The Angband Ladder: Agraotram, Orc Axemaster by <greg@wooledge.org>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Agraotram              Age                 14       STR:     23       
 Sex   : Male                   Height              55       INT:     15       
 Race  : Orc                    Weight             160       WIS:     14       
 Class : Axemaster              Social Class         1       DEX:     25       
 Body  : Player                                              CON:     16       
 God   : Manwe Sulimo                                        CHR:     11       
                                                                               
 + To Melee Hit          16 Level             28    Max Hit Points       355   
 + To Melee Damage       24 Experience     46643    Cur Hit Points        -4   
 + To Ranged Hit         14 Max Exp        46643    Max SP (Mana)         25   
 + To Ranged Damage       9 Exp to Adv.    55000    Cur SP (Mana)         25   
   AC                 22+86 Gold           97364    Piety               2906   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  10d5+120  
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       slow      
                         (Character Background)                                
          You are one of several children of an Orc Slave from the             
          Grey Mountains.  You have pale eyes, short black hair, and           
          green ulcerous skin.                                                 
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF
 Recall Depth:
        Mirkwood: Level 20 (1000')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 13 (650')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 Your adventure lasted 5 days.

     Your Attributes:
You are dead, killed by an Aranea in the town of Lothlorien.
You can embolden yourself.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        30.485 [0.900]
	  - Weaponmastery                               31.631 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               32.500 [0.700]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     01.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.900 [0.900]
	  . Stealth                                     01.300 [0.400]
	  . Disarming                                   10.000 [0.900]
 - Magic                                         02.548 [0.400]
	  . Magic-Device                                25.150 [1.150]
 - Spirituality                                  03.900 [0.500]
	  . Prayer                                      10.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved 19 princesses.

 You have defeated 2197 enemies.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Wooden Boomerang 'Ostirie' (1d9) (+10,+9)
    It does extra
    damage from electricity.  It poisons your foes.  It is especially
    deadly against trolls.  It is a great bane of demons.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 20 of Orc Cave.
e) a Ring of Levitation {cursed}
f) a Ring of Spell [Manwe's Blessing] {cursed}
k) an Amulet of Acid Resistance {cursed}
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) a Feathers Cloak of Aman [1,+26] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Leather Shield of Reflection [4,+13]
s) a Dwarven Hard Leather Cap [2,+5] (+2 to infravision)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+4] (+1 to stealth) {25% off}
    It increases your 
    stealth by 1.  
    You bought it from the Armoury.
z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+7,+3) (+1)


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Spellbook of Wind Shield
    
c) Tenser's Top-Heavy Teaspoon {cure conf}
    It can be activated for cure
    confusion.  
    You found it in the remains of a Ranger on level 10 of Barrow-Downs.
d) 7 Rations of Food
    
e) 7 Potions of Speed {!*}
    
f) 9 Potions of Cure Critical Wounds {50% off}
    
g) 6 Scrolls of Teleportation {!*}
    
h) 5 Scrolls of Word of Recall {!*}
    
i) 13 Scrolls of Identify
    
j) a Copper Rod of Trap Location (20/20) {@z0}
k) a Wand of Fireflash (10 charges)
l) a Staff of Globe of Light (15 charges)
    
m) a Staff of Teleportation (14 charges) {!*}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Manwe's Blessing {25% off}
    
b) The Toenail of Vecna {summon monster}
    It
    can be activated for summon monster.  
    You found it in the remains of a Hill orc on level 20 of Orc Cave.
c) 19 Mushrooms of Cure Serious Wounds {100% off}
d) 2 Morphic Oils of Eagle
e) 6 Scrolls of *Identify* {!*}
    
f) a Rod Tip of Light (15 Mana to cast)
g) a Rod Tip of Trap Location (8 Mana to cast)
h) a Staff of Globe of Light (14 charges)
i) an Indestructible Ring of Free Action
    It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
j) a Ring of Fear Resistance
    It makes you completely fearless.  
k) an Amulet of Spell
l) The Hard Studded Leather of Mithissin (-1) [7,+9]
    
    It sustains your wisdom.  It provides resistance to light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Wormtongue, Agent of Saruman on level 16 of
    Orc Cave.
m) Hard Studded Leather of Resist Fire (-1) [7,+3]
n) Padded Armour of Resist Lightning [4,+3]
o) a Cleaver of Slay Evil (2d4) (+6,+6)
p) The Dagger 'Nimthanc' (E:11435, L:20) (1d4) (+20,+13)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to cold and poison.  It slows your metabolism.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Short Sword of Gindor (1d7) (+12,+10) (+1)
    It increases your intelligence by 1.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 16 of
    Orc Cave.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) a Spectral Whip (1d6) (+7,+7)
t) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Long Bow of Extra Shots (x3) (+11,+10)
v) 26 Rounded Pebbles of Slay Undead (1d2) (+5,+2) {90% off}
    It strikes at undead with holy wrath.  
    
    You made it yourself.
w) 16 Rounded Pebbles (exploding) (1d2) (+5,+4) {90% off}
    
x) a Mage Staff of Wizardry (1d4) (-34,-23)(20%) (+1)


  [Home Inventory - Lothlorien ]

a) 5 Morphic Oils of Eagle
    
b) a Potion of Life {!*}
c) 6 Scrolls of *Identify* {!*}
    
d) a Wand of Tidal Wave (10 charges)
e) a Wand of Confuse (3 charges)
f) a Staff of Recovery (6 charges)
g) an Indestructible Amulet of Infravision (+2)
h) an Iron Helm of Intelligence [5,+9] (+1)
i) a Battle Axe of *Slay Dragon* (2d8) (+6,+5) (+2)


  [The Mathom-house Inventory - Bree ]

a) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 9.5.2003 22:29

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On 9.5.2003 22:29 greg@wooledge.org wrote:
*sigh*

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