The Angband Ladder: Belrod XI, High-Elf Mage by <robert.kunz@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Belrod XI                                Self  RB  CB  EB   Best
 Sex    Male              Age       126   STR! 18/100  +1  -5 +14 18/200
 Race   High-Elf          Height     85   INT! 18/100  +3  +3  +1 18/170
 Class  Mage              Weight    183   WIS! 18/100  -1  +0  +1 18/100
 Title  Arch-Mage         Status     38   DEX! 18/100  +3  +1  +5 18/190
 HP     -1/803           Maximize    Y   CON! 18/100  +1  -2 +10 18/190
 SP     215/345           Preserve    Y   CHR! 18/100  +5  +1  +5 18/210

 Level           48       Armor    [48,+156]     Saving Throw     Heroic
 Cur Exp    8050748       Fight    (+34,+24)     Stealth          Heroic
 Max Exp    8050748       Melee    (+43,+35)     Fighting      Legendary
 Adv Exp    9200000       Shoot    (+44,+14)     Shooting      Legendary
 MaxDepth    Lev 73       Blows       4/turn     Disarming        Superb
 Gold       4609695       Shots       1/turn     Magic Device  Legendary
 Burden   193.4 lbs                              Perception         Good
 Speed          +30       Infra        40 ft     Searching          Fair

 You are one of several children of a Noldorin Ranger.  You have light
 green eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.++... Blind:+............
 Elec:+.....+.++... Confu:.............
 Fire:++....+.++... Sound:.............
 Cold:+.....+.++... Shard:.............
 Pois:...+......... Nexus:.......+.....
 Fear:.........+... Nethr:........+....
 Lite:............+ Chaos:.............
 Dark:...+..+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:+..+...++....
Feath:+............ Sear.:.............
PLite:.........+... Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:.++........+.
Invis:+....+...+..+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:....+........ Might:.............

 [Last Messages]

> The Greater Balrog hits you. <4x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Greater Balrog misses you.
> *** LOW HITPOINT WARNING! ***
> The Greater Balrog hits you.
> *** LOW HITPOINT WARNING! ***
> The Greater Balrog hits you.
> *** LOW HITPOINT WARNING! ***
> The Greater Balrog hits you.
> You die.

  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Bronze Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) a Tortoise Shell Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+9] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to nexus.  It
   cannot be harmed by the elements.  
i) a Large Leather Shield of Elvenkind [4,+9] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks] {40% off}
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations] {25% off}
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 7 Orange Speckled Potions of Cure Critical Wounds {40% off}
j) 5 Yellow Potions of Healing {50% off}
k) 3 Blue Potions of Restore Mana
l) a Metallic Purple Potion of *Enlightenment*
m) 4 Chromium Rods of Teleport Other
n) a Bronze Ring of Speed (+6)
   It increases your speed by 6.  
o) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Dagger of Rilia (2d4) (+4,+3)
   It cannot be harmed by the elements.  It might have hidden powers.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It cannot be harmed by the elements.
   It might have hidden powers.
t) a Lucerne Hammer (Defender) (2d5) (+11,+10) [+3] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.
u) 3 Seeker Bolts of Flame (4d5) (+8,+9)
   It is branded with fire.  It cannot be harmed by fire.  
v) 24 Seeker Bolts of Venom (4d5) (+6,+8)
   It is branded with poison.  


  [Home Inventory]

a) 10 Dark Red Potions of *Healing*
b) an Azurite Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
c) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
d) a Sea Shell Amulet of Weaponmastery (+3,+3) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
e) a Brass Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
l) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
m) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
o) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
s) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It cannot be harmed by the elements.  
   It might have hidden powers.
t) The Short Bow of Amrod (x2) (+11,+14) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.5.2006 08:27
Last updated on 17.4.2008 20:38

Download this dump

6078. on the Ladder (of 19090)
2552. on the Angband Ladder (of 6561)
Second best for this player (

Comments

Jump to latest

On 21.5.2006 08:27 robert.kunz@gmail.com wrote:
11th iteration of this character, deepest dive so far. Lvl 27, trouble fighting mim

On 23.5.2006 17:50 robert.kunz@gmail.com wrote:
Still stuck on Mim

On 30.5.2006 06:52 robert.kunz@gmail.com wrote:
Finally killed mim with ranged arrows, now going to dive further

On 12.6.2006 19:35 robert.kunz@gmail.com wrote:
35/37 uniques killed. Hanging out at 36 (1800') to kill Lorgan before diving further.

On 13.6.2006 06:54 robert.kunz@gmail.com wrote:
Lorgan=dead. Massive battle because he kept summoning unique monsters to save him, including Castamir, Uvatha, and Gorlim. Used teleport other to send him away while I handled the added uniques and yard trash. Castamir dropped arrows of wounding, which provided much-needed ammo to take Lorgan.

On 22.6.2006 03:11 robert.kunz@gmail.com wrote:
Smaug was kind enough to drop Raal's Tome of Destruction! 52/52 uniques killed.

On 14.4.2008 23:17 robert.kunz@gmail.com wrote:
Lost the dump, but this guy died about a year ago because of a Greater Balrog. Knocked me unconscious and then killed me several turns later.

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