The Angband Ladder: GhenVII, Kobold Mage by <ghen@comcast.net>

  [Angband 3.0.3 Character Dump]

 Name   GhenVII                                  Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR:  18/29  -1  -5  +0     15
 Race   Kobold            Height     42   INT:     16  -1  +3  +1  18/10
 Class  Mage              Weight     78   WIS:      8  +0  +0  +3     11
 Title  Evoker            Status      6   DEX:      8  +2  +1  +0     11
 HP     -1/129            Maximize    Y   CON:     16  +2  -2  +0     16
 SP     25/41             Preserve    Y   CHR:     17  -2  +1  +0     16

 Level           27       Armor     [14,+32]     Saving Throw     Superb
 Cur Exp      49441       Fight      (+0,+0)     Stealth          Superb
 Max Exp      49441       Melee      (+7,+6)     Fighting      Excellent
 Adv Exp      50750       Shoot      (+0,+0)     Shooting           Good
                          Blows       1/turn     Disarming     Excellent
 Gold         31292       Shots       0/turn     Magic Device     Superb
                                                 Perception         Good
 Burden    69.0 lbs       Infra        80 ft     Searching          Good

 You come from a litter of 5 pups. Your father was a shaman, and your
 mother was a cook. You have brown eyes, a dark brown hide, and small,
 sharp teeth.



  [Last Messages]

> The White wolf misses you.
> Target Selected.
> The White wolf dies.
> The White wolf misses you.
> The White wolf bites you.
> Target Selected.
> The White wolf yelps feebly.
> The White wolf flees in terror!
> The White wolf turns to fight!
> The White wolf bites you.
> The White wolf misses you.
> Target Selected.
> You failed to get the spell off!
> The White wolf bites you. <3x>
> You die.


  [Character Equipment]

a) a Broken Dagger (Holy Avenger) (1d1) (+7,+6) [+2] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your charisma.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
b) (nothing)
c) a Beryl Ring of Lightning [+9]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
   It cannot be harmed by electricity.  
d) an Obsidian Ring of Free Action
   It grants you immunity to paralysis.  
e) a Carved Oak Amulet of Infravision (+3)
   It increases your infravision by 3.  
f) a Brass Lantern (with 892 turns of light)
   It cannot be harmed by fire.  
g) a Robe [2,+3]
h) (nothing)
i) a Large Leather Shield of Elvenkind [4,+10] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
j) an Iron Helm of Intelligence [5,+3] (+1) {butterfly vault 850'}
   It increases your intelligence by 1.  It sustains your intelligence.  
k) (nothing)
l) a Pair of Hard Leather Boots of Slow Descent [3,+5]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {!d!k@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {!d!k@m2}
c) a Book of Magic Spells [Incantations and Illusions] {!d!k@m3}
d) a Book of Magic Spells [Sorcery and Evocations] {!d!k@m4}
e) a Violet Mushroom of Restore Strength
f) 5 Flasks of oil
g) 3 Gold Speckled Potions of Cure Critical Wounds
h) a Silver Rod of Recall {!*@z0}
i) a Nickel-Plated Rod of Illumination
j) a Mithril-Plated Rod of Light
k) a Zinc-Plated Rod of Lightning Bolts
l) a Silver-Plated Wand of Clone Monster (5 charges)
m) an Elm Staff of Perception (6 charges)
n) a Main Gauche (1d5) (+3,+4)


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {!d!k@m1}
b) 6 Books of Magic Spells [Conjurings and Tricks] {!d!k@m2}
c) a Dark Red Mushroom of Restore Constitution
d) a Light Blue Potion of Restore Life Levels {40% off}
e) 3 Carnelian Rings of Stupidity (-1) {cursed}
   It decreases your intelligence by 1.  It is cursed.  
f) 2 Carnelian Rings of Stupidity (-2) {cursed}
   It decreases your intelligence by 2.  It is cursed.  
g) 2 Carnelian Rings of Stupidity (-3) {cursed}
   It decreases your intelligence by 3.  It is cursed.  
h) a Granite Ring of Resist Poison
   It provides resistance to poison.  
i) an Opal Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
j) a Trident of *Slay Animal* (1d8) (+6,+3) (+2)
   It increases your intelligence by 2.  It slays animals.  It slows your
   metabolism.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.8.2003 04:22
Last updated on 15.8.2003 01:42

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Comments

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On 13.8.2003 04:22 ghen@comcast.net wrote:
(dlvl 600-700 lvl21) Dove really fast this guy to 600.. first time I've done that, had alot of close calls with orcs but otherwise it was ok.. Since I kept running out of mana I had to buy a int ring to get over 18. Then I found the lightning ring in the dungeon and that keeps me out of trouble quite nicely. I've only killed wormtongue, brodda, and one of the unique orcs. Never even seen smeagol which is a pleasant change. A normal start it seems, just gloomy.

On 14.8.2003 00:10 ghen@comcast.net wrote:
(dlvl 850; lvl25) This character is being treated much better by the dungeon than my last.. I got a whip of *slay orc* at about 700ft. just in time for a couple pits, then just recently I got a shield of elvenkind. The shield suprised me as I haven't had a shield that did anything for me since, well never on this ladder. That I got at 850'. So with my basic resists covered I'm going to jump down to 1000' and see how I fare.

On 14.8.2003 05:36 ghen@comcast.net wrote:
(dlvl1000' clvl25) Well I found a helm of int and a holy avenger broken dagger at about 900' so I grabbed a free action ring from the BM and I think I might go even further than 1k.. Not til tomorrow though, way too tired now.. a finger might slip. My lightning ring is helping tremendously, and I still have just a infravision placeholder in my neck slot. I've learned that as long as you give yourself enough mana to teleport away (maybe enough for 2) than you can drop quite fast.

On 15.8.2003 01:42 ghen@comcast.net wrote:
Not exactly sure how white wolves killed me.. Oh well, nothing much more to add.

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