The Angband Ladder: Leon, Human Ranger by zummy
[Angband 3.5.1 Character Dump] Name Leon Age 17 Self RB CB EB Best Sex Male Height 6'0" STR: 17 +0 +0 +0 17 Race Human Weight 8st 6lb INT: 14 +0 +2 +0 16 Class Ranger Turns used: WIS: 10 +0 -2 +0 8 Title Tracker Game 203520 DEX: 17 +0 +1 +0 18 HP 158/158 Standard 19859 CON: 10 +0 -1 +0 9 SP 12/27 Resting 6707 Level 22 Armor [32,+26] Saving Throw 51% Cur Exp 10368 Stealth Good Max Exp 10368 Melee 2d2,+11 Disarming 48% Adv Exp 10920 To-hit 40,+21 Magic Devices 56 Blows 1.1/turn Perception 1 in 24 Gold 3759 Searching 24% Burden 109.0 lbs Shoot to-dam +12 Infravision 0 ft Speed Normal To-hit 57,+22 Max Depth 1450' (L29) Shots 2/turn You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight black hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:...+......... Chaos:............. rCold:...+......... Disen:............. rPois:......+...... Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:+............ Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:.+........... FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:...........+. ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. [Character Equipment] a) a Shovel of Digging (2d2) (+6,+9) <+3> Dropped by Wormtongue, Agent of Saruman at 1200 feet (level 24). +3 tunneling. Branded with acid. Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 24.3 vs. creatures not resistant to acid, and 16.9 vs. others. b) a Light Crossbow of Extra Shots (x3) (+7,+12) <+1> Bought from a store. +1 shooting speed. c) a Ring of Accuracy (+14,+0) Found lying on the floor at 1000 feet (level 20). d) a Ring of Resist Fire and Cold Found lying on the floor at 950 feet (level 19). Provides resistance to fire, cold. Cannot be harmed by fire, cold. f) a Lantern (13888 turns) Found lying on the floor of a special room at 300 feet (level 6). Cannot be harmed by fire. Radius 2 light. g) Green Dragon Scale Mail (-2) [20,+11] Found lying on the floor at 200 feet (level 4). Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+2] Dropped by Bullroarer the Hobbit at 850 feet (level 17). i) a Wicker Shield [2,+5] Found lying on the floor of a cavern at 900 feet (level 18). j) an Iron Helm [7,+0] Found lying on the floor at 1150 feet (level 23). l) a Pair of Leather Boots of Stealth [2,+6] <+2> Found lying on the floor at 150 feet (level 3). +2 stealth. [Character Quiver] n) 29 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 91.8. 25% chance of breaking upon contact. o) 26 Bolts (1d5) (+5,+6) Bought from a store. Combat info: Hits targets up to 120 feet away. Average damage/round: 128.4. 25% chance of breaking upon contact. p) 13 Bolts (1d5) (+7,+2) Dropped by a Mind flayer at 1200 feet (level 24). Combat info: Hits targets up to 120 feet away. Average damage/round: 104. 25% chance of breaking upon contact. q) 13 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 91.8. 25% chance of breaking upon contact. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 4 Mushrooms of Fast Recovery e) 4 Potions of Cure Critical Wounds f) 2 Potions of Restore Mana g) 4 Scrolls of Magic Mapping h) a Scroll of Satisfy Hunger i) a Scroll of Word of Recall j) a Scroll of Deep Descent k) a Rod of Curing l) a Wand of Magic Missile (5 charges) m) a Wand of Sleep Monster (17 charges) n) a Wand of Wonder (11 charges) Cannot be harmed by acid, electricity, fire, cold. o) a Staff of Teleportation (2 charges) p) 2 Staves of Identify (23 charges) q) a Set of Mithril Gauntlets of Power (+5,+5) [6,+5] <+5> Found lying on the floor in a vault at 1200 feet (level 24). +5 strength. Cannot be harmed by acid, fire. [Home Inventory] a) 7 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Incantations and Illusions] c) 6 Rations of Food d) a Potion of Cure Critical Wounds e) 6 Potions of Neutralize Poison f) 2 Potions of Restore Mana g) 2 Potions of Berserk Strength h) 2 Scrolls of Detect Invisible i) a Scroll of Recharging j) a Scroll of Monster Confusion k) a Wand of Slow Monster (9 charges) l) a Wand of Stone to Mud (2 charges) m) a Ring of Open Wounds Dropped by a Dark elven warrior at 950 feet (level 19). Impairs hitpoint recovery. n) 2 Rings of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. o) a Robe of Resist Fire [2,+7] Dropped by a Bandit at 550 feet (level 11). Provides resistance to fire. Cannot be harmed by fire. p) a Broad Sword (2d5) (+3,+5) Found lying on the floor at 750 feet (level 15). Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 14.5. q) a Lance of Slay Evil (2d8) (+4,+7) Dropped by a Master rogue at 1000 feet (level 20). Slays evil creatures. Combat info: You are too weak to use this weapon. 1.0 blow/round. With +0 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 30.2 vs. evil creatures, and 20.1 vs. others. r) 40 Bolts (1d5) (+0,+0) Bought from a store. Combat info: Hits targets up to 120 feet away. Average damage/round: 91.8. 25% chance of breaking upon contact. s) 31 Arrows of Slay Giant (1d4) (+6,+5) Found lying on the floor at 1200 feet (level 24). Slays giants. t) 28 Arrows (1d4) (+0,+0) Bought from a store. u) 15 Arrows (1d4) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 267 50' Reached level 2 412 100' Killed Fang, Farmer Maggot's dog 412 100' Reached level 3 701 150' Reached level 4 1124 150' Reached level 5 1473 150' Reached level 6 2777 200' Reached level 7 3601 200' Reached level 8 4410 250' Killed Grip, Farmer Maggot's dog 6335 300' Reached level 9 7989 550' Reached level 10 8356 550' Reached level 11 8636 550' Reached level 12 9069 650' Killed Lagduf, the Snaga 9161 650' Reached level 13 9558 700' Reached level 14 10313 750' Reached level 15 10651 750' Killed Brodda, the Easterling 11565 800' Reached level 16 11773 850' Killed Bullroarer the Hobbit 11907 850' Reached level 17 14010 1000' Reached level 18 15022 1050' Reached level 19 16811 1150' Reached level 20 16967 1150' Killed Ufthak of Cirith Ungol 17776 1200' Killed Grishnákh, the Hill Orc 17779 1200' Killed Golfimbul, the Hill Orc Chief 17838 1200' Reached level 21 18493 1200' Killed Wormtongue, Agent of Saruman 19061 1450' Reached level 22 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use old target by default : yes (use_old_target) Automatically clear '-more-' prompts : yes (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : yes (purple_uniques) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : yes (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : yes (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) |
Posted on 6.2.2015 17:01
28. on the Competition No.169 Ladder (of 35)
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