The Angband Ladder: Leon III, Human Ranger by Jungle_Boy

  [Angband 3.5.1 Character Dump]

 Name   Leon III     Age             17          Self  RB  CB  EB   Best
 Sex    Male         Height        6'0"   STR:     16  +0  +0  +0     16
 Race   Human        Weight     8st 6lb   INT:     17  +0  +2  +2  18/30
 Class  Ranger       Turns used:          WIS:     11  +0  -2  +2     11
 Title  Guide        Game        584779   DEX:     16  +0  +1  +0     17
 HP     -11/233      Standard     58239   CON:     17  +0  -1  +0     16
 SP     49/49        Resting      12917

 Level                 29    Armor      [57,+48]    Saving Throw     58%
 Cur Exp            94286                           Stealth         Fair
 Max Exp            98490    Melee        1d4,+9    Disarming        54%
 Adv Exp            97500    To-hit        47,+5    Magic Devices     64
                             Blows      1.1/turn    Perception   1 in 24
 Gold                9836                           Searching        24%
 Burden         108.9 lbs    Shoot to-dam    +19    Infravision     0 ft
 Speed                 -1    To-hit       67,+11
 Max Depth    2500' (L50)    Shots        2/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, and an
 average complexion.


rAcid:........+.... Nexus:...........+.
rElec:........+.... Nethr:.............
rFire:........+.... Chaos:......+......
rCold:........+.... Disen:......+......
rPois:..+.......... Feath:...........+.
rLite:............. pFear:.............
rDark:............. pBlnd:.....+.......
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:....+........ Speed:.............
  ESP:+............ Blows:.............
Invis:.....+....... Shots:.............
FrAct:...+......... Might:.............
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> You sense the presence of objects!
> You sense the presence of monsters!
> You have a Pine Staff (q).
> There is a wall in the way!
> You are surrounded by a white light.
> You reorder some items in your pack.
> In your pack: a Staff of Earthquakes (5 charges) (o).
> You failed to pick the lock.
> You have picked the lock.
> You are surrounded by a white light.
> The Gnome mage (offscreen) wakes up.
> You failed to use the staff properly.
> You have 4 charges remaining.
> Scatha the Worm breathes frost.
> You die.

Killed by Scatha the Worm.

  [Character Equipment]

a) a Dagger (Blessed) (1d4) (+5,+8) <+2>
     Dropped by a Brown yeek at 550 feet (level 11).
     
     +2 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +3 DEX you would get 1.3 blows
     Average damage/round: 13.6.
     
b) a Short Bow of Power (x2) (+11,+19)
     Found lying on the floor at 100 feet (level 2).
     
c) a Ring of Resist Poison
     Bought from a store.
     
     Provides resistance to poison.
     
d) a Ring of Free Action
     Bought from a store.
     
     Prevents paralysis.  
     
e) an Amulet of Regeneration
     Bought from a store.
     
     Speeds regeneration.  
     
f) a Lantern of True Sight (11535 turns) <+2>
     Bought from a store.
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Chaos Dragon Scale Mail (-2) [40,+11]
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Stealth [3,+12] <+1>
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     +1 stealth.
     
i) a Small Metal Shield of Resistance [5,+14]
     Bought from a store.
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Hard Leather Cap of Intelligence [2,+3] <+2>
     Bought from a store.
     
     +2 intelligence.
     Sustains intelligence.
     
l) a Pair of Steel Shod Boots of Stability [7,+7]
     Dropped by a Mature white dragon at 2450 feet (level 49).
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     


  [Character Quiver]

n) 19 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 86.8.
     35% chance of breaking upon contact.
     
o) 2 Arrows (1d4) (+2,+3)
     Bought from a store.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 98.8.
     35% chance of breaking upon contact.
     
p) 13 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 86.8.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 3 Potions of Cure Critical Wounds
e) 6 Scrolls of Phase Door
f) 3 Scrolls of Magic Mapping
g) 2 Scrolls of Satisfy Hunger
h) 3 Scrolls of Word of Recall
i) 3 Rods of Treasure Location {@z2}
j) a Rod of Fire Bolts
k) a Rod of Frost Bolts
l) a Wand of Fire Bolts (1 charge)
m) a Wand of Disarming (2 charges)
n) a Wand of Drain Life (0 charges)
o) a Staff of Earthquakes (4 charges)
p) a Staff of Teleportation (6 charges)
q) a Staff of Speed (1 charge)


  [Home Inventory]

a) 3 Potions of Healing
b) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) 6 Potions of Restore Mana
e) a Potion of Restore Life Levels
f) 3 Potions of Resist Heat
g) 6 Potions of Resist Cold
h) 2 Scrolls of Satisfy Hunger
i) 4 Scrolls of Recharging
j) a Scroll of Protection from Evil
k) 2 Rings of Dexterity <+3>
     +3 dexterity.
     Sustains dexterity.
     
l) 2 Rings of Constitution <+3>
     Found lying on the floor at 1950 feet (level 39).
     
     +3 constitution.
     Sustains constitution.
     
m) a Ring of Damage (+0,+8)
     Dropped by a Master rogue at 1550 feet (level 31).
     
n) a Ring of Accuracy (+15,+0)
     Bought from a store.
     
o) a Lantern of Brightness (0 turns) <+3>
     Dropped by a Soldier at 550 feet (level 11).
     
     Cannot be harmed by fire.
     Radius 3 light.
     
p) Partial Plate Armour (Dwarven) (-3) [40,+20] <+1, +4>
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     +1 strength, constitution.
     +4 infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
q) a Robe of Permanence [2,+11]
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
r) Soft Leather Armour of Elvenkind [8,+11] <+2>
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Metal Cap of Regeneration [3,+4]
     Dropped by Boldor, King of the Yeeks at 650 feet (level 13).
     
     Speeds regeneration.  
     
t) a Steel Helm of Seeing [9,+7] <+2>
     Found lying on the floor of a cavern at 2400 feet (level 48).
     
     +10% to searching.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
u) a Whip of Westernesse (1d3) (+9,+11) <+2, +1>
     Found lying on the floor at 1000 feet (level 20).
     
     +2 strength, dexterity.
     +1 constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 25.9 vs. orcs, 25.9 vs. trolls, 25.9 vs.
     giants, and 20.4 vs. others.
     
v) a Light Crossbow of Power (x3) (+10,+15)
     Found lying on the floor at 900 feet (level 18).
     
w) 16 Bolts of Slay Animal (1d5) (+6,+11)
     Found lying on the floor of a special room at 1550 feet (level
     31).
     
     Slays animals.
     
x) 23 Bolts of Slay Demon (1d5) (+5,+4)
     Found lying on the floor at 650 feet (level 13).
     
     Slays demons.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       324     50'  Reached level 2
       734     50'  Reached level 3
      1822    100'  Killed Grip, Farmer Maggot's dog
      1822    100'  Reached level 4
      2232    100'  Reached level 5
      3165    250'  Killed Fang, Farmer Maggot's dog
      3165    250'  Reached level 6
      3958    300'  Reached level 7
      4387    300'  Reached level 8
     11497    350'  Reached level 9
     12428    450'  Reached level 10
     12452    450'  Killed Lagduf, the Snaga
     12457    450'  Reached level 11
     13071    450'  Reached level 12
     13690    500'  Reached level 13
     14583    550'  Killed Orfax, Son of Boldor
     14966    550'  Reached level 14
     15436    550'  Reached level 15
     16554    600'  Killed Brodda, the Easterling
     17611    600'  Reached level 16
     17991    650'  Killed Bullroarer the Hobbit
     18049    650'  Killed Golfimbul, the Hill Orc Chief
     18052    650'  Killed Grishnákh, the Hill Orc
     18055    650'  Reached level 17
     18748    650'  Reached level 18
     18780    650'  Killed Boldor, King of the Yeeks
     20364    700'  Killed Mughash the Kobold Lord
     20896    700'  Reached level 19
     22933      0'  Reached level 20
     24264    850'  Reached level 21
     27062      0'  Reached level 22
     27667    950'  Killed Nár, the Dwarf
     28269   1000'  Killed Shagrat, the Orc Captain
     28366   1000'  Reached level 23
     29896   1000'  Killed Ufthak of Cirith Ungol
     30602   1000'  Reached level 24
     33076   1100'  Reached level 25
     35323   1200'  Killed Ibun, Son of Mîm
     37509   1200'  Reached level 26
     38438      0'  Killed Farmer Maggot
     39424   1300'  Killed Ulfast, Son of Ulfang
     39437   1300'  Killed Ulwarth, Son of Ulfang
     41487   1450'  Killed Beorn, the Shape-Changer
     42520   1500'  Reached level 27
     44155   1550'  Killed Lugdush, the Uruk
     44197   1550'  Killed Uglúk, the Uruk
     44205   1550'  Killed Wormtongue, Agent of Saruman
     45256   1550'  Killed Khîm, Son of Mîm
     45497   1550'  Reached level 28
     49247   1550'  Reached level 28
     51992   1750'  Reached level 29
     54198      0'  Reached level 29
     57650   2500'  Reached level 30


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 6.2.2015 07:25
Last updated on 8.2.2015 18:40

Download this dump

17. on the Competition No.169 Ladder (of 35)

Comments

Jump to latest

On 6.2.2015 07:25 Jungle_Boy wrote:
My most promising Leon yet. I keep reminding myself not to melee anything and always make sure I have plenty of arrows.

On 7.2.2015 06:57 Jungle_Boy wrote:
FA and SI both covered, should be able to push deeper to stat gain.

On 7.2.2015 22:43 Jungle_Boy wrote:
Ran into a murderous-superb level and managed to get away with most of the loot. I've got plenty of armor choices now. Base 4 plus rPoison covered. Also got a few Con potions which was nice.

On 8.2.2015 04:03 Jungle_Boy wrote:
Looking pretty good as far as resists go but I'm getting deep enough that I am spending a lot of time running from stuff. Would love to find a TO wand or some branded arrows, damage needs some help.

On 8.2.2015 18:40 Jungle_Boy wrote:
Instadead from Scatha, better monster knowledge may have saved me as I did not know how much he could breathe for.

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