The Angband Ladder: Goldmoon, Human Priest by Philip

  [Angband 3.5.0 Character Dump]

 Name   Goldmoon     Age             17          Self  RB  CB  EB   Best
 Sex    Female       Height        5'2"   STR:  18/63  +0  -1  +2  18/73
 Race   Human        Weight    10st 0lb   INT:     16  +0  -3  +2     15
 Class  Priest       Turns used:          WIS! 18/100  +0  +3 +10 18/***
 Title  Canon        Game        591338   DEX:  18/57  +0  -1  +4  18/87
 HP     -7/517       Standard     60959   CON:  18/48  +0  +1 +11 18/168
 SP     245/281      Resting      12344

 Level                 35    Armor      [52,+58]    Saving Throw     93%
 Cur Exp           496522                           Stealth         Good
 Max Exp           558250    Melee       3d6,+29    Disarming        52%
 Adv Exp           540000    To-hit       39,+19    Magic Devices     67
                             Blows      3.7/turn    Perception   1 in 32
 Gold               41195                           Searching        16%
 Burden         136.4 lbs    Shoot to-dam    +15    Infravision     0 ft
 Speed                  7    To-hit       35,+16
 Max Depth    3100' (L62)    Shots        1/turn

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, straight auburn hair, and a fair
 complexion.


rAcid:......+...... Nexus:.............
rElec:.+........... Nethr:.............
rFire:.+........... Chaos:.............
rCold:++........... Disen:.............
rPois:......+...... Feath:.............
rLite:............. pFear:+............
rDark:............. pBlnd:.............
Sound:............. pConf:......+..+...
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:.+........... Speed:...........+.
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:+............ Might:.+...........
HLife:............. S.Dig:+............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> Something claws you.
> Something bites you.
> Something claws you.
> You sense the presence of traps!
> You sense the presence of doors and stairs!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> The Ethereal dragon claws you.
> The Ethereal dragon bites you.
> You have disarmed the gas trap.
> Something breathes.
> You are hit by something!
> You die.

Killed by an Ethereal dragon.

  [Character Equipment]

a) the Spear 'Aiglos' (3d6) (+15,+25) [+5] <+4, +2>
     Dropped by Boldor, King of the Yeeks at 1250 feet (level 25).
     
     +4 dexterity.
     +2 wisdom.
     Slays evil creatures, orcs, trolls.
     *Slays* undead.
     Branded with frost.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis. 
     
     
     When aimed, it creates a frost ball with damage 100.
     Takes 59 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
     Combat info:
     3.7 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 193.5 vs. evil creatures, 234.5 vs. orcs,
     234.5 vs. trolls, 234.5 vs. creatures not resistant to cold, 315.9
     vs. undead, and 152.8 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Dropped by Uvatha the Horseman at 2450 feet (level 49).
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Constitution <+3>
     Dropped by a Vampire at 2250 feet (level 45).
     
     +3 constitution.
     Sustains constitution.
     
d) a Ring of Constitution <+3>
     Found lying on the floor at 2600 feet (level 52).
     
     +3 constitution.
     Sustains constitution.
     
e) an Amulet of Wisdom <+3>
     Found lying on the floor at 1950 feet (level 39).
     
     +3 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Dropped by Orfax, Son of Boldor at 650 feet (level 13).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 18 to 34 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Found lying on the floor at 1850 feet (level 37).
     
     +2 intelligence, wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 17 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
h) a Cloak of Stealth [1,+7] <+3>
     Found lying on the floor at 1850 feet (level 37).
     
     +3 stealth.
     
j) the Metal Cap of Thengel [3,+11] <+3>
     Found lying on the floor at 2000 feet (level 40).
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) a Set of Gauntlets [3,+3]
     Found lying on the floor at 2750 feet (level 55).
     
l) a Pair of Ethereal Slippers of Speed [0,+8] <+7>
     Found lying on the floor of a labyrinth at 2750 feet (level 55).
     
     +7 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 12 Arrows of Flame (1d4) (+10,+8)
     Found lying on the floor of a special room at 1650 feet (level
     33).
     
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 182 vs. creatures not resistant to fire, and
     104 vs. others.
     35% chance of breaking upon contact.
     
o) 11 Arrows of Flame (1d4) (+15,+4)
     Found lying on the floor in a vault at 1750 feet (level 35).
     
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 153.5 vs. creatures not resistant to fire,
     and 87.7 vs. others.
     35% chance of breaking upon contact.
     
p) 7 Arrows of Slay Undead (1d4) (+4,+6)
     Found under some rubble at 2050 feet (level 41).
     
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 167.8 vs. undead, and 95.8 vs. others.
     35% chance of breaking upon contact.
     
q) 25 Seeker Arrows (4d4) (+6,+6)
     Found lying on the floor in a vault at 2750 feet (level 55).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 126.4.
     35% chance of breaking upon contact.
     
r) 20 Mithril Arrows of Slay Evil (3d4) (+10,+10)
     Found lying on the floor of a labyrinth at 2750 feet (level 55).
     
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 198.9 vs. evil creatures, and 132.6 vs.
     others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 3 Holy Books of Prayers [Words of Wisdom]
b) 3 Holy Books of Prayers [Chants and Blessings]
c) 2 Holy Books of Prayers [Exorcism and Dispelling]
d) 3 Holy Books of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 9 Mushrooms of Second Sight
f) 22 Potions of Cure Critical Wounds
g) 6 Potions of Healing
h) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
i) 8 Potions of Restore Mana
j) 10 Potions of Speed
k) 10 Scrolls of Phase Door
l) 2 Scrolls of Teleportation
m) a Scroll of Banishment
n) 4 Scrolls of *Destruction*
o) a Rod of Teleport Other (charging)
p) 3 Rods of Recall
     Cannot be harmed by electricity.
     
q) a Wand of Stone to Mud (6 charges)
r) a Wand of Teleport Other (9 charges)
s) a Staff of *Destruction* (3 charges)
t) a Staff of Teleportation (9 charges)


  [Home Inventory]

a) 3 Mushrooms of Vigor
b) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 10 Potions of Speed
d) a Staff of Teleportation (8 charges)
e) a Ring of Strength <+2>
     Found lying on the floor at 2400 feet (level 48).
     
     +2 strength.
     Sustains strength.
     
f) a Ring of Resist Poison
     Found lying on the floor at 2400 feet (level 48).
     
     Provides resistance to poison.
     
g) a Ring of Light <+1>
     Found lying on the floor at 200 feet (level 4).
     
     +5% to searching.
     Provides resistance to light.
     Radius 1 light.
     
h) a Ring of Ice [+8]
     Dropped by a Paladin at 1600 feet (level 32).
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
i) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor in a vault at 1750 feet (level 35).
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) Metal Brigandine Armour (Dwarven) (-3) [48,+15] <+2>
     Dropped by Draebor, the Imp at 1650 feet (level 33).
     
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
k) a Large Metal Shield of Resistance [12,+11]
     Dropped by Shagrat, the Orc Captain at 1300 feet (level 26).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Golfimbul, the Hill Orc Chief at 800 feet (level 16).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 3 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
m) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Dropped by a Dread at 1850 feet (level 37).
     
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When aimed, it creates an acid bolt with damage 5d8.
     Takes 10 to 17 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
n) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor of a cavern at 1850 feet (level 37).
     
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 15 to 27 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
o) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Dropped by Bullroarer the Hobbit at 400 feet (level 8).
     
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 13 to 25 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
     Combat info:
     3.5 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 113.5 vs. creatures not resistant to cold,
     and 76.7 vs. others.
     
p) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
     Dropped by Ulwarth, Son of Ulfang at 1800 feet (level 36).
     
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 86.3 vs. undead, 86.3 vs. creatures not
     resistant to cold, and 64.2 vs. others.
     
q) an Awl-Pike (Defender) (1d8) (+13,+2) [+2] <+3>
     Dropped by Mughash the Kobold Lord at 950 feet (level 19).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 18.4.
     
r) a Lucerne Hammer (Blessed) (2d5) (+4,+6) <+1>
     Found lying on the floor at 650 feet (level 13).
     
     +1 wisdom.
     Blessed by the gods.  Prevents paralysis.  
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 33.4.
     
s) 7 Arrows of Flame (1d4) (+15,+4)
     Found lying on the floor in a vault at 1750 feet (level 35).
     
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 153.5 vs. creatures not resistant to fire,
     and 87.7 vs. others.
     35% chance of breaking upon contact.
     
t) 6 Arrows of Flame (1d4) (+10,+8)
     Found lying on the floor of a special room at 1650 feet (level
     33).
     
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 182 vs. creatures not resistant to fire, and
     104 vs. others.
     35% chance of breaking upon contact.
     
u) 10 Arrows of Slay Undead (1d4) (+4,+6)
     Found under some rubble at 2050 feet (level 41).
     
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 167.8 vs. undead, and 95.8 vs. others.
     35% chance of breaking upon contact.
     
v) 24 Arrows (1d4) (+4,+7)
     Found lying on the floor in a vault at 1750 feet (level 35).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 99.9.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
     52048      0'  Began the quest to destroy Morgoth.
     52048     50'  Reached level 2
     52048     50'  Reached level 3
     52048    200'  Reached level 4
     52048    200'  Reached level 5
     52048    200'  Reached level 6
     52048    200'  Reached level 7
     52048    250'  Reached level 8
     52048    400'  Killed Bullroarer the Hobbit
     52048    400'  Reached level 9
     52048    400'  Found the Dagger 'Nimthanc'
     52048    650'  Reached level 10
     52048    650'  Killed Orfax, Son of Boldor
     52048    650'  Reached level 11
     52048    650'  Found the Phial of Galadriel
     52048      0'  Killed Farmer Maggot
     52048    650'  Reached level 12
     52048    650'  Killed Lagduf, the Snaga
     52048    650'  Reached level 13
     52048    650'  Reached level 14
     52048    650'  Killed Grishnákh, the Hill Orc
     52048    650'  Reached level 15
     52048    700'  Reached level 16
     52048    800'  Reached level 17
     52048    800'  Killed Golfimbul, the Hill Orc Chief
     52048    800'  Found the Set of Leather Gloves 'Cammithrim'
     52048    800'  Reached level 18
     52048    950'  Reached level 19
     52048    950'  Killed Mughash the Kobold Lord
     52048   1000'  Killed Ulfast, Son of Ulfang
     52048   1000'  Reached level 20
     52048   1000'  Reached level 21
     52048   1150'  Reached level 22
     52048   1200'  Killed Nár, the Dwarf
     52048   1250'  Reached level 23
     52048   1250'  Killed Wormtongue, Agent of Saruman
     52048   1250'  Reached level 24
     52048   1250'  Killed Sméagol
     52048   1250'  Killed Boldor, King of the Yeeks
     52048   1250'  Found the Spear 'Aiglos'
     52048   1300'  Reached level 25
     52048   1300'  Killed Shagrat, the Orc Captain
     52048   1600'  Reached level 26
     52048   1650'  Killed Ufthak of Cirith Ungol
     52048   1650'  Killed Draebor, the Imp
     52048   1650'  Reached level 27
     52048   1650'  Reached level 28
     52048   1650'  Found the Rapier 'Forasgil' (LOST)
     52048      0'  Reached level 28
     52048   1750'  Killed Lokkak, the Ogre Chieftain
     52048   1750'  Reached level 29
     52048   1750'  Found the Chain Mail of Arvedui
     52048   1800'  Killed Lugdush, the Uruk
     52048   1800'  Killed Ulfang the Black
     52048   1800'  Killed Ulwarth, Son of Ulfang
     52048   1800'  Found the Spear 'Nimloth'
     52048   1850'  Reached level 30
     52048   1800'  Reached level 31
     52048   1800'  Killed Ibun, Son of Mîm
     52048   1850'  Killed Sangahyando of Umbar
     52048   1850'  Killed Angamaitë of Umbar
     52048   1850'  Found the Broad Sword 'Orcrist' (LOST)
     52048   1850'  Killed Beorn, the Shape-Changer
     52048   1850'  Found the Augmented Chain Mail of Caspanion
     52048   1850'  Found the Set of Gauntlets 'Paurnen'
     52048   1850'  Found the Set of Gauntlets 'Paurhach'
     52048   2000'  Found the Metal Cap of Thengel
     52048   2200'  Reached level 32
     52048   2350'  Killed Uldor the Accursed
     52048   2400'  Killed Bolg, Son of Azog
     52048   2400'  Killed Azog, King of the Uruk-Hai
     52048   2400'  Reached level 33
     52048   2450'  Reached level 33
     52048   2450'  Killed Uvatha the Horseman
     52048   2450'  Found the Short Bow of Amrod
     52048   2550'  Killed Lorgan, Chief of the Easterlings
     53581   2700'  Killed Uglúk, the Uruk
     54280   2750'  Killed Akhorahil the Blind
     54280   2750'  Reached level 34
     54922   2750'  Killed Bill the Stone Troll
     54939   2750'  Killed Bert the Stone Troll
     54948   2750'  Killed Tom the Stone Troll
     55312   2750'  Killed Gorbag, the Orc Captain
     55549      0'  Reached level 35
     56101   2750'  Killed Khîm, Son of Mîm
     57766   2800'  Killed The Queen Ant
     58899   3050'  Reached level 36
     59559      0'  Reached level 36
     59776      0'  Reached level 36
     60702      0'  Reached level 36


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 15.1.2014 22:14
Last updated on 17.1.2014 17:31

Download this dump

12. on the Competition No.151 Ladder (of 26)

Comments

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On 15.1.2014 22:14 Philip wrote:
Got lucky and got a dagger. Way out-damages everything. Also have a +1 blessed weapon. Cammithrim is surprisingly useful, giving Free action which I now don't need to cover with anything else, a useful to_hit to_dam and that activation. I rely on activations a lot for ranged damage, since they're reusable and low-failrate. Need non-glove armor. Need to get deeper and survive. Need to save turns. Need a launcher/bolts and need a better weapon by now.

On 15.1.2014 22:50 Philip wrote:
Aiglos probably merits an update. A more powerful, wis boosting, evil slaying, blessed Nimthanc. Nice. Nothing much else to show.

On 15.1.2014 22:51 Philip wrote:
Except the rod of teleport other I found on the level with Boldor. Oops.

On 15.1.2014 23:19 Philip wrote:
Big decision time. In the Black Market, they have WIS, CON potions, and *Heal* and Heal. I can buy at most one stat + heal. What do I buy? Leaning towards WIS + Heal.

On 16.1.2014 00:05 debo wrote:
I don't think a !Con will have much effect at Con 13, not sure how much wis boosts spell pts / effectiveness but seems better.

On 16.1.2014 15:49 Philip wrote:
Yeah, that's the final decision. Really want some dungeon books about now. I find a priest with 18/20 DEX and 13 CON preposterous and annoying, but hey, I do get to_hit and AC. The ring of the mouse has been oddly useful. Most things I can sneak up on, including groups. At that point an Aiglos and an OOD will kill the monsters.

On 16.1.2014 20:28 Philip wrote:
Important update - 0%fail on spells, including heal. Thengel, so pconf covered. Need pBlind. Fast. Need dungeon books, and will settle for anything. Con would be nice, but Caspanion means I have a good set of resistances, really. Is this version one in which I have to kill people for dungeon books? If yes, who do I kill?

On 16.1.2014 21:56 Philip wrote:
Yay, speed. Also some stat improvement. Unfortunately, no dungeon books.

On 17.1.2014 17:31 Philip wrote:
Died getting into a vault with Ethereal Openings. Wouldn't have happened if any of the three Godly Insights I found had been one of those. Also wouldn't have happened if Adunaphel weren't in the vault. Not having See Invisible was an extra annoyance.

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