The Angband Ladder: Basher II, Half-Orc Mage by <garnet@aufait.net>

  [Angband 3.0.3 Character Dump]

 Name   Basher II                                Self  RB  CB  EB   Best
 Sex    Male              Age        13   STR! 18/100  +2  -5  +2  18/90
 Race   Half-Orc          Height     66   INT! 18/100  -1  +3  +4 18/160
 Class  Mage              Weight    149   WIS! 18/100  +0  +0  +4 18/140
 Title  Arch-Mage         Status      1   Dex! 18/100  +0  +1  +4 18/150 18/145
 HP     -91/743           Maximize    Y   CON! 18/100  +1  -2  +9 18/180
 SP     311/311           Preserve    Y   CHR! 18/100  -4  +1  +0  18/70

 Level           48       Armor    [43,+147]     Saving Throw     Superb
 Cur Exp    5279481       Fight    (+23,+15)     Stealth            Fair
 Max Exp    5279481       Melee    (+27,+18)     Fighting         Heroic
 Adv Exp    5600000       Shoot    (+35,+11)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       1403914       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Fair
 Burden   227.3 lbs       Infra        30 ft     Searching          Poor

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Serf.  You are a well liked child.  You have brown eyes,
 straight red hair, and an average complexion.



  [Last Messages]

> You feel less resistant to electricity.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You feel less resistant to poison.
> There is a wall in the way!
> You feel yourself moving faster!
> A mystic shield forms around your body!
> You were wielding The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1} (j).
> You are wielding The Dagger of Rilia (2d4) (+4,+3) (a).
> You have 6 Bolts of Venom (1d5) (+14,+10) {@f6=g} (k).
> The Tarrasque breathes disenchantment.
> You have 5 Bolts of Venom (1d5) (+14,+10) {@f6=g} (k).
> You have 4 Bolts of Venom (1d5) (+14,+10) {@f6=g} (k).
> The Tarrasque breathes fire.
> You die.


  [Character Equipment]

a) The Dagger of Rilia (2d4) (+4,+3)
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of the Haradrim (x4) (+12,+11) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
c) a Ring of Speed (+10)
   It increases your speed by 10.  
d) a Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of the Haradrim [4,+13] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+1)
   It increases your speed by 1.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) 2 Potions of Healing
i) a Potion of Restore Mana
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1}
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
k) 4 Bolts of Venom (1d5) (+14,+10) {@f6=g}
   It is branded with poison.  
l) 9 Bolts of Slay Giant (1d5) (+12,+13) {@f7=g}
   It slays giants.  
m) 11 Bolts of Venom (1d5) (+3,+3) {@f5=g}
   It is branded with poison.  
n) 2 Bolts (1d5) (+9,+4) {@f4=g}
o) 18 Bolts (1d5) (+4,+7)
p) 26 Bolts (1d5) (+7,+3) {@f3=g}
q) 33 Bolts (1d5) (+3,+6) {@f2=g}
r) 62 Bolts (1d5) (+4,+5)
s) 18 Bolts (1d5) (+5,+3)
t) 33 Bolts (1d5) (+0,+0) {@f1=g}
u) 16 Seeker Bolts of Frost (4d5) (+8,+7) {@f9=g}
   It is branded with frost.  It cannot be harmed by cold.  
v) 10 Seeker Bolts (4d5) (+0,+0) {@f8=g}
w) 13 Mithril Bolts (3d5) (+2,+7) {=g}
   It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
b) 40 Potions of Healing
c) 7 Potions of *Healing*
d) a Potion of Life
e) 50 Potions of Restore Mana
f) 23 Scrolls of *Identify*
g) 36 Scrolls of Enchant Weapon To-Hit
h) 48 Scrolls of Enchant Weapon To-Dam
i) 2 Rings of Resist Poison
   It provides resistance to poison.  
j) a Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
k) a Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
l) a Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
p) a Pair of Metal Shod Boots of Stability [6,+4]
   It provides resistance to nexus.  It makes you fall like a feather.  
q) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It increases your attack speed by 1.  It slays animals, orcs, trolls, 
   giants, and dragons.  It cannot be harmed by the elements.  
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
s) The Katana 'Aglarang' (8d4) (+7,+7) (+5) {@w1}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and it is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants,
    and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) a Light Crossbow of the Haradrim (x3) (+7,+17) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.3.2003 16:34
Last updated on 8.2.2004 03:06

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6158. on the Ladder (of 18974)
2614. on the Angband Ladder (of 6502)
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Comments

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On 15.12.2003 15:37 loefftj@yahoo.com wrote:
why are you wearing Cammithrim instead of Fingolfin?

Solas

On 17.12.2003 11:10 garnet@aufait.net wrote:
Good Question! I have never had this many artifiacts before and am having trouble optimising them. I will switch.



On 12.1.2004 18:39 Atriel@hotmail.com wrote:
Ditch the Harad light xbow and wait for a heavy one... Amras is much better than light xbow imho.
I would use Maedhros instead, take of the RoInt and put on the RoS.... Maedhros is much better than aglarang for almost any mage ;)

On 12.1.2004 19:32 loefftj@yahoo.com wrote:
Sort of depends on your playing style I guess. I play primarily mages and tend to use bows at lower levels and then later just to finish off fleeing enemies. I would consider using Maedhros and Amas. That would open a ring slot and still keep 18/200 Int. Then you could wear another =oCon or a =oSpeed. However if you use the bow a lot then stick with Harad. You could really benefit from another source of confusion resist (Holhennith + Theoden or Caspanion).

On 16.1.2004 11:40 garnet@aufaitt.net wrote:
Currently, at 2650'. I am going to re-evaluate my equpiment choices before diving any deeper.

On 16.1.2004 11:45 garnet@aufait.net wrote:
Currently at 2650'. I am going ot have to revaluate my equipment choices before diving deeper.


On 21.1.2004 03:11 garnet@aufait.net wrote:
Currently at 2750'. I am reluctant to go deeper without choas resistance.

On 21.1.2004 18:30 loefftj@yahoo.com wrote:
The Haradrim xbow is nice but I think I might still use Amras for 0% fail rate. I wouldn't worry too much about Chaos resist. My half orc mage is running around at dlvl 74 (3700') without chaos, disen, nether resist. Not that I want to ... just don't have better options at the moment. You just need to be careful.

On 21.1.2004 18:30 loefftj@yahoo.com wrote:
The Haradrim xbow is nice but I think I might still use Amras for 0% fail rate. I wouldn't worry too much about Chaos resist. My half orc mage is running around at dlvl 74 (3700') without chaos, disen, nether resist. Not that I want to ... just don't have better options at the moment. You just need to be careful.

On 31.1.2004 21:23 garnet@aufait.net wrote:
I went with the Haradrim xbow because it dishs out more damage than any of my spells. The only thing I normally use my spells for are Haste, and resistances, and an occasional transport self. The 1% failure rate isn't causing me any problems at the moment.

On 7.2.2004 00:35 garnet@aufait.net wrote:
It seems like I always get venom every time I cast the elemental brand spell.

On 8.2.2004 03:06 garnet@aufait.net wrote:
Yikes!!!! I didn't know that Tarrasque's breath packed that much of a punch.

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