The Angband Ladder: Sniper, Half-Troll Rogue by Lord Tom

  [Angband 3.5.0 Character Dump]

 Name   Sniper       Age             27          Self  RB  CB  EB   Best
 Sex    Male         Height        7'2"   STR:     13  +4  +0  +1     18
 Race   Half-Troll   Weight    13st 4lb   INT:     16  -4  +1  +0     13
 Class  Rogue        Turns used:          WIS:     11  -2  -3  +0      6
 Title  Cutpurse     Game        175766   DEX:     14  -4  +3  +4     17
 HP     -1/102       Standard     17425   CON:     16  +3  -1  +1  18/10
 SP     3/4          Resting       4014

 Level                  7    Armor       [35,+4]    Saving Throw     27%
 Cur Exp              279                           Stealth         Poor
 Max Exp              279    Melee        1d6,+0    Disarming        48%
 Adv Exp              290    To-hit       36,+11    Magic Devices     26
                             Blows      1.3/turn    Perception   1 in 21
 Gold                1677                           Searching        31%
 Burden         102.9 lbs    Shoot to-dam     +3    Infravision    40 ft
 Speed             Normal    To-hit        25,+9
 Max Depth    1200' (L24)    Shots        1/turn

 Your father was a Water-Troll Warrior.  You have slime-green eyes,
 mangy sea-weed green hair, and blue leprous skin.



rAcid:......+...... Nexus:.............
rElec:............. Nethr:.............
rFire:...+......... Chaos:.............
rCold:...+......... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:.........+..+ Speed:.............
  ESP:............. Blows:.............
Invis:+............ Shots:.............
FrAct:+............ Might:.............
HLife:............. S.Dig:.............
Stea.:..+.......... ImpHP:.............
Sear.:.............  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Dark elven priest hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven priest hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven lord hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven lord misses you.
> The Giant silver ant bites you.
> You are covered in acid!
> Your Leather Shield is damaged!
> *** LOW HITPOINT WARNING! ***
> The Dark elven warrior hits you.
> You die.

Killed by a Dark elven warrior.

  [Character Equipment]

a) a Rapier of Westernesse (1d6) (+9,+8) <+1, +2>
     Found lying on the floor at 600 feet (level 12).
     
     +1 strength, constitution.
     +2 dexterity.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 14.4 vs. orcs, 14.4 vs. trolls, 14.4 vs.
     giants, and 4.9 vs. others.
     
b) a Long Bow (x3) (+7,+3)
     Found lying on the floor at 1100 feet (level 22).
     
c) a Ring of the Mouse (+0,-10) <+2, +1>
     Found lying on the floor at 650 feet (level 13).
     
     +2 dexterity.
     +1 stealth.
     
d) a Ring of Resist Fire and Cold
     Found lying on the floor at 750 feet (level 15).
     
     Provides resistance to fire, cold.
     Cannot be harmed by fire, cold.
     
e) an Amulet of Infravision <+1>
     Found lying on the floor at 850 feet (level 17).
     
     +1 infravision.
     
f) a Lantern (8804 turns) <+2>
     Found lying on the floor at 300 feet (level 6).
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Leather Scale Mail of Resist Acid (-1) [20,+4]
     Found lying on the floor of a labyrinth at 1100 feet (level 22).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Cloak [1,-1]
     Bought from a store.
     
i) a Leather Shield [8,-1]
     Found lying on the floor at 750 feet (level 15).
     
j) a Hard Leather Cap of Regeneration [2,+3]
     Found lying on the floor at 750 feet (level 15).
     
     Speeds regeneration.  
     
l) a Pair of Iron Shod Boots [4,-2]
     Found lying on the floor at 900 feet (level 18).
     
     Cannot be harmed by fire.
     


  [Character Quiver]

n) 9 Iron Shots (1d4) (+1,+0)
     Found lying on the floor at 250 feet (level 5).
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Mushrooms of Emergency
c) 4 Flasks of oil
     Branded with flames.
     
d) 8 Potions of Cure Serious Wounds
e) a Potion of Cure Critical Wounds
f) 2 Potions of Heroism
g) a Potion of Resist Poison
h) a Potion of True Seeing
i) 5 Scrolls of Phase Door
j) 2 Scrolls of Teleportation
k) 2 Scrolls of Identify
l) 2 Scrolls of Word of Recall
m) 6 Scrolls of Blessing
n) 4 Scrolls of Monster Confusion
o) 2 Rods of Light
p) a Wand of Magic Missile (11 charges)
q) a Wand of Stinking Cloud (5 charges)
r) a Staff of Mapping (9 charges)
s) a Ring of Teleportation <+2>
     Found lying on the floor at 1050 feet (level 21).
     
     +2 speed.
     Induces random teleportation.  
     
t) a Cloak [1,+0]
     Found lying on the floor at 1150 feet (level 23).
     
u) a Bastard Sword of Venom (3d4) (+9,+7)
     Found lying on the floor at 1200 feet (level 24).
     
     Branded with venom.
     
     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster
     With +6 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +3 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 22.7 vs. creatures not resistant to poison,
     and 7.1 vs. others.
     


[Player history]
      Turn   Depth  Note
     15370      0'  Began the quest to destroy Morgoth.
     15370    100'  Reached level 2
     15370    200'  -- Note: dodging Grip...important strat for quick ones is
trapping them 
     15370    200'  -- Note: behind another monster that's normal speed or
stationary
     15370    500'  Reached level 3
     15370    500'  -- Note: one-round punch-killed something, presume
clear-mushroom
     15370    550'  Reached level 4
     15370    750'  -- Note: yikes, nearly killed by a stegocentipede, had no
?phase
     15370    750'  -- Note: cap of regeneration!
     15370    800'  -- Note: post-WoR, barely made stair fleeing panther/fang
     15370    900'  Reached level 5
     15370   1050'  Reached level 6
     16803   1100'  Reached level 7
     16850   1100'  -- Note: 3 scrolls of trap creation, forgot about those!


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 7.12.2014 19:22

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Comments

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On 7.12.2014 19:22 Lord Tom wrote:
This is the first character of a challenge I'm trying to beat the game killing only Sauron and Morgoth.

Sniper made some progress leveling mainly by finding and disarming traps. He did accidentally punch and kill what was probably an unseen clear mushroom patch. It didn't go in the monster information kill total, and I didn't terminate the attempt based on that, just noting it on the honor system. :)

I chose a rogue on the theory that if I could make it to potion of experience death I could scum with detect items and level into the 30's, at which point with lots of TO'ing & hopefully a source of mass banishment I could loot vaults.

Choosing a half-troll was, alas, a mistake I think - I hadn't banked on the absolutely terrible saving throw and stealth. I got some gear and could soak up damage, but essentially every monster I got near would wake up immediately, and I was frequently blind and/or confused.

The other great difficulty was not having a spell to detect traps/doors/stairs, and this is the one character I've ever played where rods of trap location weren't tumbling all around me.

A few tidbits:
-My dream setup was to have a master thief stuck in a corridor behind a mold or other immobile creature, so I could let it create traps over and over again to farm for experience. Alas, Sniper met his fate trying to bait Wormtongue into creating some traps, and ended up phasing into a room full of casters hasted by neekerbreekers I think.
-Disarming chests gives more exp than a normal trap, though I only found one.
-A few times I did escape death by causing enough damage to scare a quick monster (panther, etc) so I could run away
-I'd forgotten about scrolls of trap creation, but it was a nice surprise to find a stack, 40 free exp apiece!

For the next attempt, I'm thinking I'll try a kobold or elf-rogue.

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