The Angband Ladder: Basher II, Half-Orc Mage by <garnet@aufait.net>
[Angband 3.0.3 Character Dump] Name Basher II Self RB CB EB Best Sex Male Age 13 STR! 18/100 +2 -5 +2 18/90 Race Half-Orc Height 66 INT! 18/100 -1 +3 +4 18/160 Class Mage Weight 149 WIS! 18/100 +0 +0 +4 18/140 Title Arch-Mage Status 1 Dex! 18/100 +0 +1 +4 18/150 18/145 HP -91/743 Maximize Y CON! 18/100 +1 -2 +9 18/180 SP 311/311 Preserve Y CHR! 18/100 -4 +1 +0 18/70 Level 48 Armor [43,+147] Saving Throw Superb Cur Exp 5279481 Fight (+23,+15) Stealth Fair Max Exp 5279481 Melee (+27,+18) Fighting Heroic Adv Exp 5600000 Shoot (+35,+11) Shooting Heroic Blows 4/turn Disarming Superb Gold 1403914 Shots 2/turn Magic Device Legendary Perception Fair Burden 227.3 lbs Infra 30 ft Searching Poor Your father was an Orc, and it is acknowledged. You are the adopted child of a Serf. You are a well liked child. You have brown eyes, straight red hair, and an average complexion. [Last Messages] > You feel less resistant to electricity. > You feel less resistant to fire. > You feel less resistant to cold. > You feel less resistant to poison. > There is a wall in the way! > You feel yourself moving faster! > A mystic shield forms around your body! > You were wielding The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1} (j). > You are wielding The Dagger of Rilia (2d4) (+4,+3) (a). > You have 6 Bolts of Venom (1d5) (+14,+10) {@f6=g} (k). > The Tarrasque breathes disenchantment. > You have 5 Bolts of Venom (1d5) (+14,+10) {@f6=g} (k). > You have 4 Bolts of Venom (1d5) (+14,+10) {@f6=g} (k). > The Tarrasque breathes fire. > You die. [Character Equipment] a) The Dagger of Rilia (2d4) (+4,+3) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. b) a Heavy Crossbow of the Haradrim (x4) (+12,+11) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. c) a Ring of Speed (+10) It increases your speed by 10. d) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Large Leather Shield of the Haradrim [4,+13] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+1) It increases your speed by 1. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) 2 Potions of Healing i) a Potion of Restore Mana j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1} It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) 4 Bolts of Venom (1d5) (+14,+10) {@f6=g} It is branded with poison. l) 9 Bolts of Slay Giant (1d5) (+12,+13) {@f7=g} It slays giants. m) 11 Bolts of Venom (1d5) (+3,+3) {@f5=g} It is branded with poison. n) 2 Bolts (1d5) (+9,+4) {@f4=g} o) 18 Bolts (1d5) (+4,+7) p) 26 Bolts (1d5) (+7,+3) {@f3=g} q) 33 Bolts (1d5) (+3,+6) {@f2=g} r) 62 Bolts (1d5) (+4,+5) s) 18 Bolts (1d5) (+5,+3) t) 33 Bolts (1d5) (+0,+0) {@f1=g} u) 16 Seeker Bolts of Frost (4d5) (+8,+7) {@f9=g} It is branded with frost. It cannot be harmed by cold. v) 10 Seeker Bolts (4d5) (+0,+0) {@f8=g} w) 13 Mithril Bolts (3d5) (+2,+7) {=g} It cannot be harmed by acid and fire. [Home Inventory] a) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. b) 40 Potions of Healing c) 7 Potions of *Healing* d) a Potion of Life e) 50 Potions of Restore Mana f) 23 Scrolls of *Identify* g) 36 Scrolls of Enchant Weapon To-Hit h) 48 Scrolls of Enchant Weapon To-Dam i) 2 Rings of Resist Poison It provides resistance to poison. j) a Ring of Strength (+5) It increases your strength by 5. It sustains your strength. k) a Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. l) a Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. p) a Pair of Metal Shod Boots of Stability [6,+4] It provides resistance to nexus. It makes you fall like a feather. q) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Katana 'Aglarang' (8d4) (+7,+7) (+5) {@w1} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. t) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and it is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. x) a Light Crossbow of the Haradrim (x3) (+7,+17) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 11.3.2003 16:34
6240. on the Ladder (of 19092)
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