The Angband Ladder: Helros, Hydra Monster by chris

  [PosChengband 2.0.4 Character Dump]


 Name       : Helros                       ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Mighty                             INT! :    18/150
 Race       : Hydra                              WIS! :     18/40
 Subrace    : 11-headed hydra                    DEX! :    18/190
 Class      : Monster                            CON! :    18/***
                                                 CHR  :    18/***

 Level      :       50                           HP   : 1251/1251
 Cur Exp    :  5875575                           SP   :       0/0
 Max Exp    :  5875575                           AC   :       158
 Adv Exp    :    *****                           Speed:    +23+10

                                           ========== Skills =========
 Gold       :   282585                     Melee      : Legendary[32]
 Kills      :     9070                     Ranged     : Good
 Uniques    :      122                     SavingThrow: Superb
 Artifacts  :       81                     Stealth    : Fair
                                           Perception : Fair
 Game Day   :       89                     Searching  : Good
 Game Time  :    19:00                     Disarming  : Superb
 Play Time  :    15:23                     Device     : Superb


============================= Character Equipment =============================

a) The Iron Helm of the Borg [5,+17] (+4 to speed) {Sp;Ca}
b) The Steel Helm of Titans [6,+18] (+2 to speed) {SpSt;ShSo;RfFa}
c) The Steel Helm of Diamond [6,+10] (+3 to stealth) {StSl;Bl}
d) a Dragon Helm of Infravision [8,+21] (+2) {ElPoCf}
e) The Golden Crown 'Scale of Ice Dragon' [0,+10] (+4 to speed)
{SpDxCnCh;CoDkNt}
f) The Amulet 'Ogre Shaman' (+3 to speed) {SpInSr;El;Fa~Evil}
g) The Amulet of Nystul (+1) {Dx;DkShSoNxCaFe;FaHl(Dx}
h) The Amulet of Seeking {PoDk;RfHl}
i) The Amulet 'Destiny Star' (+10,+7) (+4 to infravision) {InIf;FiSh;Hl~Tele,
!*}
j) The Amulet 'Killer Needle' (+3 to infravision) {ChIf;AcElFiCoPoSoFe}
k) The Jewel 'Apocalypse Beacon' (+4) {StCnCh;Di;HlTe(Cn, .}
l) The Cloak 'Life Matrix' [1,+17] (+2 to searching)
{InCnChSrIf;*Ac;FiPoLi;Hl(DxCn}


                      ""                                        ""
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .........+.*. 100%           Speed      : ++..++......#
 Elec       : ...+.+...+...  72%           Free Act   : .+...++......
 Fire       : ........++.++  75%           See Invis  : .............
 Cold       : ....+....+...  65%           Warning    : .............
 Poison     : ...+...+.+.+.  75%           SlowDigest : .............
 Light      : ...........+.  50%           Regenerate : ............+
 Dark       : ....+.++.....  72%           Levitation : .............
 Confusion  : ...+.........  50%           Perm Lite  : .............
 Nether     : ....+........  50%           Reflection : .+.....+.....
 Nexus      : ......+......  50%           Hold Life  : ......+++.++.
 Sound      : .+....+..+...  72%           Sust Str   : .............
 Shards     : .+....+.+....  72%           Sust Int   : .............
 Chaos      : +.....+......  65%           Sust Wis   : .............
 Disenchant : ..........+..  50%           Sust Dex   : ......+....+.
 Time       : .............   0%           Sust Con   : ..........++.
 Blindness  : ..+..........  50%           Sust Chr   : .............
 Fear       : ......+..+..#                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ........+....


                      ""                                        ""
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : ........+....
 Slay Undead: .............                ESP Evil   : .....+.......
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Device Pow : .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: ...+....++.+. 160'
 Quake      : .............                Stealth    : ..+..........
 Vampiric   : .............                Searching  : .....+.....+.
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : ..........+..
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                      ""
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: .23.......4.. 18/100  5  0  2  9 18/***
        INT!: .....3..4..2. 18/100 -2  0 -2  9 18/150
        WIS!: .............  18/80 -2  0 -2  0  18/40
        DEX!: ....4.1....s. 18/110  3  0  0  5 18/190
        CON!: ....4.....42.  18/90  5  0  1 10 18/***
        CHR : ....4....342. 18/113  0  0  1 13 18/***


==================================== Melee ====================================

 Attack : Your Bite (4d7)                                   Accuracy
 Weight : 20.0 lbs                                           AC Hit
 To Hit : 25 + 52 = 77                                       25 91%
 To Dam : 0 + 27 = 27                                        50 87%
 Blows  : 11.00                                              75 83%
 Damage                                                     100 79%
 Crits  : 1.18x + 1.48                                      125 75%
 Normal : 511 (352-671)                                     150 71%
 Fire   : 704 (385-1023)                                    175 67%
                                                            200 62%


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Scare Monster          1    3   0% 
Fire Bolt             20    5   0% dam 17d8
Breathe               30   40   0% dam 375
Fire Ball             45   10   0% dam 105
Plasma Bolt           45   15   0% dam 23d8


================================ Last Messages ================================

> You have no more Broken Daggers 'God Hand' (1d1) (+3,+2).
> Selling a Ring of Resistance (m).
> You quickly agree upon the price.
> Done!
> You sold a Ring of Resistance for 15876 gold.
> You have no more Rings of Resistance.
> Selling Mithril Chain Mail of Resistance (-1) [28,+19] (m).
> You instantly agree upon the price.
> Done!
> You sold Mithril Chain Mail of Resistance (-1) [28,+19] for 25000 gold.
> You have no more Mithril Chain Mails of Resistance (-1) [28,+19].
> Selling Padded Armour of Elvenkind [5,+16] (+1 to stealth) (n).
> You instantly agree upon the price.
> Fine.
> You sold Padded Armour of Elvenkind [5,+16] (+1 to stealth) for 25000 gold.
> You have no more Padded Armours of Elvenkind [5,+16] (+1 to stealth).
> Selling The Rhino Hide Armour 'Gospel' (-1) [8,+5] (+2 to infravision) (m).
> You instantly agree upon the price.
> Selling The Rhino Hide Armour 'Gospel' (-1) [8,+5] (+2 to infravision) (m).
> You instantly agree upon the price.
> Agreed!
> You sold The Rhino Hide Armour 'Gospel' (-1) [8,+5] (+2 to infravision) for
>  25000 gold.
> You have no more Rhino Hide Armours 'Gospel' (-1) [8,+5] (+2 to infravision).
> The bards doth sing of ye: Heroic ballads both far 'n wide! (Fame = 119)
> Recharge all items for 325 gold? [y/n]
> You pay 325 gold.
> You feel yourself moving much faster!
> You have 7 charges remaining.
> Recharge all items for 100 gold? [y/n]
> You pay 100 gold.


=================================== Dungeons ==================================

 Angband         : level  56
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  66
!Forest          : level  32
 Anti-magic cave : level  40
!Icky cave       : level  35
!Lonely Mountain : level  40
 Arena           : level  59

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 12
  Meng You, the Brother of Meng Huo        (Dungeon level:   6) - level 13
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 22
  Boldor, King of the Yeeks                (Dungeon level:  12) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 27
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 30
  The Mimic's Treasure                     (Danger  level:  25) - level 30
  Tengu and Death Swords                   (Danger  level:  25) - level 30
  Logrus Master                            (Danger  level:  25) - level 35
  The Vault                                (Danger  level:  30) - level 35
  The Barrow Downs                         (Danger  level:  35) - level 35
  Old Man Willow Quest                     (Danger  level:  22) - level 45
  Dark Elven Lords Quest                   (Danger  level:  25) - level 45
  Ghatanothoa                              (Dungeon level:  38) - level 45
  Itangast the Fire Drake                  (Dungeon level:  44) - level 45
  The Cloning Pits                         (Danger  level:  45) - level 45
  Walken                                   (Dungeon level:  50) - level 45
  The Old Castle                           (Danger  level:  50) - level 45
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 45
  Haunted House                            (Danger  level:  48) - level 49
  Killing Fields                           (Danger  level:  50) - level 49

< Failed Quest >
  Nothing.


 Arena: 36 Victories


============================== Defeated Monsters ==============================

You have defeated 9070 enemies including 122 unique monsters in total.

< Unique monsters top 20 >
  Brand, Mad Visionary of Amber            (level  60)
  Habu the Champion of Chaos               (level  59)
  The Defiler                              (level  58)
  Daoloth, the Render of the Veils         (level  58)
  Ahtu, Avatar of Nyarlathotep             (level  56)
  Dworkin Barimen                          (level  56)
  Maeglin, Betrayer of Gondolin            (level  56)
  Fundin Bluecloak                         (level  56)
  Nyogtha, the Thing that Should not Be    (level  56)
  Nidhogg the Hel-Drake                    (level  55)
  Thuringwethil, the Vampire Messenger     (level  55)
  Ansalom, the Dark Wizard                 (level  55)
  The Lernean Hydra                        (level  55)
  Walken                                   (level  55)
  Dionysus, the Munchkin of Chaos          (level  55)
  Petshop                                  (level  54)
  The Phoenix                              (level  54)
  Shudde M'ell                             (level  54)
  The King in Yellow                       (level  53)
  Eihort, the Thing in the Labyrinth       (level  53)


============================= Character Inventory =============================

a) 23 Rations of Food
b) 5 Potions of Healing {!k!q}
c) 29 Potions of Curing
d) 38 Scrolls of Teleportation
e) a Rod of Perception {@z7!s!d!k!!}
f) 6 Rods of Recall {@zr!s!d!k}
g) 5 Rods of Detection {@z3!s!d!k}
h) 6 Wands of Teleport Other (72 charges) {@at!s!d!k}
i) 17 Wands of Stone to Mud (204 charges) {@am!s!d!k}
j) 3 Staffs of Enlightenment (3x 11 charges) {@um}
k) a Staff of Speed (8 charges) {@us}
l) a Staff of Destruction (5 charges) {@ud}


================================ Home Inventory ===============================

 ( page 1 )
a) a Hex Spellbook [Curse and Spelling]
b) 2 Song Books [Harps of Rivendell]
c) an Armageddon Spellbook [Path of Destruction]
d) 2 Crusade Spellbooks [Exorcism and Dispelling]
e) a Craft Spellbook [Note of Acting Master]
f) 2 Trump Spellbooks [Trumps of Doom]
g) 2 Sorcery Spellbooks [Pattern Sorcery]
h) 2 Life Spellbooks [Book of the Unicorn]
i) 25 Mushrooms of Restoring {!E}
j) 84 Rations of Food
k) 42 Pieces of Elvish Waybread
l) 8 Potions of Detect Invisible

 ( page 2 )
a) 99 Potions of Speed {!k!q}
b) 51 Potions of Speed {!k!q}
c) 7 Potions of Resist Heat {!k!q}
d) 12 Potions of Resist Cold {!k!q}
e) 65 Potions of Heroism
f) 19 Potions of Berserk Strength
g) 43 Potions of Cure Critical Wounds
h) 64 Potions of Healing {!k!q}
i) 14 Potions of *Healing* {!k!q}
j) 3 Potions of Life {!k!q}
k) 4 Potions of Restore Life Levels
l) a Potion of Strength {!k}

 ( page 3 )
a) 3 Potions of Wisdom {!k}
b) 3 Potions of Dexterity {!k}
c) 28 Potions of Enlightenment
d) 2 Potions of *Enlightenment*
e) a Potion of Self Knowledge {!k}
f) 40 Potions of Resistance {!k!q}
g) 87 Potions of Curing
h) a Potion of Invulnerability
i) 12 Potions of Stone Skin
j) 38 Scrolls of Phase Door
k) 20 Scrolls of Teleportation
l) 19 Scrolls of *Identify*

 ( page 4 )
a) 14 Scrolls of Remove Curse
b) 5 Scrolls of *Remove Curse*
c) 3 Scrolls of Mundanity
d) 24 Scrolls of Protection from Evil
e) 18 Scrolls of Destruction {!*}
f) 6 Scrolls of Genocide {!*}
g) 5 Scrolls of Mass Genocide {!*}
h) 4 Scrolls of Vengeance
i) 8 Rods of Trap Location {@z1!s!d!k}
j) a Rod of Door/Stair Location {@z2!s!d!k!!}
k) 6 Rods of Recall {@zr!s!d!k!!}
l) 18 Rods of Illumination {@z5!s!d!k}

 ( page 5 )
a) 2 Rods of Enlightenment {@zm!s!d!k!!}
b) a Rod of Curing
c) 7 Rods of Teleport Other
d) 4 Rods of Disarming
e) 4 Rods of Stone to Mud
f) 6 Rods of Monster Location {@z4!s!d!k}
g) 26 Wands of Teleport Other (312 charges) {@at!s!d!k}
h) 11 Wands of Stone to Mud (132 charges) {@am!s!d!k}
i) a Wand of Drain Life (7 charges)
j) a Wand of Acid Balls (7 charges)
k) 2 Wands of Disintegrate (7 charges)
l) a Wand of Dragon's Flame (5 charges)

 ( page 6 )
a) 5 Staffs of Perception (5x 21 charges) {@u1}
b) a Staff of Perception (10 charges) {@u1}
c) 2 Staffs of Light (2x 19 charges) {@ul}
d) a Staff of Light (14 charges)
e) 7 Staffs of Enlightenment (7x 11 charges) {@um}
f) 3 Staffs of Enlightenment (3x 10 charges) {@um}
g) 2 Staffs of Object Location (2x 15 charges) {@uo}
h) a Staff of Object Location (7 charges)
i) a Staff of Door/Stair Location (15 charges) {@u2}
j) 2 Staffs of Cure Wounds (2x 12 charges) {@uh}
k) 2 Staffs of Curing (2x 8 charges)
l) 2 Staffs of Curing (2x 7 charges)

 ( page 7 )
a) 3 Staffs of Curing (3x 6 charges)
b) 5 Staffs of Healing (5x 4 charges)
c) a Staff of Healing (3 charges)
d) 4 Staffs of Speed (4x 8 charges) {@us}
e) 6 Staffs of Speed (6x 7 charges) {@us}
f) 10 Staffs of Destruction (10x 5 charges) {@ud}
g) a Ring of Speed (+12)
h) a Ring of Speed (+6)
i) an Amulet of Resist Acid and Resist Lightning
j) an Amulet of Resist Acid and *Resist* Acid
k) an Amulet of Charisma and See Invisible (+3)
l) an Amulet of the Magi [+6] (+4 to searching) {~TZ}

 ( page 8 )
a) an Amulet of the Magi [+6] (+4 to searching) {~Good}
b) The Amulet of Gaudy Display (+1 to searching) {StSr;Po;Hl}
c) an Amulet of Resistance {So}
d) 5 Amulets of Resistance
e) The Torque of Cheapness (+2) {Ch;FiBl}
f) The Inro of The Fair Maiden (-4) <+30%> {StDxCn;Ca;FaHl}
g) an Amulet of Magic Device Mastery (+4) <+20%>
h) 2 Amulets of Magic Device Mastery (+2) <+10%>
i) The Collar Harness 'Starburst' {Rf(InCn}
j) The Pendant of Protection (+3) {Ch;SoCaDi;Hl}
k) The Pendant 'Precious Protection' (+4) {St;FiPo;HlRgLu}
l) The Goblet 'Mayan Princess' (+4 to infravision) {CnIf;Cf;Hl}

 ( page 9 )
a) an Amulet of Resist Cold and See Invisible
b) an Amulet of Resist Lightning
c) an Amulet of Resist Lightning and Resist Acid
d) The Phial 'Sungazer' (+3,+4) (+4 to searching) {SrIf;Ds}
e) The Phial of Otiluke (+1) {In(In}
f) The Star 'Firefly' (+4 to stealth) {Sl;AcEl}
g) The Stone 'Silverlight' (+4 to searching) {Sr;Fi}
h) The Stone 'Wizard Eye' [+7] (+4) {St;BlSoNx;Hl(St}
i) The Stone 'Apocalypse Beacon' (+4 to speed) {Sp;HlLv}
j) The Stone 'Lux Aeterna' (+3 to speed) {SpSl;CfNtNx}
k) The Eye 'Silmaril Jr.' (+4 to stealth) {CnSl;AcDkSoFe~Nolv}
l) The Cloak 'Ever-Faithful' [1,+13] {ShCfCa;Lv, BM 230k}

 ( page 10 )
a) The Cloak 'Red Belet' (+3,+4) [1,+9] (+3) {Cn;ShSo[C}
b) The Cloak 'Skin of Dhole' [1,+5] (+3) {StWiDx;AcCa;Si[F}
c) The Cloak 'Shimmering Wings' [1,+11] {FiDiFe}
d) The Cloak 'Shimmering Wings' [1,+13] {FiBl;Lv[F}
e) an Elven Cloak of Thievery [4,+6] (+2 to speed)
f) a Shadow Cloak of Thievery [6,+13] (+2 to speed)
g) a Pair of Dragon Wings [4,+19] {SoNt}
h) a Pair of Dragon Wings [4,+15] {Di}
i) a Jewel Encrusted Crown of Might [0,+5] (+3) {Dk}
j) The Jewel Encrusted Crown of Phasing [0,+13] (+1 to stealth) {SlSr;NtDi}
k) The Metal Cap of Siberia [3,+10] {CoShNtNx}
l) The Metal Cap of the Bee Master [3,+17] (+2) {Dx;PoNt;FaRg}

 ( page 11 )
a) The Iron Helm 'Life of Leaf' [5,+15] (+1) {Cn;Ca(Cn}
b) The Steel Helm of Nevrast [6,+12] (+3 to speed) {SpSl}
c) a Dragon Helm [8,+28] {ShFe}
d) a Dragon Helm [8,+14] {LiNtCa}
e) a Dragon Helm [8,+16] {Di}
f) The Set of Gauntlets of Hellfire [2,+12] (+3 to stealth) {Sl;*Fi, 1.67M}
g) The Executioner's Sword 'Snickersnee' (5d8) (+11,+20) (+3 to speed)
{SpStDx|V/pP, 2.1M}
h) The Broad Axe 'Gilettar' (2d6) (+1,+5) (+3 to speed)
i) The Battle Axe 'Skullbuster' (2d8) (+17,+20) (+1 attack) {AtCn;Fa/T(Cn}
j) The Great Axe 'Lightbringer' (4d4) (+16,+18) (+2) {Wi;Di;Bs|V/*UL(Dx}
k) The Whip 'Shiningcalibur' (1d6) (+3,+5) (+4)
l) The Morning Star 'Worm's Tongue' (4d8) (+11,+13) (+2 to infravision)
{If|A/XU/*o, 2.25M}

 ( page 12 )
a) The Mattock 'Eaglesword' (4d9) (+7,+19) (+3) {StInDxCn~Good~PZ}


==================================== Museum ===================================

 ( page 1 )
a) The Fur Cloak of Mortality [3,-20] {cursed, Bl;Ag}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF
 Random Artifacts:   ENABLED

  [Check Sum: "bae60b7abb8d7cd8ec"]


Posted on 12.2.2013 05:45
Last updated on 25.9.2013 23:53

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5309. on the Ladder (of 18973)
377. on the PosChengband Ladder (of 2395)
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Comments

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On 12.2.2013 05:45 chris wrote:
[CL27:DL33] 03:12
Hydras needed some adjustment ... So far, I've given them extra starting AC and added amulets of resist fire/cold/lightning. Also, I moved the extra equipment slots up so that 5 headed hydras get 3 helms/amulets, 7 headed get 5 and 9 or 11 headed get all 5 slots.

Rampant town teleportation finally paid off with a levitation cloak (resist confusion, chaos shards). There goes my gold, but well worth it, IMO. Now I can access some of the other dungeons that would otherwise be inaccessible, such as the Lonely Mountain, the Mountain or the Giant's Hall.

On 12.2.2013 08:23 kingvictory2003 wrote:
Chris...are elemental resistances working properly? It seems that at 66% damage resist, a great storm wyrm shouldn't be doing ~300 damage/breath to me.

On 12.2.2013 17:05 chris wrote:
That sounds right ... Lightning breath is 1/3 of hp for a max of 900. 66% resistance means you take 300 ... but beware that resistance is a bit random and the numbers displayed are mean values. So you can take a bit more and should always be ready for that.

Elemental breathers (Great Wyrm of Many Colours, Tiamat, Norsa) deserve much more respect these days. It used to be you could shut down their breaths to about 180 with double resistance but now you can't really get much below 300.

On 12.2.2013 19:06 chris wrote:
[CL31:DL25] 04:49
I was descending for the Forest con boost, when I stumbled unto a fairly major vault: Call it a lesser checkerboard vault. Objects are guaranteed excellent, but its supposed to have the alternating wall, monster, wall, monster windy pattern. Except this is the forest, so all those walls were trees. Ick!

Detect monsters and it looks doable. I'm normally at L37 so I can handle some out of depth baddies at L25, except for that Greater Basilisk I somehow missed. Fortunately, my teleport other worked before it annihilated me with uber breaths. And one of the horsey uniques and a durahan. But otherwise, I cleared the rest and scored a Crown of Lordliness! Also, a few artifacts, but nothing I could use other than the Stone of Lore replacement. I'll take it, as my phial replacement was lamo to the extreme! And now, I have *three* double resist slots as a hydra!! Talk about power!

Armor rust is absolutely killing me, though. I can't really afford to keep up the shine, but don't want to ignore my rust as I am a melee class. For example, after taking down Ubbo, it cost 54k for me to re-enchant my gear. That money could be well spent somewhere else (like when the BM stocks a non-rusting crown of might, for example). I would give anything to be Hephaestus right now.

On 12.2.2013 19:10 chris wrote:
>Objects are guaranteed excellent [in the LCV]
Are *not* guaranteed excellent.

>7 headed get 5 [helmet slots]
Get *four* helmet and amulet slots.

The funny thing is, I do proofread before posting, but proofreading does not seem to work if you do it immediately after writing! Sigh ...

On 12.2.2013 22:47 chris wrote:
[CL35:DL39] 07:14
A couple rand-art helms to get me started. Those Camelot Knights are very tough and I burned Speed and Healing a plenty for their excellent drops. The first knight I killed dropped "Hammerhand" with reflection, but the rest of the drops were lame. And the reflection, while probably saving my life, was not nearly enough to keep the knight beat down off me. Even with AC100, reflection and +17 speed, those guys are tough. I notice they are ranked as L28 and L29 monsters for some. More likely, they are L38. Definitely tougher than Kavlax as a reference point. Certainly, they are much more deadly. Kavlax is slower, and won't summon 5+ monsters just as deadly as he is. Kavlax won't blind you, nor inflict 100+hp draining gashes. He did breathe nexus which was annoying, but non-scrambling.

Later, I found "Holhenneth" from some nobody in The Lonely Mountain. That leaves "Thranduil", "Thengel" and "Sam" as early helm hopefuls. Getting excellent crowns is more like a DL45 or even DL50 task, so not to be counted on. I did a small amount of Dragon's Lair scumming, enough to read my acquirement and do a bit of tentative exploration. Enough to recognize my folly. And now, the lair remains a recall point for me to accidentally return to. Funny, it looks just like The Lonely Mountain so I didn't recognize my mistake right away. I even figured that Great Venom Wyrm was just a Tanuki, but the nearby Bile Wyrm alerted me to my folly.

I'm about to lose my poison resistance (at CL37). Hopefully, I can get an amulet of resistance or a rand-art in time. Otherwise, that will be a tough resistance to cover, and as necessary as fire resistance, I am afraid.

On 13.2.2013 02:43 chris wrote:
[CL37:DL39] 08:44
I underwent a freakish metamorphosis, courtesy of a weird fume, and despite my 7-headed poison resistance. This swapped my 11 Int with my 18/72 con, and my hp immediately plummeted from ~620 to about ~440. Fortunately, I could still fight, so I've been crawling my way back. Evolving a couple more heads really helped, as did 2 !Con and 1 !Augmentation, but I fear I have already completed all the dungeons that I can. Smaug? Maybe, but remember I only hit for 225 damage against him while he breathes for ... well, 2 breaths and I'm dead. So I fear that is too risky. Still, I've crawled back to 562hp so am optimistic.

Indeed! I just scored both resistance and telepathy amulets. At this depth, both are rather nice finds :)

On 13.2.2013 04:36 chris wrote:
[CL39:DL60] 10:25
OK, its clear I simply need to play without poison resistance. A bit of time in the Dragon's Lair and I finally exceed 700hp, so I can suck up a single breath now. I found "Sam" and "Thengel" from a blue dragon nest. Heck, I even killed the Storm Wyrm lord.

Now, I would do the Cloning Pits except that recently, Gachapin nearly killed me. That's one Gachapin, and yes, he has a 330hp poison breath. That mutating bastard ... So, I continue to wait. Perhaps eventually I'll score a lucky resistance amulet? I've found a bunch of resist poison on body armor, but that is of no use to me. Heck, I've even found Multi-hued Dragon Scale Mail!

The RNG taunts me ...

On 13.2.2013 04:48 chris wrote:
Hah! I just ran into a nest of something like 250 drolems. I told ya the RNG was mocking me!! I've never seen a nest so big before ...

On 13.2.2013 05:34 chris wrote:
[CL40:DL62] 11:14
Bubble Vault in the Lair! Whoa ... and I cleared it. Except for Dworkin and Nidhogg, but I burned a ?MassGenocide I found along the way. I'm OK with that :)

Artifacts up to 43 and I'm starting to find those magic stones that replace rather nicely. No amulets yet, but its just a matter of time. And no poison resist? Still? C'mon!

On 13.2.2013 06:31 chris wrote:
[CL42:DL65] 11:56
I quickly scored the Amulet of Seeking with poison resistance at last. Finally!

And look, "Amber" too! Now, I really just need some disenchantment resistance and some decent amulets of damage and I will be good to go.

I think Hydras are OK now ... I won't push just yet since I have an idea for another monster race: The Leprechaun!

On 25.9.2013 23:53 chris wrote:
[CL50:DL59] 15:23
Picked this guy back up after a long hiatus. I was going to have to abandon him since he had 0 fame after 79 uniques, 13 quests and 5 dungeon masters. Normally, that would be nearly 60 fame. So rather than start over, I cheated and added 50 fame. Otherwise, it would have been too tedious! I'm tempted to start a new one anyway with stand-arts since one can count on Hammerhand, Boromir and the Hell-Harness for damage boosts. That's +25 (and perhaps Stone Mask?) which really means something when you get 11 attacks. And this guy is almost out of stand-art amulets and *none* of them gave combat bonuses :(

Anyway, the first reforge did give some combat bonuses on my amulet of telepathy (Yay!), but the next 2 did not (Boo!). And while my speed and resists are good enough for end game, my damage output is a bit low without the fire slay. So perhaps I'll wait for even more fame and try my luck with some magic device mastery. I really need some help to use staves of healing anyway.

I'm not sure I'll keep playing this guy though ... I really just wanted a quick start after my Khorne servant got blasted (saddness) and I feel as though hydras either need some lovin' or some serious play testin'!

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