The Angband Ladder: Chugger, Barbarian Devicemaster by chris

  [PosChengband 1.0.22 Character Dump]

 Name       : Chugger                      ========== Stats ==========
 Sex        : Male                               STR! :    18/210
 Personality: Combat                             INT! :     18/70
 Race       : Barbarian                          WIS! :    18/140
 Subrace    : None                               DEX! :    18/***
 Class      : Devicemaster                       CON! :    18/***
 Subclass   : Potions                            CHR! :    18/130

 Level      :       50                           HP   :  496/1010
 Cur Exp    : 13203090                           SP   :       0/0
 Max Exp    : 13203090                           AC   :       182
 Adv Exp    :    *****                           Speed:    +24+10

                                           ========== Skills =========
 Gold       :  1378115                     Melee      : Legendary[5]
 Kills      :    10519                     Ranged     : Legendary[10]
 Uniques    :      195                     SavingThrow: Superb
 Artifacts  :      120                     Stealth    : Very Good
                                           Perception : Fair
 Game Day   :       22                     Searching  : Fair
 Game Time  :    18:29                     Disarming  : Excellent
 Play Time  :    20:37                     Device     : Legendary[37]

============================= Character Equipment =============================

a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
b) The Large Leather Shield of Celegorm [6,+20] {Po}
c) The Gun 'Crimson' (+4 to speed) {Li~D}
d) a Ring of Speed (+9)
e) a Ring of Speed (+9)
f) an Amulet of Magic Device Mastery (+4) <+20%> {!*}
g) The Palantir of Westernesse (+3)
h) The Full Plate Armour of Isildur [25,+25] (+2)
i) The Fur Cloak 'Silentwalker' [3,+12] (+2) {Dx;CoSoDiFe;Lu(Dx}
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) a Set of Cesti of Magic Mastery [5,+14] (+3) <+15%>
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {So}


                }                                         }
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.....+.+..#  75%           Speed      : ..+++......+#
 Elec       : .+.....+....#  72%           Free Act   : +............
 Fire       : .+.....+....#  72%           See Invis  : +............
 Cold       : ++.....++...#  77%           Warning    : .............
 Poison     : .+..........#  65%           SlowDigest : +............
 Light      : .++..........  65%           Regenerate : +............
 Dark       : .+...........  50%           Levitation : .............
 Confusion  : .......+.....  50%           Perm Lite  : ........+....
 Nether     : +............  50%           Reflection : .............
 Nexus      : .......+.+...  65%           Hold Life  : +............
 Sound      : .......++..+.  72%           Sust Str   : +............
 Shards     : ..+..........  50%           Sust Int   : .............
 Chaos      : +............  50%           Sust Wis   : .............
 Disenchant : ........+....  50%           Sust Dex   : ........+....
 Time       : .............   0%           Sust Con   : +............
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : ........+...+                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ......+......

                }                                         }
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : ......+......
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: +............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : ..+..........
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : .............                ESP Giant  : .............
 Cold Brand : +............                Device Pow : .....+....+.. +35%
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : ..+..........
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : +............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............

                }
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 4........3.3.  18/80  3 -1  1 10 18/210
        INT!: .............  18/80 -2  2 -1  0  18/70
        WIS!: ......3...... 18/120 -1  1 -1  3 18/140
        DEX!: 4.......23... 18/110  1  2  1  9 18/***
        CON!: 4......2.3.3. 18/110  2 -2  0 12 18/***
        CHR!: ......3...... 18/100  2 -2  0  3 18/130

==================================== Melee ====================================

 Hand #1: The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)      Accuracy
 Weight : 5.0 lbs                                            AC Hit
 To Hit : 20 + 41 = 61                                       25 90%
 To Dam : 12 + 18 = 30                                       50 84%
 Blows  : 5                                                  75 78%
 Damage                                                     100 72%
 Crits  : 1.08x + 0.63                                      125 67%
 Normal : 192 (160-225) [1.08x]                             150 61%
 Evil   : 235 (170-300) [2.16x]                             175 55%
 Undead : 277 (180-375) [3.24x]                             200 50%
 Demons : 277 (180-375) [3.24x]
 Dragons: 277 (180-375) [3.24x]
 Cold   : 255 (175-335) [2.70x]


=================================== Shooting ==================================

 Shooting: The Gun 'Crimson' (+4 to speed)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 20 + 31 = 51
 To Dam  : 20 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Berserk                8   10   0% 



================================== Abilities ==================================

 * You gain +25% power when using Potions.
 * You use Potions more quickly.
 * You have a chance of not consuming an item when using Potions.
 * You are resistant to charge draining (Power=50).

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Detect Devices         1    1   4% 
Identify Device        5    5   4% 
Recharging            10   15   4% Power 200
Transfer Essence      15   25   4% 
Desperation           25    0   0% 

================================ Last Messages ================================

> You have 31 charges remaining.
> You launch a rocket!
> Pazuzu, Lord of Air twitters.
> You have 30 charges remaining.
> You launch a rocket!
> Pazuzu, Lord of Air twitters.
> You have 29 charges remaining.
> Pazuzu, Lord of Air casts a lightning ball.
> Pazuzu, Lord of Air is no longer ticked off!
> You launch a rocket!
> Pazuzu, Lord of Air is ticked off!
> Pazuzu, Lord of Air squawks.
> Pazuzu, Lord of Air flees in terror!
> You have 28 charges remaining.
> Pazuzu, Lord of Air recovers his courage.
> You launch a rocket!
> Pazuzu, Lord of Air squawks.
> You have 27 charges remaining.
> You launch a rocket!
> Pazuzu, Lord of Air flutters about.
> Pazuzu, Lord of Air flees in terror!
> You have 26 charges remaining.
> Pazuzu, Lord of Air casts a mana bolt.
> You stand your ground!
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> Pazuzu, Lord of Air is no longer ticked off!
> You launch a rocket!
> How heroic!
> That was very harmonious.
> Pazuzu, Lord of Air is destroyed.
> You have 25 charges remaining.


=================================== Dungeons ==================================

 Angband         : level  94
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Lonely Mountain : level  40

 Now, you are exploring level 94 of Angband.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Orc Camp                                 (Danger  level:  15) - level 22
  Meng You, the Brother of Meng Huo        (Dungeon level:   6) - level 25
  Nar, the Dwarf                           (Dungeon level:  12) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Sewer                                (Danger  level:  15) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 37
  Dark Elven Lords Quest                   (Danger  level:  25) - level 37
  Logrus Master                            (Danger  level:  25) - level 37
  Vapor Quest                              (Danger  level:  25) - level 37
  The Vault                                (Danger  level:  30) - level 37
  The Barrow Downs                         (Danger  level:  35) - level 37
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 38
  M. Bison                                 (Dungeon level:  38) - level 38
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 38
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 39
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 43
  Fiona the Sorceress                      (Dungeon level:  62) - level 45
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 50
  Doom Quest 2                             (Danger  level:  55) - level 50
  Loki the Trickster                       (Dungeon level:  76) - level 50

< Failed Quest >
  Qlzqqlzuup, the Lord of Flesh            (Dungeon level:  88) - level 50


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 10519 enemies including 195 unique monsters in total.

< Unique monsters top 20 >
  Gothmog, the High Captain of Balrogs     (level  95)
  Draugluin, Sire of All Werewolves        (level  87)
  Loki the Trickster                       (level  85)
  Abhoth, Source of Uncleanness            (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)
  Wahha-Man the Golden                     (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  Mephistopheles, Lord of Hell             (level  84)
  Ithaqua the Windwalker                   (level  82)
  Pazuzu, Lord of Air                      (level  82)
  Richard Wong, Master of Time             (level  81)
  Cyaegha                                  (level  80)
  The Witch-King of Angmar                 (level  80)
  Azriel, Angel of Death                   (level  80)
  Caldarm the Third                        (level  79)
  Klingsor, Evil Master of Magic           (level  78)
  The Mouth of Sauron                      (level  78)
  Corwin, Lord of Avalon                   (level  78)
  Cthugha, the Living Flame                (level  78)
  Atlas, the Titan                         (level  76)


=================================== Virtues ===================================

Your alighnment : Neutral

You have sinned against Valour.
You are the polar opposite of Honour.
You are a champion of Diligence.
You are a champion of Justice.
You are an arch-enemy of Patience.
You are the polar opposite of Compassion.
You are the living embodiment of Sacrifice.
You are the living embodiment of Harmony.


============================= Character Inventory =============================

a) 20 Rations of Food
b) 27 Potions of Speed {!k}
c) 8 Potions of Healing {!k!q}
d) 4 Potions of Restore Constitution
e) 6 Potions of Enlightenment
f) a Potion of Resistance {!k!q}
g) 28 Potions of Curing
h) 34 Scrolls of Teleportation
i) a Scroll of Destruction {!*}
j) 4 Rods of Perception {@z7!s!d!k}
k) 7 Rods of Recall {@zr!s!d!k}
l) 9 Rods of Detection (1 charging) {@z3!s!d!k}
m) 2 Rods of Healing {@zh!s!d!k!!}
n) 5 Rods of Teleport Other {@zt!s!d!k}
o) 13 Rods of Stone to Mud (1 charging) {@z8!s!d!k}
p) 7 Wands of Disintegrate (28 charges) {@ad!s!d!k}
q) 9 Wands of Rockets (25 charges) {@ar!s!d!k}
r) a Staff of Healing (4 charges) {@uh}
s) a Staff of Destruction (5 charges) {@ud}
t) The Bar Chain Mail of the Ninja (-2) [18,+19] (+3)


================================ Home Inventory ===============================

 ( page 1 )
a) 35 Mushrooms of Restoring {!E}
b) 78 Rations of Food
c) 18 Pieces of Elvish Waybread
d) 99 Potions of Speed {!k}
e) 99 Potions of Speed {!k}
f) 99 Potions of Speed {!k}
g) 47 Potions of Speed {!k}
h) 17 Potions of Resist Heat {!k!q}
i) 23 Potions of Resist Cold {!k!q}
j) 99 Potions of Heroism
k) 44 Potions of Heroism
l) 73 Potions of Cure Critical Wounds

 ( page 2 )
a) 53 Potions of Healing {!k!q}
b) 30 Potions of *Healing* {!k!q}
c) 8 Potions of Life {!k!q}
d) 5 Potions of Restore Mana
e) 41 Potions of Restore Life Levels
f) 12 Potions of Restore Strength
g) 9 Potions of Restore Wisdom
h) 10 Potions of Restore Dexterity
i) 8 Potions of Restore Constitution
j) 12 Potions of Restore Charisma
k) 14 Potions of Strength {!k}
l) 14 Potions of Intelligence {!k}

 ( page 3 )
a) 9 Potions of Wisdom {!k}
b) 14 Potions of Dexterity {!k}
c) 11 Potions of Constitution {!k}
d) 17 Potions of Charisma {!k}
e) 2 Potions of Augmentation {!k}
f) 79 Potions of Enlightenment
g) a Potion of *Enlightenment*
h) 22 Potions of Self Knowledge {!k}
i) 6 Potions of Experience
j) 99 Potions of Resistance {!k!q}
k) 33 Potions of Resistance {!k!q}
l) 99 Potions of Curing

 ( page 4 )
a) 27 Potions of Curing
b) 8 Potions of New Life {!*!*}
c) a Potion of Giant Strength {!k}
d) 16 Potions of Stone Skin
e) 10 Potions of Great Clarity
f) 9 Scrolls of Phase Door
g) 37 Scrolls of Teleportation
h) 35 Scrolls of *Identify*
i) 21 Scrolls of Remove Curse
j) 12 Scrolls of *Remove Curse*
k) 6 Scrolls of Mundanity
l) 4 Scrolls of Monster Confusion

 ( page 5 )
a) 21 Scrolls of Protection from Evil
b) 37 Scrolls of Destruction {!*}
c) 17 Scrolls of Genocide {!*}
d) 8 Scrolls of Mass Genocide {!*}
e) 30 Scrolls of Forest Creation
f) 19 Scrolls of Wall of Stone
g) 6 Scrolls of Vengeance
h) a Scroll of Weapon Branding
i) 3 Scrolls of Logrus
j) 13 Rods of Trap Location {@z1!s!d!k}
k) 3 Rods of Door/Stair Location {@z2!s!d!k}
l) 8 Rods of Recall {@zr!s!d!k}

 ( page 6 )
a) 13 Rods of Illumination {@z5!s!d!k}
b) a Rod of Restoration {@z9!s!d!k!!}
c) 13 Rods of Teleport Other {@zt!s!d!k}
d) 11 Rods of Disarming {@zd!s!d!k}
e) 3 Rods of Stone to Mud {@z8!s!d!k}
f) 3 Rods of Monster Location {@z4!s!d!k!!}
g) 4 Rods of Escaping {!s!d!k!!}
h) a Rod of Mana Balls
i) 3 Wands of Teleport Other (34 charges) {@at!s!d!k}
j) 19 Wands of Stone to Mud (214 charges) {@am!s!d!k}
k) a Wand of Drain Life (5 charges)
l) 2 Wands of Dragon's Flame (8 charges) {@af!s!d!k}

 ( page 7 )
a) 2 Wands of Dragon's Frost (7 charges)
b) 3 Wands of Striking (11 charges) {@as!s!d!k}
c) 11 Staffs of Perception (11x 21 charges) {@u1}
d) a Staff of Perception (17 charges) {@u1}
e) 3 Staffs of Enlightenment (3x 11 charges) {@um}
f) 5 Staffs of Curing (5x 8 charges)
g) 11 Staffs of Healing (11x 4 charges) {@uh}
h) a Staff of Healing (3 charges) {@uh}
i) a Staff of Power (0 charges)
j) a Staff of Genocide (4 charges)
k) a Staff of Genocide (3 charges)
l) 16 Staffs of Destruction (16x 5 charges) {@ud}

 ( page 8 )
a) a Staff of Destruction (4 charges) {@ud}
b) The Ring of Wishing (+3 to searching) {StInSr;So;Si(St}
c) a Ring of Damage (+18)
d) a Ring of Speed (+9)
e) a Ring of Speed (+8)
f) a Ring of Speed (+6)
g) The Ring of Tulkas (+4)
h) a Ring of Might (+2,+3) (+3)
i) a Ring of Resistance {Po}
j) a Ring of High Resistance {DkShCfCa}
k) a Ring of High Resistance {PoSh}
l) an Amulet of Brilliance (+5)

 ( page 9 )
a) The Amulet 'Firebird' (+4) {StInChIf;FaHl}
b) an Amulet of the Magi [+6] (+5 to searching) {~oZ}
c) The Amulet 'Ogre Shaman' [+3] (+4 to searching) {StSrIf;El;FaSi~DUL}
d) 2 Amulets of Reflection
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) The Necklace of the Dwarves (+3)
h) 5 Amulets of Resistance
i) 2 Amulets of Telepathy
j) The Amulet Talisman (+2) {Wi;ElCoLi;Lv~Tele(Wi, !*}
k) The Amulet of Faramir (+12,+0) (+3)
l) The Bead 'Yasaka-no-Magatama' (+3)

 ( page 10 )
a) The Amulet of Sacred Knights [+10] (+2)
b) The Charmed Pendant [+5] (+2)
c) The Pendant of Gogo (+4)
d) an Amulet of High Resistance {CfDi}
e) a Wooden Torch of Immortal Eye (with 2412 turns of light)
f) a Feanorian Lamp of Immortal Eye
g) The Feanorian Lamp 'Iron Star' {FiDkCf;Hl}
h) The Incandescent Light of Yeduson (+3 to infravision)
i) The Phial of Galadriel (+1 to searching)
j) The Star of Elendil (+1 to speed)
k) The Stone of Nature [+5]
l) The Stone of Craft (+2 to speed)

 ( page 11 )
a) The Green Dragon Scale Mail of Siberia (-2) [40,+19] {AcCoCf}
b) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Nx}
c) The Chain Mail 'Poison Barrier' (-2) [14,+17] (+3) {Dx;ElPo}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Li}
e) Double Ring Mail of High Resistance (-2) [15,+10] {ShCa}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {So}
g) Double Chain Mail of High Resistance (-2) [16,+14] {CfCa}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Nx}
i) The Partial Plate Armour 'Nuts of Wisdom' (-3) [22,+16] (+2) {InWiDx;ShNt}
j) O-yoroi of High Resistance (-2) [24,+18] {BlNtNxDi}
k) O-yoroi of High Resistance (-2) [24,+15] {PoLiNtNx}
l) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {Li}

 ( page 12 )
a) The Ribbed Plate Armour of Eol (-3) [28,+12] (+4 to speed)
{SpInWiCnChSr;FiShBlCa;LuWrTe(In, .$}
b) The Robe of the Kamikaze Warrior (+10,+10) [2,-50] (+2)
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Cf}
d) The Rhino Hide Armour 'Bear's Hand' (-1) [8,+9] (+3) {Cn;LiCfNtCa}
e) The Leather Scale Mail of Belegennon (-1) [11,+16] (+2 to speed) {Sp;Nx;Si}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Nx}
g) The Cloak 'Red Belet' [1,+10] (+4) {Cn;Ac}
h) The Cloak of Merry (+1,+1) [1,+10] (+1)
i) The Cloak of Thorongil [1,+10]
j) an Elven Cloak [4,+7] (+4 to stealth)
k) an Elven Cloak of Thievery [4,+12] (+2 to speed)
l) an Elven Cloak of Stealth [4,+10] (+5 to stealth)

 ( page 13 )
a) a Fur Cloak of Aman [3,+4] (+3 to stealth) {Li}
b) The Fur Cloak of the Borg [3,+17] {NxDi}
c) a Pair of Dragon Wings [4,+14] {ElSoNt}
d) a Small Leather Shield of Elvenkind [3,+14] (+2 to stealth) {Fe}
e) The Small Metal Shield 'Sign of Brilliance' [5,+15] (+2) {In;DkNt}
f) The Small Metal Shield of Thorin [5,+21] (+4) {Nx}
g) a Large Leather Shield of Elvenkind [6,+12] (+1 to stealth) {Sh}
h) The Large Metal Shield of the Bee Master [8,+10] (+3 to stealth)
{InSl;PoSoDi}
i) The Large Metal Shield 'Jet-black Bird' [8,+19] {PoSoNt}
j) The Large Metal Shield 'Gelatinous Cube' [8,+12] (+3 to searching)
{InCnSr;AcPo;Si}
k) The Large Metal Shield 'Gong' [15,+15] (+4)
l) The Large Metal Shield of Anarion [8,+18] {Cf}

 ( page 14 )
a) a Dragon Shield [8,+10] {AcCoShBl}
b) a Dragon Shield [8,+2] {FiCoSh}
c) The Knight's Shield of Earendil [10,+20]
d) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
e) The Iron Crown of Arctic Ocean [0,+18] (+4) {InCh;CoCfNx~Nolv}
f) The Iron Crown of R'lyeh [0,+20] {AcElDk;Sd}
g) a Golden Crown of the Magi [0,+11] (+3) {Po;Es~o}
h) a Golden Crown of Might (+3,+3) [0,+10] (+3) {Nx}
i) a Golden Crown of Might (+1,+1) [0,+9] (+1) {Nx}
j) a Golden Crown of Telepathy [0,+3] {~TeleGood}
k) The Golden Crown 'Ivory Tower' [0,+18] (+4 to speed) {SpIn;Nx}
l) The Golden Crown of Mughash [0,+17] {PoShBlNt}

 ( page 15 )
a) a Jewel Encrusted Crown of the Magi [0,+9] (+3) {Bl;Fa}
b) a Jewel Encrusted Crown of Seeing [0,+6] (+4 to searching) {~D}
c) The Jewel Encrusted Crown 'Rubber Coat' [0,+18] (+2) {Ch;ElBlCfNx;Fa}
d) The Hard Leather Cap of Sam (+1,+1) [2,+9] (+1)
e) an Iron Helm of Light [5,+3]
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
g) a Dragon Helm [8,+15] {DkSoCa}
h) a Dragon Helm [8,+23] {Sh}
i) a Dragon Helm [8,+14] {DkCfSo}
j) The Kabuto of Yositsune [7,+8] (+2)
k) a Set of Gauntlets of Slaying (+8,+5) [2,+9]
l) a Set of Gauntlets of Free Action [2,+6]

 ( page 16 )
a) The Set of Gauntlets 'Pauraegen' [2,+7]
b) The Set of Gauntlets 'Paurnimmen' [2,+9]
c) a Set of Dragon Gloves [4,+25] {Cf}
d) a Set of Dragon Gloves [4,+15] {Ca}
e) a Set of Dragon Gloves of Free Action [4,+20] {Nt}
f) The Set of Cesti 'Keeper of Darkness' (+7,+13) [5,+12] (+4) {Dx;ElNt}
g) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Wr}
h) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
i) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
j) a Pair of Hard Leather Boots of Thievery [3,+8] (+2 to speed)
k) a Pair of Hard Leather Boots of Jumping [3,+12]
l) The Pair of Hard Leather Boots 'Celestial Protection' [3,+20] (+7)
{StWi;ElShBlFe;Hl}

 ( page 17 )
a) a Pair of Dragon Boots [5,+17] {ShCa}
b) a Pair of Dragon Boots [5,+19] {CoCfNx}
c) a Pair of Dragon Boots [5,+13] {CaFe}
d) a Pair of Dragon Boots of Levitation [5,+26] {Nx}
e) a Pair of Metal Shod Boots of Speed [6,+13] (+7)
f) The Broad Sword 'Chainsword' (7d5) (-30,+7) (-2)
g) The Long Sword of Falis (4d5) (+20,+15) (+5)
h) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3)
i) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)
j) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3) {Lv}
k) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2)
l) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {!s!d}

 ( page 18 )
a) a Two-Handed Sword (Pattern) (3d6) (+9,+14) (+1) {Dx;Sh;Hl}
b) The Executioner's Sword 'Slayer' (5d5) (+15,+15) (+1 attack)
c) a Blade of Chaos (6d5) (+0,+0)
d) a Blade of Chaos (Trump) (6d5) (+8,+7) (+2 to searching) {Nt}
e) The Blade of Chaos 'Soulcrusher' (6d6) (+20,+15) (+4)
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
g) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
h) a Fauchard (Defender) (1d10) (+8,+4) [+2] (+1 to stealth) {AcElFiCo;Lv(Dx}
i) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
j) a Broad Axe (Trump) (4d6) (+7,+12) (+2 to searching) {Li, .}
k) a Lucerne Hammer (Crusade) (2d5) (+7,+11) [+3] (+4)
l) The Glaive of Pain (9d6) (+0,+30)

 ( page 19 )
a) The Battle Axe of Genocide (2d8) (+10,+20) [+7] (+3) {Wi;Bs|PV}
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
c) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
d) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) [+30%]
e) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
f) The Bo Staff 'Witchfire' (1d11) (+14,+26) {/*}
g) a Mace of Disruption (5d8) (+2,+4)
h) a Mace of Disruption (Crusade) (6d8) (+13,+19) [+2] (+1) {(In}
i) The Sling 'Night Blade' (x2) (+15,+19) (+4) {Ch;Nx;HlXs(Wi}
j) The Sling 'Demonbane' (x3) (+6,+10) (+3) {WiDx;Nt;XmBs}
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
l) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Ca}

 ( page 20 )
a) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
b) 22 Steel Bolts (3d5) (+5,+5)
c) 24 Seeker Bolts (6d5) (+6,+5)
d) 21 Seeker Bolts (6d5) (+8,+5)
e) 29 Seeker Bolts of Prism (6d5) (+10,+13)
f) 21 Seeker Arrows (6d4) (-9,-7) {cursed}
g) 23 Seeker Arrows (6d4) (-5,-5) {cursed}
h) 25 Seeker Arrows (6d4) (+3,+6)
i) 22 Seeker Arrows (6d4) (+5,+6)
j) 22 Seeker Arrows (6d4) (+5,+8)
k) 21 Seeker Arrows of Wounding (6d4) (+12,+12)


==================================== Museum ===================================

 ( page 1 )
a) 3 Rations of Food
b) a Ring of Aggravate Monster {cursed}
c) a Ring of Weakness (-3) {cursed}
d) The Phial 'Moonglow' (+4 to infravision) {If[T}
e) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
f) The Broken Dagger of Magician (1d1) (+0,+0)
g) The Small Sword of Suicide (1d6) (-22,-27) {cursed}
h) The Broad Sword 'Bloodrain' (6d6) (+12,+20)
i) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2)
j) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
k) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Check Sum: "094f93c75c00d3d8ec"]


Posted on 17.4.2013 02:16
Last updated on 26.4.2013 20:11

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3085. on the Ladder (of 19090)
285. on the PosChengband Ladder (of 2395)
98. for this player (

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On 17.4.2013 02:20 chris wrote:
[CL20:DL19] 01:09
I'm working out the kinks on the Potionmaster. Being able to create consumables is potentially unbalancing, so I'm giving this a bit of playtesting before releasing. Of course, potions of speed are DL1 objects so it is expected that this build will have near infinite access to them. This is nice, but not overpowering I think. I am more worried about potions of healing which are also very early objects. The question is, do they need to be? We have

!CLW L0
!CSW L3
!CCW L5
!Healing L15

I think I might change this quite a bit, moving !Healing a bit deeper. I mean, at DL15, who has 300hp anyway?

On 17.4.2013 20:32 chris wrote:
[CL25:Azog] 02:39
Azog dropped fairly easily, despite his entourage of Orc Diggers and about 50 snaga snappers. The snappers were good for about 5 times my hp in damage, so I had to kill many from a distance (wand of fire/frost balls) and retreat several times during the fight. At one point, a few moon beasts (horde of q's) got line of sight as well and cursed me down below 100hp. But once I managed to get next to Azog, it was not too difficult. My weapon is pretty sweet :)

Afterwards, I knocked off some early quests. Now, its time to hope for armor of resistance, again. Seems like my characters can never find a suit lately ...

On 20.4.2013 01:24 chris wrote:
[CL35:DL38] 07:19
Of course, potion masters have great advantages when it comes to stat gain. Being able to craft !enlightenment is huge, as is the ability to convert undesirable stat potions into needed ones. Conversion is 2 to 1, and you need at least 1 of the one you want as well. Lacking patience, I converted 2 !Con into an extra !Int, giving me 2 !Int. At that point, the RNG went on a tear with my ~30% potion conservation odds and I got something like 9 int boosts out of those 2 potions. Of course, I had been having extremely bad luck conserving stat potions up until this point, going something like 3 for 25.

Damage is a bit low, and I don't feel strong enough for Smaug. Stealth is about as bad as possible, and that doesn't count Berserk, so I think I better hold off on the Dragon's Lair. I guess I'll hang here for another couple experience levels. They come rather quickly as a Barbarian.

On 20.4.2013 02:30 chris wrote:
[CL35:Smaug] 07:53
As usual, I am overcautious. I forgot about Calris in my home, and with that, Smaug was not too much trouble. I had to use Heroism and Berserk for accuracy and even forgot to quaff fire resistance, but it didn't matter. Calris' 612 damage vs dragons is soooo much better than my normal 247 vs evil :)

On 21.4.2013 01:27 chris wrote:
[CL38:Cloning Pits] 09:52
The Cloning Pits quest was somewhat hard, but not too bad. The major difficulty came from my lack of stealth, inability to squelch the queens, and consequent level infestation with exploding ants. So annoying! Also, the Fasolts were mildly challenging with their instant alertness and ready boulders. But the reward was worthwhile ;)

At this point I am tempted to enter the Dragon's Lair. My damage is looking up and I have some decent offense sitting at home (Rockets, Disintegrate, Striking, etc). Probably, I could handle most great elemental wyrms at this point except Venom and Hell. I would like a bit more hp first, however.

My other option is The Arena which would be more favorable to a one and done device approach. However, my !enlightenment advantages would be negated since there are no objects on the floor there. Hmmm ...

I guess I'll do some more Angband quests whilst I deliberate.

On 22.4.2013 01:27 chris wrote:
[CL41:DL54] 11:44
I'll hang out in Angband this character for a change. The only problem with this strategy is the quest difficulty, which forces me to play at a conservative depth. I mean, uniques are already OP for their normal depth. Facing them up to 10 levels out of depth in a situation where you *must* kill them is a bit of a challenge! Niddhog at L50 was not too bad has I had his resistances covered, but it could have been Habu instead ...

On 22.4.2013 20:37 chris wrote:
[CL41:DL55] 11:57
I'll trade aggravation for telepathy in a heartbeat! Especially as my stealth is practically aggravation anyway. Now if only I could lose this shield ... But a tangle with a Greater Titan suggests that might not be so prudent just yet :)

At this point, I've coded effects for all of the various virtues. My philosophy is that the effects should be minor and generally beneficial (though not always). Also, they should provide a smattering of flavor. For example, being virtuous in Nature means that animals are sometimes friendly to the player. Mysticism affects how high you may enchant items. Temperance affects the rate of digestion. That sort of thing. And of course, virtues can be disabled through the birth options.

On 23.4.2013 04:11 chris wrote:
[CL48:DL70] 14:49
At this depth, better cover all resists and have plenty of hp to spare. I got both of these covered, but need a bit more courage before venturing for the L76 quest. It could be Loki. Or perhaps Azriel. At any rate, it's guaranteed that both remaining quests will be formidable challenges!

I continue with Soulcrusher for {StCn;AcFiCoCaDi;FaSi|~Tele}. Actually, that's quite an impressive list of utility, though I'll need something quite a bit better for the endgame. I'm not sure Slayer is it, though. Perhaps a bunch of -Rockets?

On 24.4.2013 00:24 chris wrote:
[CL50:DL84] 17:37
Loki it was, and quite a close battle too. I only had 1 -Rockets, quickly drained (thru usage) and only good for a couple stars. And only 5 !Healing. And no _Healing. That was key. One really wants *Healing* to counter his mana storms but I made do with my supplies, stretching those 5 potions as much as possible. In the end, I had just one left as fortunately Loki is a bit fragile.

Afterwards, I descended down to rocket depth and now have enough to make carrying them worthwhile. I don't really see how melee will top 400 damage, so I may just go for rockets for the end game. To this end, I really like my near endless stash of potions of enlightenment :)

On 26.4.2013 20:10 chris wrote:
[CL50:DL94] 20:37
This might be enough rockets, but I really want 15 or so just to be sure. With all my device power, they are quite deadly! I can only imagine how powerful a Wandmaster would be ...

On 26.4.2013 20:28 clouded wrote:
How much damage do you get from them?

On 26.4.2013 20:54 chris wrote:
At CL50, rockets do 400hp base damage. Device Power adds +35% for a whopping 540hp. That's slightly better than a mana storm, but the main drawback is that rockets hit the first monster in their path, so summoning completely shuts them down. And we all know who summons the most!

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