The Angband Ladder: Turen, High-Elf Ranger by postal83

  [Angband 4.2.2 Character Dump]

 Name   Turen        Age            112          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'2"   STR:     17  +1  +0  +0     18
 Class  Ranger       Weight    13st 5lb   INT:     10  +3  +0  +0     13
 Title  Scout        Turns used:          WIS:     13  -1  +2  +0     14
 HP     -1/117       Game        293213   DEX:     16  +3  +1  +0  18/20
 SP     10/10        Standard     28716   CON:     13  +1  -1  +0     13
                     Resting       5023

 Level                 11    Armor        [9,+1]    Saving Throw     64%
 Cur Exp              940                           Stealth         Good
 Max Exp              940    Melee       1d10,+6    Disarm - phys.   62%
 Adv Exp              942    To-hit        38,+9    Disarm - magic   45%
                             Blows      1.3/turn    Magic Devices     60
 Gold                3927                           Searching        41%
 Burden           95.8 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight      -24.1 lb    To-hit        48,+4    Speed         Normal
 Max Depth      350' (L7)    Shots      1.3/turn

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy black hair, and a fair complexion.


Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............+ Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:............+
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You hit the panther.
> The panther claws you.
> *** LOW HITPOINT WARNING! ***
> The panther claws you.
> *** LOW HITPOINT WARNING! ***
> The panther claws you.
> *** LOW HITPOINT WARNING! ***
> The panther claws you.
> *** LOW HITPOINT WARNING! ***
> The panther misses you.
> The panther claws you.
> *** LOW HITPOINT WARNING! ***
> The panther claws you.
> You die.

Killed by a panther.

  [Character Equipment]

a) a Trident (1d10) (+5,+4)
     Dropped by a blue ooze at 300 feet (level 6)
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 16.4.
     
b) a Short Bow (x2) (+0,+0)
     An inheritance from your family
     
f) a Wooden Torch (1569 turns)
     Intensity 2 light.
     
g) a Robe [2,-2]
     Found lying on the floor at 100 feet (level 2)
     
h) a Cloak [1,-1]
     Found lying on the floor at 50 feet (level 1)
     
i) a Wicker Shield [2,-1]
     Found lying on the floor at 100 feet (level 2)
     
j) a Hard Leather Cap [2,+5]
     Found lying on the floor at 300 feet (level 6)
     
k) a Set of Leather Gloves [1,-1]
     Found lying on the floor at 50 feet (level 1)
     
l) a Pair of Leather Sandals [1,-1]
     Found lying on the floor at 150 feet (level 3)
     




  [Character Inventory]

a) a Book of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 12 Rations of Food
c) 9 Potions of Cure Light Wounds
d) 4 Potions of Neutralize Poison
e) 4 Potions of Speed
f) 5 Potions of Boldness
g) 4 Potions of True Seeing
h) a Potion of Infravision
i) 5 Potions of Poison
     It can be thrown at creatures with damaging effect.
     
j) 3 Potions of Cure Serious Wounds
k) 23 Scrolls of Phase Door
l) 2 Scrolls of Treasure Detection
m) 6 Scrolls of Detect Invisible
n) 3 Scrolls of Word of Recall
o) 12 Scrolls of Blessing
p) 4 Scrolls of Remove Hunger
q) a Scroll of Identify Rune
r) 2 Scrolls of Magic Mapping
s) a Wand of Confuse Monster (3 charges)
t) 5 Wooden Torches (5000 turns)
     Intensity 2 light.
     




  [Character Quiver]

0) 16 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 6.5.
     35% chance of breaking upon contact.
     
1) 24 Arrows (1d4) (+4,+4)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 17.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) a Holy Book of Prayers [Novice's Handbook]
c) 2 Flasks of oil
d) 2 Potions of Infravision
e) 6 Potions of Slime Mold Juice
f) 4 Scrolls of Light


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       409     50'  Reached level 2
      3904     50'  Reached level 3
     12646    100'  Reached level 4
     12829    100'  Reached level 5
     13863    100'  Reached level 6
     14919    150'  Reached level 7
     17359    100'  Killed Fang, Farmer Maggot's Dog
     17742    100'  Killed Grip, Farmer Maggot's Dog
     19073    150'  Reached level 8
     21428    200'  Reached level 9
     24124    250'  Reached level 10
     27057    350'  Reached level 11
     28708    350'  Killed Bullroarer the Hobbit


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 16.3.2021 00:23

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18011. on the Ladder (of 19090)
6257. on the Angband Ladder (of 6561)
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