The Angband Ladder: Amnac Lhoquevis, Dark-Elf Sorceror by new.ideas

  [ToME 2.3.4 Character Sheet]

 Name  : Amnac Lhoquevis        Age                114       STR:     10       
 Sex   : Male                   Height              52       INT:  18/50       
 Race  : Dark-Elf               Weight              90       WIS:     13       
 Class : Sorceror               Social Class        23       DEX:     15       
 Body  : Player                                              CON:     11       
 God   : Eru Iluvatar                                        CHR:     12       
                                                                               
 + To Melee Hit          -5 Level             25    Hit Points       -1/   100 
 + To Melee Damage       -5 Experience     22591    Spell Points    212/   212 
 + To Ranged Hit         -5 Max Exp        22591    Sanity          130/   130 
 + To Ranged Damage       0 Exp to Adv.    31500    Piety                 1223 
   AC                 15+29 Gold           83071    Speed            Slow (-4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  nil!      
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, curly black hair and a very dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 14 (700')

 Your body was a Player.
 You have defeated 1475 enemies.
 You saved one princess.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by a Death sword on level 14 of Orc Cave.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are unlucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Mul Mana  : ...............+            
        Add Stea. : ......3.........            
        Add Tun.. : ..............1.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Levitate  : ..+.............            
        See Invis : ...............+            
        Orc.ESP   : ......+.........            

Skills (points left: 6)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         28.552 [1.200]
          . Magic-Device                         02.500 [1.000]
          . Spell-power                          28.800 [0.600]
          . Sorcery                              28.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           12.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  28.600 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) (nothing)
d) (nothing)
e) a Ring of Levitation
    It allows you to levitate.  
    You bought it from the Magic shop.
f) a Ring of Protection [+13] {25% off}
    
    You bought it from the Magic shop.
k) an Amulet of Spell [Stone Skin]
m) a Brass Lantern (with 13031 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
n) an Elven Paper Armour [4,+5] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) a Cloak [1,+0]
    
p) a Small Metal Shield [3,+3]
    
s) a Metal Cap [3,+4]
u) a Set of Gauntlets of Free Action [2,+3]
x) a Pair of Soft Leather Boots [2,+0]
    
z) (nothing)
{) (nothing)
|) a Shovel (+1) {25% off}
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Book of Beginner Cantrips
    
b) 2 Books of Teleportation
c) a Spellbook of Identify
    
d) a Spellbook of Noxious Cloud
    
e) 6 Flasks of oil
    
f) 9 Potions of Cure Critical Wounds
    
g) 9 Scrolls of Word of Recall
    
h) a Scroll of Aggravate Monster
i) a Staff of Globe of Light[1|12] (13 charges)
j) a Staff of Summon[2|26] (4 charges)
k) a Ring of Spell
l) a Hard Studded Leather (-1 to accuracy) [7,+4]
m) a Small Metal Shield [3,+0]
n) a Set of Gauntlets [2,+1]
o) a Bastard Sword (3d4) (+6,+4)
p) a Spectral Spear (1d6) (+3,+6)
q) a Small Wooden Boomerang of Slay Animal (1d4) (+11,+5)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Healing {25% off}
    
b) a Spellbook of Stone Skin
    
c) a Mushroom of Restore Constitution
d) a Potion of Speed
    
e) a Parchment - Adventurer's Guide to Middle-earth



Posted on 5.3.2008 23:49
Last updated on 6.3.2008 00:47

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14922. on the Ladder (of 19090)
2571. on the ToME Ladder (of 3155)
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Comments

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On 5.3.2008 23:49 new.ideas wrote:
Today is somewhat my first day in ToME.
I read that Dark-Elf Sorceror are a common and strong Race/Class Combo - anyways I wanted to play a mage.

So as a Sorceror I don't wear any weapons or bows?

I saw very often a Skilling on Spirituality and Necromancy (up to 30 für Undead Form), so I try this, too.

On 6.3.2008 00:47 new.ideas wrote:
He died of the same enemy as the char before. Just use one of these pink portals and stood next to this enemy who killed me in one round.

On 6.3.2008 11:31 Psi wrote:
Sorceror's in ToME are ridiculously powerful. Dark Elves are nice because of the magic bonus, but are physically a little weak. If you don't care about being cheesy at all, I'd suggest the following:

- Take vampiric form for all the bonuses (there is a guaranteed source of rLight in the orc caves)
- level up in the swamp
- Pump sorcery, spell power and thaumaturgy
- Get symbiosis from Fumblefingers and get yourself a pet Q

Regarding weapns, what you want is a magestaff of wizardry (or mana/spell power before that). I don't think there is any restrictions on bows.

Si

On 6.3.2008 11:40 new.ideas wrote:
thanks.

Mh, I read a lot about Fumblefingers. Where do I meet him? What do I have to do for him?

On 6.3.2008 11:41 new.ideas wrote:
ah, and is it normal that I start at Level 10 in the orc cave?

On 6.3.2008 12:08 Psi wrote:
Quests take the form of either save the princess, or rescue FF's sword. On completion of an FF quest he will either offer to join you or increase/allow one of three random skills he suggests. If you take all 98 quests then you obviously have the best chance of getting what you want from FF.

The different dungeons all have different start/end depths. The main branch runs from 1-100 (so barrow downs 1-10 orc caves 10-x etc) and there are also overlapping side dungeons.

On 6.3.2008 17:51 new.ideas wrote:
okay, how high shall I push Symbiosis. I started a Char as you said: vampiric dark-elf sorcerer (still believing in Eru) and got Symbiosis at the first FF quest. And shall I wait until I meet him again so that I have a better factor than 0.3?

On 6.3.2008 22:59 Psi wrote:
Yes. No point pumping it until you have your max multiplier (I think you can get it to 0.5 but it is a little while since I played). Then when you have that you want to put in enough points to allow you to use your pets higher powers - I think that is about 35 from memory.

My ideal build had 50 sorcery, 50 spell power, 50 thaum and 35 symbiosis. I didn't bother with any of the God/prayer stuff.

Using that build you can cast any (non-Udun) spell, hopefully get lucky with some high level area thaum spells (they can be awesome) and chain summon GWoPs with a Master Q pet. As I said, it is cheesy - but you are practically invincible (unless you cast noxious cloud around your pets in a non-teleport level...)

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