The Angband Ladder: Shalimar, Elf Ranger by <geraldb28@cox.net>
[Angband 3.0.5 Character Dump] Name Shalimar Self RB CB EB Best Sex Male Age 122 STR! 18/100 -1 +2 +4 18/150 Race Elf Height 61 INT! 18/100 +2 +2 +6 18/200 Class Ranger Weight 93 WIS! 18/100 -1 +0 +3 18/120 Title Ranger Lord Status 92 DEX: 18/87 +1 +1 +7 18/177 HP 862/862 Maximize Y CON! 18/100 -2 +1 +10 18/190 SP 365/365 Preserve Y CHR! 18/100 +1 +1 +3 18/150 Level 49 Armor [29,+105] Saving Throw Heroic Cur Exp 6000975 Fight (+20,+11) Stealth Superb Max Exp 6000975 Melee (+32,+29) Fighting Legendary Adv Exp 6750000 Shoot (+35,+19) Shooting Legendary MaxDepth Lev 99 Blows 5/turn Disarming Superb Gold 1256602 Shots 2/turn Magic Device Heroic Perception Heroic Burden 206.1 lbs Infra 30 ft Searching Heroic You are the only child of a Sindarin Mage. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:........+.... Confu:......+...... Fire:........+.... Sound:.........+... Cold:........++... Shard:.........+... Pois:......+...... Nexus:............. Fear:..+.......... Nethr:............. Lite:.....+...++.+ Chaos:............. Dark:.....+...+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:............. Sear.:....+....+... PLite:.........++.. Infra:............. Regen:............. Tunn.:............. Telep:....+........ Speed:...+.....+... Invis:+....+...+... Blows:............. FrAct:.........++.. Shots:.+........... HLife:.....+....... Might:............. [Character Equipment] a) The Broad Axe 'Barukkheled' (2d6) (+12,+18) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+15,+19) (+1) It increases your shooting speed by 1. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) a Malachite Ring of Speed (+13) It increases your speed by 13. e) a Sea Shell Amulet of ESP (+9) {telepathy searching} It increases your searching by 9. It grants you the power of telepathy. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+17] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+21] (+3 to stealth) It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. i) The Large Metal Shield of Anarion [5,+18] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stealth [6,+9] (+1) It increases your stealth by 1. [Character Inventory] a) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. b) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. c) a Zinc Rod of Perception (charging) It cannot be harmed by electricity. d) 2 Steel-Plated Rods of Recall It cannot be harmed by electricity. e) 6 Magnesium Rods of Illumination f) 2 Zinc-Plated Rods of Enlightenment g) 3 Silver Rods of Probing h) an Iron Rod of Healing (charging) It cannot be harmed by electricity. i) a Tin Rod of Speed It cannot be harmed by electricity. j) 12 Tungsten Rods of Teleport Other k) a Runed Rod of Drain Life l) a Nickel-Plated Wand of Drain Life (0 charges) {150d} m) a Silver Wand of Annihilation (0 charges) {250d on non-dead/demon/golem} It cannot be harmed by the elements. n) 2 Tin-Plated Wands of Dragon's Flame (7 charges) {200d r3 0element} It cannot be harmed by the elements. o) 5 Mithril-Plated Wands of Dragon's Frost (14 charges) {160d r3} It cannot be harmed by the elements. p) a Balsa Staff of Healing (2 charges) {+300 pts} q) a Tortoise Shell Amulet of the Magi [+7] (+4) {resConf ImmPara} It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) an Azure Amulet of Devotion (+4) {fire lite dark life drain con chr+4} It increases your wisdom and charisma by 4. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. t) Law Dragon Scale Mail (-2) [30,+19] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. u) Balance Dragon Scale Mail (-2) [30,+28] (charging) {SndShdCaosDsnch} It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. v) a Mace of Extra Attacks (2d4) (+16,+10) (+2) It increases your attack speed by 2. [Home Inventory] a) 6 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. b) 4 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. c) 4 Books of Magic Spells [Mordenkainen's Escapes] {ok to drop} It cannot be harmed by the elements. d) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. e) 3 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. f) 2 Hazy Potions of *Healing* g) a Grey Speckled Potion of Life h) 9 Metallic Red Potions of Restore Life Levels i) a Malachite Ring of Speed (+9) It increases your speed by 9. j) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. k) The Amulet of Ingwe (+3) (charging) {IntWisChar3 AcidLiteColdPara} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. l) 2 Flint Stone Amulets of Trickery (+3) {dex stlth +3 psn nxs} It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. m) The Phial of Galadriel It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. n) The Star of Elendil It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. o) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. p) Multi-Hued Dragon Scale Mail (-2) [30,+28] It provides resistance to acid, lightning, fire, cold, and poison. It activates for breathe multi-hued (250) every 225+d225 turns. It cannot be harmed by the elements. q) a Cloak of the Magi [1,+16] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It cannot be harmed by acid. It might have hidden powers. r) an Iron Crown of the Magi [0,+17] (+2) It increases your intelligence by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It cannot be harmed by the elements. It might have hidden powers. s) a Two-Handed Sword (Defender) (3d6) (+12,+13) [+2] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It might have hidden powers. t) an Awl-Pike of Westernesse (1d8) (+18,+23) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. u) a Great Axe (Defender) (4d4) (+17,+18) [+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) a Dwarven Shovel (1d3) (+5,+7) (+3) It increases your tunneling by 3. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 16.8.2004 22:00
5842. on the Ladder (of 19090)
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