The Angband Ladder: Shallotte, Dunadan Ranger by <washburn@kanservu.ca>
[Angband 3.0.6 Character Dump] Name Shallotte Self RB CB EB Best Sex Female Age 64 Str! 18/100 +1 +2 +10 18/230 18/200 Race Dunadan Height 89 Int! 18/100 +2 +2 +5 18/190 18/160 Class Ranger Weight 179 Wis! 18/100 +2 +0 +4 18/160 18/130 Title ***WINNER*** Status 44 Dex! 18/100 +2 +1 +12 18/250 18/220 HP 881/881 Maximize Y CON! 18/100 +3 +1 +4 18/180 SP 310/335 Preserve Y Chr! 18/100 +2 +1 +9 18/220 18/190 Level 50 Armor [46,+143] Saving Throw Heroic Cur Exp 10563765 Fight (+44,+33) Stealth Superb Max Exp 11070588 Melee (+55,+63) Fighting Legendary Adv Exp ******** Shoot (+55,+15) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 2888190 Shots 1/turn Magic Device Heroic Burden 444.9 lbs Perception Superb Speed +40 Infra 20 ft Searching Excellent You are one of several children of a Townsman. You are a credit to the family. You have blue-gray eyes, straight red hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.....+...+... Elec:......+...... Confu:...........+. Fire:.+..+.+...... Sound:........++... Cold:......+..+... Shard:.........+... Pois:....+........ Nexus:.......+..... Fear:+...+...+.... Nethr:...........+. Lite:.........+... Chaos:.....+..+..+. Dark:......+..+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:.....+...+... PLite:.........+... Infra:.....+....... Regen:............. Tunn.:............. Telep:.....+....... Speed:.++++..+.+... Invis:.....+...+... Blows:............. FrAct:........++++. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Glaive of Pain (9d6) (+11,+30) It provides resistance to fear. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+11,+15) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Onyx Ring of Speed (+17) It increases your speed by 17. d) an Onyx Ring of Speed (+14) It increases your speed by 14. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 7 Books of Magic Spells [Magic for Beginners] b) 7 Books of Magic Spells [Conjurings and Tricks] c) 5 Books of Magic Spells [Incantations and Illusions] d) 7 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 44 Dark Green Mushrooms of Restoring i) 15 Azure Potions of Cure Critical Wounds j) 5 Blue Speckled Potions of Healing k) 11 Pungent Potions of *Healing* l) 48 Chartreuse Potions of Restore Mana m) 49 Smoky Potions of Restore Life Levels n) 6 Scrolls titled "nej meyp laevs" of *Identify* o) 2 Aluminum-Plated Rods of Detection It cannot be harmed by electricity. p) 7 Silver-Plated Rods of Teleport Other q) 7 Silver Rods of Disarming r) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) 29 Seeker Bolts of Holy Might (4d5) (+24,+16) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. v) 33 Seeker Bolts of Slay Evil (4d5) (+15,+14) It slays all evil creatures. w) 20 Seeker Bolts of Slay Demon (4d5) (+14,+13) It slays demons. [Home Inventory] a) a Scroll titled "atri itsnik" of *Remove Curse* b) a Teak Staff of Banishment (2 charges) c) a Sapphire Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. d) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) an Azure Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. g) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to light. It cannot be harmed by the elements. i) a Cloak of Protection [1,+21] It provides resistance to shards. It cannot be harmed by the elements. j) a Cloak of the Magi [1,+11] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It grants you the ability to see invisible things. It cannot be harmed by acid. k) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. l) The Large Leather Shield of Celegorm [4,+17] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. n) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. p) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. q) a Pair of Metal Shod Boots of Speed [6,+19] (+7) It increases your speed by 7. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. s) a Pair of Metal Shod Boots of Stability [6,+6] It provides resistance to nexus. It makes you fall like a feather. t) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 16.2.2012 02:20
3699. on the Ladder (of 19090)
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