[Angband 4.0.4 Character Dump] Name Mith I Age 29 Self RB CB EB Best Race Hobbit Height 3'3" STR: 14 -2 -1 +0 11 Class Priest Weight 4st 1lb INT: 10 +2 -3 +0 9 Title Adept Turns used: WIS: 16 +1 +3 +0 18/20 HP -2/87 Game 91263 DEX: 16 +3 -1 +0 18 SP 1/24 Standard 9060 CON: 14 +2 +1 +0 17 Resting 393 Level 14 Armor [8,+18] Saving Throw 69% Cur Exp 1524 Stealth Very Good Max Exp 1524 Melee 4d4,+5 Disarming 49% Adv Exp 1820 To-hit 22,+8 Magic Devices 62 Blows 1.0/turn Perception 1 in 27 Gold 2922 Searching 28% Burden 74.8 lb Shoot to-dam +0 Infravision 40 ft Overweight -3.1 lb To-hit 27,+5 Speed Normal Max Depth 650' (L13) Shots 1/turn You are one of several children of a Hobbit Warrior. You are a credit to the family. You have blue-gray eyes, straight brown hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............+ Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:..+.......... Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > Nothing happens! > You feel much better. > The Mirkwood spider bites you. > *** LOW HITPOINT WARNING! *** > The Mirkwood spider misses you. > The Mirkwood spider bites you. > *** LOW HITPOINT WARNING! *** > You are more poisoned! > *** LOW HITPOINT WARNING! *** > The Mirkwood spider misses you. > The Mirkwood spider bites you. > *** LOW HITPOINT WARNING! *** > You are more poisoned! > The Mirkwood spider bites you. > You die. Killed by a Mirkwood spider. [Character Equipment] a) a Maul (4d4) (+3,+5) Found lying on the floor at 500 feet (level 10) Combat info: You are too weak to use this weapon. 1.0 blow/round. With +0 STR and +0 DEX you would attack a bit faster With +12 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 16. b) a Sling (x2) (+0,+0) Dropped by an Apprentice at 350 feet (level 7) c) a Ring of Digging <+3> Found lying on the floor at 600 feet (level 12) +3 tunneling. d) a Ring of Protection [+7] Found lying on the floor at 600 feet (level 12) f) a Lantern of Brightness (13839 turns) <+3> Found lying on the floor at 400 feet (level 8) Cannot be harmed by fire. Radius 3 light. h) a Cloak [1,+2] Found lying on the floor at 100 feet (level 2) k) a Set of Gauntlets [3,+0] Found lying on the floor of a special room at 650 feet (level 13) l) a Pair of Iron Shod Boots [4,+2] Found lying on the floor at 600 feet (level 12) Cannot be harmed by fire. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@m1} b) a Holy Book of Prayers [Words of Wisdom] {@m2} c) a Flask of oil Branded with fire. d) 2 Potions of Neutralize Poison e) a Potion of Resist Cold f) a Potion of True Seeing g) 2 Scrolls of Magic Mapping h) 2 Scrolls of Trap Detection i) a Rod of Treasure Location j) a Rod of Disarming k) a Rod of Curing (charging) l) a Wand of Sleep Monster (11 charges) m) a Staff of Detect Invisible (8 charges) n) 2 Staves of Identify (12 charges) o) a Ring of the Dog <-2> -2 stealth. Provides protection from fear. [Character Quiver] 0) 33 Arrows of Slay Evil (1d4) (+6,+3) Slays evil creatures. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 0 0' -- Note: initial internal stats 14/10/16/16/14 0 0' -- Note: damn no shooter in shops 49 0' -- Note: books 1&2, 1x!clw,!csw,!hero, 2x?phase, robe[2+3], cap[2], boots[2] 49 0' -- Note: 1xfood ration, 1xtorch, 1xoil, 2xiron shot 470 100' Killed Grip, Farmer Maggot's dog 470 100' Reached level 2 470 100' Reached level 3 470 100' Reached level 4 471 100' -- Note: forgot to mention - weapon is ball-and-chain 815 100' Reached level 5 817 100' -- Note: Portal 1003 100' Reached level 6 1811 200' Reached level 7 3062 300' Reached level 8 3974 350' Reached level 9 4064 350' Reached level 10 4634 400' Reached level 11 6259 450' Killed Fang, Farmer Maggot's dog 6342 450' Reached level 12 6954 500' Reached level 13 8764 650' Reached level 14 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)