The Angband Ladder: Tony I, Human Warrior by Wanderlust

  [Angband 4.0.3 Character Dump]

 Name   Tony I       Age             17          Self  RB  CB  EB   Best
 Race   Human        Height        5'2"   STR:     17  +0  +3  +0  18/20
 Class  Warrior      Weight    11st 5lb   INT:      8  +0  -2  +0      6
 Title  Myrmidon     Turns used:          WIS:     11  +0  -2  +3     12
 HP     -1/294       Game        273210   DEX:  18/29  +0  +2  +0  18/49
 SP     0/0          Standard     27618   CON:     10  +0  +2  +0     12
                     Resting       1216

 Level                 27    Armor      [34,+53]    Saving Throw     46%
 Cur Exp            26509                           Stealth          Bad
 Max Exp            26509    Melee       1d6,+35    Disarming        52%
 Adv Exp            35000    To-hit       63,+20    Magic Devices     35
                             Blows      3.0/turn    Perception   1 in 38
 Gold               55001                           Searching        14%
 Burden          131.0 lb    Shoot to-dam    +21    Infravision    10 ft
 Overweight      -12.9 lb    To-hit       58,+17    Speed              2
 Max Depth    1350' (L27)    Shots        1/turn

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, wavy black hair, and a fair complexion.



rAcid:......+.+.... Nexus:.............
rElec:...+....+.... Nethr:.............
rFire:........+.... Chaos:........+....
rCold:+.......+.... Disen:.............
rPois:............. pFear:.............
rLite:+.........+.. pBlnd:.............
rDark:............. pConf:.........+...
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:........+....
  ESP:............. Sear.:.............
Invis:............. Infra:....+........
FrAct:..........+.. Tunn.:.............
Feath:............. Speed:...........+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+....+..


  [Last Messages]

> The Apprentice misses you.
> Ulfang the Black hits you.
> *** LOW HITPOINT WARNING! ***
> Ulfang the Black hits you.
> *** LOW HITPOINT WARNING! ***
> Ulfang the Black misses you.
> Ulfang the Black hits you.
> *** LOW HITPOINT WARNING! ***
> You have 4 Scrolls of Phase Door (g).
> *** LOW HITPOINT WARNING! ***
> You are no longer resistant to electricity.
> You enter a maze of up staircases.
> This seems a tame, sheltered place.
> *** LOW HITPOINT WARNING! ***
> You die.

Killed by poison.

  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> {@1}
     Found lying on the floor at 300 feet (level 6)
     
     Slays animals.
     Branded with cold.
     Provides resistance to frost, light.
     Cannot be harmed by acid.
     Radius 1 light.
     
     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 141.5 vs. creatures not resistant to cold,
     130.5 vs. animals, and 119.3 vs. others.
     
b) a Sling of Power (x2) (+9,+21)
     Found lying on the floor at 1100 feet (level 22)
     
c) a Ring of Damage (+0,+8)
     Found lying on the floor at 1150 feet (level 23)
     
d) a Ring of Lightning [+8] (charging)
     Found lying on the floor of a special room at 1250 feet (level 25)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
e) an Amulet of Infravision <+1>
     Found lying on the floor of a cavern at 900 feet (level 18)
     
     +1 infravision.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor at 400 feet (level 8)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
g) Leather Scale Mail of Resist Acid (-1) [20,+9]
     Dropped by Golfimbul, the Hill Orc Chief at 1200 feet (level 24)
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Cloak [1,+1]
     Found lying on the floor at 500 feet (level 10)
     
i) a Wicker Shield of Elvenkind [2,+8] <+1>
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost, chaos.
     Cannot be harmed by acid.
     
j) the Metal Cap of Thengel [3,+12] <+3>
     Dropped by Ufthak of Cirith Ungol at 850 feet (level 17)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by a Druid at 1150 feet (level 23)
     
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
l) a Pair of Steel Shod Boots of Speed [7,+3] <+2>
     Found lying on the floor of a cavern at 900 feet (level 18)
     
     +2 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 3 Mushrooms of Emergency
b) 13 Potions of Cure Serious Wounds
c) 2 Potions of Cure Critical Wounds
d) a Potion of Nimbleness
e) 2 Potions of Speed
f) 2 Potions of True Seeing
g) 4 Scrolls of Phase Door
h) a Scroll of Treasure Detection
i) 11 Scrolls of Satisfy Hunger
j) 2 Scrolls of Word of Recall
k) 3 Scrolls of Blessing
l) a Rod of Trap Location
m) 2 Staves of Detect Invisible (24 charges)
n) 2 Staves of Mapping (18 charges)
o) 3 Staves of Identify (43 charges)
p) a Ring of Dexterity <+3>
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     +3 dexterity.
     Sustains dexterity.
     
q) 4 Rings of Escaping <+4>
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
r) 2 Rings of Free Action
     Prevents paralysis.  
     
s) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Dropped by Brodda, the Easterling at 800 feet (level 16)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 10 to 19 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +2 DEX you would get 3.7 blows
     Average damage/round: 145.8 vs. creatures not resistant to fire,
     and 111.5 vs. others.
     
t) a Trident of Gondolin (1d10) (+14,+14) <+1>
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 96.2 vs. demons, 96.2 vs. orcs, 96.2 vs.
     trolls, 96.2 vs. dragons, and 73 vs. others.
     
u) a Shovel of Digging (1d2) (+7,+5) <+5> {@3}
     Found lying on the floor at 250 feet (level 5)
     
     +5 tunneling.
     Branded with acid.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 61.6 vs. creatures not resistant to acid,
     and 54.2 vs. others.
     
v) a Heavy Crossbow (x4) (+7,+4)
     Found lying on the floor in a vault at 1200 feet (level 24)
     




  [Character Quiver]

0) 27 Arrows (1d4) (+5,+8)
1) 5 Rounded Pebbles of Venom (1d2) (+3,+6)
     Branded with poison.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 145.3 vs. creatures not resistant to poison,
     and 58.1 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Scrolls of Trap/Door Destruction
b) a Wand of Slow Monster (7 charges)
c) 2 Staves of Curing (4 charges)
d) 2 Staves of Teleportation (14 charges)
e) a Ring of Resist Fire and Cold
     Found lying on the floor at 500 feet (level 10)
     
     Provides resistance to fire, frost.
     
f) a Ring of Ice [+7]
     Dropped by a Mummified orc at 1000 feet (level 20)
     
     Provides resistance to frost.
     
g) a Ring of Digging <+4>
     Found lying on the floor at 1150 feet (level 23)
     
     +4 tunneling.
     
h) an Amulet of Resist Acid
     Found lying on the floor at 850 feet (level 17)
     
     Provides resistance to acid.
     
i) Augmented Chain Mail (-2) [42,+0]
     Found lying on the floor of a special room at 1100 feet (level 22)
     
j) 25 Arrows of Slay Evil (1d4) (+8,+8)
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       239     50'  Reached level 2
       538    100'  Reached level 3
       828    100'  Reached level 4
      1366    150'  Reached level 5
      1927    200'  Reached level 6
      2700    250'  Reached level 7
      3260    300'  Killed Bullroarer the Hobbit
      3260    300'  Reached level 8
      3364    300'  Found the Rapier 'Forasgil'
      3385    300'  Reached level 9
      5102    350'  Reached level 10
      5258    350'  Killed Fang, Farmer Maggot's dog
      5677    350'  Reached level 11
      6858    450'  Reached level 12
      8856    500'  Reached level 13
      8886    500'  Killed Lagduf, the Snaga
      9240    550'  Reached level 14
      9741    550'  Killed Grishnákh, the Hill Orc
      9741    550'  Reached level 15
     10289    600'  Killed Wormtongue, Agent of Saruman
     10289    600'  Reached level 16
     10943    600'  Reached level 17
     11889    200'  Killed Grip, Farmer Maggot's dog
     13411    400'  Found the Phial of Galadriel
     15168    550'  Reached level 18
     15919    750'  Reached level 19
     16464    800'  Killed Brodda, the Easterling
     16468    800'  Found the Dagger 'Narthanc'
     17639    850'  Killed Ufthak of Cirith Ungol
     17639    850'  Reached level 20
     17665    850'  Found the Metal Cap of Thengel
     17933    900'  Killed Mughash the Kobold Lord
     18022    900'  Reached level 21
     18435    950'  Killed Nár, the Dwarf
     19028   1050'  Reached level 22
     19829   1100'  Killed Boldor, King of the Yeeks
     19833   1100'  Killed Orfax, Son of Boldor
     20251   1100'  Reached level 23
     20961   1150'  Killed Lugdush, the Uruk
     20984   1150'  Killed Uglúk, the Uruk
     20999   1150'  Reached level 24
     24165   1150'  Reached level 25
     24320   1150'  Found the Set of Leather Gloves 'Cammithrim'
     24787   1200'  Killed Golfimbul, the Hill Orc Chief
     25063   1200'  Reached level 26
     25453   1200'  Killed Angamaitë of Umbar
     25852   1200'  Killed Sangahyando of Umbar
     27569   1300'  Reached level 27
     27596   1350'  Killed Ulwarth, Son of Ulfang


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 1.12.2015 10:38
Last updated on 2.12.2015 04:56

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14036. on the Ladder (of 19090)
5349. on the Angband Ladder (of 6561)
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Comments

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On 1.12.2015 10:38 Wanderlust wrote:
My first game ...

On 1.12.2015 15:17 Ingwe Ingweron wrote:
I assume you're using the shovel to dig, and just forgot to wield Forasgil. If you inscribe both with "@0" you can quickly switch between the two with "x" (might be a different key to switch if playing with the roguelike keyset). Good luck! Welcome to the addicting game of Angband! :)

On 1.12.2015 15:20 Ingwe Ingweron wrote:
And currently, Narthanc may be even better, but store Forasgil at home. At some strength/dexterity level the damage output will outstrip a 'thanc dagger. Though, you may find something superior by then.

On 1.12.2015 17:00 fph wrote:
Seems a good run! I recommend bringing along those staves of teleportation (and scrolls, if you find them). It is the safest escape if you find yourself blind and with medium-low hp. And maybe a few more scrolls of word of recall in case those get burned.

You may want to drop to 1500' (dlvl 30) quickly. It's not any more dangerous than where you are now, and there are potions which increase your basic stats down there. Where you are now, it's just annoying hounds everywhere.

On 2.12.2015 05:01 Wanderlust wrote:
Ingwe, thanks for the tip on using inscriptions. I tried this and you're right, it's far better than using the letters like I've been doing.

In the end I thought I was being clever running away from a tough fight by climbing up the stairs. Unfortunately I didn't notice how low my HP were at the time, nor how badly I was poisoned. Death came as a surprise! I guess that's the game's way of telling me I need to be more careful and pay more attention.

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