The Angband Ladder: DEBO, Hobbit Rogue by debo

  [Angband 4.0.4 Character Dump]

 Name   DEBO         Age             27          Self  RB  CB  EB   Best
 Race   Hobbit       Height        2'4"   STR:     15  -2  +0  +0     13
 Class  Rogue        Weight     4st 2lb   INT:     10  +2  +1  +0     13
 Title  Cutpurse     Turns used:          WIS:     10  +1  -3  +0      8
 HP     -426/74      Game          8483   DEX:     13  +3  +3  +0  18/10
 SP     4/4          Standard       901   CON:     18  +2  -1  +0  18/10
                     Resting        346

 Level                  7    Armor       [11,+7]    Saving Throw     54%
 Cur Exp              198                           Stealth    Excellent
 Max Exp              198    Melee        1d1,+0    Disarming        70%
 Adv Exp              270    To-hit        26,+3    Magic Devices     58
                             Blows      1.1/turn    Perception   1 in 11
 Gold                1555                           Searching        44%
 Burden           45.2 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight      -44.7 lb    To-hit        35,+3    Speed         Normal
 Max Depth      350' (L7)    Shots        1/turn

 You are one of several children of a Hobbit Warrior.  You are the
 black sheep of the family.  You have brown eyes, straight brown hair,
 and an average complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:............+

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Last Messages]

> The Giant white louse dies.
> You see a Pair of Leather Boots [2] {??}.
> You have a Pair of Leather Boots [2] {??} (j).
> You are wearing a Pair of Leather Boots [2] {??} (l).
> You enter a maze of down staircases.
> This seems a tame, sheltered place.
> You see a Scroll of Blessing.
> You have a Scroll of Blessing (h).
> You enter a maze of up staircases.
> This seems a quiet, peaceful place.
> Target Selected.
> Illegal aim direction!
> Well, that was silly of you.
> You die.
> The Giant white mouse dies.

Killed by .

  [Character Equipment]

b) a Rocket Launcher (x0) (+0,+0) [1,+0]
     An inheritance from your family
     
f) a Wooden Torch (4152 turns)
     An inheritance from your family
     
     Radius 1 light.
     
g) Soft Leather Armour [8,+0]
     An inheritance from your family
     
l) a Pair of Leather Boots [2,+5]
     Found lying on the floor at 300 feet (level 6)
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 8 Rations of Food
c) a Flask of oil
d) 2 Potions of Cure Light Wounds
e) 4 Scrolls of Treasure Detection
f) 2 Scrolls of Detect Invisible
g) a Scroll of Word of Recall
h) a Scroll of Blessing
i) 4 Wooden Torches (5000 turns)
     Radius 1 light.
     
j) Soft Leather Armour [8,+0]
     Found lying on the floor at 300 feet (level 6)
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       168     50'  Reached level 2
       288    300'  Reached level 3
       289    300'  Reached level 4
       436    250'  -- Note: wow that shimmer
       439    250'  Reached level 5
       507    250'  Reached level 6
       826    300'  Reached level 7


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Force player descent                         : no  (birth_force_descend)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)


Posted on 10.4.2016 22:55

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11. on the Competition No.187 Ladder (of 24)

Comments

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On 10.4.2016 22:55 debo wrote:
I need to find a way to make `esc` stop aiming entirely, instead of just unlocking the current target (wtf)

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