The Angband Ladder: Melehta Pineh, High-Elf Ranger by wobbly

  [Angband 4.0beta Character Dump]

 Name   Melehta PinehAge            129          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'6"   STR:     17  +1  +0  +0     18
 Class  Ranger       Weight    11st 9lb   INT:     14  +3  +2  +0  18/10
 Title  Tracker      Turns used:          WIS:     10  -1  -2  +1      8
 HP     -11/158      Game        128088   DEX:     17  +3  +1  +0  18/30
 SP     0/33         Standard     12722   CON:     11  +1  -1  +0     11
                     Resting         54

 Level                 22    Armor      [25,+42]    Saving Throw     71%
 Cur Exp            16877                           Stealth         Good
 Max Exp            16877    Melee        2d5,+9    Disarming        53%
 Adv Exp            19320    To-hit       44,+17    Magic Devices     74
                             Blows      1.1/turn    Perception   1 in 15
 Gold                5877                           Searching        32%
 Burden         122.6 lbs    Shoot to-dam    +15    Infravision    40 ft
 Speed                 -1    To-hit        65,+9
 Max Depth    1300' (L26)    Shots        1/turn

 You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer.
 And don't forget to complain about how everything will be ruined
 forever.


rAcid:............. Nexus:.............
rElec:...+..+...... Nethr:.............
rFire:............. Chaos:.............
rCold:........+.... Disen:.............
rPois:............. pFear:+............
rLite:............+ pBlnd:.........+...
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.........+...
Invis:+........+..+ Infra:............+
FrAct:...........+. Tunn.:..+..........
Feath:............. Speed:.............
S.Dig:....+........ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:.....+.......


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The Creeping adamantite coins touches you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The Creeping adamantite coins misses you.
> The Creeping adamantite coins hits you.
> *** LOW HITPOINT WARNING! ***
> The Creeping adamantite coins bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The Creeping adamantite coins touches you.
> You die.
> You are more poisoned!
> Saving as
C:\Michael\angband-win-v4.0beta-250-g6a53a46\angband-v4.0beta-250-g6a53a46\lib\user\Melehta_Pinehtar.txt.

Killed by a Creeping adamantite coins.

  [Character Equipment]

a) a Pike (Holy Avenger) (2d5) (+14,+7) [+4] <+1>
 Found lying on the floor at 1100 feet (level 22)
 
 +1 wisdom.
 Slays demons, undead, evil creatures.
 Provides protection from fear.
 Sustains constitution.
 Blessed by the gods.  Grants the ability to see invisible things. 
 
 
 Combat info:
 1.1 blows/round.
 With +2 STR and +0 DEX you would get 1.3 blows
 With +0 STR and +1 DEX you would get 1.3 blows
 Average damage/round: 33.6 vs. demons, 33.6 vs. undead, 26.2 vs.
 evil creatures, and 18.7 vs. others.
 
b) a Sling of Extra Might (x3) (+6,+15) <+1>
 Found lying on the floor at 550 feet (level 11)
 
 +1 shooting power.
 
c) a Ring of Digging <+4>
 Found lying on the floor at 1300 feet (level 26)
 
 +4 tunneling.
 
d) a Ring of Lightning [+9] (charging)
 Found lying on the floor of a special room at 1100 feet (level 22)
 
 Provides resistance to lightning.
 Cannot be harmed by lightning.
 
e) an Amulet of Slow Digestion
 Bought from a store
 
 Slows your metabolism.  
 
f) a Lantern (Everburning) <+2>
 Found lying on the floor at 1050 feet (level 21)
 
 Cannot be harmed by fire.
 Radius 2 light.  No fuel required.
 
g) Hard Leather Armour of Resist Lightning (-1) [16,+5]
 Bought from a store
 
 Provides resistance to lightning.
 
h) a Cloak [1,+2]
 Bought from a store
 
i) a Small Metal Shield of Resist Cold [5,+6]
 Dropped by a Half-orc at 1050 feet (level 21)
 
 Provides resistance to frost.
 
j) a Hard Leather Cap of Seeing [2,+10] <+1>
 Dropped by Boldor, King of the Yeeks at 1100 feet (level 22)
 
 +1 searching skill.
 Provides protection from blindness.
 Grants the ability to see invisible things.  
 
l) a Pair of Leather Sandals of Free Action [1,+4]
 Bought from a store
 
 Prevents paralysis.  
 




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Mushrooms of Second Sight
d) 5 Potions of Cure Serious Wounds
e) 2 Potions of Cure Critical Wounds
f) a Potion of Speed
g) 7 Potions of Berserk Strength
h) 3 Potions of Resist Poison
i) 5 Scrolls of Phase Door
j) 2 Scrolls of Teleportation
k) 3 Scrolls of Identify
l) 4 Scrolls of Word of Recall
m) a Rod of Treasure Location (charging)
n) a Rod of Curing
o) a Rod of Healing (charging)
 Cannot be harmed by lightning.
 
p) a Wand of Stinking Cloud (7 charges)
q) a Wand of Stone to Mud (5 charges)
r) a Wand of Wonder (7 charges)
 Cannot be harmed by lightning.
 
s) a Staff of Teleportation (9 charges)
t) a Ring of Resist Fire and Cold
 Bought from a store
 
 Provides resistance to fire, frost.
 
u) a Ring of Escaping <+4>
 Dropped by a Chaos drake at 1300 feet (level 26)
 
 +4 speed.
 Makes you afraid of melee, and worse at shooting and casting
 spells.  
 




  [Character Quiver]

a) 23 Rounded Pebbles of Frost (1d2) (+7,+7)
 Branded with cold.
 
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 142.4 vs. creatures not resistant to cold,
 and 71.2 vs. others.
 25% chance of breaking upon contact.
 
b) 21 Iron Shots (1d4) (+4,+3)
 Combat info:
 Hits targets up to 120 feet away.
 Average damage/round: 62.1.
 25% chance of breaking upon contact.
 


  [Home Inventory]

a) an Amulet of Resist Lightning
 Found lying on the floor at 600 feet (level 12)
 
 Provides resistance to lightning.
 
b) a Rod of Door/Stair Location
c) a Shovel of Digging (1d2) (+3,+5) <+3>
 Found lying on the floor at 300 feet (level 6)
 
 +3 tunneling.
 Branded with acid.
 
 Combat info:
 1.3 blows/round.
 With +1 STR and +0 DEX you would get 1.6 blows
 With +0 STR and +1 DEX you would get 1.6 blows
 Average damage/round: 15.6 vs. creatures not resistant to acid,
 and 11.5 vs. others.
 
d) 37 Arrows of Slay Demon (1d4) (+8,+5)
 Slays demons.
 
e) 4 Bolts (1d5) (+0,+0)
f) 10 Bolts (1d5) (+2,+4)
g) a Light Crossbow of the Haradrim (x4) (+9,+9) <+1>
 Dropped by Wormtongue, Agent of Saruman at 700 feet (level 14)
 
 +1 shooting speed.
 +1 shooting power.
 Cannot be harmed by acid, fire.
 
h) Leather Scale Mail (-1) [20,+5]
 Found lying on the floor at 1150 feet (level 23)
 
i) 2 Staves of Teleportation (18 charges)
j) a Book of Magic Spells [Mordenkainen's Escapes]
 Cannot be harmed by fire.
 
k) a Ring of the Dog <-2>
 Found lying on the floor at 650 feet (level 13)
 
 -2 stealth.
 Provides protection from fear.
 
l) 2 Books of Magic Spells [Conjurings and Tricks]
m) 2 Mushrooms of Vigor
n) 36 Arrows (1d4) (+0,+0)
o) a Scroll of Recharging
p) 2 Potions of True Seeing
q) 8 Scrolls of Word of Recall
r) 4 Scrolls of Satisfy Hunger
s) 3 Books of Magic Spells [Incantations and Illusions]
t) 2 Books of Magic Spells [Magic for Beginners]
u) a Mushroom of Debility
v) a Lucerne Hammer of Slay Giant (2d5) (+7,+6)
 Bought from a store
 
 Slays giants.
 
 Combat info:
 1.1 blows/round.
 With +1 STR and +0 DEX you would get 1.3 blows
 With +0 STR and +1 DEX you would get 1.3 blows
 Average damage/round: 31.9 vs. giants, and 17.1 vs. others.
 
w) 2 Potions of Restore Mana
x) 7 Mushrooms of Emergency


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        94    100'  Reached level 2
       416    150'  Reached level 3
       615    250'  Reached level 4
       766    250'  Reached level 5
       880    250'  Killed Fang, Farmer Maggot's dog
       937    250'  Reached level 6
      1240    300'  Reached level 7
      1512    350'  Reached level 8
      1936    400'  Reached level 9
      2543    450'  Reached level 10
      3169    450'  Reached level 11
      3400    500'  Killed Bullroarer the Hobbit
      3937    500'  Reached level 12
      4990    600'  Reached level 13
      6196    700'  Reached level 14
      6631    700'  Killed Wormtongue, Agent of Saruman
      7257    700'  Reached level 15
      7347    700'  Killed Grishnákh, the Hill Orc
      7421    700'  Killed Golfimbul, the Hill Orc Chief
      7869    700'  Reached level 16
      7876    700'  Killed Mughash the Kobold Lord
      8720   1000'  Reached level 17
      9189   1050'  Killed Ulfast, Son of Ulfang
      9270   1050'  Reached level 18
     10329   1100'  Reached level 19
     10562   1100'  Killed Orfax, Son of Boldor
     10602   1100'  Killed Boldor, King of the Yeeks
     10924   1100'  Reached level 20
     11015   1100'  Reached level 20
     12266   1300'  Reached level 21
     12592   1300'  Reached level 22


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 21.5.2015 11:47
Last updated on 22.5.2015 21:26

Download this dump

28. on the Competition No.174 Ladder (of 35)

Comments

Jump to latest

On 21.5.2015 11:47 wobbly wrote:
Thought I'd give vanilla another try. I hear this version has some interesting new "features" at the mo.. So far so good, looks like I'll be belting things with a shovel for a bit.

On 21.5.2015 19:05 wobbly wrote:
Was planning on returning to town when my inventory filled for a staff of id but just found 1 in dungeon. Now I have to actually think about when to recall, maybe when I run out of arrows? Soon-ish then

On 22.5.2015 10:29 wobbly wrote:
Finally found a lantern (dlvl 17) & wormtongue "donated" me his crossbow. The rod of healing is pretty handy but takes forever to recharge.

On 22.5.2015 11:39 wobbly wrote:
Swapping in & out the mouse rings is getting a little annoying

On 22.5.2015 19:38 wobbly wrote:
[clvl 20] damn I'd just replaced my heavy lucern hammer with a nice light dagger & then I stumble over a holy avenger Pike. Also found Mordenkainen's Escapes

On 22.5.2015 21:26 wobbly wrote:
Ug, got careless. Knew he was around too, so 1 of the mushrooms, a healing potion or the resist poison potion all would of worked.

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