The Angband Ladder: Fiend, Balrog Devicemaster by clouded

  [PosChengband 1.0.19 Character Dump]
              ***LOSER***
 Name       : Fiend                        ========== Stats ==========
 Sex        : Male                               STR  :    18/184
 Personality: Nimble                             INT  :    18/175
 Race       : Balrog                             WIS  :        12
 Subrace    : None                               DEX  :    18/199
 Class      : Devicemaster                       CON  :    18/178
 Subclass   : Wands                              CHR  :     18/50

 Level      :       42                           HP   :  -222/737
 Cur Exp    :  3651474                           SP   :       0/0
 Max Exp    :  3651474                           AC   :       146
 Adv Exp    :  4212000                           Speed:    +15+10

                                           ========== Skills =========
 Gold       :   505755                     Melee      : Heroic
 Kills      :     5552                     Ranged     : Heroic
 Uniques    :       77                     SavingThrow: Superb
 Artifacts  :       50                     Stealth    : Very Good
                                           Perception : Excellent
 Game Day   :       14                     Searching  : Very Good
 Game Time  :    20:41                     Disarming  : Superb
 Play Time  :    20:29                     Device     : Legendary[25]

============================= Character Equipment =============================

a) The Glaive of Pain (9d6) (+7,+30)
b) The Large Leather Shield of Celegorm [6,+19] {AcElFiCoLiDkCf}
c) The Harp of Daeron (+4) {WiCnCh;ElFiPoLi;RfSi(WiCnCh}
d) a Ring of Speed (+8)
e) a Ring of Speed and Magic Missile (+7) {Sp}
f) The Charmed Pendant [+5] (+2) {cursed, InChSrIf;EsFaSiSdRgLuWr[FEC}
g) The Stone of Lore {@AA}
h) The Partial Plate Armour 'Power Matrix' (-3) [22,+16] (+2)
{StDxCnCh;BlCfCaFe}
i) The Cloak of the Valkyrie [1,+13] (+4 to stealth) {StSlIf;PoBl(St}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) The Set of Gauntlets 'Pauraegen' [2,+4] {El|E}
l) The Pair of Hard Leather Boots of Thunder [3,+15] (+3 to infravision)
{If;ElDkCfNx;Lv}


              /)}=="*[(]]]                              /)}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.......+...  65%           Speed      : ...++.......#
 Elec       : .++.......++.  75%           Free Act   : .....+.......
 Fire       : .++.........+  72%           See Invis  : ..+..+......+
 Cold       : .+...........  50%           Warning    : .....+.......
 Poison     : ..+.....+....  65%           SlowDigest : .....+.......
 Light      : .++..........  65%           Regenerate : .....+.......
 Dark       : .+.........+.  65%           Levitation : ...........+.
 Confusion  : .+.....+...+.  72%           Perm Lite  : .....+.......
 Nether     : ............+  50%           Reflection : ..+..........
 Nexus      : .........+.+.  65%           Hold Life  : ............+
 Sound      : .............   0%           Sust Str   : ........+....
 Shards     : .............   0%           Sust Int   : .............
 Chaos      : .......+.....  50%           Sust Wis   : ..+..........
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : ..+..........
 Blindness  : .......++....  65%           Sust Chr   : ..+..........
 Fear       : .......+....#                Dec Mana   : .............
 Aura Fire  : .....+....... 5d6+2          Easy Spell : .....+.......
 Aura Elec  : .....+....... 5d6+2          Anti Magic : .............
 Aura Cold  : .....+....... 5d6+2          Telepathy  : .............

              /)}=="*[(]]]                              /)}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : ..........+..                ESP Troll  : .............
 Fire Brand : .............                ESP Giant  : .............
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .............
 Sharpness  : .............                Infravision: .....+..+..+. 140'
 Quake      : .............                Stealth    : ........+....
 Vampiric   : .............                Searching  : .....+.......
 Chaotic    : .............                Cursed     : .....+.......
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............

              /)}=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .......243...  18/74  4 -1 -1  9 18/184
        INT : .....2....... 18/105  2  2  1  2 18/175
        WIS : ..4..........     18-10  1 -1  4     12
        DEX : .......2.3...  18/89  2  2  2  5 18/199
        CON : ..4....2.3...  18/88  3 -2 -1  9 18/178
        CHR : ..4..2.2.....     15  2 -2  0  8  18/50

==================================== Melee ====================================

 Hand #1: The Glaive of Pain (9d6) (+7,+30)                 Accuracy
 Weight : 19.0 lbs                                           AC Hit
 To Hit : 7 + 31 = 38                                        25 88%
 To Dam : 30 + 9 = 39                                        50 80%
 Blows  : 4                                                  75 72%
 Damage                                                     100 65%
 Crits  : 1.10x + 0.82                                      125 58%
 Normal : 292 (192-392) [1.10x]                             150 50%
 Elec   : 500 (252-748) [2.75x]                             175 42%
                                                            200 35%


=================================== Shooting ==================================

 Shooting: The Harp of Daeron (+4)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 0 + 31 = 31
 To Dam  : 0 (Multiplier Applies)
 Xtra Dam: -5 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Breathe Fire/Nether   15   24  16% dam 126



================================== Abilities ==================================

 * You gain +20% power when using Wands.
 * You use Wands more quickly.
 * You have a 42% chance of not consuming a charge when using Wands.
 * You may use Wands even when frightened.
 * You are resistant to charge draining (Power=42).

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Detect Devices         1    1  16% 
Identify Device        5    5  16% 
Recharging            10   15  16% Power 176
Transfer Charges      15   25  16% 
Desperation           25    0   0% 

================================ Last Messages ================================

> You launch a rocket!
> Corwin, Lord of Avalon puts a terrible blood curse on you!
> There is a malignant black aura surrounding Charmed Pendant...
> You feel a sudden stirring nearby!
> A portal opens to a plane of raw mana!
> The Ring of Flames is destroyed!
> A portal opens to a plane of raw mana! <x2>
> You feel a sudden stirring nearby!
> Corwin, Lord of Avalon shouts, 'AAAARRRGGGHHH!!!'
> Corwin, Lord of Avalon dies.
> The Cyberdemon ignores the attack.
> Your mental focus powers the wand!
> The Cyberdemon hits you.
> The Cyberdemon gets zapped!
> The Cyberdemon is very cold!
> The Cyberdemon misses you. <x3>
> You have 10 Scrolls of Phase Door.
> The Temporal Champion disappears!
> You have 22 charges remaining.
> You behold the sacrilegious visage of Cyaegha!
> You sense the presence of evil creatures!
> You have 9 charges remaining.
> Your Charmed Pendant pulsates sharply!
> Really want to go ahead? [y/n]
> Your Charmed Pendant pulsates sharply!
> Really want to go ahead? [y/n]
> The Cyberdemon fires a rocket.
> You have been stunned.
> You stand your ground!
> You die.
> Goodbye, Fiend!


=================================== Dungeons ==================================

 Angband         : level  80
 Camelot         : level  17
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  71
 Graveyard       : level  43
 Castle          : level  22
!Anti-magic cave : level  50
 Anti-melee cave : level  40
 Lonely Mountain : level  39

 You were killed by a Cyberdemon on level 79 of Angband.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Orc Camp                                 (Danger  level:  15) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 30
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Vapor Quest                              (Danger  level:  25) - level 30
  The Mimic's Treasure                     (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Tengu and Death Swords                   (Danger  level:  25) - level 30
  The Sewer                                (Danger  level:  15) - level 31
  Logrus Master                            (Danger  level:  25) - level 31
  The Vault                                (Danger  level:  30) - level 33
  The Barrow Downs                         (Danger  level:  35) - level 33
  Brodda, the Easterling                   (Dungeon level:   6) - level 39
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 39
  The Hoard                                (Dungeon level:  24) - level 39
  Kokuo, Raou's Steed                      (Dungeon level:  38) - level 39
  Itangast the Fire Drake                  (Dungeon level:  44) - level 39
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 40
  Druaga                                   (Dungeon level:  56) - level 40
  Iketa, the Brave                         (Dungeon level:  62) - level 40

< Failed Quest >
  Mephistopheles, Lord of Hell             (Dungeon level:  76) - level 41


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 5552 enemies including 77 unique monsters in total.

< Unique monsters top 20 >
  Corwin, Lord of Avalon                   (level  78)
  Iketa, the Brave                         (level  70)
  Brand, Mad Visionary of Amber            (level  60)
  Saruman of Many Colours                  (level  60)
  Eibra the Water Dragon                   (level  60)
  Druaga                                   (level  59)
  Ahtu, Avatar of Nyarlathotep             (level  56)
  Nyogtha, the Thing that Should not Be    (level  56)
  Nappa the Saiyan                         (level  50)
  Charon, Boatman of the Styx              (level  47)
  Itangast the Fire Drake                  (level  47)
  Ghatanothoa                              (level  46)
  The Stormbringer                         (level  45)
  Scatha the Worm                          (level  44)
  Ariel, Queen of Air                      (level  44)
  Judge Mortis                             (level  41)
  Gorlim, Betrayer of Barahir              (level  41)
  Eol, the Dark Elven Smith                (level  40)
  Malekith the Accursed                    (level  40)
  Kokuo, Raou's Steed                      (level  40)


============================= Character Inventory =============================

a) a Potion of Heroism
b) 4 Potions of Healing {!k!q}
c) a Potion of Enlightenment
d) 13 Potions of Curing
e) 10 Scrolls of Phase Door
f) 9 Scrolls of Teleportation
g) 5 Scrolls of Teleport Level
h) 7 Scrolls of Holy Chant
i) 6 Rods of Recall {@zR !*}
j) 7 Rods of Illumination {@zh}
k) a Rod of Detection (charging) {@zn}
l) 2 Wands of Teleport Other (22 charges)
m) 7 Wands of Stone to Mud (84 charges)
n) 5 Wands of Drain Life (26 charges)
o) 7 Wands of Lightning Balls (0 charges)
p) a Wand of Rockets (2 charges) {!*}
q) a Staff of Detect Evil (9 charges)
r) a Staff of Speed (7 charges) {!*}
s) a Staff of Destruction (5 charges) {!*}
t) 2 Nightblade Corpses


================================ Home Inventory ===============================

 ( page 1 )
a) 3 Mushrooms of Restoring {!E}
b) 2 Flasks of oil
c) 4 Potions of Boldness
d) 59 Potions of Speed {!k!q}
e) 3 Potions of Resist Heat {!k!q}
f) 6 Potions of Heroism
g) 9 Potions of Berserk Strength
h) 17 Potions of Cure Light Wounds
i) 12 Potions of Cure Serious Wounds
j) 37 Potions of Cure Critical Wounds
k) 18 Potions of Healing {!k!q}
l) 5 Potions of *Healing* {!k!q}

 ( page 2 )
a) 3 Potions of Life {!k!q}
b) 6 Potions of Restore Mana {!k!q}
c) 6 Potions of Restore Intelligence
d) 6 Potions of Enlightenment
e) a Potion of *Enlightenment*
f) 3 Potions of Self Knowledge {!k}
g) 5 Potions of Resistance {!k!q}
h) 58 Potions of Curing
i) 3 Potions of New Life {!*!*}
j) a Potion of Neo-Tsuyoshi Special
k) 5 Potions of Stone Skin
l) 12 Scrolls of Phase Door

 ( page 3 )
a) 6 Scrolls of Teleport Level
b) 10 Scrolls of Word of Recall {!r}
c) a Scroll of Identify
d) 12 Scrolls of *Identify*
e) a Scroll of *Enchant Weapon*
f) 4 Scrolls of Door/Stair Location
g) 5 Scrolls of Holy Prayer
h) 2 Scrolls of Monster Confusion
i) 15 Scrolls of Destruction {!*}
j) 3 Scrolls of Genocide {!*}
k) a Scroll of *Acquirement* {!*}
l) 3 Scrolls of Forest Creation

 ( page 4 )
a) 2 Rods of Trap Location {@zu}
b) a Rod of Door/Stair Location
c) a Rod of Perception
d) 3 Rods of Illumination {@zh}
e) 2 Rods of Teleport Other
f) 4 Rods of Disarming
g) a Rod of Light {@zl}
h) a Rod of Drain Life
i) a Rod of Acid Bolts
j) 2 Rods of Lightning Bolts
k) a Rod of Fire Bolts
l) 2 Rods of Frost Bolts

 ( page 5 )
a) 3 Rods of Acid Balls
b) 4 Rods of Lightning Balls
c) 2 Rods of Fire Balls
d) 2 Rods of Cold Balls
e) 8 Rods of Stone to Mud (2 charging)
f) a Rod of Monster Location
g) 2 Rods of Escaping
h) 2 Rods of Mana Balls
i) a Rod of Mana Bolts
j) 4 Wands of Teleport Other (46 charges)
k) a Wand of Disarming (10 charges)
l) 13 Wands of Stone to Mud (148 charges)

 ( page 6 )
a) a Wand of Light (3 charges)
b) 2 Wands of Sleep Monster (18 charges)
c) 2 Wands of Magic Missile (16 charges)
d) a Wand of Fire Bolts (12 charges)
e) 2 Wands of Frost Bolts (23 charges)
f) 2 Wands of Acid Balls (13 charges)
g) 2 Wands of Fire Balls (13 charges)
h) 4 Wands of Cold Balls (30 charges)
i) 2 Wands of Dragon's Frost (7 charges)
j) a Wand of Dragon's Breath (5 charges)
k) a Wand of Annihilation (4 charges) {!*}
l) a Staff of Teleportation (10 charges)

 ( page 7 )
a) a Staff of Perception (21 charges) {@uZ}
b) a Staff of Perception (18 charges)
c) a Staff of Enlightenment (9 charges)
d) a Staff of Enlightenment (8 charges)
e) a Staff of Enlightenment (5 charges)
f) a Staff of Treasure Location (12 charges)
g) a Staff of Object Location (14 charges)
h) a Staff of Object Location (4 charges)
i) a Staff of Door/Stair Location (15 charges)
j) a Staff of Door/Stair Location (14 charges)
k) a Staff of Slow Monsters (9 charges)
l) a Staff of Speed (6 charges) {!*}

 ( page 8 )
a) a Staff of Speed (6 charges)
b) a Staff of Dispel Evil (8 charges)
c) a Staff of Power (0 charges)
d) 2 Staffs of Destruction (2x 5 charges) {!*}
e) a Staff of Animate Dead (8 charges)
f) a Ring of Protection [+15]
g) a Ring of Acid [+12]
h) a Ring of Flames [+7]
i) a Ring of Ice and Damage (+0,+4) [+9]
j) a Ring of Poison Resistance
k) 2 Rings of Free Action
l) 2 Rings of See Invisible

 ( page 9 )
a) a Ring of Strength (+3)
b) a Ring of Lightning [+14]
c) a Ring of Lightning [+12]
d) a Ring of Lightning [+7]
e) a Ring of Dexterity (+3)
f) a Ring of Constitution (+3)
g) a Ring of Constitution and Regeneration (+4) {Cn;Rg}
h) a Ring of Constitution and Damage (+0,+2) (+4)
i) a Ring of Constitution and Light (+4)
j) a Ring of Accuracy and Heroism (+9)
k) The Ring of Luck (+0,+8) (+4 to searching) {StSr;Hl(StInWiDxCnCh}
l) a Ring of Slaying (+10,+6)

 ( page 10 )
a) a Ring of Slaying and Heroism (+7,+6)
b) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
c) a Ring of Fear Resistance
d) a Ring of Light and Darkness Resistance
e) a Ring of Sound Resistance
f) a Ring of Confusion Resistance and Random Teleportation
g) 2 Rings of Shard Resistance
h) a Ring of Chaos Resistance and Light
i) a Ring of Blindness Resistance
j) a Ring of Sustaining
k) a Ring of Warning
l) a Ring of Might (+3)

 ( page 11 )
a) an Amulet of Reflection
b) an Amulet of Anti-Teleportation {[T}
c) an Amulet of Intelligence (+6)
d) an Amulet of Magic Device Mastery (+3) <+15%>
e) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
f) The Phial 'Tarazed' (+3 to searching) {Sr;Fi;Ds}
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed) {Sp;SiHl}
i) The Stone of Death {Nt}
j) The Brimstone
k) The Crusader's Stone (+2) {Wi}
l) Metal Scale Mail of Elvenkind (-2) [13,+8] (+2 to stealth) {Sl;AcElFiCoLi}

 ( page 12 )
a) Double Ring Mail of Elvenkind (-2) [15,+8] (+3 to stealth) {Sl;AcElFiCoDi}
b) The Splint Mail of White Ice (-2) [19,+20] {ElCoCfSo;Fa[C}
c) Partial Plate Armour of Resistance (-3) [22,+19] {AcElFiCoPo}
d) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
e) The Haramakido of Nimue (-2) [17,+17] (+1) {StCh;Sh;Rf[EC}
f) Full Plate Armour (Dwarven) (-3) [30,+14] (+3) {StCn}
g) O-yoroi of Elvenkind (-2) [24,+13] (+3 to stealth) {Sl;AcElFiCoSh}
h) The Robe of Incanus [2,+20] (+3) [+23%] {InWiSr;AcElFiCo;DmFaSiLv(InWi}
i) The Paper Armour of Helldiver [4,+16] {ElLiCaDi[E}
j) The Soft Leather Armour of Nimue [4,+9] (+3) {Ch;AcElFiCoPo}
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDk}
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShDi}

 ( page 13 )
a) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
b) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf}
c) an Elven Cloak [4,+8] (+3 to stealth)
d) an Elven Cloak [4,+12] (+2 to stealth)
e) an Elven Cloak [4,+8] (+2 to stealth)
f) an Elven Cloak of Protection [4,+20] (+2 to stealth)
g) a Large Leather Shield of Resist Cold [6,+9]
h) a Large Metal Shield of Resistance [8,+12] {AcElFiCoBl}
i) a Dragon Shield [8,+25] {So}
j) a Dragon Shield [8,+16] {AcNxFe}
k) a Dragon Shield [8,+17] {Di}
l) a Dragon Shield [8,+5] {Di}

 ( page 14 )
a) an Iron Crown of Might [0,+7] (+1)
b) a Golden Crown of Might [0,+8] (+2) {StDxCn;Nt;Fa(StDxCn}
c) a Jewel Encrusted Crown of the Magi [0,+9] (+2) {In;AcElFiCoPo;Lu(In}
d) a Jewel Encrusted Crown of Seeing [0,+14] (+2 to searching)
e) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
f) The Metal Cap 'Maiden's Hope' [3,+30] (+3) {Ch;PoLiBlNx(DxCh}
g) The Metal Cap of Thengel [3,+12] (+3) [+23%] {WiCh}
h) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
i) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co}
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
k) a Set of Dragon Gloves of Slaying (+6,+3) [4,+16] {Cf}
l) a Set of Cesti of Magic Mastery [5,+13] (+1) <+5%>

 ( page 15 )
a) a Pair of Dragon Boots [5,+16] {FiLiDkCa}
b) a Pair of Dragon Boots [5,+17] {DiFe}
c) a Pair of Dragon Boots [5,+15] {Po}
d) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1) {AtSt;Fi/oT}
e) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Si/XD~D, !d!k}
f) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
g) a Cutlass of Extra Attacks (1d7) (+5,+3) (+1 attack)
h) a Long Sword (Blessed) (2d5) (+5,+6) (+1)
i) a Scimitar (Trump) (2d5) (+12,+9) (+1 to searching) {.}
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;FaSdRg/XD/T~D}
k) an Executioner's Sword (Life) (4d5) (+6,+8) (+3) {Hl/UL}
l) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24) {Si|PS/*pDoTPL}

 ( page 16 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
b) a Poison Needle (1d1) (+0,+0)
c) a Dragon Fang (1d8) (+1,-2) {cursed, Sh}
d) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
e) The Beaked Axe 'Heliotropic Wind' (2d6) (+12,+15) {Lu|FP/oP(In}
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
g) a Glaive (2d6) (+3,+6)
h) The Lajatang of Sha Wujing (3d7) (+12,+10) (+2 to infravision)
{StWiIf;AcCoDk;SiRgBs/XU/*L}
i) a Guisarme (Craft) (2d5) (+6,+6) {Lu|EFCo}
j) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
k) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv}
l) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;Fi;FaRg|F/DZ(StDxCn}

 ( page 17 )
a) a Lead-Filled Mace of Force (3d4) (+12,+7) (+1)
b) The Wizardstaff 'Bonebreaker' (2d2) (+13,+20) (+4) {St;DmWr(St}
c) The Sling 'Cubragol' (x2) (+12,+17) {LuXs~PUL}
d) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) {St;Cf;Xm}
e) The Corpse of Grip, Farmer Maggot's dog {Wanted!k!k!k}
f) 12 Ewok Corpses
g) 3 Novice mage Corpses
h) a Novice priest Corpse
i) 3 Nibelung Corpses
j) The Corpse of Wormtongue, Agent of Saruman
k) 3 Novice ranger Corpses
l) 6 Novice paladin Corpses

 ( page 18 )
a) 3 Novice mindcrafter Corpses
b) The Corpse of Brodda, the Easterling
c) The Corpse of Dailai Dongzhu, Captain of Southerings
d) 2 Swordsman Corpses
e) 2 Dark elven priest Corpses
f) The Corpse of Meng You, the Brother of Meng Huo
g) The Corpse of Lady Zhurong, the Avatar of Flame Spirit
h) The Corpse of The Variant Maintainer
i) The Corpse of Ulfast, Son of Ulfang
j) The Corpse of King Mulu, the Chief of Southerings
k) The Corpse of Nar, the Dwarf
l) The Corpse of Bolg, Son of Azog {Wanted!k!k!k}

 ( page 19 )
a) 3 Hammer brother Corpses
b) The Corpse of Mime, the Nibelung
c) The Corpse of Hagen, Son of Alberich
d) The Corpse of Jaian, the Boss of the Kids {Wanted!k!k!k}
e) The Corpse of Mario
f) The Corpse of Ishikawa Goemon
g) The Corpse of Jurt the Living Trump {Wanted!k!k!k}
h) The Corpse of Pip, the Braver from Another World
i) 5 Nightblade Corpses
j) The Corpse of Lord Borel of Hendrake
k) The Corpse of Rolento
l) The Corpse of Scylla {Wanted!k!k!k}

 ( page 20 )
a) The Corpse of Malekith the Accursed
b) a Sorcerer Corpse
c) 6 High-elven ranger Corpses
d) a Chronomage Corpse
e) The Corpse of Gorlim, Betrayer of Barahir
f) The Corpse of Scatha the Worm {Wanted!k!k!k}
g) The Corpse of Nappa the Saiyan
h) The Corpse of Brand, Mad Visionary of Amber



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "092093c75c00d3d8ec"]


Posted on 14.4.2013 22:36
Last updated on 20.4.2013 19:31

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7779. on the Ladder (of 19090)
556. on the PosChengband Ladder (of 2395)
199. for this player (

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On 14.4.2013 22:44 clouded wrote:
At first I tried to play this like a my previous characters, heading to morivant and the orc caves right after doing the warg quest, which turned out to be a bit of a bad idea. I've almost starved a few times, the first time I was weak before I recalled because I was clearing an orc pit, I had to chug healing potions to save myself as I ran back to my home to get some of the corpses stored there. The next and hopefully last time I was down to only one corpse remaining in inventory and home, which was when I realised you need to play this a different way, and began to explore Camelot instead (using small levels).

Though the trauma of nearly dying in orc was worth it, because I found a random wand of rockets laying on D:14, which I am deathly afraid of exploding, so it's store recharge only for that. Good thing it gibs whatever I aim it at, so there's no need for too many charges.

On 14.4.2013 23:08 chris wrote:
Congrats on the rockets. I agree you should *not* risk recharging it yourself, but you can use transfer charges safely provided you have a source wand that is reasonably high powered. Wands of Lightning Balls are fairly common early on and can be charged quite high in the town. I think ~20 charges would be enough to get you 4 more rockets.

A warning on Desperation: This has a significant chance of destroying the device used, so you probably want to think a bit before using it on your rockets. For example, if you tried it a CL25 it would blow up ~50% of the time! In the end game, it might only blow up 25% of the time, but that is still quite a lot.

On 14.4.2013 23:29 clouded wrote:
Cool, good to know transfer charges is safe. Is there anything I should watch out for going down in Camelot? I've heard it can be a bit risky. I'm guessing the knight uniques, though hopefully I'd have enough juice to take them down quickly (or just escape...)

On 14.4.2013 23:45 chris wrote:
Hmmm ... Those knights are very fast (up to +15 speed) and summon like mad. They hit to blind, and follow you when you teleport. Several also cast mana bolts. So, if you aren't careful, you could be killed before you knew there was any danger! I generally do Camelot after killing Smaug in the Lonely Mountain, and even then I am nervous without blindness resistance.

On 15.4.2013 01:14 clouded wrote:
Sounds scary, I have enough corpses stashed that I can probably go to other dungeons at this point, though glancing at the monster file, seems safe to go to camelot ~20 or so? Looks like the castle has a similar monster distribution to camelot, so that seems like it could be a good place to go next, maybe alternating with lonely mountain. Should rocket Azog a bit first I guess...

By the way, is there any reason to wait on eating corpses? Early on I tried eating a few in a row, but didn't get to engorged, so I'm wondering if there's any sort of nutrition cap.

On 15.4.2013 03:09 OmniNegro@hotmail.com wrote:
You never get past full by sacrificing corpses for sustenance. It uses a similar if not identical method as Elvish Waybread and that spell that may not exist in this game to fill your stomach.

So you are not just eating things. You are sacrificing them for sustenance.

On 15.4.2013 19:30 clouded wrote:
That's good to know. So if I'm to be ~optimal~ I should wait until I'm weak before eating, though I have a large number of corpses in my house, and seem to be making a net gain on food while in the lonely mountain, so food doesn't seem a big deal anymore (thankfully).

I'm roughly back to where my draconian devicemaster was now, though I feel much stronger, my melee is three times better and I of course have rockets. Now I must align myself with good and become virtuous in patience.

On 15.4.2013 22:07 clouded wrote:
Found the glaive of pain!

Lack of stealth is the main concern, currently. I guess my AC is a bit bad too, I'm using this [4,+9] armour still.

On 18.4.2013 18:20 clouded wrote:
Starting to do the dragon's lair now, putting Azaghal in my off-hand for the dragon ESP (taking it off when I need to hit things).

On 18.4.2013 18:21 clouded wrote:
I should probably cure that -3 stealth mutation

On 19.4.2013 03:50 clouded wrote:
Found a Ring of Speed and Magic Missile (+7) so now I finally have evokable magic missile. Paid the price for it however, a chaos hound ruined my only staff of healing.

On 20.4.2013 02:03 clouded wrote:
Almost died to the D:76 quest of Mephistopheles. He began the fight breathing nether, taking me down to 70HP from full despite my innate rNether. At that point, having only !healing, I decided to get the fuck out.

Think I need to get a good find soon... rockets still do the damage, but I don't want to lug around a bunch of different wand stacks for charge transfers in the big fights. Ryleh sounds like it could be good, I'm immune to eldritch horrors after all...

By the way, isn't it the worst when you only have one rod of detection? I should probably just bring some throwaway staves of detect evil, so many times I want to detect and it's charging.

On 20.4.2013 02:21 clouded wrote:
I can't stand the confusion on the stone of lore activation, I have to say.

On 20.4.2013 02:41 chris wrote:
Are you sure about that nether? Damage caps at 650 and with 50% resist I would expect only 325 per breath. Double move makes more sense, but perhaps there is a bug?

Rockets are L80 objects, so I'd just park it at L80 in Angband and wait. Of course, you really need the Jewel to help you find them.

On 20.4.2013 02:56 clouded wrote:
Hm, I did check for a double move since I thought it was much more than normal, but as far as I could tell from the messages he didn't do anything else that turn.

The combat went like this: I start firing rockets, he uses hand of doom, but I resist (no idea what that does, I assume it's like cursing), the turn after that (or the next time he does something other than move), he breathes nether and I'm at 70HP. I didn't realise he was speed 30, though I was +25 and using wands at a quick rate (however fast that is). No summons or anything else around (that I knew about), I had just entered the level pretty much.

My in game message history doesn't go back far enough unfortunately so I can't look back, it's possible I missed a message even looking over it again, since I'm a bit sleepy.

On 20.4.2013 03:33 chris wrote:
Taking 630hp out of 650hp at 50% resistance is possible, I suppose, but it is a 9 sigma event and should occur twice in every 10^19 attempts. Attempting once per second, that should happen once every 600 billion years! Much more likely is that there is a bug somewhere ... I'll look into it tomorrow once I have rested to full hp :D

Hand of Doom is rather nasty. You get a saving throw and if you fail, you take from 40 to 60% of your current hp in damage. That alone won't kill you, but Mephistopheles is fast enough that a double move Hand of Doom/Nether breath could prove fatal.

On 20.4.2013 14:15 chris wrote:
I did some testing this morning, and in 250,000,000 tries, the single resistance nether damage from Mephistopheles is bound in the range 202 to 449 (expected value is 325). This is resistance from 30.9% to 68.9% (mean = 50%) which is slightly less than 4 standard deviations from the mean (std dev = 5%). Actually, that number of tries is fantastic overkill as there are only 32768 possible results from the randnor function.

I'm not sure what happened ...

On 20.4.2013 14:50 chris wrote:
... One possibility is that a magic mushroom or something had polymorphed you without your noticing. I often fail to notice that, and the effect lasts quite a long time. If your race was changed, then you lost your innate nether resistance and would have taken the full 650hp from the nether breath.

On 20.4.2013 17:04 clouded wrote:
I must have missed something then, sorry about that.

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