ladder (of 6561)
274. for this player (

Comments

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On 19.12.2015 17:02 wobbly wrote:
Sleep would be much more useful if it actually worked. The kobold archer falls asleep, the kobold archer wakes up, the kobold archer falls asleep, the kobold archer wakes up. Not even 1 turn gap.

On 19.12.2015 18:26 wobbly wrote:
damn

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