The Angband Ladder: Vanilla Is Poorly Coded, Hobbit Mage by windsorwindsor

  [Angband 3.4.1 Character Dump]

 Name   Vanilla Is Poorly Coded                  Self  RB  CB  EB   Best
 Sex    Male         Age             27   STR:  18/61  -2  -3  +0  18/11
 Race   Hobbit       Height          36   INT:  18/89  +2  +3  +2 18/159
 Class  Mage         Weight          57   WIS:     13  +1  +0  +0     14
 Title  Conjurer     Social   Respected   DEX:  18/67  +3  +0  +7 18/167
 HP     -18/117      Maximize         Y   CON:     12  +2  -2  +0     12
 SP     182/215                           CHR:     17  +1  +1  +0  18/10

 Level               33   Armor   [35,+115]     Saving Throw         78%
 Cur Exp         380764   Fight    (+11,+2)     Stealth        Excellent
 Max Exp         380764   Melee   (+21,+14)     Fighting       Very Good
 Adv Exp         385000   Shoot   (+17,+15)     Shooting       Excellent
 MaxDepth   2000' (L40)   Blows    3.3/turn     Disarming            86%
 Game Turns     2411574   Shots      1/turn     Magic Device         105
 Standard Turns  250518   Infra       40 ft     Perception        1 in 1
 Resting Turns    89556   Speed           3     Searching            53%
 Gold             64021   Burden  112.8 lbs

 You are one of several children of a Hobbit Warrior.  You are a credit
 to the family.  You have green eyes, straight black hair, and an
 average complexion.


rAcid:+.....+.+.... Nexus:...........+.
rElec:+.......+.... Nethr:.............
rFire:+.......+.... Chaos:.............
rCold:+.......+.... Disen:.............
rPois:...+......... Feath:+..........+.
rLite:..+.......... pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:......+...... pStun:.............

Light:..+..+....... Tunn.:.............
Regen:+............ Speed:......+......
  ESP:............. Blows:.............
Invis:+............ Shots:.............
FrAct:+.....+...... Might:.............
HLife:....+.......+ S.Dig:....+........
Stea.:+............ ImpHP:.............
Sear.:..+..........  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> You sense the presence of monsters!
> Kavlax the Many-Headed breathes acid.
> Your Cloak is damaged!
> You feel very good.
> You have 16 Potions of Cure Critical Wounds (i).
> You feel very good.
> You have 4 Potions of Cure Serious Wounds (h).
> Kavlax the Many-Headed resists.
> Kavlax the Many-Headed is unaffected!
> Kavlax the Many-Headed resists a lot.
> The Rounded Pebble of Lightning (1d2) (+4,+5) hit Kavlax the Many-Headed.
> You have 9 Rounded Pebbles of Lightning (1d2) (+4,+5) (p).
> Kavlax the Many-Headed shrugs off the attack.
> Kavlax the Many-Headed breathes fire.
> You die.

Killed by Kavlax the Many-Headed.

  [Character Equipment]

a) the Cutlass 'Gondricam' (1d8) (+10,+12) [+50] <+4, +2>
     Found lying on the floor at 1150 feet (level 23).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     3.3 blows/round.
     With +3 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 65.2.
     
b) a Sling of Power (x2) (+6,+15)
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).
     
     Can be destroyed by acid, fire.
     
c) a Ring of Light <+5, +1>
     Bought from a store.
     
     +25% to searching.
     Provides resistance to light.
     Can be destroyed by electricity.
     
     Radius 1 light.
d) a Ring of Resist Poison
     Dropped by a Green glutton ghost at 1050 feet (level 21).
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
e) an Amulet of Sustenance
     Found lying on the floor at 1450 feet (level 29).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
f) the Phial of Galadriel <+2>
     Found lying on the floor at 550 feet (level 11).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 25 to 46 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
     Radius 2 light.
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Conjured forth by magic at 1600 feet (level 32).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Cloak [1,-1]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
i) a Small Metal Shield of Resistance [5,+9]
     Found lying on the floor in a vault at 1850 feet (level 37).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Hard Leather Cap of Intelligence [2,+5] <+2>
     Bought from a store.
     
     +2 intelligence.
     Can be destroyed by acid.
     Sustains intelligence.
     
k) a Set of Alchemist's Gloves [0,+6]
     Dropped by a Master vampire at 1500 feet (level 30).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Steel Shod Boots of Stability [7,+10]
     Bought from a store.
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     Feather Falling.  
     


  [Character Quiver]

n) 12 Iron Shots of Frost (1d4) (+10,+10)
     Found lying on the floor at 1600 feet (level 32).
     
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 141.6 vs. creatures not resistant to cold,
     and 56.6 vs. others.
     25% chance of breaking upon contact.
     
o) 4 Iron Shots of Venom (1d4) (+8,+8)
     Bought from a store.
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 130 vs. creatures not resistant to poison,
     and 52 vs. others.
     25% chance of breaking upon contact.
     
p) 9 Rounded Pebbles of Lightning (1d2) (+4,+5)
     Dropped by a Dark elven lord at 1800 feet (level 36).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 109.6 vs. creatures not resistant to
     electricity, and 43.8 vs. others.
     25% chance of breaking upon contact.
     
q) 4 Mithril Shots of Flame (2d4) (+11,+9)
     Bought from a store.
     
     Branded with flames.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 149.3 vs. creatures not resistant to fire,
     and 59.7 vs. others.
     25% chance of breaking upon contact.
     
r) 10 Mithril Shots of Venom (2d4) (+12,+11)
     Bought from a store.
     
     Branded with venom.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 159.6 vs. creatures not resistant to poison,
     and 63.8 vs. others.
     25% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@1}
     Can be destroyed by fire.
     
b) a Book of Magic Spells [Conjurings and Tricks] {@2}
     Can be destroyed by fire.
     
c) a Book of Magic Spells [Incantations and Illusions] {@3}
     Can be destroyed by fire.
     
d) 2 Books of Magic Spells [Sorcery and Evocations] {@4}
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations]
     Found lying on the floor at 1500 feet (level 30).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 4 Potions of Cure Serious Wounds
     Can be destroyed by cold.
     
i) 16 Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
j) 10 Potions of Restore Mana
     Can be destroyed by cold.
     
k) 9 Potions of Speed
     Can be destroyed by cold.
     
l) 2 Potions of Heroism
     Dropped by a Nether wraith at 2000 feet (level 40).
     
     Can be destroyed by cold.
     
m) a Rod of Acid Balls
     Found lying on the floor at 1800 feet (level 36).
     
     Can be destroyed by electricity.
     
n) 3 Rods of Curing
     Can be destroyed by electricity.
     
o) 2 Rods of Light {@0}
     Can be destroyed by electricity.
     
p) a Rod of Recall {!z}
     Cannot be harmed by electricity.
     
q) Studded Leather Armour of Resist Fire (-1) [12,+7]
     Dropped by a Nether wraith at 2000 feet (level 40).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@1}
     Can be destroyed by fire.
     
b) 4 Books of Magic Spells [Conjurings and Tricks] {@2}
     Can be destroyed by fire.
     
c) 10 Books of Magic Spells [Incantations and Illusions] {@3}
     Can be destroyed by fire.
     
d) 4 Books of Magic Spells [Sorcery and Evocations] {@4}
     Can be destroyed by fire.
     
e) 7 Mushrooms of Vigor
     
     
f) 5 Mushrooms of Clear Mind
     
     
g) 11 Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
h) 6 Potions of Healing
     Can be destroyed by cold.
     
i) 2 Potions of *Healing*
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
j) 2 Potions of Restore Mana
     Can be destroyed by cold.
     
k) 18 Potions of Speed
     Can be destroyed by cold.
     
l) 2 Rods of Probing
     Can be destroyed by electricity.
     
m) 5 Rods of Light {@0}
     Can be destroyed by electricity.
     
n) a Rod of Recall {!z}
     Cannot be harmed by electricity.
     
o) a Wand of Dragon's Breath (2 charges)
     Dropped by a Gnome mage at 1600 feet (level 32).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Ring of Acid [+8]
     Found lying on the floor at 350 feet (level 7).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     Can be destroyed by electricity.
     
q) Blue Dragon Scale Mail (-2) [12,+15]
     Bought from a store.
     
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) White Dragon Scale Mail of Craftsmanship [14,+25]
     Found lying on the floor in a vault at 1850 feet (level 37).
     
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor at 1150 feet (level 23).
     
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 20 to 36 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
t) a Set of Gauntlets of Free Action [3,+4]
     Found lying on the floor at 1450 feet (level 29).
     
     Can be destroyed by acid, fire.
     Prevents paralysis.  
     
u) a Pair of Ethereal Slippers of Free Action [0,+8]
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
v) the Lance of the Eorlingas (3d8) (+13,+21) <+2>
     Found lying on the floor in a vault at 1850 feet (level 37).
     
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     2.8 blows/round.
     With +13 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 168.1 vs. evil creatures, 212.8 vs. orcs,
     212.8 vs. trolls, and 123.6 vs. others.
     
w) a Heavy Crossbow of Power (x4) (+9,+18)
     Dropped by Ulfang the Black at 1800 feet (level 36).
     
     Can be destroyed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4809     50'    2   Reached level 2
     15842     50'    3   Reached level 3
     38156     50'    4   Reached level 4
     63176     50'    5   Reached level 5
     91044    100'    5   Killed Grip, Farmer Maggot's dog
     91044    100'    6   Reached level 6
     91084    100'    6   Killed Fang, Farmer Maggot's dog
    138587    100'    7   Reached level 7
    171243    200'    8   Reached level 8
    220679    200'    9   Reached level 9
    237682    350'   10   Reached level 10
    288055    300'   10   Killed Bullroarer the Hobbit
    288055    300'   11   Reached level 11
    307548    350'   12   Reached level 12
    323086    350'   13   Reached level 13
    345951    350'   14   Reached level 14
    389230    350'   15   Reached level 15
    475641    350'   16   Reached level 16
    494773    350'   16   Killed Mughash the Kobold Lord
    529302      0'   16   Killed Farmer Maggot
    561396    400'   16   Killed Wormtongue, Agent of Saruman
    594626    450'   17   Reached level 17
    601136    500'   17   Killed Sméagol
    696072    550'   18   Reached level 18
    729263    550'   18   Killed Lagduf, the Snaga
    734518    550'   18   Found the Phial of Galadriel
    760293    650'   19   Reached level 19
    791931    700'   20   Reached level 20
    817235    700'   20   Killed Shagrat, the Orc Captain
    829606    700'   21   Reached level 21
    846496    700'   21   Killed Grishnákh, the Hill Orc (offscreen)
    894972    700'   22   Reached level 22
    948349    700'   22   Killed Ufthak of Cirith Ungol
    977003    700'   23   Reached level 23
    988195    700'   23   Killed Boldor, King of the Yeeks (offscreen)
   1076994    700'   24   Reached level 24
   1135879    850'   25   Reached level 25
   1246473   1000'   26   Reached level 26
   1262737    950'   26   Killed Nár, the Dwarf
   1314573   1050'   26   Killed Golfimbul, the Hill Orc Chief
   1356972   1150'   26   Killed Uglúk, the Uruk
   1362476   1150'   26   Found the Cutlass 'Gondricam'
   1401823   1150'   27   Reached level 27
   1476295   1150'   27   Killed Brodda, the Easterling
   1505572   1150'   28   Reached level 28
   1514075   1150'   28   Killed Bolg, Son of Azog
   1546239   1150'   28   Found the Set of Gauntlets 'Paurhach'
   1565522   1150'   28   Killed Khîm, Son of Mîm
   1574455   1200'   28   Killed Orfax, Son of Boldor
   1636710   1300'   29   Reached level 29
   1658298   1350'   29   Killed Gorbag, the Orc Captain
   1671099   1350'   29   Killed Azog, King of the Uruk-Hai
   1686321   1350'   29   Killed Lugdush, the Uruk
   1706272   1350'   29   Killed Ulfast, Son of Ulfang
   1718999   1400'   29   Killed Angamaitë of Umbar
   1777454   1450'   29   Killed Beorn, the Shape-Changer
   1784910   1450'   30   Reached level 30
   1913452   1500'   30   Killed Ibun, Son of Mîm
   1941836   1500'   31   Reached level 31
   1982935   1550'   31   Killed Uldor the Accursed
   2018396   1600'   31   Killed Tom the Stone Troll
   2090536   1600'   31   Found the Leather Scale Mail 'Thalkettoth'
   2167069   1750'   32   Reached level 32
   2218672   1800'   32   Killed Lokkak, the Ogre Chieftain
   2268186   1800'   32   Killed Ulfang the Black
   2295384   1850'   33   Reached level 33
   2315141   1850'   33   Killed The Queen Ant
   2328903   1850'   33   Found the Lance of the Eorlingas
   2367477   2000'   33   Killed Sangahyando of Umbar


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 1.2.2014 03:20

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10499. on the Ladder (of 19090)
4286. on the Angband Ladder (of 6561)

Comments

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On 1.2.2014 03:20 windsorwindsor wrote:
Apologies for the name, I was pretty mad about a previous character death when I made this Mage. This char was killed at full health in one hit from Kavlax.

On 1.2.2014 04:23 Cardinal Rob wrote:
Unfair.

On 1.2.2014 04:33 HugoTheGreat2011 wrote:
117 HP is *very* low against something like Kavlax.

On 1.2.2014 05:00 windsorwindsor wrote:
Yeah, being a Hobbitt, low HP was always a problem. This is the first time I met Kavlax, and I've been killing dragons and hydras no problem so I thought I'd be OK. When I checked the forums I saw I wasn't the only one to get off'd be Kavlax.

On 1.2.2014 08:26 Philip wrote:
Kavlax is known for being nasty, but he is a great warning system. If Kavlax weren't around to tell you not to fight the stuff you meet you would probably get killed a couple levels later. For the record, if something is fast and has a breath weapon, avoid it. Also, as far as I can tell, Acid, Shards and Nexus are the only breath weapons he has that wouldn't kill you straight off.

On 3.2.2014 18:55 windsorwindsor wrote:
Heh. My lv 14 Dwarf priest already has as many HP as this character did.

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