[Angband 4.0beta Character Dump] Name Melehta PinehAge 129 Self RB CB EB Best Race High-Elf Height 6'6" STR: 17 +1 +0 +0 18 Class Ranger Weight 11st 9lb INT: 15 +3 +2 +0 18/20 Title Scout Turns used: WIS: 10 -1 -2 +2 9 HP -5/91 Game 43051 DEX: 16 +3 +1 +0 18/20 SP 15/16 Standard 4341 CON: 11 +1 -1 +0 11 Resting 575 Level 11 Armor [7,-17] Saving Throw 60% Cur Exp 1186 Stealth Good Max Exp 1186 Melee 2d6,+13 Disarming 44% Adv Exp 1495 To-hit 33,+15 Magic Devices 66 Blows 1.1/turn Perception 1 in 20 Gold 1988 Searching 27% Burden 81.3 lbs Shoot to-dam +19 Infravision 40 ft Speed Normal To-hit 48,+12 Max Depth 500' (L10) Shots 1/turn You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer. And don't forget to complain about how everything will be ruined forever. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:+............ Sear.:............. Invis:............+ Infra:............+ FrAct:............. Tunn.:..+.......... Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Homunculus hits you. > *** LOW HITPOINT WARNING! *** > The Homunculus misses you. > The Homunculus hits you. > *** LOW HITPOINT WARNING! *** > The Homunculus hits you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The Homunculus hits you. > *** LOW HITPOINT WARNING! *** > The Homunculus hits you. > *** LOW HITPOINT WARNING! *** > The Homunculus hits you. > You die. > Saving as C:\Users\User\Documents\Games\angband-v4.0beta-250-g6a53a46\lib\user\Melehta_Pinehtar2.txt. Killed by a Homunculus. [Character Equipment] a) a Flail of *Slay Evil* (2d6) (+6,+6) <+2> Dropped by Farmer Maggot in town +2 wisdom. Slays evil creatures. Blessed by the gods. Grants telepathy. Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 32.8 vs. evil creatures, and 24.2 vs. others. b) a Short Bow of Power (x2) (+3,+19) Found lying on the floor at 50 feet (level 1) c) a Ring of Digging <+3> Found lying on the floor at 500 feet (level 10) +3 tunneling. d) a Ring of Reckless Attacks (+5,+5) [-19] Found lying on the floor at 500 feet (level 10) f) a Wooden Torch of Brightness (1096 turns) <+2> Found lying on the floor at 50 feet (level 1) Radius 2 light. h) a Cloak [1,+0] Found lying on the floor of a special room at 150 feet (level 3) i) a Wicker Shield [2,+0] Dropped by an Apprentice at 100 feet (level 2) j) a Metal Cap [3,+0] Bought from a store l) a Pair of Leather Sandals [1,+0] Found under some rubble at 400 feet (level 8) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1} b) a Ration of Food c) a Flask of oil Branded with fire. d) 12 Potions of Cure Light Wounds e) a Potion of Neutralize Poison f) 2 Potions of Speed g) a Potion of Heroism h) 4 Potions of Berserk Strength i) 4 Scrolls of Phase Door j) a Scroll of Teleportation {!r} k) a Scroll of Trap Detection {@r1} l) a Scroll of Door/Stair Location {@r3} m) a Scroll of Identify {@r4} n) a Scroll of Word of Recall {!*} o) a Rod of Door/Stair Location {@z3} p) a Rod of Curing q) a Wand of Magic Missile (10 charges) r) a Staff of Cure Light Wounds (9 charges) s) a Wooden Torch (4767 turns) <+1> An inheritance from your family Radius 1 light. t) 4 Wooden Torches (5000 turns) <+1> Radius 1 light. u) a Shovel of Digging (2d2) (+7,+4) <+5> Dropped by a Snaga at 500 feet (level 10) +5 tunneling. Branded with acid. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 27.1 vs. creatures not resistant to acid, and 18.8 vs. others. [Character Quiver] a) 12 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 43.4. 35% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 325 50' Reached level 2 458 50' -- Note: Short Bow of Power! Score! 520 0' Killed Farmer Maggot 526 0' -- Note: Went back up for more arrows, got a flail with ESP. 823 100' Reached level 3 996 100' Killed Fang, Farmer Maggot's dog 1072 100' Reached level 4 1828 150' Reached level 5 2015 150' Killed Sméagol 2015 150' Reached level 6 2084 400' -- Note: Deep Descent... 2415 500' Reached level 7 2509 500' Reached level 8 3215 500' Reached level 9 3264 500' Killed Lagduf, the Snaga 3293 500' Reached level 10 4105 500' Reached level 11 4327 500' -- Note: Minor demon pit. [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : no (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)