The Angband Ladder: Ringle, Ring Monster by chris

  [PosChengband 3.1.4 Character Dump]
              ***WINNER***

 Name       : Ringle                       ========== Stats ==========
 Sex        : Male                               STR  :    18/119
 Personality: Lucky                              INT! :    18/200
 Race       : Ring                               WIS! :    18/140
 Controlling: Solar                              DEX! :    18/120
 Class      : Monster                            CON! :    18/130
                                                 CHR! :    18/160

 Level      :       50                           HP   :   687/687
 Cur Exp    : 15537679                           SP   :   535/535
 Max Exp    : 15537679                           AC   :       223
 Adv Exp    :    *****                           Speed:    +37+10

                                           ========== Skills =========
 Gold       : 12634977                     Melee      : Heroic
 Kills      :     7567                     Ranged     : Excellent
 Uniques    :      274                     SavingThrow: Legendary[5]
 Artifacts  :      118                     Stealth    : Heroic
                                           Perception : Superb
 Game Day   :       62                     Searching  : Superb
 Game Time  :     6:48                     Disarming  : Heroic
 Play Time  :    24:18                     Device     : Legendary[27]


============================= Character Equipment =============================

a) a Ring



              a@                                        a@
 Acid       : .+  77%                      Speed      : .#
 Elec       : .+  78%                      Free Act   : .+
 Fire       : .+  77%                      See Invis  : .+
 Cold       : .+  78%                      Warning    : ..
 Poison     : .+  77%                      SlowDigest : .+
 Light      : .+  65%                      Regenerate : .+
 Dark       : .+  72%                      Levitation : .+
 Confusion  : .+  75%                      Perm Lite  : .+
 Nether     : .+  65%                      Reflection : .+
 Nexus      : .+  72%                      Hold Life  : .+
 Sound      : .+  50%                      Sust Str   : .+
 Shards     : .+  65%                      Sust Int   : .+
 Chaos      : .+  65%                      Sust Wis   : .+
 Disenchant : .+  72%                      Sust Dex   : .+
 Time       : ..   0%                      Sust Con   : .+
 Blindness  : .+  75%                      Sust Chr   : .+
 Fear       : .#                           Dec Mana   : .+
 Aura Fire  : .+ 6d7+2                     Easy Spell : .+
 Aura Elec  : .+ 6d7+2                     Anti Magic : ..
 Aura Cold  : .+ 6d7+2                     Telepathy  : .+



              a@                                        a
 Slay Evil  : ..                           Telepathy  : .+
 Slay Undead: ..                           ESP Evil   : ..
 Slay Demon : ..                           ESP Noliv. : ..
 Slay Dragon: ..                           ESP Good   : .+
 Slay Human : ..                           ESP Undead : .+
 Slay Animal: ..                           ESP Demon  : .+
 Slay Orc   : ..                           ESP Dragon : .+
 Slay Troll : ..                           ESP Human  : .+
 Slay Giant : ..                           ESP Animal : .+
 Slay Good  : ..                           ESP Orc    : .+
 Acid Brand : ..                           ESP Troll  : .+
 Elec Brand : ..                           ESP Giant  : .+
 Fire Brand : ..                           Magic Skill: .+
 Cold Brand : ..                           Spell Pow  : ..  +7%
 Pois Brand : ..                           Spell Cap  : .. +20%
 Mana Brand : ..                           Magic Res  : ..
 Sharpness  : ..                           Infravision: .+ 100'
 Quake      : ..                           Stealth    : .+
 Vampiric   : ..                           Searching  : .+
 Chaotic    : ..                           Cursed     : ..
 Add Blows  : ..                           Rnd Tele   : ..
 Blessed    : ..                           No Tele    : .+
 Riding     : ..                           Drain Exp  : ..
 Tunnel     : ..                           Aggravate  : ..
 Throw      : ..                           TY Curse   : ..



              a@   Base  R  C  P  E  Total
        STR : .s  18/99 -3  0 -2  7 18/119
        INT!: .s 18/130  4  0 -2  5 18/200
        WIS!: .s  18/90  1  0 -2  6 18/140
        DEX!: .s  18/70  0  0 -2  7 18/120
        CON!: .s 18/110 -1  0 -2  5 18/130
        CHR!: .s 18/100  3  0 -2  5 18/160


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Absorb Jewelry         1    1   0% 
Glitter                1    1   0% 
Detect Jewelry         5    1   0% 
Identify Jewelry      10    7   0% 
Charm                 15    7   0% power 117
Light Area             3    1   0% 



=================================== Essences ==================================

   Stats                  Total  Need Bonus
   ---------------------- ----- ----- -----
   Strength                 277   510    +7
   Intelligence              83   126    +5
   Wisdom                   132   254    +6
   Dexterity                288   510    +7
   Constitution              81   126    +5
   Charisma                  65   126    +5

   Skills                 Total  Need Bonus
   ---------------------- ----- ----- -----
   To AC                   2657  2673  +110
   Stealth                  169   254    +6
   Speed                    443   507   +32
   Life                      10    21    +1
   Searching                212   254    +6
   Infravision               93   126    +5
   Light                     85   127    +6
   Magic Mastery             16    30    +3
   Spell Power                2     6    +1
   Spell Capacity            36    62    +4

   Resistances            Total  Need Bonus
   ---------------------- ----- ----- -----
   Acid                      82   126    +5
   Lightning                119   126    +5
   Fire                     117   126    +5
   Cold                     121   126    +5
   Poison                    56    93    +4
   Light                     18    21    +2
   Dark                      39    45    +3
   Confusion                 30    62    +4
   Nether                    18    21    +2
   Nexus                     30    45    +3
   Sound                     10    12    +1
   Shards                    22    28    +2
   Chaos                     27    28    +2
   Disenchantment            36    45    +3
   Time                       1     2    +0
   Blindness                 28    30    +3
   Fear                      97   126    +5
   Teleportation             14    30    +3
   Immune Fire                1     2      
   Immune Cold                1     2      

   Abilities              Total  Need Bonus
   ---------------------- ----- ----- -----
   Free Action              214     1     Y
   See Invisible            156     1     Y
   Levitation                37     2     Y
   Slow Digestion             3     2     Y
   Regeneration              51     7     Y
   Economical Mana            8     7     Y
   Wizardry                  32     7     Y
   Reflection                18     3     Y
   Aura Fire                 22     7     Y
   Aura Elec                 14     7     Y
   Aura Cold                 13     7     Y
   Sustain Strength          27     5     Y
   Sustain Intelligence      38     5     Y
   Sustain Wisdom            13     5     Y
   Sustain Dexterity         43     5     Y
   Sustain Constitution      19     5     Y
   Sustain Charisma          12     5     Y

   ESP                    Total  Need Bonus
   ---------------------- ----- ----- -----
   Telepathy                  3     2     Y
   ESP Animals                7     2     Y
   ESP Undead                 9     2     Y
   ESP Demon                  6     2     Y
   ESP Orc                    6     2     Y
   ESP Troll                  4     2     Y
   ESP Giant                  4     2     Y
   ESP Dragon                 3     2     Y
   ESP Human                  6     2     Y
   ESP Good                   6     2     Y


==================================== Spells ===================================

   Offense: Bolt                   Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Magic Missile                   14   1   1   0% dam 8d6
   Lightning Bolt                   8  10   2   0% dam 10d8
   Poison Dart                      6  12   3   0% dam 13d8
   Frost Bolt                       5  13   4   0% dam 13d8
   Acid Bolt                        6  14   6   0% dam 15d8
   Fire Bolt                        2  15   6   0% dam 16d8
   Dark Bolt                        1  19   9   0% dam 11d8
   Nether Bolt                      2  20   9   0% dam 20d8
   Sound Bolt                       4  25  12   0% dam 17d8
   Shard Bolt                       3  26  13   0% dam 17d8
   Water Bolt                       1  31  15   0% dam 16d8

   Offense: Ball                   Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Stinking Cloud                   3  10   3   0% dam 28
   Lightning Ball                   5  19   7   0% dam 109
   Frost Ball                      12  23   9   0% dam 127
   Acid Ball                        4  25  10   0% dam 128
   Fire Ball                       12  27  12   0% dam 152
   Nether Ball                      3  30  15   0% dam 175
   Sound Ball                       3  31  18   0% dam 181
   Shard Ball                       2  32  20   0% dam 224
   Darkness Storm                   3  36  26   0% dam 351
   Mana Ball                        1  40  31   0% dam 374

   Offense: Breath                 Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Breathe Lightning                3  25  22   0% dam 291
   Breathe Frost                    4  26  22   0% dam 297
   Breathe Acid                     3  27  26   0% dam 314
   Breathe Fire                     2  28  26   0% dam 312
   Breathe Poison                   1  30  26   0% dam 277
   Breathe Nether                   3  35  26   0% dam 326
   Breathe Shards                   3  42  41   0% dam 326

   Offense: Other                  Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Drain Life                       1  30  15   0% dam 80
   Magic Arrow                      4  30  15   0% dam 175
   Dispel Demons                    6  32  22   0% dam 122
   Dispel Evil                      6  35  26   0% dam 122

   Buff                            Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Holy Prayer                      2   5   2   0% Dur d26 + 6
   Heroism                         19  12   3   0% Dur d33 + 33
   Telepathy                        1  15   5   0% Dur d32 + 26
   Resist Acid                     19  15   7   0% Dur d26 + 26
   Resist Lightning                16  15   7   0% Dur d25 + 25
   Resist Fire                     17  15   7   0% Dur d26 + 26
   Resist Cold                     10  15   7   0% Dur d25 + 25
   Resist Poison                    8  23  11   0% Dur d24 + 24
   Berserk                         36  25   7   0% Dur d34 + 34
   Stone Skin                      15  25  11   0% Dur d25 + 25
   Haste Self                      17  27  15   0% Dur d26 + 26
   Resistance                       3  30  18   0% Dur d23 + 23
   Protection from Evil            12  32  18   0% Dur d25 + 127
   Heroic Speed                     2  35  22   0% Dur d22 + 22

   Healing/Recovery                Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Cure Poison                      7  10   5   0% 
   Boldness                         1  15   7   0% 
   Remove Curse                     1  20  11   0% 
   Cure Fear and Poison             2  25  15   0% 
   Healing                          3  26  15   0% heal 58
   Curing                           3  27  18   0% heal 58
   Healing                          2  32  33   0% heal 336
   Restore Life                     1  35  30   0% 
   *Remove Curse*                   1  37  37   0% 
   Dispel Curse and Probing         1  39  37   0% 
   Restoring                        3  40  45   0% 
   Angelic Healing                  2  45  48   9% heal 870

   Detection/Knowledge             Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Illumination                     5   1   1   0% dam 2d18
   Detect Traps                     1   3   3   0% 
   Detect Monsters                  5   5   3   0% 
   Detect Objects                   5   8   5   0% 
   Identify                         6  15   9   0% 
   Enlightenment                    6  20   7   0% 
   Detection                        2  25  11   0% 
   Probing                          5  27  15   0% 
   *Identify*                       2  33  18   0% 

   Teleportations                  Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Phase Door                      17   3   2   0% 
   Teleport                         4  12   5   0% 
   Teleport Other                   2  20  11   0% 
   Strafing                         7  20  11   0% 
   Word of Recall                   2  25  15   0% 
   Banish Evil                      2  37  26   0% power 112
   Dimension Door                   6  43  37   0% range 37

   Utility                         Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Stone to Mud                     7  15   7   0% 
   Unbarring Ways                   4  25  11   0% 
   Earthquake                       4  25  15   0% 
   Explosive Rune                   2  29  18   0% 
   Recharging                       1  35  22   0% Power 80
   Rune of Protection               2  37  37   0% 
   Destruction                      1  40  26   0% Power 214

   Summoning                       Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Summon Elemental                 3  23  15   0% 
   Summon Phantasmal Servant        1  25  18   0% 
   Summon Monsters                  2  30  22   0% 
   Dominate Demon                   1  31  22   0% Power 53
   Reveal Identity                  1  36  33   0% 
   Summon Demon                     1  40  41   0% 

   Other                           Ct Lvl Cst Fail Info
   ------------------------------ --- --- --- ---- ----------------
   Aggravate Monsters               1  10   2   0% 
   Terrify Monsters                 2  22  11   0% Power 150
   Sleep Monsters                   4  25  15   0% Power 150

=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!Graveyard       : level  70
!Forest          : level  32
!Volcano         : level  60
!Numenor         : level  75
!Castle          : level  65
!R'lyeh          : level  96
!Mountain        : level  50
!Anti-melee cave : level  50
!Chameleon cave  : level  45
!Dark cave       : level  72
 Glass castle    : level  40
!Icky cave       : level  35
 Mount Olympus   : level  99
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  68

 You retired from the adventure after winning.

 Last Message: One Ringle to rule them all!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 11
  Warg problem                             (Danger  level:   5) - level 13
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 25
  The Variant Maintainer                   (Dungeon level:  12) - level 25
  Orc Camp                                 (Danger  level:  15) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  Old Man Willow Quest                     (Danger  level:  22) - level 41
  Dark Elven Lords Quest                   (Danger  level:  25) - level 41
  The Cloning Pits                         (Danger  level:  45) - level 41
  The Old Castle                           (Danger  level:  50) - level 42
  Malekith the Accursed                    (Dungeon level:  38) - level 48
  Itangast the Fire Drake                  (Dungeon level:  44) - level 48
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 49
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 49
  Gerard, Strongman of Amber               (Dungeon level:  62) - level 49
  Carcharoth, the Jaws of Thirst           (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Shuma-Gorath                             (Dungeon level:  76) - level 50


 Arena: 15 Victories


============================== Defeated Monsters ==============================

You have defeated 7567 enemies including 274 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Hera, Queen of the Gods                  (level  89)
  Oremorj the Cyberdemon Lord              (level  89)
  Tulzscha, the Green Flame                (level  89)
  Hades, Ruler of the Underworld           (level  88)
  Poseidon, Lord of Seas and Storm         (level  88)


================================== Mutations ==================================

You can emit bright light.
You are resistant to magic.
There is a white aura surrounding you.


==================================== Pets =====================================

 Leading Pets
  a Solar (controlling)

 Options
  Pets open doors:                    OFF
  Pets pick up items:                 OFF
  Allow teleport:                     OFF
  Allow cast attack spell:            ON
  Allow cast summon spell:            OFF
  Allow involve player in area spell: OFF


============================= Character Inventory =============================

a) 18 Rations of Food
b) 20 Potions of Speed {!k!q}
c) 20 Potions of Healing {!k!q}
d) 19 Potions of *Healing* {!k!q}
e) 8 Potions of Life {!k!q}
f) 15 Potions of Restore Mana {!k!q}
g) 5 Potions of Restore Life Levels
h) 15 Potions of Enlightenment
i) a Scroll of Summon Pet
j) 40 Scrolls of Teleportation {@rt}
k) 17 Scrolls of Destruction {!*}
l) 5 Scrolls of Genocide {!*}
m) a Scroll of Vengeance
n) 4 Rods of Teleport Other {@zt!s!d!k}
o) 3 Wands of Rockets (0 charges) {@ar!s!d!k}


================================ Home Inventory ===============================

 ( page 1 )
a) 13 Mushrooms of Restoring {!E}
b) 66 Rations of Food
c) 55 Potions of Speed {!k!q}
d) 42 Potions of Restore Life Levels
e) 2 Potions of Intelligence {!k}
f) 4 Potions of Dexterity {!k}
g) a Potion of Constitution {!k}
h) 12 Potions of Charisma {!k}
i) a Potion of *Enlightenment*
j) 10 Potions of Self Knowledge {!k}
k) 24 Potions of Curing
l) a Potion of Invulnerability

 ( page 2 )
a) 4 Potions of New Life {!*!*}
b) a Potion of Polymorph {!k}
c) 99 Scrolls of Teleportation {@rt}
d) 21 Scrolls of Teleportation {@rt}
e) 12 Scrolls of Recharging
f) 6 Scrolls of Forest Creation
g) 7 Scrolls of Wall of Stone
h) 4 Rods of Escaping {@ze!s!d!k}
i) 3 Rods of Mana Balls {@zM!s!d!k!!}
j) 10 Wands of Haste Monster (55 charges)
k) 20 Wands of Stone to Mud (240 charges) {@am!s!d!k}
l) a Wand of Disintegrate (4 charges) {@ad!s!d!k}

 ( page 3 )
a) a Staff of Haste Monsters (9 charges)
b) 6 Staffs of Healing (6x 4 charges) {@uh}
c) 3 Staffs of Mana Storm (3x 5 charges) {@uM!s!d!k}
d) 2 Rings
e) The Ring of Destruction (+4)
f) The Mirror 'Yata-no-Kagami' [0,+18] (+3)


==================================== Museum ===================================

 ( page 1 )
a) The Ring 'Ringle???' (+4) {St;Di;Si}
b) The Wooden Torch of Demeter (+2) {cursed}
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
d) The Iron Crown of Beruthiel [0,+25] (+25) <+192%> {cursed}
e) The Jewel Encrusted Crown of Hera [0,+20] (+3 to speed) [+15%] {cursed}
f) The Set of Leather Gloves 'Beelzebub's wing' [1,+13] (+4 to speed)
{SpStWiDxCn;AcFiPoShBlSo;Si}
g) The Spear of Athena (3d6) (+15,+15) [+15] (+4) <+30%> {cursed}
h) The Trident of Poseidon (30d1) (+30,+30) (+3 to speed) {cursed}
i) The Fishingpole of Taikobo (1d1) (+0,+0)
j) The Great Hammer of Hephaestus (5d6) (+0,+0) (+1 to speed) {cursed}
k) The Short Bow of Artemis (x3) (+12,+18) (+3 to stealth) {cursed}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba7f77f431027cd8ef"]


Posted on 9.4.2014 14:56
Last updated on 16.4.2014 00:48

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2. on the Competition No.155 Ladder (of 53)

Related screenshot:
Destroyer

Comments

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On 9.4.2014 14:56 chris wrote:
Lucky? Oh my ... This will be interesting :)

[CL5:DL0] 00:04
Picked up some townie and marched him to DL1 of Camelot to swap for a Novice Ranger. But with my super low starting Int, even Magic Missile was unreliable, so I figured I better linger near town a while, picking off wilderness foes from a safe distance (to tolerate strings of spell failures).

First up, a Giant Slug who one shot my mount, and me nearly as well. ?Teleport and Glitter gave a Paladin, and I managed to payback that icky slug and a tiger to boot. Though fighting the tiger was stupid, and I risked 4 Phase Door activations while it was next to me, succeeding every time :)

On 9.4.2014 15:31 debo wrote:
I thought about a sexy ring, but decided the aggro would be impossible :)

On 9.4.2014 15:32 chris wrote:
[CL13:Wargs] 00:24
Stupid town refused to stock ?Teleport, and I grew stubborn, so it was a bit late when I finally undertook the Thieves and Wargs quests. The first reward was a dud (Sustain Str?) but the second was nice (Res Elec and Cold).

Now I was about to look for a Water Troll or 2 to speed up hitting CL15 when I spied a sleeping Lizard King. I couldn't resist luring him into my clutches!

On 9.4.2014 15:40 chris wrote:
Lucky is OK, I guess. The skill benefits are largely moot (no melee, no archery, device skill is already high) and the drop benefits as well (no equipment slots). +2 stealth is very nice, though. The hard part will be Con and hp. I doubt Hp will break 700 so it will be a dicey finish. The Int biff should be somewhat surmountable, but maxing out will be difficult so end game spells will probably be unreliable. Definitely a bold challenge choice!

I haven't decided on the best Ring personalities yet. Shrewd is the quick start option but you'll have the same late game hp woes that Lucky gets. But at least your spells will be usable so with Healing, you can probably do OK. Patient might be the best, but the start will be slow with the low Int (but not as bad as Lucky).

Fortunately, this build started with a high innate Int as the second boost went 18 -> 18/44 innate. That is nice and I can only hope Con behaves the same :)

BTW, I'm not sure Sexy allows you to gain pets. Charm definitely is blocked but I don't know about Glitter. So sexy might not work at all!

On 9.4.2014 16:42 chris wrote:
[CL22:DL22] 01:08
I like to hang out in the Orc Caves at this point until I am strong enough for Azog. Usually, that happens sometime around CL25. In the meantime, Detect Jewelry applying to the entire level is pure genius even though so many times the jewelry ends up being average. Still, getting there thru the swarms of hounds and other nasties at this depth is often no mean feat and is quite fun.

I got tossed once so far, but managed to recharm my Lizard King. Picking Int every time rather than some Chr was a strategic decision sure to come back to haunt me, but spells are a must and the -2 starting Int really bites deep. Heck, even Str needs a couple of boosts for this guy. When could I possibly ever get around to boosting Con?

On 9.4.2014 17:23 debo wrote:
Is it possible to get controlled teleport with this class? It might be a cool challenge to have a mountless win where you just use blink etc. to move around during the fight. I don't know if you can blink onto a staircase and go up or down, but if so you could avoid having a mount at all after a certain point :)

On 9.4.2014 17:44 chris wrote:
Dimension Door is possible, but I don't know if you can land on stairs or not. You also will have plenty of uncontrolled teleportation as well as word of recall, so you could just blink about as needed. But I think the low hp might be problematic. At least with a ring bearer, you get to avoid half the damage that normally comes your way!

[CL25:Orc Slayer] 01:43
I ran into Azog quicker than I was prepared for, and took him down with Magic Missiles and Phase Door. It took awhile, but was made easier thanks to my awesome speed which allowed me to pull him out of range of his pack of 100+ orcs and into a huge, empty, cavernous room. Plenty of sp for the job when only paying 1 per shot :)

He dropped 4 pieces of jewelry, but nothing good, and left me just 20xp shy of CL25. Upon advance, I picked up Frost Ball, which is very good. Also, a couple of Chr boosts and an expensive +1 Devotion amulet in the BM for another +1 Chr. Intrinsic Chr appears to be high as well. Could this be a miracle build with high innate Con to boot? Doubtful ...

On 9.4.2014 19:13 chris wrote:
[CL25:DL17] 01:54
I forgot to do the early Angband quests: Quest monsters drop jewelry 1 in 2 for their drops but the extra excellent quest reward is automatically jewelry. I got a +5 speed ring from The Variant Maintainer!!

But perhaps even better (?) is this Magic Arrow activation from Mauhur. That's Fingolfin's activation, btw, but nicely parked on a ring of archery of all things :)

On 10.4.2014 15:37 chris wrote:
[CL30:DL34] 04:18
As a pure caster, slogging thru monster packs is tedious and often risky thanks to mana depletion. Normally weak monsters suddenly become dangerous! But with patience, I finally made it to CL30 and that wondrous Magic Arrow. Damn, I'm tired of destroying stuff with Frost Ball!

Since I suspected a high fail rate, I picked Int again for CL30 (after !SelfKnowledge, of course). The result was a +2 pop for -6% to fail rates.

On 10.4.2014 15:38 chris wrote:
And queue nexus stat scramble in 1, 2, ...

On 11.4.2014 17:09 chris wrote:
[CL31:DL32] 06:10
Trying to put some pressure on clouded, but it isn't working!

I just went on a Dungeon Guardian frenzy, picking Con each time, and managed to get my innate Con all the way up to 18. Still, hp are too low to risk going much deeper.

My Mystic picked the worst time to abandon me: Right when Ubbo-Sathla gained LOS and caused hallucinations. I spent nearly 25 ?Teleport escaping that situation as the level was jam packed with wide awake monsters and my mana was depleted (I did have Curing, though, so it could have been wose). Finally, I realized I would have to recall to escape, and managed to get away at last. But Ubbo will track you down anywhere on the level and rings can only kill 3 or 4 monsters before needing to rest. This is bad when there are as many as 300 on a level! But I returned with a Master Thief, a _Destruction, 30 !Clarity and took that damn Icky jelly down for my Con boost at last.

I'd like an Angel now :)

On 11.4.2014 17:30 soyaki wrote:
What's the deal with the +11+10 speed?

On 11.4.2014 19:49 chris wrote:
My Topaz Monk is +9 speed and can cast haste self. But then I am a ring of speed (+5+3=8 at the moment) so the Topaz monk gets another +2 speed (divide by 3). Overall, +11 base speed and temporarily hasted for another +10.

On 11.4.2014 23:57 chris wrote:
[CL34:DL34] 08:05
After many hours spent around 40 to 42 of the Anti-magic caves, I've come to the realization that perhaps that is a dumb strategy. Something is really off with the monster allocations, probably the result of forbidding monsters that can only melee. The result is that every level is a stinking hound parade, and I simply can't handle packs! I finally scored a Seraph after failing to charm my previous 3 encounters, so ditched my DE Sorcerer for this winged companion. Hopefully, I can hang on to this guy, but I wouldn't count on it for long. I'm heading to DL39 of the Lonely Mountain to hang out, hopefully finding some more !Con.

On 11.4.2014 23:59 chris wrote:
I guess only 2 hours at DL40 Anti-magic caves (I headed there after my previous dump at 06:10). Funny, it felt like much longer. Probably because I've been hanging on for dear life, fleeing like the wind, and cringing every time I detect monsters to reveal 50+ in my detection radius!

On 12.4.2014 00:24 clouded wrote:
How come monster race casters don't get a little eat magic action like normal mages do? I sort of feel bad that I found clarity because it has made things a hundred times easier, but on the other hand, I think I would have had a lot less fun without it.

On 12.4.2014 02:59 chris wrote:
I think perhaps the Lich could use this. But by and large I was struggling before thru my own poor play. Having moved to the Lonely Mountain, things are much smoother going now. Far fewer hounds and much more opportunity for resting, especially with chasms, stone to mud and levitation! Plus the deadly 40 somethings seem to be hanging back, though I did spy one AMHD.

I'm trying to slow my Seraph's inevitable evolution since I don't need the Archon's power just yet.

On 12.4.2014 15:28 chris wrote:
[CL39:DL60] 10:37
Well, let's see how long this lasts. My Seraph went on a tossing rampage, removing me 5x while descending in Camelot of all places, all in the space of about 10 minutes of play time. Now, after evolving into an Archon, things have quieted down somewhat, but I've still gotten tossed twice. All 7 times I've managed to recharm, but it has taken 3 or 4 attempts several times. I'm not sure how long I can last against an angry Archon!

Still no nexus resistance. I've gotten pegged with "It breathes nexus" a few times now immediately after recall. Sigh ... I'm trying to get my stats up but it is slow going.

On 12.4.2014 17:17 chris wrote:
[CL40:DL60ish] 11:14
I made it all the way to CL40! Still only 73 uniques down, and I must say I lack firepower for anything significant. I managed Fafner but it took 2 runs thru my spell points and was only possible thanks to his lack of levitation (oversight?). Also, I thought my double damage fire balls would dominate an Ent, but it kept hurling boulders my way, stunning me so I couldn't rely on my healing spell. Again, terrain abuse of chasms makes those sorts of battles foregone conclusions, but I did lose some potions in the fray.

So my current strategy is to recall to the top of the Lair, detect and pickup jewelry, and then find the nearest stairs to repeat, recalling back to town if no convenient stairs are nearby. I'll kill mediocre ancient dragons along the way as well as packs of hounds for experience. Vaults are generally avoided.

Hopefully I can pick up that Clarity power too!

On 12.4.2014 18:11 chris wrote:
[CL40:DL67] 11:33
Drifting deeper and deeper ...

Quick update: RoS +10 and then a minute later, +14. I wish that meant a bit more but its still not bad. Base speed of +19 should help when getting tossed, but only gives +6 speed to my sluggish Archon ring bearer.

On 12.4.2014 18:25 UglySquirrell wrote:
So much catching up to do, you guys are too quick. Nexus resists seem pretty rare, or are you just unlucky?

Wow Explosive rune and rune of protection, very nice.

Was curious about Strafing and heroic speed though, i don't think iv'e seen those spells before.

On 12.4.2014 18:30 chris wrote:
I finally found 2 sources of Nexus, so I only need 1 more. It's not particularly rare but, rather, with so many resists to cover there will always be a couple of stragglers. Ditto with stat potions.

Strafing is a LOS Phase Door. It, among many other spells, is currently costing too much to warrant use although if I were using devices it might be worth while. Stafing is a really cool ability for shoot and scoot players since you never accidentally blink out of LOS of you opponent.

Heroic Speed is just speed and heroism as you could probably guess. Some artifact has this activation but I can't recall which at the moment.

On 12.4.2014 19:37 UglySquirrell wrote:
Cool thanks for the info.

On 12.4.2014 21:23 chris wrote:
[CL42:Old Castle] 12:54
I snagged a Solar in the Dragon's Lair, so I figured I'd push my luck and run the Cloning Pits while I had levitation. Armed with 30+ !Clarity it was no big deal, especially once I realized that this angel is a STARBURST FLINGING BASTARD!! Holy Cow! It made me a believer :)

Since the CP went so well, I did the OC as well. Resting is the enemy of course, but I never got thrown. Good thing, too, because there is no way in holy heaven that I could kill a Solar to complete the quest. Wow!

On 12.4.2014 21:24 chris wrote:
Hey, I killed like 30+ uniques in the Cloning Pits. Why is my unique count still so low?

On 12.4.2014 22:01 soyaki wrote:
If resting is the enemy then clearing rubble is the archnemesis, at least for me :-)

On 13.4.2014 00:03 chris wrote:
[CL44:DL64] 13:46
My Solar turned cloak and left long ago, as expected. But it was quickly replaced with a Planetar which has only revolted once thus far.

I've taken to leaning on _ManaStorm for supplemental damage, though taking an extra 50hp per round when your hp are this low is not exactly prudent. Still, this allows me to take out many uniques with just one pass thru my sp, or perhaps two in a pinch.

(BTW, I have ideas for addressing the high spell costs but I'm holding off on major game play changes until after comp.)

On 13.4.2014 00:32 chris wrote:
>Your Planetar (controlling) points at the Nether hound, screaming the word, 'DIE!'
>The Nether hound dies.

I didn't know that was even possible :)


On 13.4.2014 02:03 chris wrote:
[CL47:DL67] 14:46
The Arena is my favorite unique killing ground, but I might have drifted a bit too deep as the uniques are getting much more difficult/risky. I think I will break 600hp eventually, but not much more. This is going to be a very difficult end game!

On 13.4.2014 16:08 chris wrote:
I'm snagging the lead while I can, though I've nearly exhausted all the dungeon guardians. I finally remembered about Angband as well.

On 13.4.2014 17:50 chris wrote:
[CL49:DL72] 17:04
Tiamat had me worried, but if ever there was a build immune to the dreaded fear aura, this is it! Fire power was a tad shy of what was required, even with 8 Manastorms from my staves. But quaffing !Clarity as Tiamat tried to run away proved sufficient. And now I can launch rockets :)

On 13.4.2014 18:13 HugoTheGreat2011 wrote:
>Angelic Healing 2 45 65 17% heal 815

Never seen this before!

On 13.4.2014 18:57 chris wrote:
WTF!!!!! I had Shuma-gorath down to one star when this happened:
>Shuma-Gorath gestures at your Planetar (controlling)'s feet.
>You rise up through the ceiling.


On 13.4.2014 20:19 clouded wrote:
> Shuma-Gorath writhes a tentacle and shouts, "You got punk'd, son!"

On 13.4.2014 21:49 debo wrote:
I've had this happen to me too w quest monsters. It's the worst.

On 14.4.2014 03:20 HugoTheGreat2011 wrote:
At your current level, you could be controlling high-end human uniques, like Raou or Kenshirou just for kicks.

I recently got *EXTREMELY* lucky to get ahold and control Raou at only clvl 25 with my Ringle 51. Check it out!

If you don't know Raou, he hits REALLY hard and makes short work of monsters the melee way.

On 14.4.2014 15:37 chris wrote:
[CL50:DL93:U203] 18:55
I *will* get Economical Mana! Only one more essence to go!

Uniques are falling to my devices mostly, though I don't mind tossing in an occasional Mana Ball. So far, my Solar has proved durable (Invulnerability helps) but I'm not so sure it can survive the Serpent toe to toe. For some reason, it waits too long before casting Globe of Invulnerabilty. Sigh ..

On 14.4.2014 16:47 chris wrote:
[CL50:DL95:U214] 19:28
I managed Cantoras with a "whatever the f*&#ing cost" attitude, and look what it got me! Sure, I prevailed but also got taken down to just 44hp on my winning move! Cantoras is definitely one of the tougher uniques, mostly since he summons manastormers with reckless abandon.

On 14.4.2014 16:53 debo wrote:
He killed my best dude ever :( Time to dive to serpent and let Cantoras outsummon him :)

On 14.4.2014 16:54 debo wrote:
Oh oops i thought you meant you were controlling him -- skeletons have fingers too! You should include them in the pool of dudes you can control :)

A ring on a druj could be hilarious, you can both revel in your immobility together.

On 14.4.2014 17:01 chris wrote:
I'm not sure I like the out summoning approach for the Serpent. For one thing, he will hit adjacent monsters to shatter and remove your line of sight, so you really are relegated to the sidelines for the battle. Also, the shatter has the dual effect of quickly removing your summons by entombing them in the walls.

Many more ring bearers are possible including some Vampires as well. I'll definitely consider adding more, including the Disembodied Hand that Strangled People. Now *that* would be cool :)

On 14.4.2014 18:54 HugoTheGreat2011 wrote:
How about letting giants/golems/orcs/ogres/trolls wear Rings? This would increase incentives to use melee forms at the end game.

On 14.4.2014 19:08 chris wrote:
Well, this is a mage build so I don't think end game melee should be optimal. Still, there are pretty hefty options at the moment among humans and angels if you want to go that route (Try Benedict, for instance).

Golems definitely should not be allowed as they are mindless and can't be tempted by the ring. Orcs, ogres and trolls might be OK, but they are more early game. Giants would be an end game option which I will consider. I'll probably allow some vampire and lich options too.

On 14.4.2014 20:12 soyaki wrote:
FWIW I've been surprised *not* to be able to Charm 'n Ride o/O/T types--not that I've terribly wanted to, but it seems like you would be able to. The Golem restriction makes sense.

My favorite change would be to Y's: "The Yeti stands transfixed by your sparkly gleam, but doesn't understand how jewelry works."

On 14.4.2014 20:59 HugoTheGreat2011 wrote:
There's a high level Windwalker Y dude that I'd want Rings on anyday.

On 14.4.2014 23:48 chris wrote:
[CL50:DL98:U248] 21:36
*YES*

At last, the final essence of Economical Mana to complete my power! It was a long time coming, but oh, so satisfying :) And I swear, I've never had a character find so many *big* rings of speed: 13, 14 and even 18! Not that that matters for me ...

I was saving Sauron for the final battle, but grew tired of destructing him all the time, so I killed him (Hey, it was worth a shot at The One Ring!). It took 2x since he pulled that feet gesturing, monster munchkin, cheating trick. Grrr ... And I'm sure Oberon has been paying attention too.

As for final bearers, I finally picked up Summon Monsters (twice!) so could spam Raphael, I guess. I'm wondering how long I could keep him, though. I really don't like the idea of a revolt during the final battle. Plus, I've had this particular Solar since he was a fledgling Planetar, and while he's thrown quite a few temper tantrums, I've grown rather fond of him as I've watched him grow up.

On 15.4.2014 09:46 HugoTheGreat2011 wrote:
I wonder if the Ring has a chance against Olympians. Maybe win now, fight these dudes later?

On 15.4.2014 09:47 HugoTheGreat2011 wrote:
I noticed this:

No Tele : .+

Uh...this means you cannot teleport?!

On 15.4.2014 20:21 chris wrote:
Bite me, Athena! Manastormed down to 46 hp at one point, wondering what to do. In the end, I went with 0% fail teleport since I had previously destructed much of the level.

I also exacted revenge on Shuma-gorath, and no troubles this time.

On 15.4.2014 20:45 chris wrote:
And there goes Hera. So far, Athena, Demeter and Hera have dropped their artifacts. Apollo did not. This is OK for a ring as I will just donate them to the museum :)

On 15.4.2014 20:47 chris wrote:
I meant Artemis, not Demeter.

On 15.4.2014 22:13 chris wrote:
Poseidon and now Hades are down. Hades has waaaay too many hp. I burned 30 !Clarity and most of my stash of !GreatClarity and only got him down to 4 stars. But a fortunate long range teleport allowed me to rest up my sp and my Solar to spam healing, all while Hades did not regenerate at all. Very nice, that. And very nice to turn off pet offense and summoning while resting near a sleeping Storm Giant to force my pet to heal. I very nearly lost Mr Solar, despite all the invulnerability!

On 16.4.2014 00:48 chris wrote:
I tried and failed vs Aphrodite 3 times. At this point in the game, the only uniques left are ones I really can't handle. And Aphrodite summons Nodens, The Unicorn, Hermes, and Master Tonberry 1 in 1. Of all of those, the Master Tonberry is probably the worst as he once stole first move after being summoned, promptly surrounded me with tonberries, who in turn stole some first moves dishing out 600hp of insta-damage. Plus, both Aphrodite and Master Tonberry follow on teleport! Nasty stuff.

I tried the Unicorn, but lacking !Restore Mana that was not going to happen. And I tried Master T, but he got confused by all the destruction and started spamming summon tonberries outside of LOS. OK, 30+ tonberries in waiting, so I'll just dimension door and attack from his exposed rear? Yeah, he gestured at my angel's feet. Sigh ...

Hermes is doable, but with no ESP he is just too annoying. After an hour or so playing with guys I couldn't kill, I decided to pick off Oberon.

For contrast, Oberon required no !RestoreMana at all, so he is really on the easy side compared to some of those other guys. I wonder if Oberon is even in the top ten any more?

After Oberon went so well, I just went for the Serpent. Now, killing as many uniques as I had was plain stupid as the Serpent summoned dungeon guardians 3 times. And that's right, only The Metal Babble remained! Yeah, that was annoying. He also summoned uniques a few times. Guess who's left? Hint: My shiny boss and Morgoth! Yuk!

Lots of destruction. Lots of teleport. A bit of smashing potions against the wall to help out my Solar as well as to haste him up. Lots of Genocide and Mass Genocide. A smidgen of Vengeance too. With hp so low, the battle was definitely not a foregone conclusion. And my Solar definitely got into some trouble at one point.

And yeah, I never went back to look for my boss :)

677hp was not my intention for this race. But you know what, it actually worked out to be quite doable (and fun) so I will leave it alone.

On 16.4.2014 00:51 HugoTheGreat2011 wrote:
AWESOME win! Congrats!

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