The Angband Ladder: Brightstorm, Dunadan Mage by <brett_gulledge@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   Brightstorm                              Self  RB  CB  EB   Best
 Sex    Female            Age        57   STR! 18/100  +1  -5  +1  18/70
 Race   Dunadan           Height     78   INT! 18/100  +2  +3  +6 18/210
 Class  Mage              Weight    172   WIS! 18/100  +2  +0  +4 18/160
 Title  Arch-Mage         Status     22   DEX! 18/100  +2  +1  +6 18/190
 HP     494/494           Maximize    Y   CON! 18/100  +3  -2  +1 18/120
 SP     373/375           Preserve    Y   CHR! 18/100  +2  +1  +1 18/140

 Level           48       Armor    [47,+105]     Saving Throw     Heroic
 Cur Exp    7710605       Fight    (+24,+14)     Stealth          Superb
 Max Exp    7710605       Melee    (+46,+39)     Fighting      Legendary
 Adv Exp    8400000       Shoot    (+36,+15)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       9023497       Shots       2/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden    96.9 lbs       Infra         0 ft     Searching     Very Good

 You are one of several children of a Serf.  You are a well liked
 child.  You have green eyes, straight auburn hair, and a dark
 complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) an Amethyst Ring of Speed (+7)
   It increases your speed by 7.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) a Silver Amulet of the Magi [+7] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Law Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 29 Indigo Potions of Cure Critical Wounds
k) a Bronze Amulet of Charisma (+6)
   It increases your charisma by 6.  It sustains your charisma.  
l) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 44 Books of Magic Spells [Magic for Beginners]
b) 45 Books of Magic Spells [Conjurings and Tricks]
c) 46 Books of Magic Spells [Incantations and Illusions]
d) 42 Books of Magic Spells [Sorcery and Evocations]
e) 10 Green Mushrooms of Restoring
f) 51 Dark Green Potions of Healing
g) 7 Copper Speckled Potions of *Healing*
h) 2 Viscous Pink Potions of Life
i) 41 Pungent Potions of Restore Mana
j) 46 Magenta Potions of Restore Life Levels
k) 27 Scrolls titled "snikdalf eep" of *Identify*
l) 76 Scrolls titled "nagsna lechbot" of Enchant Armor
m) 4 Scrolls titled "glenorg eng" of Acquirement
n) a Bone Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching
   , infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
p) a Robe of Permanence [2,+11]
   It provides resistance to acid, lightning, fire, cold, confusion, and 
   life draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
s) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and it is
   especially deadly against dragons.  It is branded with acid and fire.  
   It provides resistance to acid, fire, fear, light, dark, confusion, and 
   chaos.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
v) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.4.2003 08:56
Last updated on 5.5.2003 09:26

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6103. on the Ladder (of 19090)
2568. on the Angband Ladder (of 6561)

Comments

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On 20.4.2003 20:28 brett_gulledge@yahoo.com wrote:
Just found Kalek's Grimoire but still no balrogs. Slew some ringwraiths and such. Plan to take a pile of scrolls of acquirement really deep using Mordy's Escapes to try for one of the elf rings of power or one of the remaining two spell books. Discovered one can "reset recall depth" (very helpful). Still don't quite have max stats but it is awfully close.

On 27.4.2003 21:29 brett_gulledge@yahoo.com wrote:
Finally squashed the Balrog of Moria. Only one more spell book to find. Do I already have the best spell book or is it number 8?

I was planning to quit after that but this character is so close to being ready to take on Morgoth that it seems a shame to not finish.

Made only one serious mistake, involving a death mold, damaging Cambeleg. Are there better gloves/gauntlets/cesti for a mage? Is it better (safer) to use Anduril or Ringil (with the former, all stats are secure and there is disenchantment resistance, as well as two +4s, but speed is awfully addictive (there's no heroin down here, only mushrooms of hallucination and speed...))

On 5.5.2003 09:26 brett_gulledge@yahoo.com wrote:
Got to remember to set the "disturbance" option for cutting corners to "no" so death
molds don't ruin the armor. Almost got killed by a combination of Saruman and a monster pit of ghosties; if it is this tough against small fry when nearly at max (level & stats) then how do puny mortals kill Morgoth?

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