The Angband Ladder: Nyrt, Gnome Mage by <mawende@gmx.net>

  [Angband 2.9.3 Character Dump]

 Name   Nyrt                                     Self  RB  CB  EB   Best
 Sex    Male              Age        70   STR! 18/100  -1  -5  +6 18/100
 Race   Gnome             Height     43   INT! 18/100  +2  +3  +7 18/220
 Class  Mage              Weight     99   WIS! 18/100  +0  +0  +7 18/170
 Title  ***WINNER***      Status     36   DEX! 18/100  +2  +1 +11 18/240
 HP     815/815           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     272/360           Preserve    Y   CHR! 18/100  -2  +1  +2 18/110

 Level           48       Armor    [35,+164]     Saving Throw     Heroic
 Cur Exp    5429865       Fight    (+64,+16)     Stealth          Superb
 Max Exp    5429865       Melee    (+72,+46)     Fighting      Legendary
 Adv Exp    6200000       Shoot    (+84,+22)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      12486901       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   303.0 lbs       Infra        40 ft     Searching          Fair

     You are one of several children of a Gnome Prankster.  You
     are a credit to the family.  You have hazel eyes, straight
     black hair, and an average complexion.



  [Last Messages]

> You see a Holy Book of Prayers [Holy Infusions].
> You see Chain Mail of Resist Fire (-2) [14,+13].
> You see a Dwarven Pick (1d4).
> You see Metal Scale Mail [13].
> On the ground: a Dwarven Pick of Digging (1d4) (+14,+15) (+4).
> On the ground: Metal Scale Mail of Resist Cold (-2) [13,+11].
> There is a wall in the way!
> There is a wall in the way!
> You tunnel into the quartz vein.
> You have finished the tunnel.
> You see a Dwarven Pick (1d4).
> On the ground: a Dwarven Pick (1d4) (+8,+7) (+3).
> You see a Gnome Skeleton.
> You see 2 Seeker Arrows of Hurt Evil (4d4) (+16,+14) {=g}.
> Character dump successful.


  [Character Equipment]

a) The Glaive of Pain (9d6) (+8,+30)
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.
c) The Ring of Power (Nenya) (+2)
     It can be activated for...
     large frost ball (200)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to cold.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
d) a Garnet Ring of Speed (+11)
e) The Amulet of Carlammas (+2)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to fire.
f) The Arkenstone of Thrain (charging)
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
h) The Cloak 'Holcolleth' [1,+9] (+2)
     It can be activated for...
     sleep II
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your stealth.
     It provides resistance to acid.
i) The Large Metal Shield of Anarion [5,+20]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It affects your speed.
     It provides resistance to nexus.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1, 40% off}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3, 10% off}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k}
e) a Book of Magic Spells [Resistance of Scarabtarices] {@m5!k}
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6!k}
g) a Book of Magic Spells [Kelek's Grimoire of Power] {@m7!k}
h) a Book of Magic Spells [Tenser's Transformations] {@m8!k}
i) a Book of Magic Spells [Raal's Tome of Destruction] {@m9!k}
j) 25 Viscous Pink Potions of Healing {!*, 10% off}
k) 9 Puce Potions of *Healing* {!*}
l) 5 Brown Potions of Life {!*}
m) 32 Dark Red Potions of Restore Mana
n) 3 Azure Potions of *Enlightenment*
o) 2 Gold-Plated Rods of Detection {=g}
p) a Nickel Rod of Healing (charging)
q) 2 Runed Rods of Restoration {!k!d=g}
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
     It can be activated for...
     probing
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to nether.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
u) 20 Seeker Arrows of Wounding (4d4) (+17,+24) {=g}
v) 15 Seeker Arrows of Hurt Undead (4d4) (+14,+18)
w) 56 Seeker Arrows (4d4) (+9,+10) {@f1=g}


  [Home Inventory]

a) 28 Red Mushrooms of Restoring
b) 6 Scrolls titled "orn dalf gan" of *Identify*
c) 4 Hawthorn Staffs of the Magi (3 charges)
d) a Platinum Ring of Intelligence (+5)
e) a Quartzite Ring of Constitution (+6)
f) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
g) The Ring of Power (Narya) (+1)
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
h) an Agate Amulet of Wisdom (+6)
i) Balance Dragon Scale Mail (-2) [30,+27]
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
k) The Full Plate Armour of Isildur [25,+25] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
l) a Robe of Permanence [2,+12]
     It provides resistance to blindness.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
n) The Cloak 'Colluin' [1,+15]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
o) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
p) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
     It can be activated for...
     detection
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your searching.
     It provides resistance to blindness.
     It allows you to see invisible monsters.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     It can be activated for...
     remove fear and cure poison
     ...if it is being worn.
     It affects your dexterity.
     It sustains your constitution.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides immunity to paralysis.
s) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5)
     It affects your constitution.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to disenchantment.
     It aggravates nearby creatures.
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
     It affects your strength.
     It affects your charisma.
     It affects your infravision.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is a great bane of dragons.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
u) a Blade of Chaos (Holy Avenger) (6d5) (+18,+19) [+3] (+2)
     It sustains your intelligence.
v) The Beaked Axe of Theoden (2d6) (+9,+10) (+3)
     It can be activated for...
     drain life (120)
     ...if it is being worn.
     It affects your wisdom.
     It affects your constitution.
     It is especially deadly against dragons.
     It slows your metabolism.
     It gives telepathic powers.
w) The Mace 'Taratol' (3d4) (+12,+12)
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides immunity to electricity.
x) 17 Seeker Arrows (4d4) (+10,+10)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.9.2003 23:37

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6226. on the Ladder (of 19090)
2644. on the Angband Ladder (of 6561)
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Comments

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On 7.9.2003 23:43 mawende@gmx.net wrote:
4.5 million turns... could have been faster (especially with these boots :-). But I first tried to play without melee (got bored at 3000') and I guess I spent most of the time resting to get my mana back.

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