The Angband Ladder: Melehta Pineh, High-Elf Ranger by Nomad

  [Angband 4.0beta Character Dump]

 Name   Melehta PinehAge            129          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'6"   STR:     17  +1  +0  +0     18
 Class  Ranger       Weight    11st 9lb   INT:     15  +3  +2  +0  18/20
 Title  Scout        Turns used:          WIS:     10  -1  -2  +2      9
 HP     -5/91        Game         43051   DEX:     16  +3  +1  +0  18/20
 SP     15/16        Standard      4341   CON:     11  +1  -1  +0     11
                     Resting        575

 Level                 11    Armor       [7,-17]    Saving Throw     60%
 Cur Exp             1186                           Stealth         Good
 Max Exp             1186    Melee       2d6,+13    Disarming        44%
 Adv Exp             1495    To-hit       33,+15    Magic Devices     66
                             Blows      1.1/turn    Perception   1 in 20
 Gold                1988                           Searching        27%
 Burden          81.3 lbs    Shoot to-dam    +19    Infravision    40 ft
 Speed             Normal    To-hit       48,+12
 Max Depth     500' (L10)    Shots        1/turn

 You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer.
 And don't forget to complain about how everything will be ruined
 forever.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............+ pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:+............ Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:..+..........
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus misses you.
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The Homunculus hits you.
> You die.
> Saving as
C:\Users\User\Documents\Games\angband-v4.0beta-250-g6a53a46\lib\user\Melehta_Pinehtar2.txt.

Killed by a Homunculus.

  [Character Equipment]

a) a Flail of *Slay Evil* (2d6) (+6,+6) <+2>
 Dropped by Farmer Maggot in town
 
 +2 wisdom.
 Slays evil creatures.
 Blessed by the gods.  Grants telepathy.  
 
 Combat info:
 1.1 blows/round.
 With +2 STR and +0 DEX you would get 1.3 blows
 With +0 STR and +2 DEX you would get 1.3 blows
 Average damage/round: 32.8 vs. evil creatures, and 24.2 vs.
 others.
 
b) a Short Bow of Power (x2) (+3,+19)
 Found lying on the floor at 50 feet (level 1)
 
c) a Ring of Digging <+3>
 Found lying on the floor at 500 feet (level 10)
 
 +3 tunneling.
 
d) a Ring of Reckless Attacks (+5,+5) [-19]
 Found lying on the floor at 500 feet (level 10)
 
f) a Wooden Torch of Brightness (1096 turns) <+2>
 Found lying on the floor at 50 feet (level 1)
 
 Radius 2 light.
 
h) a Cloak [1,+0]
 Found lying on the floor of a special room at 150 feet (level 3)
 
i) a Wicker Shield [2,+0]
 Dropped by an Apprentice at 100 feet (level 2)
 
j) a Metal Cap [3,+0]
 Bought from a store
 
l) a Pair of Leather Sandals [1,+0]
 Found under some rubble at 400 feet (level 8)
 




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1}
b) a Ration of Food
c) a Flask of oil
 Branded with fire.
 
d) 12 Potions of Cure Light Wounds
e) a Potion of Neutralize Poison
f) 2 Potions of Speed
g) a Potion of Heroism
h) 4 Potions of Berserk Strength
i) 4 Scrolls of Phase Door
j) a Scroll of Teleportation {!r}
k) a Scroll of Trap Detection {@r1}
l) a Scroll of Door/Stair Location {@r3}
m) a Scroll of Identify {@r4}
n) a Scroll of Word of Recall {!*}
o) a Rod of Door/Stair Location {@z3}
p) a Rod of Curing
q) a Wand of Magic Missile (10 charges)
r) a Staff of Cure Light Wounds (9 charges)
s) a Wooden Torch (4767 turns) <+1>
 An inheritance from your family
 
 Radius 1 light.
 
t) 4 Wooden Torches (5000 turns) <+1>
 Radius 1 light.
 
u) a Shovel of Digging (2d2) (+7,+4) <+5>
 Dropped by a Snaga at 500 feet (level 10)
 
 +5 tunneling.
 Branded with acid.
 
 Combat info:
 1.3 blows/round.
 With +1 STR and +0 DEX you would get 1.6 blows
 With +0 STR and +2 DEX you would get 1.6 blows
 Average damage/round: 27.1 vs. creatures not resistant to acid,
 and 18.8 vs. others.
 




  [Character Quiver]

a) 12 Arrows (1d4) (+0,+0)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 43.4.
 35% chance of breaking upon contact.
 


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       325     50'  Reached level 2
       458     50'  -- Note: Short Bow of Power! Score!
       520      0'  Killed Farmer Maggot
       526      0'  -- Note: Went back up for more arrows, got a flail with ESP.
       823    100'  Reached level 3
       996    100'  Killed Fang, Farmer Maggot's dog
      1072    100'  Reached level 4
      1828    150'  Reached level 5
      2015    150'  Killed Sméagol
      2015    150'  Reached level 6
      2084    400'  -- Note: Deep Descent...
      2415    500'  Reached level 7
      2509    500'  Reached level 8
      3215    500'  Reached level 9
      3264    500'  Killed Lagduf, the Snaga
      3293    500'  Reached level 10
      4105    500'  Reached level 11
      4327    500'  -- Note: Minor demon pit.


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 22.5.2015 17:55
Last updated on 22.5.2015 18:39

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34. on the Competition No.174 Ladder (of 35)

Comments

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On 22.5.2015 17:55 Nomad wrote:
I anticipate a hilariously early death for this guy - I'm really not used to playing rangers or non-melee characters in general - but let's face it, as good starts go, it's pretty hard to beat, "Find Bow of Power at '50, decide to go back up to town for more arrows, meet and kill Farmer Maggot and get a Blessed Flail with ESP as his drop." You can't say the RNG didn't give me every chance...

On 22.5.2015 18:07 Nomad wrote:
...Correction, the ESP flail is not just blessed, it's *Slay Evil*.

On 22.5.2015 18:39 Nomad wrote:
Told you this one wouldn't live long! Ran across a minor demon pit, figured I could deal with them with my bow plus a decent level of melee damage... but forgot that Homunculi could paralyse. Oops.

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