The Angband Ladder: Nexus IV, Human Mage by Freddo

  [Angband 3.5.1 Character Dump]

 Name   Nexus IV     Age             16          Self  RB  CB  EB   Best
 Sex    Male         Height        6'3"   STR:     15  +0  -3  +1     13
 Race   Human        Weight   16st 11lb   INT:  18/71  +0  +3  +0 18/101
 Class  Mage         Turns used:          WIS:     10  +0  +0  +0     10
 Title  Evoker       Game        646391   DEX:     15  +0  +0  +0     15
 HP     -283/150     Standard     62655   CON:      9  +0  -2  +3     10
 SP     109/109      Resting      30243

 Level                 27    Armor      [31,+44]    Saving Throw     55%
 Cur Exp            44657                           Stealth         Poor
 Max Exp            44657    Melee       1d7,+11    Disarming        54%
 Adv Exp            45500    To-hit       24,+34    Magic Devices     77
                             Blows      3.0/turn    Perception    1 in 5
 Gold               30361                           Searching        31%
 Burden          92.7 lbs    Shoot to-dam     +0    Infravision     0 ft
 Speed                 -1    To-hit       20,+21
 Max Depth    1600' (L32)    Shots        1/turn

 You are one of several children of a Serf.  You are a well liked
 child.  You have green eyes, straight auburn hair, and an average
 complexion.


rAcid:........+.... Nexus:.............
rElec:............. Nethr:.............
rFire:....+........ Chaos:.............
rCold:......+...... Disen:.............
rPois:............. Feath:.............
rLite:...+......... pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:.......+..... pStun:.............

Light:...+.+....... Tunn.:.............
Regen:+............ Speed:.............
  ESP:............. Blows:+............
Invis:.........+... Shots:.............
FrAct:...........+. Might:.............
HLife:............. S.Dig:+............
Stea.:............. ImpHP:.............
Sear.:...+.....+...  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> You have found 410 gold pieces worth of garnets.
> You have no room for a Potion of Boldness.
> You have no room for a Tiger Eye Ring.
> On the ground: a Ring of Free Action.
> You drop a Ring of Bodykeeping (u).
> You have no more Rings of Bodykeeping (u).
> You have a Ring of Free Action (u).
> You have no room for a Ring of Bodykeeping.
> You have no room for 2 Potions of Heroism.
> The wall turns into mud!
> You sense the presence of traps!
> You sense the presence of doors and stairs!
> There is a wall in the way!
> Kavlax the Many-Headed breathes lightning.
> You die.

Killed by Kavlax the Many-Headed.

  [Character Equipment]

a) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Dropped by Lugdush, the Uruk at 1400 feet (level 28).
     
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     3.0 blows/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +11 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +7 STR and +2 DEX you would get 3.1 blows
     With +0 STR and +5 DEX you would get 3.1 blows
     Average damage/round: 60.6 vs. animals, 73.5 vs. creatures not
     resistant to poison, and 48 vs. others.
     
b) a Light Crossbow (x3) (+0,+0)
     Found lying on the floor of a special room at 1150 feet (level
     23).
     
c) a Ring of Accuracy (+21,+0)
     Found lying on the floor at 1400 feet (level 28).
     
d) a Ring of Light <+2, +1>
     Found lying on the floor of a cavern at 1550 feet (level 31).
     
     +10% to searching.
     Provides resistance to light.
     Radius 1 light.
     
e) the Amulet of Carlammas <+3, +1>
     Found lying on the floor in a vault at 1500 feet (level 30).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 203 to 405 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a vault at 1500 feet (level 30).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
g) White Dragon Scale Mail of Craftsmanship [14,+18]
     Found lying on the floor in a vault at 1500 feet (level 30).
     
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Protection [1,+6]
     Found lying on the floor at 950 feet (level 19).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Small Metal Shield of Resist Acid [5,+4]
     Conjured forth by magic at 1000 feet (level 20).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) an Iron Helm of Seeing [7,+7] <+1>
     Found lying on the floor of a special room at 1150 feet (level
     23).
     
     +5% to searching.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
l) a Pair of Iron Shod Boots of Free Action [4,+8]
     Dropped by Sm�agol at 1550 feet (level 31).
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     


  [Character Quiver]



  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 4 Mushrooms of Fast Recovery
f) 10 Potions of Cure Serious Wounds
g) 10 Potions of Cure Critical Wounds
h) 2 Potions of Healing
i) a Potion of Contemplation
j) 2 Potions of Enlightenment
k) 2 Potions of Speed
l) 3 Potions of Berserk Strength
m) 3 Scrolls of Phase Door
n) 3 Scrolls of Teleportation
o) a Scroll of Treasure Detection
p) 3 Scrolls of Detect Invisible
q) 6 Scrolls of Word of Recall
r) a Rod of Lightning Bolts
s) a Wand of Magic Missile (7 charges)
t) a Staff of Teleportation (7 charges)
u) a Ring of Free Action
     Found lying on the floor of a special room at 1600 feet (level
     32).
     
     Prevents paralysis.  
     
v) an Amulet of Resist Acid
     Found lying on the floor at 1550 feet (level 31).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
w) 7 Bolts of Wounding (2d5) (+11,+7)
     Found lying on the floor at 500 feet (level 10).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 40.1.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 13 Potions of Cure Serious Wounds
f) 16 Potions of Cure Critical Wounds
g) 5 Potions of Restore Mana
h) 2 Potions of Restore Life Levels
i) a Potion of Toughness
j) 6 Potions of Speed
k) 2 Wands of Sleep Monster (23 charges)
l) 2 Wands of Wonder (19 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Staff of Sleep Monsters (7 charges)
n) a Staff of Teleportation (7 charges)
o) a Ring of Constitution <+5>
     Bought from a store.
     
     +5 constitution.
     Sustains constitution.
     
p) a Ring of Soulkeeping
     Found lying on the floor in a pit at 1150 feet (level 23).
     
     Sustains strength, intelligence, wisdom.
     
q) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 550 feet (level 11).
     
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 7 to 13 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +5 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 28.1 vs. creatures not resistant to cold,
     and 17.7 vs. others.
     
r) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 8 to 14 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +5 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 28.1 vs. creatures not resistant to fire,
     and 17.7 vs. others.
     
s) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+3, +1>
     Dropped by a Forest troll at 1050 feet (level 21).
     
     +15% to searching.
     Slays evil creatures, orcs, dragons.
     Branded with frost.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     Radius 1 light.
     
     Combat info:
     1.0 blow/round.
     With +11 STR and +0 DEX you would attack a bit faster
     With +18 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +11 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 29.3 vs. evil creatures, 35.8 vs. orcs, 35.8
     vs. dragons, 35.8 vs. creatures not resistant to cold, and 22.8
     vs. others.
     
t) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Found lying on the floor in a vault at 1500 feet (level 30).
     
     +4 wisdom, infravision.
     Slays orcs.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     Radius 1 light.
     
     When aimed, it drains up to 90 hit points of life from a target
     creature.  Does not affect undead, demons, golems, elementals or
     vortices.
     Takes 36 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would attack a bit faster
     With +15 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +9 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 31.1 vs. orcs, 31.1 vs. creatures not
     resistant to cold, and 18.3 vs. others.
     
u) 9 Bolts of Wounding (2d5) (+11,+7)
     Found lying on the floor at 500 feet (level 10).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 40.1.
     25% chance of breaking upon contact.
     
v) 25 Bolts of Slay Animal (1d5) (+3,+7)
     Dropped by Angamait� of Umbar at 1450 feet (level 29).
     
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 51.5 vs. animals, and 30.9 vs. others.
     25% chance of breaking upon contact.
     
w) 25 Bolts (1d5) (+8,+4)
     Found lying on the floor in a vault at 1500 feet (level 30).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 21.6.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1089     50'  Reached level 2
      1998     50'  Reached level 3
      2452     50'  Reached level 4
      4280    100'  Reached level 5
      5225    100'  Reached level 6
      6306    100'  Found the Dagger 'Narthanc'
      6309    100'  -- Note: Found Narthanc at 100'
      7684    150'  Reached level 7
      8040    150'  Killed Fang, Farmer Maggot's dog
      8545    200'  Reached level 8
      9548    200'  Reached level 9
     11605    350'  Reached level 10
     12157    350'  Reached level 11
     12873    350'  Killed Bullroarer the Hobbit
     13941    400'  Reached level 12
     14599    400'  Killed Mughash the Kobold Lord
     15545    500'  Reached level 13
     16293      0'  -- Note: First Trip home (need Book C)
     17648    500'  Reached level 14
     19305    500'  Reached level 15
     20861    550'  Found the Dagger 'Nimthanc'
     21556    550'  Reached level 16
     22001    550'  Killed Orfax, Son of Boldor
     23459    650'  Reached level 17
     25209    650'  Reached level 18
     29218    800'  Reached level 19
     31359    850'  Killed Ulfast, Son of Ulfang
     31648    900'  Reached level 20
     34650   1000'  Reached level 21
     36415   1050'  Found the Broad Sword 'Orcrist'
     36648   1050'  -- Note: Potion of Brawn (-1 Con)
     38746   1050'  Reached level 22
     41452   1150'  Reached level 23
     42773   1150'  Killed Lagduf, the Snaga
     43164   1150'  -- Note: Potion of Intellect (-1 Str)
     44534   1150'  Reached level 24
     46909   1150'  Reached level 22
     49612   1350'  Reached level 23
     50022      0'  Reached level 24
     52714   1400'  Reached level 25
     53114   1400'  Killed Uglúk, the Uruk
     53288   1400'  Killed Lugdush, the Uruk
     53435   1400'  Found the Short Sword 'Dagmor'
     55112   1450'  Killed Angamaitë of Umbar
     55551   1450'  Killed Sangahyando of Umbar
     55821   1450'  Reached level 26
     57650   1500'  Killed Ibun, Son of Mîm
     58004   1500'  -- Note: Potion of Intellect (-1 Dex)
     58210   1500'  -- Note: There is a Vault at 1500
     58210   1500'  -- Note: Has a Phial and other stuff in it.
     58461   1500'  -- Note: Potion of Int
     58520   1500'  Found the Lucerne Hammer 'Turmil'
     58650   1500'  Found the Amulet of Carlammas
     58708   1500'  Found the Phial of Galadriel
     59251   1500'  Reached level 27
     60108   1550'  -- Note: Potion of Intellect (-1 Str)
     61405   1550'  Killed Gorbag, the Orc Captain
     61848   1550'  Killed Sméagol


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : yes (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 14.4.2015 20:20
Last updated on 14.4.2015 21:11

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13784. on the Ladder (of 18973)
5221. on the Angband Ladder (of 6502)
9. for this player (

Comments

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On 14.4.2015 20:20 Freddo wrote:
YAT (Yet Another Try) :)

On 14.4.2015 21:11 Freddo wrote:
Really beginning to hate this game. I shift move to west and go screaming up and down a corridor and Kavlax one shots me. Seriously!#!@#!( ?

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