The Angband Ladder: Cinda Ella, Hobbit Adventurer by buzzkill

  [Ironband First stable release Character Dump]

 Name   Cinda Ella     STR:     14 -4 +0  +0     10
 Sex    Female         INT:     16 -1 +0  +0     15
 Race   Hobbit         WIS:     18 +0 +0  +0     18
 Class  Adventurer     DEX:     12 +2 +0  +0     14
 Title  Dungeoneer     CON:     15 +1 +0  +0     16
 HP     -1/118         AGI:  18/40 -3 +0  +0  18/10
 SP     7/102          STE:     12 +2 +0  +0     14
 Level  15             PER:     11 +1 +0  +0     12
 Depth  10             LUC:  18/30 +2 +0  +0  18/50

 GameTurn      162636  Armor   [17,+48]
 PlayerTurn     14892  Fight   (+1,+0%)
 Cur Exp         4472  Melee (+10,+80%)
 Max Exp         4472  Shoot    (+4,+2)
 Adv Exp         4950  Blows      18/10
 Gold            6569  Shots      10/10
 Burden       115 lbs  Speed         -1
 % Burden         96%  Infra       0 ft

 You are one of several children of a Hobbit Burglar. You are a
 credit to the family. You have brown eyes, curly black hair,
 and an average complexion.


  [Last Messages]

> The Novice rogue cries out in pain.
> The Wolf yelps in pain.
> You are poisoned!
> The Dark elven warrior misses you.
> The Dark elven warrior hits you!
> The Novice rogue hits you!
> The Novice rogue misses you.
> The Wolf nips you!
> Boldor, King of the Yeeks gathers his power.
> The Master yeek tries to cast a spell, but fails.
> The Wolf nips you!
> The Dark elven warrior misses you. <2x>
> The Novice rogue misses you.
> The Novice rogue touches you!
> You die.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             
      ���������ș�               ���������ș�
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  ............s
 Agi: .............        Agi:  .............
 Ste: .............        Ste:  .............
 Per: .............        Per:  .............
 Luc: .............        Luc:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:....+........        Blind:............. 
 Elec:.............        Confu:............. 
 Fire:......+......        Sound:............. 
 Cold:+.+..........        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Sear.:.............
Feath:.............        Infra:.............
PLite:.............        Tunn.:.............
Regen:.............        Aggr.:.............
Telep:.............        Blows:.............
Invis:.............        Shots:.............
FrAct:.............        Might:.............
HLife:............+              .............
      abcdefghijkl@              abcdefghijkl@
      ���������ș�               ���������ș� 

  [Character Equipment]

a) a Shortsword of the Elements (1d7) (+9,+4) {RCold BrandCold}
   It is branded with frost.  It provides resistance to cold.  
   It cannot be harmed by cold.  It gives you 18/10 attacks per
   turn.  
b) a Light Crossbow (x3) (+3,+1)
   It was dropped by Mughash the Kobold Lord on dungeon level 5.
c) a Malachite Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.
d) a Marble Ring of Protection [+13]
e) an Agate Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.
f) a Brass Lantern (with 3853 turns of light)
   It cannot be harmed by fire.  
g) a Leather Cuirass of Resist Elements [5,+6] {RFire}
   It provides resistance to fire.  It cannot be harmed by fire.
h) a Cloak [1,+3]
i) a Tower Shield [5,+6]
   It was lying on the floor on dungeon level 6.
j) a Leather Cap [2,+5]
k) a Set of Gloves [1,+1]
l) a Pair of Leather Boots [3,+3]


  [Character Equipment -- Quiver]

n) 4 Bolts (1d5) (+0,+0)


  [Character Inventory]

a) 2 Books of Mage Spells [Magic for Beginners]
b) a Book of Mage Spells [Ancient Runes Made Easy]
c) a Book of Mage Spells [Intermediate Transfiguration]
d) 6 Apples
e) 2 Rations of Food
f) a Piece of Elvish Waybread
g) 2 Purple Potions of Infravision
h) a Scroll titled "ornx miankh" of Remove Curse
i) an Amber Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) a Glowing Pebble
   It cannot be harmed by the elements.  
k) a Well-balanced Spear of Slays (1d6) (+4,+2) {SlayEvil}
   It slays all evil creatures.  It can be thrown hard and fast.
   It gives you 18/10 attacks per turn.  
l) a Trident of *Slays* (1d8) (+6,+6) {KillDragon}
   It is especially deadly against dragons.  It gives you 18/10
   attacks per turn.  
m) a Battle Axe (3d5) (+0,+0)
   It gives you 10/10 attacks per turn.  It is two-handed.  
n) a Shortbow (x2) (+1,+1)
o) a Light Crossbow (x3) (+0,+0)

Cinda Ella the Hobbit Adventurer
Began the quest to kill The Witch-King of Angmar on 08/26/2012 at 03:53 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    20290|     2 |  4  | Killed Fang, Farmer Maggot's dog
|    23475|     2 |  5  | Reached level 5
|    29414|     3 |  5  | Killed Wolf, Farmer Maggot's dog
|    41222|     3 |  6  | Found The Well-balanced Dagger of Frondon
|    71889|     5 | 10  | Reached level 10
|    71889|     5 | 10  | Killed Mughash the Kobold Lord
|    72516|     5 | 10  | Came close to death.
|    92341|     6 | 11  | Killed Orfax, Son of Boldor
|   151540|    10 | 15  | Reached level 15
|   155269|    10 | 15  | Killed Brodda, the Easterling
============================================================
|   162636|    10 | 15  | Killed by a Novice rogue.
|   162636|    10 | 15  | Killed on 08/29/2012 at 08:30 PM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Generate dungeons with aligned rooms         : yes (dungeon_align)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: No special statgain at DL 2, 4, 6     : no  (adult_no_discovery)
Adult: Easy start (but mid game is harder)   : no  (adult_no_easy_start)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.8.2012 04:55
Last updated on 30.8.2012 02:31

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17230. on the Ladder (of 19092)
55. on the Ironband Ladder (of 81)
34. for this player (

Comments

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On 27.8.2012 04:56 buzzkill wrote:
Ha, found my first artifact on DL3. I needed a melee weapon too. Now I need an *Identify*.

On 29.8.2012 01:43 buzzkill wrote:
DL 9. First real brush with death survived. Detected down stairs shortly after arriving on level. Attacked by a horde of half orcs, so retreated to stairs 'just in case'. Turns out stairs weren't in a dead end as I expected so retreated further, quaffed only potion of speed and dispatched all half orcs.

Turns out the half orcs were coming from a 4 chambered room. Now an ogre horde was on the attack. I used substantial mana battling the half orcs so this time when I retreated to the stairs, I stayed there. That is to say, I stayed there until they surrounded me, then I phased away. That was my only mistake.

I spent the next several hundred turns, fleeing from the ogres, the tengu, the dark hounds and the large kobold. Finally I found myself in a safe haven. I headed south in search of stairs, my health full but mana now in the single digits. Instead I found Ulwarth 100' to the east. He came after me so I fled west. Unable to outrun him, I found myself at an intersection and cast 'detect traps/doors/stairs'. There was a stairway only about 50' away to the southwest. Yeah.

I proceeded west, a thin wall horizontally separating me from the stairs. I passed the stairs then the corridor turned south. Then I recognized the formation. I was in a moat. The stairs were in a checkerboard room. The only entrance was in the east wall, about as far from me as it could be. Luckily Ulwarth wasn't gaining on me so I traversed the southward corridor I was in and headed back east. I knew there would be things inside the room, I just didn't know what.

As I reached the reached the south-east corner of the moat, I met a blue worm mass. I really didn't want to see a breeder. I had enough mana to phase, but only twice. With Ulwarth still about 50' behind me, I decided to try and plow my way through. I mercilessly struck the worm mass with my cold-branded weapon. Doh! Switch weapons and repeat, this time it died. Ditto the next, but now Ulwarth was upon me and hitting pretty hard. I still had two pushover to get by and then who know what else was still inside the room. I'd already had to chug one of my CSW's. I'd never make it.

I cast phase door, at least I tried to. Ulwarth hit me a few more times and then I cast it successfully. Did it put me in the room? No, of course not. I landed in the moat to the north. Ah-ha, but Ulwarth was trapped behind the worms and the rats, maybe all was not lost. And as soon as that thought entered my mind I saw him appear in the moat just to the east of me and push past the last remaining blue worm mass between us. Once again he was about 50' to the east of me, so I sprinted west. I had a half-baked plan. I'd circle the moat again, and then once again try to plow my was into the checkerboard room. Yep, that's the same plan that didn't work just two minutes ago. Probably should have thought a little harder. Mana was down to 1 This was it.

Everything went as planned until I actually struck the first of the numerous worm masses. It didn't die. I really wanted everything to go perfectly. Scrambling for ideas I came up with plan B. I threw a flask of oil at the mass of worm masses hoping to kill a few at once, but it didn't explode in a fiery inferno. It didn't even kill the worm mass that it hit. Back to plan A. I killed a couple of masses with my spear before Ulwarth was upon me. I wasn't going to make it in. I wouldn't last more than 3 rounds with him stabbing me in the back. So, in desperation, I read an un-id'd scroll. It was Holy Chant. I only had one more unknown scroll. Didn't know was it would do. I began to read and then there was a blinding flash of light as the dungeon collapsed around me. *Destruction* hahahahahah.

I was entombed in scorched granite and rubble. I was blind, but I was alive. I spent the next several hundred turns tunneling through the rubble with my short sword, and at last I reached the stairs. Going down.

On 29.8.2012 01:49 buzzkill wrote:
BTW, the well balanced dagger of Frondon is about the crappiest artifact I've ever found. I sincerely hope than I have randarts turned on, and that it isn't part of the standard set.

On 29.8.2012 09:40 Antoine wrote:
Nice story!

Frondon is a randart. I have seen better randarts in my time.

On 30.8.2012 02:35 buzzkill wrote:
Killed by Baldor and company, how embarrassing. His combination of summoning and slowness was more than Ella could handle. She was out of solid escapes, which was why she continued to explore this level after securing the stairs in the first place.

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