The Angband Ladder: Leon, Human Ranger by Rhonwyn

  [Angband 3.5.1 Character Dump]

 Name   Leon         Age             17          Self  RB  CB  EB   Best
 Sex    Male         Height        6'0"   STR:     17  +0  +0  +0     17
 Race   Human        Weight     8st 6lb   INT:     13  +0  +2  +0     15
 Class  Ranger       Turns used:          WIS:     10  +0  -2  +3     11
 Title  Tracker      Game        363034   DEX:     17  +0  +1  +0     18
 HP     167/167      Standard     36202   CON:     11  +0  -1  +0     10
 SP     26/26        Resting       3279

 Level                 23    Armor      [34,+33]    Saving Throw     52%
 Cur Exp            13133                           Stealth         Good
 Max Exp            13133    Melee        2d5,+4    Disarming        49%
 Adv Exp            13260    To-hit        41,+7    Magic Devices     57
                             Blows      1.0/turn    Perception   1 in 24
 Gold               12909                           Searching        24%
 Burden         110.4 lbs    Shoot to-dam    +18    Infravision     0 ft
 Speed             Normal    To-hit        58,+5
 Max Depth    1100' (L22)    Shots        2/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, and an
 average complexion.


rAcid:....+........ Nexus:.............
rElec:...+......... Nethr:.............
rFire:......+...... Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:...........+.
rLite:............. pFear:.............
rDark:............. pBlnd:.....+.......
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:.........+... Speed:.............
  ESP:+............ Blows:.............
Invis:.....+....... Shots:.............
FrAct:..+.......... Might:.............
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Character Equipment]

a) a Pike (Blessed) (2d5) (+5,+2) <+3>
     Dropped by Orfax, Son of Boldor at 1100 feet (level 22).
     
     +3 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 11.1.
     
b) a Short Bow of Power (x2) (+3,+18)
     Found lying on the floor of a special room at 700 feet (level 14).
     
c) a Ring of Free Action
     Found under some rubble at 1100 feet (level 22).
     
     Prevents paralysis.  
     
d) a Ring of Lightning [+13]
     Found lying on the floor at 1100 feet (level 22).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
e) an Amulet of Resist Acid
     Found lying on the floor at 500 feet (level 10).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern of True Sight (13692 turns) <+2>
     Bought from a store.
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Leather Scale Mail of Resist Fire (-1) [20,+3]
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) a Cloak of Stealth [1,+2] <+2>
     Bought from a store.
     
     +2 stealth.
     
i) a Wicker Shield [2,+0]
     Dropped by a Gallant at 550 feet (level 11).
     
j) an Iron Helm of Regeneration [7,+9]
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12).
     
     Speeds regeneration.  
     
l) a Pair of Iron Shod Boots of Slow Descent [4,+4]
     Dropped by a Blue yeek at 400 feet (level 8).
     
     Cannot be harmed by fire.
     Feather Falling.  
     


  [Character Quiver]

n) 4 Arrows (1d4) (+7,+6)
     Dropped by Grishn�kh, the Hill Orc at 500 feet (level 10).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 107.
     35% chance of breaking upon contact.
     
o) 21 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 82.8.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 7 Potions of Cure Serious Wounds
e) 14 Potions of Cure Critical Wounds
f) a Potion of Healing
g) a Potion of Neutralize Poison
h) 2 Potions of Speed
i) 3 Potions of Heroism
j) 8 Scrolls of Phase Door
k) 2 Scrolls of Word of Recall
l) a Rod of Treasure Location
m) a Rod of Trap Location
n) a Rod of Lightning Bolts
o) a Rod of Curing
p) a Staff of Teleportation (9 charges)
q) a Staff of Identify (5 charges)
r) a Trident of Slay Orc (1d10) (+10,+12)
     Found lying on the floor at 750 feet (level 15).
     
     Slays orcs.
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 33.2 vs. orcs, and 21.2 vs. others.
     


  [Home Inventory]

a) a Mushroom of Second Sight
b) 9 Potions of Cure Critical Wounds
c) 3 Scrolls of Detect Invisible
d) a Scroll of Deep Descent
e) a Staff of Mapping (8 charges)
f) a Ring of Resist Fire and Cold
     Found lying on the floor at 600 feet (level 12).
     
     Provides resistance to fire, cold.
     Cannot be harmed by fire, cold.
     
g) a Ring of Protection [+8]
     Dropped by a Hill orc at 700 feet (level 14).
     
h) an Amulet of Searching <+5>
     Dropped by a Snaga at 750 feet (level 15).
     
     +25% to searching.
     
i) a Lantern of Brightness (5436 turns)
     Dropped by an Illusionist at 750 feet (level 15).
     
     Cannot be harmed by fire.
     Radius 3 light.
     
j) a Lantern (Everburning)
     Found lying on the floor at 300 feet (level 6).
     
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
     
k) a Hard Leather Cap of Intelligence [2,+3] <+2>
     Found lying on the floor of a special room at 550 feet (level 11).
     
     +2 intelligence.
     Sustains intelligence.
     
l) a Rapier of Slay Undead (1d6) (+4,+7)
     Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10).
     
     Slays undead.
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 23.2 vs. undead, and 14.8 vs. others.
     
m) a Short Sword (1d7) (+5,+5)
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 11.8.
     
n) a Short Bow of Extra Might (x3) (+7,+10) <+1>
     Bought from a store.
     
     +1 shooting power.
     
o) 21 Iron Shots of Venom (1d4) (+5,+3)
     Found lying on the floor at 850 feet (level 17).
     
     Branded with venom.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       859     50'  Reached level 2
      1103    100'  Reached level 3
      1333    100'  Reached level 4
      2227    100'  Killed Fang, Farmer Maggot's dog
      2367    100'  Reached level 5
      3995    150'  Reached level 6
      4702    150'  Reached level 7
      5682    200'  Reached level 8
      7033    250'  Killed Bullroarer the Hobbit
      7033    250'  Reached level 9
     10317    300'  Reached level 10
     11349    350'  Reached level 11
     12735    400'  Reached level 12
     14379    450'  Reached level 13
     15766    500'  Killed Grishnákh, the Hill Orc
     15766    500'  Reached level 14
     17251    500'  Reached level 15
     17500    500'  Killed Wormtongue, Agent of Saruman
     20263    550'  Reached level 16
     22219    600'  Reached level 17
     22522    600'  Killed Golfimbul, the Hill Orc Chief
     23137    650'  Reached level 18
     25258    700'  Killed Ufthak of Cirith Ungol
     25258    700'  Reached level 19
     26921    750'  Reached level 20
     29414    850'  Reached level 21
     29417    850'  Killed Grip, Farmer Maggot's dog
     31840    950'  Reached level 22
     33430   1000'  Killed Ulfast, Son of Ulfang
     33719   1000'  Killed Sméagol
     34372   1050'  Reached level 23
     34767   1100'  Killed Orfax, Son of Boldor
     34773   1100'  Killed Boldor, King of the Yeeks


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 5.2.2015 02:12
Last updated on 20.2.2015 17:53

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30. on the Competition No.169 Ladder (of 35)

Comments

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On 5.2.2015 02:12 Rhonwyn wrote:
[clvl 7] Nothing impressive yet, but he's still alive, so I figured I'd get him on the ladder.
I don't think I've played with both forced descend and disconnected stairs before, so it's taking some getting used to. So is the lack of infra, since I don't usually play humans.
We'll see how long he stays alive...
[second posting attempt, apologies if I double up]

On 7.2.2015 03:49 Rhonwyn wrote:
[clvl 13 dlvl 9] Again, nothing terribly exciting beyond still be alive, aside from the nice Everburning Lantern. Got some better armor, though nothing awesome yet. Had a couple of close calls because I'm so used to playing a warrior who can just soak up the damage, need to remember to step back and shoot more. More arrows would be great.

On 7.2.2015 05:21 Rhonwyn wrote:
[clvl 15 dlvl 10] Just updating the ladder before I call it quits for the night.
Survived both Grishnakh and Wormtongue on the same level - thankfully Grishnakh dropped me some better arrows that worked well on Wormy. I keep forgetting that no artifacts means no awesome drops and being disappointed in the things I get from uniques. I've never played no artifacts before, but I'll get the hang of it.

On 9.2.2015 21:39 Rhonwyn wrote:
[clvl 20 dlvl 15] I think this is the first ranger I've gotten to clvl 20 to get the extra shot - if the low hp and lack of fa weren't so nerve wracking this would be fun. :-) Had a scary moment when I got trapped between two Illusionists in a passage and paralyzed, but it wore off before I died.
Any equipment or strategy advice?
I already know that detect monsters and a good stack of arrows are my new best friends (now that I'm finally out of the habit of hitting everything I see picked up from playing warriors too much.)

On 13.2.2015 17:54 Rhonwyn wrote:
[clvl 21 dlvl 17]
Still nothing terribly exciting beyond staying alive :-) Slowly working my way up the ladder of dead guys. Enjoying the extra dam from the second shot. Could really use some better armor, but couldn't everybody?

On 20.2.2015 17:58 Rhonwyn wrote:
[clvl 23 dlvl 22]
Finally an exciting find in the FA ring and an ESP source Orfax dropped me. The Lightning ring is a new enough addition that I haven't actually used it yet, but I'm thinking it'll be fun. I like being able to splash the damage around a bit.

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