The Angband Ladder: Shallotte, Dunadan Ranger by <washburn@kanservu.ca>

  [Angband 3.0.6 Character Dump]

 Name   Shallotte                                Self  RB  CB  EB   Best
 Sex    Female            Age        64   Str! 18/100  +1  +2 +10 18/230 18/200
 Race   Dunadan           Height     89   Int! 18/100  +2  +2  +5 18/190 18/160
 Class  Ranger            Weight    179   Wis! 18/100  +2  +0  +4 18/160 18/130
 Title  ***WINNER***      Status     44   Dex! 18/100  +2  +1 +12 18/250 18/220
 HP     881/881           Maximize    Y   CON! 18/100  +3  +1  +4 18/180
 SP     310/335           Preserve    Y   Chr! 18/100  +2  +1  +9 18/220 18/190

 Level           50       Armor    [46,+143]     Saving Throw     Heroic
 Cur Exp   10563765       Fight    (+44,+33)     Stealth          Superb
 Max Exp   11070588       Melee    (+55,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+55,+15)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       2888190       Shots       1/turn     Magic Device     Heroic
 Burden   444.9 lbs                              Perception       Superb
 Speed          +40       Infra        20 ft     Searching     Excellent

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have blue-gray eyes, straight red hair, and a very
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.....+...+...
 Elec:......+...... Confu:...........+.
 Fire:.+..+.+...... Sound:........++...
 Cold:......+..+... Shard:.........+...
 Pois:....+........ Nexus:.......+.....
 Fear:+...+...+.... Nethr:...........+.
 Lite:.........+... Chaos:.....+..+..+.
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.....+...+...
PLite:.........+... Infra:.....+.......
Regen:............. Tunn.:.............
Telep:.....+....... Speed:.++++..+.+...
Invis:.....+...+... Blows:.............
FrAct:........++++. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Glaive of Pain (9d6) (+11,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+11,+15) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Onyx Ring of Speed (+17)
   It increases your speed by 17.  
d) an Onyx Ring of Speed (+14)
   It increases your speed by 14.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 44 Dark Green Mushrooms of Restoring
i) 15 Azure Potions of Cure Critical Wounds
j) 5 Blue Speckled Potions of Healing
k) 11 Pungent Potions of *Healing*
l) 48 Chartreuse Potions of Restore Mana
m) 49 Smoky Potions of Restore Life Levels
n) 6 Scrolls titled "nej meyp laevs" of *Identify*
o) 2 Aluminum-Plated Rods of Detection
   It cannot be harmed by electricity.  
p) 7 Silver-Plated Rods of Teleport Other
q) 7 Silver Rods of Disarming
r) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 29 Seeker Bolts of Holy Might (4d5) (+24,+16)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
v) 33 Seeker Bolts of Slay Evil (4d5) (+15,+14)
   It slays all evil creatures.  
w) 20 Seeker Bolts of Slay Demon (4d5) (+14,+13)
   It slays demons.  


  [Home Inventory]

a) a Scroll titled "atri itsnik" of *Remove Curse*
b) a Teak Staff of Banishment (2 charges)
c) a Sapphire Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
d) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) an Azure Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
g) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+14] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to light.  It
   cannot be harmed by the elements.  
i) a Cloak of Protection [1,+21]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
j) a Cloak of the Magi [1,+11] (+1)
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It sustains your intelligence.  It grants you the ability to see
   invisible things.  It cannot be harmed by acid.  
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
l) The Large Leather Shield of Celegorm [4,+17]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
n) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
p) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
q) a Pair of Metal Shod Boots of Speed [6,+19] (+7)
   It increases your speed by 7.  
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
s) a Pair of Metal Shod Boots of Stability [6,+6]
   It provides resistance to nexus.  It makes you fall like a feather.  
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.2.2012 02:20

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3699. on the Ladder (of 19090)
1061. on the Angband Ladder (of 6561)
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On 16.2.2012 02:20 washburn@kanservu.ca wrote:
NC not Tennyson

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