The Angband Ladder: Ray, Human Mage by Bombadil

  [Angband 3.4.0 Character Dump]

 Name   Ray                                      Self  RB  CB  EB   Best
 Sex    Male         Age             17   STR:     14  +0  -3  +2     13
 Race   Human        Height          76   INT:     14  +0  +3  +0     17
 Class  Mage         Weight         194   WIS:     11  +0  +0  +0     11
 Title  Evoker       Social   Respected   DEX:     14  +0  +0  +2     16
 HP     152/152      Maximize         Y   CON:     13  +0  -2  +2     13
 SP     38/38                             CHR:     14  +0  +1  +0     15

 Level               27   Armor    [21,+33]     Saving Throw         55%
 Cur Exp          42583   Fight     (+1,+0)     Stealth             Fair
 Max Exp          42583   Melee   (+17,+12)     Fighting       Very Good
 Adv Exp          45500   Shoot    (+8,+17)     Shooting            Good
 MaxDepth   1350' (L27)   Blows    2.0/turn     Disarming            47%
 Game Turns     1451296   Shots      1/turn     Magic Device          73
 Standard Turns  128498   Infra       10 ft     Perception       1 in 15
 Resting Turns    66388   Speed      Normal     Searching            21%
 Gold               547   Burden   79.2 lbs

 You are one of several children of a Royal Blood Line.  You are the
 black sheep of the family.  You have brown eyes, straight brown hair,
 and an average complexion.


rAcid:............. Nexus:...........+.
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:..+.......... Feath:...........+.
rLite:............. pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:+............
Invis:.........+... Shots:.............
FrAct:...+......... Might:.............
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.........+...  Fear:.............
Infra:....+........ Aggrv:.............


  [Character Equipment]

a) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+1, +2>
     Dropped by Sm�agol at 1000 feet (level 20).
     
     +1 attack speed.
     +2 strength, dexterity, constitution.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2.0 blows/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 2.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +5 STR and +1 DEX you would get 2.1 blows
     With +0 STR and +4 DEX you would get 2.1 blows
     Average damage/round: 54.2 vs. animals, 68.6 vs. orcs, 68.6 vs.
     trolls, 68.6 vs. giants, 68.6 vs. dragons, and 39.6 vs. others.
     
b) a Light Crossbow of Power (x3) (+7,+17)
     Found lying on the floor at 1050 feet (level 21).
     
     Can be destroyed by acid, fire.
     
c) a Ring of Resist Poison
     Bought from a store.
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
d) a Ring of Free Action
     Bought from a store.
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
e) an Amulet of Infravision <+1>
     Found lying on the floor at 250 feet (level 5).
     
     +1 infravision.
     
f) the Phial of Galadriel <+2>
     Found lying on the floor of a cavern at 1250 feet (level 25).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.5%
     
     Radius 2 light.
g) Soft Leather Armour [8,+2]
     Dropped by Lagduf, the Snaga at 600 feet (level 12).
     
     Can be destroyed by acid, fire.
     
h) a Cloak of Stealth [1,+3] <+1>
     Dropped by a Gallant at 900 feet (level 18).
     
     +1 stealth.
     Can be destroyed by acid, fire.
     
i) a Leather Shield [8,+4]
     Found lying on the floor of a cavern at 1250 feet (level 25).
     
     Can be destroyed by acid.
     
j) a Hard Leather Cap of Seeing [2,+14] <+1>
     Bought from a store.
     
     +5% to searching.
     Provides protection from blindness.
     Can be destroyed by acid.
     Grants the ability to see invisible things.  
     
k) (nothing)
l) a Pair of Leather Boots of Stability [2,+9]
     Found lying on the floor at 1250 feet (level 25).
     
     Provides resistance to nexus.
     Can be destroyed by acid, fire.
     Feather Falling.  
     


  [Character Quiver]

n) 13 Bolts of Frost (1d5) (+5,+9)
     Found lying on the floor at 1250 feet (level 25).
     
     Branded with frost.
     Cannot be harmed by cold.
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 175.7 vs. creatures not resistant to cold,
     and 87.8 vs. others.
     25% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     Can be destroyed by fire.
     
b) a Book of Magic Spells [Conjurings and Tricks]
     Can be destroyed by fire.
     
c) a Book of Magic Spells [Incantations and Illusions]
     Can be destroyed by fire.
     
d) a Book of Magic Spells [Sorcery and Evocations]
     Bought from a store.
     
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Found lying on the floor at 750 feet (level 15).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 3 Mushrooms of Clear Mind
     Found under some rubble at 1350 feet (level 27).
     
     
     
h) 5 Potions of Cure Serious Wounds
     Dropped by a Stone troll at 1350 feet (level 27).
     
     
     
i) 4 Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
j) 3 Potions of Restore Mana
     Can be destroyed by cold.
     
k) 10 Scrolls of Phase Door
     Can be destroyed by acid, fire.
     
l) 2 Scrolls of Teleportation
     
     
m) 2 Scrolls of Word of Recall
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
n) a Rod of Curing
     Found under some rubble at 1150 feet (level 23).
     
     
     
o) a Staff of Teleportation (8 charges)
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     Can be destroyed by fire.
     
b) a Book of Magic Spells [Conjurings and Tricks]
     Can be destroyed by fire.
     
c) a Book of Magic Spells [Incantations and Illusions]
     Can be destroyed by fire.
     
d) a Staff of Curing (5 charges)
     
     
e) a Staff of Teleportation (7 charges)
     Can be destroyed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6612     50'    2   Reached level 2
     18272     50'    3   Reached level 3
     41355     50'    4   Reached level 4
     72382     50'    5   Reached level 5
     90966    100'    6   Reached level 6
    101971    100'    6   Killed Fang, Farmer Maggot's dog
    104182    100'    7   Reached level 7
    140189    150'    8   Reached level 8
    161643    250'    9   Reached level 9
    177277    250'   10   Reached level 10
    197344    250'   11   Reached level 11
    208022    250'   11   Killed Grip, Farmer Maggot's dog
    238875    300'   12   Reached level 12
    270358    350'   13   Reached level 13
    303662    350'   14   Reached level 14
    351830    450'   15   Reached level 15
    382171      0'   15   Killed Farmer Maggot
    387021    500'   16   Reached level 16
    573235    500'   17   Reached level 17
    587433    500'   17   Killed Wormtongue, Agent of Saruman
    661401    550'   18   Reached level 18
    752913    600'   19   Reached level 19
    770701    600'   19   Killed Lagduf, the Snaga
    813632    600'   20   Reached level 20
    868167    650'   21   Reached level 21
    897164    700'   21   Killed Grishnákh, the Hill Orc
    951687    750'   22   Reached level 22
    991276    850'   23   Reached level 23
   1028346    900'   23   Killed Mughash the Kobold Lord
   1075177    950'   24   Reached level 24
   1097346   1000'   24   Killed Sméagol
   1097503   1000'   24   Found the Rapier 'Careth Asdriag'
   1121596   1000'   24   Killed Ulfast, Son of Ulfang
   1139268   1000'   25   Reached level 25
   1145392   1000'   25   Killed Boldor, King of the Yeeks
   1216061   1250'   26   Reached level 26
   1218910   1250'   26   Reached level 26
   1220394   1250'   26   Killed Bullroarer the Hobbit
   1237809   1250'   26   Killed Lugdush, the Uruk
   1296922   1250'   26   Found the Phial of Galadriel
   1302322   1250'   26   Killed Golfimbul, the Hill Orc Chief
   1332100   1250'   27   Reached level 27
   1348072   1250'   27   Killed Azog, King of the Uruk-Hai
   1387912   1250'   27   Killed Shagrat, the Orc Captain
   1405836   1250'   27   Killed Brodda, the Easterling
   1431649   1250'   27   Killed Sangahyando of Umbar
   1439789   1350'   27   Killed Angamaitë of Umbar


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 6.10.2012 16:06
Last updated on 13.10.2012 03:09

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13911. on the Ladder (of 19090)
5286. on the Angband Ladder (of 6561)
13. for this player (

Comments

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On 6.10.2012 16:06 Bombadil wrote:
Yar the human wizard died unfortunately....

Trying again with Ray

On 6.10.2012 20:25 fizzix wrote:
human mages are one of the tougher race/class combos.

On 7.10.2012 06:20 Bombadil wrote:
I enjoy a challenge!

I'm slowly working my way downward, at my current depth Ray is pretty much dispatching everything with ease.

I found a Mordenkainen's Escapes at 750 feet just laying there.

On 9.10.2012 05:40 Bombadil wrote:
Found a nice weapon, I can melee pretty well now which gives me a lot of options.

On 13.10.2012 03:10 Bombadil wrote:
Still alive, working my way down!

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