The Angband Ladder: Leon, Human Ranger by Raajaton

  [Angband 3.5.1 Character Dump]

 Name   Leon         Age             15          Self  RB  CB  EB   Best
 Sex    Male         Height        5'3"   STR! 18/100  +0  +0  +5 18/150
 Race   Human        Weight    12st 4lb   INT! 18/100  +0  +2  +2 18/140
 Class  Ranger       Turns used:          WIS! 18/100  +0  -2  +1  18/90
 Title  ***WINNER*** Game        795866   DEX! 18/100  +0  +1  +8 18/190
 HP     726/766      Standard    128316   CON! 18/100  +0  -1  +6 18/150
 SP     198/198      Resting      12719

 Level                 49    Armor     [97,+111]    Saving Throw     83%
 Cur Exp          5829945                           Stealth    Excellent
 Max Exp          5829945    Melee       8d4,+33    Disarming        86%
 Adv Exp          5850000    To-hit       67,+41    Magic Devices     89
                             Blows      4.7/turn    Perception    1 in 1
 Gold              669530                           Searching        54%
 Burden         203.8 lbs    Shoot to-dam    +19    Infravision    60 ft
 Speed                 23    To-hit       97,+42
 Max Depth   5000' (L100)    Shots        3/turn

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, wavy red hair, and a dark
 complexion.


rAcid:......+.+.... Nexus:....+........
rElec:......+.+.... Nethr:........+....
rFire:......+.+.... Chaos:......+......
rCold:......+.+.... Disen:......+......
rPois:....+.+...... Feath:.............
rLite:......+...... pFear:+............
rDark:......+...... pBlnd:.+...+.......
Sound:......+...... pConf:......+......
Shard:......+...... pStun:.............

Light:.....+....... Tunn.:.............
Regen:.........+... Speed:...++......+.
  ESP:.......+..... Blows:.............
Invis:+....+....... Shots:.............
FrAct:.+........... Might:.+...........
HLife:............. S.Dig:.............
Stea.:....+..++.... ImpHP:.............
Sear.:....+........  Fear:.............
Infra:....+........ Aggrv:.............


  [Character Equipment]

a) a Scythe of Slicing (Holy Avenger) (8d4) (+16,+19) [+1] <+1>
     Dropped by Polyphemus, the Blind Cyclops at 3800 feet (level 76).
     
     +1 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains strength.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.7 blows/round.
     With +2 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +1 DEX you would get 5.0 blows
     Average damage/round: 390.7 vs. evil creatures, 500.2 vs. undead,
     500.2 vs. demons, and 281.3 vs. others.
     
b) a Long Bow of Lothlórien (x4) (+17,+19) <+4, +1>
     Conjured forth by magic at 3050 feet (level 61).
     
     +4 dexterity.
     +1 shooting power.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) a Ring of Constitution <+6>
     Found lying on the floor of a special room at 4500 feet (level
     90).
     
     +6 constitution.
     Sustains constitution.
     
d) a Ring of Speed <+11>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +11 speed.
     
e) an Amulet of Trickery <+4, +3, +6>
     Found lying on the floor in a vault at 4600 feet (level 92).
     
     +4 dexterity.
     +3 stealth, speed.
     +6 infravision.
     +30% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) a Lantern of True Sight (14733 turns)
     Found lying on the floor at 2150 feet (level 43).
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Power Dragon Scale Mail of Craftsmanship [60,+28]
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, sound, shards, chaos, disenchantment.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+16] <+2, +1>
     Found lying on the floor in a vault at 3550 feet (level 71).
     
     +2 intelligence.
     +1 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) a Mithril Shield of Elvenkind [16,+24] <+1>
     Found lying on the floor at 4200 feet (level 84).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) an Iron Helm of Regeneration [7,+9]
     Bought from a store.
     
     Speeds regeneration.  
     
k) a Set of Mithril Gauntlets of Power (+1,+3) [6,+10] <+5>
     Found lying on the floor of a labyrinth at 3900 feet (level 78).
     
     +5 strength.
     Cannot be harmed by acid, fire.
     
l) a Pair of Steel Shod Boots of Speed [7,+9] <+10>
     Dropped by a Young multi-hued dragon at 3800 feet (level 76).
     
     +10 speed.
     Cannot be harmed by fire.
     


  [Character Quiver]

n) 3 Mithril Arrows of Venom (3d4) (+7,+8)
     Dropped by a Lesser Maia at 4800 feet (level 96).
     
     Branded with venom.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 753.3 vs. creatures not resistant to poison,
     and 430.5 vs. others.
     35% chance of breaking upon contact.
     
o) 12 Seeker Arrows of Venom (4d4) (+8,+10)
     Dropped by a Mature multi-hued dragon at 4600 feet (level 92).
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 851.7 vs. creatures not resistant to poison,
     and 486.6 vs. others.
     35% chance of breaking upon contact.
     
p) 16 Arrows of Frost (1d4) (+13,+16)
     Dropped by Gothmog, the High Captain of Balrogs at 4600 feet
     (level 92).
     
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 826.8 vs. creatures not resistant to cold,
     and 472.5 vs. others.
     35% chance of breaking upon contact.
     
q) 5 Mithril Arrows of Venom (3d4) (+10,+8) {=g}
     Dropped by a Master lich at 4050 feet (level 81).
     
     Branded with venom.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 753.3 vs. creatures not resistant to poison,
     and 430.5 vs. others.
     35% chance of breaking upon contact.
     
r) 15 Mithril Arrows of Acid (3d4) (+6,+12) {=g}
     Found lying on the floor at 3650 feet (level 73).
     
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 840.9 vs. creatures not resistant to acid,
     and 480.3 vs. others.
     35% chance of breaking upon contact.
     
s) 9 Mithril Arrows of Slay Demon (3d4) (+16,+11)
     Dropped by Arien, Maia of the Sun at 4450 feet (level 89).
     
     Slays demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 826.8 vs. demons, and 472.5 vs. others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 7 Mushrooms of Vigor
e) 17 Potions of Cure Critical Wounds
f) 6 Potions of Healing
g) 13 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) 4 Potions of Life
     It can be thrown at creatures with damaging effect.
     
i) 3 Potions of Enlightenment
j) 13 Potions of Speed
k) 5 Scrolls of Teleportation
l) 9 Scrolls of Banishment
m) 4 Scrolls of Mass Banishment
n) 7 Rods of Detection (2 charging) {@z1}
     Cannot be harmed by electricity.
     
o) 11 Rods of Teleport Other (3 charging) {@z4}
p) 2 Rods of Recall {@z9!*}
     Cannot be harmed by electricity.
     
q) 7 Rods of Identify {@z2}
     Cannot be harmed by electricity.
     
r) 2 Rods of Speed (1 charging) {@z3!*}
     Cannot be harmed by electricity.
     


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 6 Potions of Restore Mana
e) 3 Potions of Restore Life Levels
f) 2 Scrolls of Recharging
g) a Rod of Magic Mapping
h) 5 Staves of *Destruction* (15 charges)
i) a Ring of Dexterity <+3>
     Dropped by a Black ooze at 1300 feet (level 26).
     
     +3 dexterity.
     Sustains dexterity.
     
j) a Ring of Damage (+0,+9)
     Dropped by a Brigand at 1750 feet (level 35).
     
k) an Amulet of ESP <+5>
     Found lying on the floor at 200 feet (level 4).
     
     +25% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
l) Metal Scale Mail (Dwarven) (-2) [38,+14] <+1, +2, +3>
     Dropped by a Master vampire at 4400 feet (level 88).
     
     +1 strength.
     +2 constitution.
     +3 infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
m) an Elven Cloak of the Magi [6,+12] <+1, +2, +4>
     Found lying on the floor in a vault at 3550 feet (level 71).
     
     +1 speed.
     +2 intelligence.
     +4 stealth.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains intelligence.
     
n) an Iron Crown of the Magi [0,+14] <+3>
     Found lying on the floor in a vault at 3550 feet (level 71).
     
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Grants telepathy.  
     
o) a Jewel Encrusted Crown of the Magi [0,+11] <+2>
     Dropped by Kavlax the Many-Headed at 2650 feet (level 53).
     
     +2 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
p) a Lance of Extra Attacks (2d8) (+12,+12) <+2>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +2 attack speed.
     
     Combat info:
     6.7 blows/round.
     With +6 STR and +0 DEX you would get 7.0 blows
     With +0 STR and +1 DEX you would get 7.0 blows
     Average damage/round: 262.9.
     
q) a Scythe of Slicing of Gondolin (8d4) (+19,+15) <+1>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     Combat info:
     4.7 blows/round.
     With +2 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +1 DEX you would get 5.0 blows
     Average damage/round: 482.1 vs. demons, 482.1 vs. orcs, 482.1 vs.
     trolls, 482.1 vs. dragons, and 261.3 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        96      0'  Killed Farmer Maggot
       651     50'  Reached level 2
      1101    100'  Reached level 3
      1906    100'  Killed Grip, Farmer Maggot's dog
      1906    100'  Reached level 4
      2778    150'  Reached level 5
      2899    150'  Reached level 6
      3327    150'  Reached level 7
      4843    200'  Reached level 8
      5785    300'  Reached level 9
      6134    350'  Killed Fang, Farmer Maggot's dog
      7131    400'  Reached level 10
      7540    400'  Reached level 11
      9372    500'  Reached level 12
      9634    500'  Killed Grishnákh, the Hill Orc
      9634    500'  Reached level 13
     11406    550'  Reached level 14
     12543    650'  Reached level 15
     13247    700'  Reached level 16
     13621    700'  Killed Orfax, Son of Boldor
     13814    700'  Killed Boldor, King of the Yeeks
     14002    700'  Reached level 17
     14352    700'  Killed Bullroarer the Hobbit
     14658    700'  Reached level 18
     15112    750'  Killed Wormtongue, Agent of Saruman
     15227    750'  Reached level 19
     16239    850'  Reached level 20
     16717    850'  Killed Golfimbul, the Hill Orc Chief
     17386    900'  Reached level 21
     18434   1200'  Killed Brodda, the Easterling
     19337   1200'  Killed Sangahyando of Umbar
     19337   1200'  Reached level 22
     19671   1200'  Killed Angamaitë of Umbar
     20413   1300'  Reached level 23
     20775   1350'  Reached level 24
     22245   1400'  Reached level 25
     23756   1450'  Reached level 26
     24077   1500'  Killed Lugdush, the Uruk
     26288   1550'  Killed Azog, King of the Uruk-Hai
     26607   1550'  Killed Bolg, Son of Azog
     27845   1650'  Reached level 27
     28186   1650'  Killed Sméagol
     28522   1700'  Killed Ulfast, Son of Ulfang
     30272   1800'  Killed Mughash the Kobold Lord
     31306   1850'  Reached level 28
     32607   1900'  Killed Lagduf, the Snaga
     33571   2000'  Reached level 29
     34453   2100'  Killed Ibun, Son of Mîm
     34542   2100'  Reached level 29
     38012   2250'  Reached level 29
     40238   2350'  Killed Nár, the Dwarf
     41023   2350'  Reached level 30
     42381   2400'  Killed Beorn, the Shape-Changer
     43509   2500'  Reached level 31
     44249   2500'  Killed Ulwarth, Son of Ulfang
     44284   2500'  Killed Lorgan, Chief of the Easterlings
     48371   2650'  Killed Harowen the Black Hand
     48371   2650'  Reached level 32
     49251   2650'  Killed Kavlax the Many-Headed
     50219   2700'  Killed Uldor the Accursed
     50630   2700'  Killed Rogrog the Black Troll
     51768   2700'  Killed Lokkak, the Ogre Chieftain
     51921   2700'  Reached level 33
     53728   2800'  Killed Ren the Unclean
     54577   2850'  Killed Ar-Pharazôn the Golden
     54577   2850'  Reached level 34
     55347   2850'  Killed Shagrat, the Orc Captain
     56071   2850'  Killed The Queen Ant
     58374   2950'  Killed Mîm, Betrayer of Turin
     58415   2950'  Killed Khîm, Son of Mîm
     59672   3000'  Killed Ji Indur Dawndeath
     59672   3000'  Reached level 35
     59743   3000'  Killed Uvatha the Horseman
     62864   3050'  Killed Castamir the Usurper
     64153   3100'  Reached level 36
     68619   3300'  Killed Hoarmurath of Dir
     68619   3300'  Reached level 37
     68959   3300'  Killed Itangast the Fire Drake
     70699   3350'  Killed Adunaphel the Quiet
     71560   3350'  Killed Waldern, King of Water
     73269   3450'  Reached level 38
     73869   3500'  Killed Khamûl, the Black Easterling
     75848   3550'  Killed Tselakus, the Dreadlord
     75848   3550'  Reached level 39
     76020   3550'  Killed Dwar, Dog Lord of Waw
     76020   3550'  Reached level 39
     76047   3550'  Killed Akhorahil the Blind
     76175   3550'  Reached level 39
     78223   3550'  Reached level 39
     78582   3550'  Reached level 40
     78676   3550'  Killed Shelob, Spider of Darkness
     78954   3550'  Killed Thuringwethil, the Vampire Messenger
     81471   3700'  Killed The Balrog of Moria
     83264   3750'  Reached level 41
     83345   3750'  Killed The Cat Lord
     85426   3800'  Reached level 42
     88361   3800'  Killed Polyphemus, the Blind Cyclops
     89111   3800'  Killed Eöl, the Dark Elf
     89480   3800'  Killed Saruman of Many Colours
     89641   3800'  Reached level 43
     90124   3800'  Killed Fundin Bluecloak
     91557   3850'  Killed The Phoenix
     91600   3850'  Killed The Witch-King of Angmar
     92184   3850'  Reached level 43
     93852   3950'  Killed Glaurung, Father of the Dragons
     96479   4000'  Killed Uglúk, the Uruk
     97961   4050'  Reached level 44
     98225   4050'  Killed Quaker, Master of Earth
     98455   4050'  Reached level 44
     98667   4050'  Killed Gorbag, the Orc Captain
     98847   4050'  Reached level 44
     99825      0'  Reached level 44
    101659   4150'  Killed Scatha the Worm
    102323   4150'  Killed Pazuzu, Lord of Air
    104122   4250'  Killed Ufthak of Cirith Ungol
    104909   4250'  Killed Feagwath, the Undead Sorcerer
    105593   4300'  Killed Atlas, the Titan
    105593   4300'  Reached level 45
    105937   4300'  Killed Kronos, Lord of the Titans
    108059   4350'  Killed Maeglin, the Traitor of Gondolin
    108150   4350'  Killed Huan, Wolfhound of the Valar
    108150   4350'  Reached level 46
    109017   4350'  Killed Qlzqqlzuup, the Emperor Quylthulg
    109452   4350'  Killed Ungoliant, the Unlight
    109842   4350'  Killed Lungorthin, the Balrog of White Fire
    110751   4400'  Reached level 47
    111620   4400'  Killed Bill the Stone Troll
    111646   4400'  Killed Tom the Stone Troll
    112206   4400'  Killed Bert the Stone Troll
    112239   4400'  Killed Gorlim, Betrayer of Barahir
    113630   4450'  Killed Arien, Maia of the Sun
    118034   4600'  Killed Carcharoth, the Jaws of Thirst
    120656   4600'  Killed Gothmog, the High Captain of Balrogs
    121356   4650'  Reached level 48
    125315   4800'  Reached level 49
    125989   4800'  Killed Cantoras, the Skeletal Lord
    125991   4800'  Reached level 48
    125991   4800'  Reached level 49
    127304   4950'  Killed Sauron, the Sorcerer
    128315   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : yes (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 5.2.2015 17:30
Last updated on 14.2.2015 22:02

Download this dump

3. on the Competition No.169 Ladder (of 35)

Comments

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On 5.2.2015 17:30 Raajaton wrote:
Playing very cautiously and very slow, but I just want to see how far I can make it with this character. I got a superb level feeling on dlvl 4 and found an amulet of ESP! Huge RNG. Hopefully I don't fuck it up.

On 7.2.2015 18:22 Raajaton wrote:
Taking it very slow. This character was basically screwed for a while since I wasted all of my consumables. I didn't think I'd be able to bounce back. Now, I am sort of ok. My damage went up from 28 per round to being at least in the 60's to all within the last couple of dlvls. Really hoping for a better bow soon and some form of Teleport Other.

On 8.2.2015 00:49 Raajaton wrote:
Finally a halfway decent weapon / launcher. So far I've been terribly unlucky finding stat potions. Hopefully it picks up soon, as monsters are quickly becoming somethign I can't deal with. Also, still hoping for a source of TO soon.

On 8.2.2015 05:34 Raajaton wrote:
Finally found a source of Teleport Other! Now just need some stat potions to start rolling in.

On 8.2.2015 16:51 Raajaton wrote:
Leon is starting to ramp up a bit. Sadly I wasted a lot of healing consumables and TO charges breaking into a vault that got me nothing but a dungeon spell book I'll likely never use. At least str and dex are starting to get respectable. Now if only I can get some HP, as mine is dangerously low for this dlvl.

On 8.2.2015 18:25 Raajaton wrote:
I have some interesting choices here in terms of weapons. Considering my health pool is so low, I'm not sure I want to give up regeneration for a little extra damage.

On 8.2.2015 22:52 Raajaton wrote:
Leon is very happy! He just pulled a PDSM out of a small vault!!! Only took 61 dungeon levels to get pConf.

On 9.2.2015 07:40 Raajaton wrote:
I've been fully exploring pretty much every level since entering stat gain (minus a couple of trap doors or sticky situations) and I have only found 1 constitution potion and 1 or 2 augmentation. I've been surviving by the skin of my teeth for a while, but being at this depth with this much hp is really unnerving. If it weren't for my low hp pool i'd be sitting pretty right now.

On 10.2.2015 06:59 Ingwe Ingweron wrote:
Good luck to you. But you've also been a naughty boy. Check out my Leon II, that sadly had to die. I was never able to get Leon III back up to that level.

On 10.2.2015 14:39 Raajaton wrote:
Aww crap - I guess I never bothered to read the rules so I didn't realize, but it makes sense. I guess the one thing I could see benefiting new characters would be the shared monster memory, though prior to this guy none of my attempts survived the early game.

Seeing that I'm already this far, and even if I manage to get a win I won't do it in less turns than PowerWyrm, I'm not willing to kill this character off yet. I want to see if I can manage a win with this character, and I don't foresee myself making another attempt after this run completes.

On 10.2.2015 15:06 Ingwe Ingweron wrote:
Yeah, I know the feeling. It was awful when I started suspecting there might be something wrong with using the birth process and then it was confirmed when I read Nick's sticky-post on competition rules. Monster memory and a lower turn count from a better town layout are the two advantages I see that change the level of the playing field. Nonetheless, I agree you should go for it. I'd love to see another green winner on this comp. It has been bathed in blood.

On 10.2.2015 15:07 Raajaton wrote:
I am going to stop posting updates to this character here, and instead will put them on the normal ladder, since I apparently didn't follow the competition rules in regards to re-using the same save file for subsequent characters. It's a shame, this character almost stood a chance at the belt.

On 10.2.2015 17:40 Ingwe Ingweron wrote:
Oh, no. I didn't mean to put you off from posting your win.

On 10.2.2015 19:00 Raajaton wrote:
Don't jinx me by calling it a win quite yet xD

On 11.2.2015 02:01 Raajaton wrote:
Finally found a large amount of con potions. I'm only a few con potions away from a big boost in HP, if I can manage to stay alive. I have blown a massive amount of turns on the last couple of levels, but they proved to be worth it. At this point, there's no way I'm going to beat PowerWyrm's turn count, but if I can manage a win I'll be happy nonetheless.

On 12.2.2015 14:31 Raajaton wrote:
Almost done finding constitution. Once I get a few more I should be ready to dive down to the bottom. If I can max out my con and use the ring of con +5 I have, I should be ok on HP. I'll have to sacrifice the ring of damage, but I think I'll be killing the final bosses with ranged weapons anyway.

On 14.2.2015 22:02 Raajaton wrote:
Huzzah! The final fights went really well. I had a handful of arrows of acid that blew up Sauron, and some pretty good slay evil arrows for Morgoth. I never found any Holy Might arrows, but I was able to get him down to about 30% by the time I ran out of the good stuff. Didn't go for any destructions, just kept phasing and shooting and banishing when needed. This is probably the smallest health pool I've ever done the final fight with, but it went pretty smooth. I only got hit with mana storm maybe 4 or 5 times (one of which bringing me down to 35 hp!), but beyond that I had enough consumables to keep myself topped off to where I never felt like I was in much danger. This was a really fun run, even if it got soured by my re-birthing.

On 15.2.2015 18:15 Jungle_Boy wrote:
Rebirthing or not, winning the game on these settings is quite an accomplishment. Congratulations!

On 18.2.2015 00:37 Rhonwyn wrote:
I agree with Jungle_Boy - nicely done!

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