The Angband Ladder: Leon II, Human Ranger by Ingwe Ingweron

  [Angband 3.5.1 Character Dump]

 Name   Leon II      Age             18          Self  RB  CB  EB   Best
 Sex    Male         Height        5'2"   STR:  18/59  +0  +0  +2  18/79
 Race   Human        Weight    14st 7lb   Int! 18/100  +0  +2  +0 18/120 18/110
 Class  Ranger       Turns used:          WIS! 18/100  +0  -2  +3 18/110
 Title  Ranger       Game        747388   DEX! 18/100  +0  +1  +5 18/160
 HP     -20/522      Standard    115677   CON! 18/100  +0  -1  +1 18/100
 SP     90/167       Resting      10265

 Level                 42    Armor     [83,+104]    Saving Throw     78%
 Cur Exp          2029463                           Stealth       Superb
 Max Exp          2536285    Melee       6d5,+36    Disarming        77%
 Adv Exp          2340000    To-hit       60,+21    Magic Devices     81
                             Blows      4.3/turn    Perception    1 in 4
 Gold              319646                           Searching        44%
 Burden         225.0 lbs    Shoot to-dam    +20    Infravision    30 ft
 Speed                 22    To-hit       87,+24
 Max Depth    3900' (L78)    Shots        3/turn

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and an average
 complexion.


rAcid:........+.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:........+.... Chaos:+............
rCold:........+.... Disen:........+....
rPois:............. Feath:.............
rLite:............. pFear:+........+...
rDark:............. pBlnd:.....+.......
Sound:.........+... pConf:.........+...
Shard:.......+..... pStun:.........+...

Light:.....+....... Tunn.:.............
Regen:............. Speed:..+....+...+.
  ESP:....+........ Blows:.............
Invis:+....+....... Shots:.............
FrAct:......+...... Might:.............
HLife:............. S.Dig:.............
Stea.:.......++.... ImpHP:.............
Sear.:....+........  Fear:.............
Infra:......+...... Aggrv:.............


  [Last Messages]

> The Emperor wight grunts with pain.
> The Undead beholder gazes at you.
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> The Undead beholder misses you.
> The Undead beholder tries to cast a spell, but fails.
> The Undead beholder casts a ball of fire.
> *** LOW HITPOINT WARNING! ***
> One of your Seeker Arrows of Venom (o) was destroyed!
> Some of your Seeker Arrows of Slay Evil (s) were destroyed!
> The Emperor wight grunts with pain.
> The Undead beholder drains your mana away.
> *** LOW HITPOINT WARNING! ***
> The Undead beholder bites you.
> You die.

Killed by an Undead beholder.

  [Character Equipment]

a) a Blade of Chaos (Holy Avenger) (6d5) (+11,+21) [+2] <+3> {@0}
     Found lying on the floor in a vault at 3850 feet (level 77).
     
     +3 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to chaos.
     Provides protection from fear.
     Sustains constitution.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.3 blows/round.
     With +5 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +2 DEX you would get 4.7 blows
     Average damage/round: 335.4 vs. evil creatures, 420.5 vs. undead,
     420.5 vs. demons, and 250.4 vs. others.
     
b) a Long Bow of Power (x3) (+14,+20)
     Dropped by a Sorcerer at 2750 feet (level 55).
     
c) a Ring of Speed <+13> {@2}
     Found lying on the floor in a vault at 3850 feet (level 77).
     
     +13 speed.
     
d) a Ring of Damage (+0,+11) {@1}
     Found lying on the floor of a special room at 2350 feet (level
     47).
     
e) an Amulet of ESP <+4> {@5}
     Found lying on the floor of a cavern at 3550 feet (level 71).
     
     +20% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
f) a Lantern of True Sight (14813 turns) <+2>
     Found lying on the floor at 1250 feet (level 25).
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Full Plate Armour (Dwarven) (-3) [62,+20] <+2, +1, +3>
     Found lying on the floor in a vault at 2750 feet (level 55).
     
     +2 strength.
     +1 constitution.
     +3 infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) an Elven Cloak of Aman [6,+21] <+1, +4> {Shr}
     Found lying on the floor at 2900 feet (level 58).
     
     +1 speed.
     +4 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Large Metal Shield of Elvenkind [12,+18] <+2> {BscDis}
     Found lying on the floor in a vault at 3750 feet (level 75).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Golden Crown of Serenity [0,+7] {!k}
     Found lying on the floor in a vault at 2500 feet (level 50).
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
k) a Set of Leather Gloves of Agility [1,+10] <+5>
     Dropped by an Emperor wight at 2200 feet (level 44).
     
     +5 dexterity.
     
l) a Pair of Leather Boots of Speed [2,+15] <+10>
     Found lying on the floor of a cavern at 3550 feet (level 71).
     
     +10 speed.
     


  [Character Quiver]

n) 15 Mithril Arrows of Wounding (3d4) (+20,+19) {@f0=g}
     Found lying on the floor in a vault at 3850 feet (level 77).
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 435.3.
     35% chance of breaking upon contact.
     
o) 7 Seeker Arrows of Venom (4d4) (+7,+8) {@f1=g}
     Found lying on the floor in a vault at 3750 feet (level 75).
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 704.4 vs. creatures not resistant to poison,
     and 352.2 vs. others.
     35% chance of breaking upon contact.
     
p) 3 Arrows of Frost (1d4) (+6,+5) {@f2=g}
     Bought from a store.
     
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 509.7 vs. creatures not resistant to cold,
     and 254.7 vs. others.
     35% chance of breaking upon contact.
     
q) 11 Mithril Arrows of Slay Dragon (3d4) (+9,+12) {@f3=g}
     Dropped by a Great crystal drake at 3850 feet (level 77).
     
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 732.3 vs. dragons, and 366 vs. others.
     35% chance of breaking upon contact.
     
r) an Arrow of Venom (1d4) (+4,+4) {@f1=g}
     Bought from a store.
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 486.3 vs. creatures not resistant to poison,
     and 243.3 vs. others.
     35% chance of breaking upon contact.
     
s) 22 Seeker Arrows of Slay Evil (4d4) (+12,+17) {!*}
     Found lying on the floor in a vault at 3750 feet (level 75).
     
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 726 vs. evil creatures, and 435.6 vs.
     others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 36 Potions of Cure Critical Wounds
i) 14 Potions of Restore Life Levels
j) 4 Rods of Detection (1 charging) {@z2}
     Cannot be harmed by electricity.
     
k) 6 Rods of Teleport Other {@z9}
l) a Rod of Disarming {@z7}
m) 5 Rods of Identify {@z1}
     Cannot be harmed by electricity.
     
n) a Rod of Speed {@z5}
     Cannot be harmed by electricity.
     
o) 2 Staves of Mapping (12 charges) {@u3}
p) a Ring of Digging <+5> {@1}
     +5 tunneling.
     
q) an Amulet of Sustenance {!k@5}
     Found lying on the floor in a vault at 2750 feet (level 55).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
r) a Large Metal Shield of Preservation [12,+26]
     Found lying on the floor at 3900 feet (level 78).
     
     Provides resistance to nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
s) a Lance (Defender) (2d8) (+17,+14) [+1] <+2>
     Found lying on the floor at 3900 feet (level 78).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     4.0 blows/round.
     With +6 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 166.8.
     


  [Home Inventory]

a) 2 Mushrooms of Vigor
b) 23 Potions of Healing
c) 10 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
e) 22 Potions of Restore Mana
f) 5 Scrolls of Banishment
g) 3 Scrolls of Mass Banishment
h) 36 Scrolls of Recharging
i) 3 Scrolls of Deep Descent
j) 2 Scrolls of Holy Prayer {@r7}
k) 2 Scrolls of Rune of Protection
l) 9 Scrolls of *Destruction*
m) an Amulet of Weaponmastery (+4,+4) <+2>
     Found lying on the floor in a vault at 3750 feet (level 75).
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
n) an Amulet of Trickery <+3, +2, +5>
     Found lying on the floor at 3650 feet (level 73).
     
     +3 dexterity.
     +2 stealth, speed.
     +5 infravision.
     +25% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
o) an Amulet of Regeneration {!k@5}
     Found lying on the floor at 1250 feet (level 25).
     
     Speeds regeneration.  
     
p) Chain Mail of Elvenkind (-2) [32,+12] <+1> {BscChs}
     Dropped by Bolg, Son of Azog at 1100 feet (level 22).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) Augmented Chain Mail of Elvenkind (-2) [42,+16] <+2> {BscNxs}
     Found lying on the floor at 3050 feet (level 61).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Leather Shield of Elvenkind [8,+19] <+2> {BscNth}
     Found lying on the floor in a vault at 3750 feet (level 75).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) an Iron Crown of the Magi [0,+16] <+3> {Stn!k}
     Found lying on the floor in a vault at 3850 feet (level 77).
     
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
t) a Steel Helm of Telepathy [9,+16]
     Dropped by a Death drake at 3000 feet (level 60).
     
     Grants telepathy.  
     
u) a Set of Caestus of Free Action (+0,+3) [5,+5]
     Found lying on the floor at 2750 feet (level 55).
     
     Prevents paralysis.  
     
v) a Pair of Iron Shod Boots of Elvenkind [4,+9] <+2, +7>
     Dropped by Saruman of Many Colours at 3200 feet (level 64).
     
     +2 stealth.
     +7 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
w) a Two-Handed Great Flail of Extra Attacks (3d6) (+18,+16) <+2> {@0}
     Found lying on the floor at 3200 feet (level 64).
     
     +2 attack speed.
     
     Combat info:
     6.0 blows/round.
     With +5 STR and +0 DEX you would get 6.3 blows
     With +0 STR and +2 DEX you would get 6.3 blows
     Average damage/round: 273.
     
x) a Mace of Disruption (Holy Avenger) (5d8) (+13,+19) [+2] <+1>
     Found lying on the floor in a vault at 3850 feet (level 77).
     
     +1 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains strength.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 305 vs. evil creatures, 393.9 vs. undead,
     393.9 vs. demons, and 215.7 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       117      0'  Killed Farmer Maggot
       236      0'  -- Note: Maggot-Awl Pike (+6,+3)
       350     50'  Reached level 2
       382     50'  Reached level 3
      1248    100'  Killed Grip, Farmer Maggot's dog
      1248    100'  Reached level 4
      1507    100'  Reached level 5
      2276    100'  Reached level 6
      2990    150'  Reached level 7
      3900    200'  Reached level 8
      5274    250'  -- Note: Rapier 1d6 (+6,+3)
      5513    250'  Killed Fang, Farmer Maggot's dog
      5513    250'  Reached level 9
      6504    300'  Reached level 10
      7913    550'  -- Note: Deep Descent
      7992    550'  Reached level 11
      9086    550'  Killed Brodda, the Easterling
      9086    550'  Reached level 12
     10000    550'  Killed Mughash the Kobold Lord
     10000    550'  Reached level 13
     10383    550'  -- Note: Whip Slay Evil 1d3 (+3,+7)
     12030    600'  Reached level 14
     12677    600'  Reached level 15
     13758      0'  -- Note: Recall
     14157    650'  Reached level 16
     14469    650'  Killed Bullroarer the Hobbit
     16316    700'  Reached level 17
     17197    750'  Killed Wormtongue, Agent of Saruman
     18858    750'  Reached level 18
     19739      0'  -- Note: Recall
     20321    800'  Killed Sméagol
     21051    800'  Reached level 19
     22298    850'  Killed Grishnákh, the Hill Orc
     22783    850'  -- Note: Cutlass Extra Attack 2d8 (+8,+6) +1
     22851    850'  Killed Golfimbul, the Hill Orc Chief
     22953    850'  Reached level 20
     24512      0'  -- Note: Recall
     24512      0'  -- Note: Lt xBow xtra sht x3 (+9,+10) <+1>
     24746    950'  Reached level 21
     26330   1000'  Reached level 22
     26808   1000'  Killed Ufthak of Cirith Ungol
     27015   1000'  Reached level 23
     27053   1000'  Reached level 24
     27853   1050'  Reached level 25
     27856   1050'  Killed Gorbag, the Orc Captain
     28544   1100'  Killed Bolg, Son of Azog
     29430   1100'  Killed Ulfast, Son of Ulfang
     30269   1150'  Killed Nár, the Dwarf
     30798      0'  -- Note: Recall
     31837   1200'  Killed Lugdush, the Uruk
     31837   1200'  Reached level 26
     32157   1200'  Killed Uglúk, the Uruk
     33736      0'  -- Note: Halberd Westerness 
     33863      0'  -- Note: Recall
     36028      0'  -- Note: Recall
     38595   1400'  Killed Sangahyando of Umbar
     38659   1400'  Killed Angamaitë of Umbar
     38780   1400'  Reached level 27
     38833   1400'  Killed Shagrat, the Orc Captain
     39460   1400'  Killed Khîm, Son of Mîm
     40611      0'  -- Note: Recall
     42029   1450'  Reached level 28
     42682   1500'  Killed Uldor the Accursed
     43856      0'  -- Note: Recall
     44467   1550'  Killed Castamir the Usurper
     44611   1550'  Killed Ibun, Son of Mîm
     45084      0'  -- Note: Recall
     45193   1600'  Killed Draebor, the Imp
     46788   1600'  Reached level 29
     47166      0'  -- Note: Recall
     49086      0'  -- Note: Recall
     51016   1750'  Killed Lokkak, the Ogre Chieftain
     52051      0'  -- Note: Recall
     52281   1800'  Killed Mîm, Betrayer of Turin
     52682   1800'  Reached level 30
     52937   1800'  Reached level 30
     53126      0'  -- Note: Recall
     54860      0'  -- Note: Recall
     55936      0'  -- Note: Recall
     56498   1950'  Killed Ulwarth, Son of Ulfang
     56750      0'  -- Note: Recall
     56916   2000'  Reached level 31
     57242      0'  -- Note: Recall
     58067      0'  -- Note: Recall
     58844   2100'  Killed Ulfang the Black
     59319   2100'  Reached level 32
     59918      0'  -- Note: Trident xtra attacks 1d10 +15,+12 <+2>
     59918      0'  -- Note: ESP
     59925      0'  -- Note: Recall
     60993   2150'  Killed Lorgan, Chief of the Easterlings
     61402   2150'  Killed Beorn, the Shape-Changer
     62374   2200'  Killed Orfax, Son of Boldor
     62552   2200'  Killed Bert the Stone Troll
     62561   2200'  Killed Bill the Stone Troll
     62569   2200'  Killed Tom the Stone Troll
     62911      0'  -- Note: Stat Swap up
     62911      0'  -- Note: Recall
     63069   2250'  Reached level 33
     64618      0'  -- Note: Recall
     65665   2300'  Killed Ji Indur Dawndeath
     66870      0'  -- Note: Recall
     66955   2350'  Reached level 34
     68144   2350'  Killed Rogrog the Black Troll
     69778      0'  -- Note: Principal stat gain complete
     69794      0'  -- Note: Recall
     70116   2450'  Reached level 35
     73137   2500'  Killed Waldern, King of Water
     73274   2500'  Killed Itangast the Fire Drake
     74852      0'  -- Note: Halfway point
     74852      0'  -- Note: Recall
     76168   2550'  Reached level 36
     76518   2550'  Killed Vargo, Tyrant of Fire
     76786      0'  -- Note: Recall
     77042   2600'  Killed Medusa, the Gorgon
     78225   2600'  Killed Eöl, the Dark Elf
     78225   2600'  Reached level 36
     79504   2650'  Killed Akhorahil the Blind
     79524   2650'  -- Note: Nexus scrambled Str is nerfed!
     79595   2650'  Killed Smaug the Golden
     79961      0'  -- Note: Recall
     80122   2700'  Reached level 37
     80548   2700'  Reached level 37
     81307      0'  -- Note: Recall
     81830   2750'  Killed Scatha the Worm
     81955   2750'  Reached level 37
     83151      0'  -- Note: Recall
     84488   2850'  Killed Lagduf, the Snaga
     85138   2850'  Killed Dwar, Dog Lord of Waw
     85241   2850'  Reached level 38
     85242   2850'  -- Note: First !Experience
     87057      0'  -- Note: Recall
     88183   2950'  Killed Uvatha the Horseman
     88580      0'  -- Note: Recall
     89399   3000'  Reached level 39
     90956   3000'  Killed Quaker, Master of Earth
     91236      0'  -- Note: Recall
     91481   3050'  Reached level 40
     91486   3050'  -- Note: 2d xtra shot
     92853   3050'  Reached level 40
     93132      0'  -- Note: Recall
     93518   3100'  Killed Gorlim, Betrayer of Barahir
     93798   3100'  Killed Adunaphel the Quiet
     93926   3100'  Killed Ren the Unclean
     95761      0'  -- Note: Recall
     97328      0'  -- Note: Recall
     97418   3200'  -- Note: Flail xtra attacks 3d6 +18,+16 <+2>
     98466   3200'  Killed Ar-Pharazôn the Golden
     99463   3200'  Killed Saruman of Many Colours
     99619      0'  -- Note: Recall
    100231   3250'  Reached level 41
    101062   3300'  Reached level 41
    101137   3300'  Killed Hoarmurath of Dir
    101278      0'  Reached level 41
    103182   3400'  Killed The Lernaean Hydra
    103376      0'  -- Note: Recall
    104056      0'  -- Note: Recall
    104421   3500'  Killed The Queen Ant
    106306      0'  -- Note: Recall
    106783   3650'  Reached level 42
    110656   3750'  Killed Boldor, King of the Yeeks
    111464      0'  -- Note: Recall
    113695   3850'  Killed Baphomet the Minotaur Lord
    114021   3850'  Reached level 43
    115564      0'  -- Note: Recall


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : yes (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 2.2.2015 18:05
Last updated on 5.2.2015 22:24

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6. on the Competition No.169 Ladder (of 35)

Comments

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On 2.2.2015 18:05 Ingwe Ingweron wrote:
Finished first dive for my second attempt. An unidentified ?Deep Descent made things dicey for awhile.

On 3.2.2015 18:36 Ingwe Ingweron wrote:
1/4 of the way down, but surviving has been touch and go several times.

On 4.2.2015 22:07 Ingwe Ingweron wrote:
Finally found a source of ESP and a moderately okay mid-game weapon. Turn count is absolutely abysmal, but that's because I'm scared of Forced Descent and No Artifacts, so am exploring each level pretty thoroughly. Thinking that I can't afford to miss even a moderately improved piece of equipment. But that also means I'm subject to a lot of danger.

On 5.2.2015 02:19 Ingwe Ingweron wrote:
Strength got severely nerfed in a nexus swap. Ouch! Survivability just took a very big hit.

On 5.2.2015 12:24 Gorbad wrote:
I apologize for stealing your luck... see my comment, I too got scrambled.

On 5.2.2015 20:24 Ingwe Ingweron wrote:
3/4 of the way down. Turncount is truly awfull, but it's been very slow going trying to recover the Strength that got swapped for Wisdom, which was only 12 when all @'s other stats were maxed.

On 5.2.2015 22:24 Ingwe Ingweron wrote:
Just realized I screwed up really badly. When Leon died, I used the birth process saying "yes" to the "New character based on previous one" rather than redownload the original savefile. Thus Leon II had the same beginning stats, but was different in that he retained knowledge of the first character, the town was in a new configuration, and his birth description changed. I just read Nick's sticky post on the competition rules and, yep, there it is. Can't use the birth process to start the new character. Leon II must die. I'm going to run him into the next monster and stand there, suicide by cop style.

On 6.2.2015 05:39 Roch wrote:
I suspect a jury of your peers would have let it slide . . .

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