The Angband Ladder: Ordinary Talent Show, Amberite Wild-Talent by kingvictory2003

  [Chengband 0.0.36 Character Dump]

                          Name  : Ordinary Talent Show

 Sex      : Female           Age                96   STR :  18/***
 Race     : Amberite         Height             75   INT :  18/177
 Class    : Wild-Talent      Weight            171   WIS!:  18/***
                             Social Class       99   DEX!:  18/***
                             Align            Evil   CON!:  18/***
                                                     CHR :   18/60

 Right hand      (+64,+45)   Hit point    965/ 965   Fighting   : Legendary[20]
                             SP (Mana)    456/ 456   Bows/Throw : Legendary[30]
 Blows/Round         7+0+1                           SavingThrow: Heroic
 AverageDmg/Rnd      357+0   Level              50   Stealth    : Heroic
                             Experience   11703596
 Shooting        (+45,+20)   Max Exp      11703596   Perception : Superb
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Superb
 Shots/Round          1.00   Gold          3916319   Disarming  : Superb
                                                     MagicDevice: Legendary[12]
 AC              [32,+196]   Time      Day 9 20:02
 Speed               (+17)   Play time    14:47:57   Infra-Vision: 0 feet


                         (Character Background)
          You are a rebel child of Oberon.  You have brown eyes,
          straight auburn hair, and an average complexion.



          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Amberite      STR : 18/117  1 -1  0 16 18/***         ...4.2.s.3.34
 Class : Wild-Talent   INT :  18/87  2  2  0  5 18/177         2.....3s.....
 Level : 50            WIS!: 18/130  2 -1  0 10 18/***         2....23s.3...
 Hits  : 965/965       DEX!:  18/80  2  2  0 11 18/***         ...4...s..4.3
 Mana  : 456/456       CON!: 18/100  3 -2  0 14 18/***         ...4...s.3.3s
                       CHR :  18/20  2  3  0 -1  18/60         .......s....1
         |[}=="*((]]]             |[}=="*((]]]                 |[}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+..+..    Sound : .+...........    Speed     : ..++..+..+.+.
 Elec  : .+.....+.+...    Nether: +.+..........    FreeAction: ....++..+++..
 Fire  : .+.....+.+...    Nexus : +............    SeeInvisi.: +....++.++...
 Cold  : .+.....+.+...    Chaos : +....++..+...    Hold Life : +.+.+++++....
 Poison: ....+........    Disnch: +...+........    Warning   : .............
 Light : .+..+....+...    Fear  : .............    SlowDigest: .......+.....
 Dark  : ..+......+.+.    Reflct: .............    Regene.   : .....+...++.+
 Shard : .......+.....    AuFire: .............    Levitation: .............
 Blind : +........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .....++..+...    AuCold: .............    Cursed    : .............

             |[                 |[}=="*((]]]                   |[}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ........+....    Add Blows   : +......+.....
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+.....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  86
    Yeek cave       : level   1
    Dragon's lair   : level  71
    Mine            : level  78


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level 10
  Bullroarer the Hobbit                    (Dungeon level:   4) - level 10
  Warg problem                             (Danger  level:   5) - level 10
  Lousy, the King of Louses                (Dungeon level:   6) - level 11
  Ufthak of Cirith Ungol                   (Dungeon level:   8) - level 12
  Meng You, the Brother of Meng Huo        (Dungeon level:  10) - level 13
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 13
  Gorbag, the Orc Captain                  (Dungeon level:  14) - level 15
  Orc Camp                                 (Danger  level:  15) - level 16
  Doom Quest 1                             (Danger  level:  15) - level 18
  The Mimic's Treasure                     (Danger  level:  25) - level 18
  Ugluk, the Uruk                          (Dungeon level:  16) - level 19
  It                                       (Dungeon level:  18) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  Mime, the Nibelung                       (Dungeon level:  20) - level 29
  Hagen, Son of Alberich                   (Dungeon level:  22) - level 29
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 29
  Gachapin                                 (Dungeon level:  26) - level 29
  Sheer Heart Attack, the Bomb Hand        (Dungeon level:  28) - level 29
  That @$^& Black Bat                     (Dungeon level:  30) - level 29
  Rolento                                  (Dungeon level:  32) - level 29
  Mother Hydra                             (Dungeon level:  34) - level 32
  Moire, Queen of Rebma                    (Dungeon level:  36) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 32
  Dwar, Dog Lord of Waw                    (Dungeon level:  38) - level 33
  Fafner the Dragon                        (Dungeon level:  40) - level 33
  Madame Debby                             (Dungeon level:  42) - level 33
  Sleipnir, the Odin's Steed               (Dungeon level:  44) - level 33
  Hoarmurath of Dir                        (Dungeon level:  46) - level 37
  Shudde M'ell                             (Dungeon level:  48) - level 37
  Khamul the Easterling                    (Dungeon level:  50) - level 37
  The Lernean Hydra                        (Dungeon level:  52) - level 40
  Raou the Conqueror                       (Dungeon level:  54) - level 40
  The Sewer                                (Danger  level:  15) - level 41
  Logrus Master                            (Danger  level:  25) - level 41
  The Vault                                (Danger  level:  30) - level 41
  The Barrow Downs                         (Danger  level:  35) - level 41
  Narse the Black Dragon                   (Dungeon level:  56) - level 46
  The Yamata-no-Orochi                     (Dungeon level:  58) - level 46
  Dio Brando                               (Dungeon level:  60) - level 46
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 46
  Tsathoggua, the Sleeper of N'kai         (Dungeon level:  66) - level 46
  Yig, Father of Serpents                  (Dungeon level:  68) - level 46
  Hela, Queen of the Dead                  (Dungeon level:  70) - level 46
  Atlas, the Titan                         (Dungeon level:  72) - level 47
  Cyaegha                                  (Dungeon level:  74) - level 47
  Loki the Trickster                       (Dungeon level:  76) - level 47
  Cantoras, the Skeletal Lord              (Dungeon level:  78) - level 47
  Kronos, Lord of the Titans               (Dungeon level:  80) - level 47
  Shuma-Gorath                             (Dungeon level:  82) - level 47
  Nyarlathotep, the Crawling Chaos         (Dungeon level:  84) - level 47
  Carcharoth, the Jaws of Thirst           (Dungeon level:  86) - level 48

< Failed Quest >
  Uriel, Angel of Fire                     (Dungeon level:  64) - level 46


 Arena: 37 Victories


  [Defeated Monsters]

You have defeated 5255 enemies including 176 unique monsters in total.

< Unique monsters top 10 >
  Gothmog, the High Captain of Balrogs     (level  95)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Kaschei the Immortal                     (level  90)
  Shuma-Gorath                             (level  88)
  Kronos, Lord of the Titans               (level  87)
  Loki the Trickster                       (level  85)
  Abhoth, Source of Uncleanness            (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Ymir the Ice Giant                       (level  85)


  [Virtues]

Your alighnment : Evil

You are somewhat virtuous in Chance.
You are the polar opposite of Honour.
You are the polar opposite of Compassion.
You are virtuous in Valour.
You are a champion of Justice.
You are the polar opposite of Patience.
You are a bitter enemy of Sacrifice.
You are the living embodiment of Temperance.


  [Mutations]

You can smell nearby monsters.
You are subject to cowardice.
You have horns (dam. 2d6).
You are superhumanly strong (+4 STR).
You are very resilient (+4 CON).
Your skin has turned into scales (-1 CHR, +10 AC).
Your body is very limber (+3 DEX).


  [Wild Talents]

                        Lv Cost Fail Info
Vampiric Drain           1   17   0% dam 100
Scare Monster            3    5   0% 
Create Ammo              1    0   0% 
Telepathy                7   12   1% 
Dominate a Living Thing  1   13   4% 
Emit Radiation          11   15   0% dam 50
Summon Trees            10   50   4% 
Mind Blast              15   12   1% dam 12d3
Mana Bolt I             17   15   4% dam 1d175+50
Probe Monster           15   10   1% 
Berserk                 10   12   0% 
Restore Life            23   30   0% 
Brain Smash             20   10   0% dam 12d12
Alchemy                 10    5   1% 
Quick Walk              20    0   0% 
Hell Lance              30   30   0% dam 150
Healing I               30   30   0% Heals 300
Breathe Fire            35   60   0% dam 386
Assume a Posture        25    0   0% 
Banish Evil             25   25   0% 
Breathe Disintegration  40   40   0% dam 150
Dimension Door          40   20  26% 
Massacre                40   50   0% 
Healing II              40   50   0% Heals 500
Magic Rocket II         50   50   8% dam 500


  [Character Equipment]

a) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;BlNtNxCaDi;SiHlBs/*DULZ}
b) a Dragon Shield of Resistance [8,+27] {AcElFiCoLiSo}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;DkNt;Hl}
d) The Ring of Tulkas (+4) {SpStDxCn}
e) an Emerald Ring of Lordly Protection [+16] {PoLiDi;FaHl}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiDkBlCfCa;FaSiRgLu}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaRg}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Dk}


  [Character Inventory]

a) 2 Clotted Red Potions of Heroism
b) 4 Light Blue Potions of Healing {!k!q}
c) a Metallic Red Potion of *Healing* {!k!q}
d) 10 Scrolls titled "itemar habyt" of Teleportation
e) 2 Scrolls titled "arzemi zunag" of *Destruction* {!*}
f) 8 Zinc Rods of Trap Location
g) 11 Silver Rods of Door/Stair Location
h) 2 Adamantite Rods of Perception {@z1}
i) 3 Rusty Rods of Recall
j) 10 Magnesium Rods of Teleport Other
k) 7 Lead-Plated Rods of Disarming {75% off}
l) 4 Molybdenum Rods of Stone to Mud
m) a Cottonwood Staff of Speed (8 charges) {@u1}
n) a Hickory Staff of *Destruction* (5 charges)
o) The Zweihander 'Burning Hammer' (4d6) (+14,+18) (+4) {InCh;ElFiSh|FM/p}
p) a Poison Needle (1d1) (+0,+0)


  [Home Inventory]

 ( page 1 )
a) 7 Brown Mushrooms of Restoring {!E}
b) 5 Pieces of Elvish Waybread
c) 10 Cyan Potions of Speed {!k!q}
d) 10 Clotted Red Potions of Heroism
e) 4 Light Blue Potions of Healing {!k!q}
f) 3 Metallic Red Potions of *Healing* {!k!q}
g) a Gloopy Green Potion of Life {!k!q}
h) 10 Bubbling Potions of Restore Mana
i) a Shimmering Potion of Restore Life Levels
j) a Silver Potion of Wisdom {!k}
k) a Brown Potion of Dexterity {!k}
l) 6 Puce Potions of Enlightenment

 ( page 2 )
a) 8 Bronze Potions of Self Knowledge
b) 2 Yellow Potions of Curing
c) 3 Purple Potions of New Life {!k!q}
d) 2 Brown Speckled Potions of Polymorph {!k}
e) 99 Scrolls titled "onip batsat" of Phase Door
f) 8 Scrolls titled "onip batsat" of Phase Door
g) 71 Scrolls titled "itemar habyt" of Teleportation
h) 7 Scrolls titled "denmung ishbul" of Word of Recall {90% off}
i) 3 Scrolls titled "klinej ere" of Remove Curse
j) a Scroll titled "wexab jahnag" of *Remove Curse*
k) a Scroll titled "bie xuxuval" of *Enchant Weapon*
l) 2 Scrolls titled "bulther valish" of Mundanity

 ( page 3 )
a) 4 Scrolls titled "ooder dokrog" of Holy Prayer
b) 10 Scrolls titled "trolsee mex" of Monster Confusion
c) a Scroll titled "byti sne" of Rune of Protection
d) 4 Scrolls titled "arzemi zunag" of *Destruction* {!*}
e) 5 Scrolls titled "kli ing tadalf" of Genocide {!*}
f) 4 Scrolls titled "erk bieklis" of Mass Genocide {!*}
g) a Scroll titled "ankh sanfu bit" of Fire
h) 2 Zinc Rods of Trap Location
i) 2 Silver Rods of Door/Stair Location
j) 4 Rusty Rods of Recall
k) 2 Chromium Rods of Illumination
l) a Silver-Plated Rod of Detection

 ( page 4 )
a) 2 Lead-Plated Rods of Disarming {75% off}
b) 3 Aluminum Wands of Teleport Other (36 charges)
c) 7 Rusty Wands of Stone to Mud (84 charges)
d) a Hexagonal Wand of Cold Balls (9 charges)
e) a Zirconium Wand of Disintegrate (4 charges)
f) a Zinc-Plated Wand of Dragon's Flame (5 charges)
g) 4 Gold Wands of Dragon's Frost (20 charges)
h) a Copper-Plated Wand of Rockets (4 charges)
i) a Maple Staff of Object Location (15 charges)
j) a Cypress Staff of Healing (4 charges)
k) an Ashen Staff of the Magi (5 charges)
l) 8 Cottonwood Staffs of Speed (8x 8 charges) {@u1}

 ( page 5 )
a) a Runed Staff of Power (5 charges)
b) 2 Silver Staffs of Holiness (2x 5 charges)
c) 3 Hickory Staffs of *Destruction* (3x 5 charges)
d) a Steel Ring of Acid [+13]
e) a Garnet Ring of Flames and Light [+13]
f) a Silver Ring of Ice [+15]
g) a Ruby Ring of Free Action
h) an Obsidian Ring of See Invisible
i) a Pearl Ring of Lightning [+9]
j) a Tortoise Shell Ring of Slaying and Light (+12,+7)
k) a Tortoise Shell Ring of Slaying and Random Teleportation (+5,+7) {Te.}
l) an Alexandrite Ring of Speed (+9)

 ( page 6 )
a) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
b) a Marble Ring of Nether Resistance
c) a Gold Ring of Sound Resistance
d) a Tanzanite Ring of Confusion Resistance
e) an Engagement Ring of Shard Resistance
f) a Corundum Ring of Chaos Resistance
g) an Adamantite Ring of Blindness Resistance
h) an Amethyst Ring of Extra Attacks (+1 attack)
i) an Aquamarine Ring of Extra Shots
j) a Scarab Ring of Spell Power (-3) <+23%>
k) an Emerald Amulet of Reflection
l) The Amulet of Carlammas (+2) {Cn;FiFe}

 ( page 7 )
a) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
b) a Crystal Amulet of Resistance {AcElFiCo}
c) an Obsidian Amulet of Telepathy
d) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
e) The Torque of Boromir (+0,+8) {Fe(St}
f) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
g) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
h) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
i) The Pendant of Gogo (+4) {InWiDx;SiLu}
j) The Feanorian Lamp 'Lucky Star' (+2 to infravision) {StCnIf(Cn}
k) The Phial 'Talisman' (+4) {St;ElSo}
l) The Palantir of Westernesse (+3) {WiCh~Tele}

 ( page 8 )
a) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
b) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkNxDi~Z}
c) Chain Mail of Resistance (-2) [14,+6] {AcElFiCoNx}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
e) Double Ring Mail of Elvenkind (-2) [15,+8] (+2 to stealth) {Sl;AcElFiCoPo}
f) The Double Ring Mail of *Power* (-2) [15,+15] (+3 to stealth)
{StSl;ElFiShSoNt[C}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfNt}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoNx}
i) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
j) The Haramakido of Yositsune [17,+28] (+2) {SpDxSl;AcElFiCoCfNxCa;FaSdRg}
k) The Mithril Chain Mail of Bilbo (+1,+1) [28,+8] (+1 to speed)
{SpInWiDxChSl;AcElFiCoPoDkDiFe;Si}
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkCf}

 ( page 9 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcDkSh}
b) The Cloak 'ihunloss' [1,+4] (+4) {WiCh;FaSiLu(Ch}
c) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaSd}
d) The Cloak of Merry (+1,+1) [1,+9] (+1) {SpInSlSr;Cf}
e) an Elven Cloak [4,+11] (+4 to stealth)
f) an Elven Cloak [4,+9] (+4 to stealth)
g) an Elven Cloak [4,+9] (+3 to stealth) {%all}
h) an Elven Cloak [4,+6] (+2 to stealth)
i) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
j) The Shadow Cloak 'Wraithcloak' [6,+20] (+2 to searching) {Sr;CoLiDk;Si[C}
k) a Pair of Dragon Wings [4,+8] {CfSo;Lv}
l) a Pair of Dragon Wings [4,+23] {Nt;Lv}

 ( page 10 )
a) a Pair of Dragon Wings [4,+19] {Sh;Lv}
b) a Pair of Dragon Wings [4,+18] {Nx;Lv}
c) a Pair of Dragon Wings [4,+16] {Po;Lv}
d) a Small Leather Shield of Resistance [3,+11]
e) The Small Metal Shield 'Total Eclipse' [5,+9] (+2 to stealth)
{WiChSlSr;PoDkNt}
f) The Small Metal Shield 'Silentwalker' [5,+14] (+2) {Dx;AcElCoSo(Dx}
g) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCa}
h) The Large Metal Shield of Anarion [8,+18] {AcElFiCoPo(StInWiDxCnCh}
i) a Dragon Shield [8,+14] {CaDi}
j) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
k) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}
l) The Iron Crown of Beruthiel [0,+25] (-25) <+192%> {StDxCn;EsDmFaSiRg~Tele}

 ( page 11 )
a) a Golden Crown of Telepathy [0,+13] {~TeleGood~DU}
b) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpCn;Fe}
c) The Metal Cap of Tropics [3,+19] (+2) {DxCn;FiCoCfFe}
d) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
f) a Set of Dragon Gloves [4,+15] {DkNx}
g) a Set of Dragon Gloves of Magic Mastery [4,+18] (+1) {Md;Li}
h) a Set of Cesti of Genji (+6,+0) [5,+8] (+3) {Dx}
i) a Pair of Soft Leather Boots of Levitation [2,+7] {Bl;Lv}
j) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+8] (+2) {SpStSl;Fa}
k) a Pair of Hard Leather Boots of Free Action [3,+5]
l) a Pair of Dragon Boots [5,+16] {LiFe}

 ( page 12 )
a) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
b) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
c) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
d) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
{StDxCn;CoNtCaFe;FaSiHlSdRgBs|Co/*DUL(StCn}
e) The Katana 'Aglarang' (8d4) (+9,+9) (+2) {AtSpDx|S(Dx}
f) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
g) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
h) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;Ca;FaSdRg/XD/T}
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}
j) a Diamond Edge (7d5) (+18,+16) (+4) {Dg|S}
k) 2 Poison Needles (1d1) (+0,+0)
l) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT}

 ( page 13 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
b) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
{InWi;ElFiLi;FaSdLuBs|EF/oTP}
c) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
d) a Beaked Axe (Defender) (2d6) (+8,+8) [+4] (+3 to stealth)
{Sl;AcElFiCoPoLi;FaSiRgLv(Ch}
e) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
g) The Glaive of Pain (9d6) (+0,+30) { }
h) a Lajatang of Slaying (5d8) (+8,+7)
i) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
j) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Cn;AcFiLiDkCa;Fa/XD/oTU}
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCoFe/*P}
l) The Fishingpole of Taikobo (1d1) (+0,+0) { }

 ( page 14 )
a) a Whip (Defender) (1d6) (+8,+7) [+2] (+4 to stealth)
{Sl;AcElFiCoPoLi;FaSiRgLv(Cn}
b) The Whip of Koga (1d6) (+19,+19) (+4 to stealth) {Sl;CfSo|AP}
c) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
d) The War Hammer 'Mjollnir' (5d3) (+9,+15) (+4) {StDx;*El;Th|E/P}
e) The Morning Star 'Soulsucker' (2d6) (+17,+16) {PoNt|FPV/Z}
f) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
{WiCh;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ}
g) The Lead-Filled Mace 'Pestilence' (4d4) (+12,+9) [+8] {Nt|FPVM}
h) a Wizardstaff of Melting (1d2) (+9,+3)
i) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
j) a Long Bow of Extra Shots (x3) (+7,+9)
k) a Light Crossbow of Extra Might (x4) (+17,+8) {Bl;Xm}
l) 99 Bolts (1d5) (+0,+0) {@f0}

 ( page 15 )
a) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) {/Xp}
b) 24 Seeker Bolts of Hurt Animal (6d5) (+6,+11)
c) 28 Seeker Bolts of Holy Might (6d5) (+14,+6) {Bs|F/*UL}
d) 29 Arrows of Hurt Dragon (1d4) (+4,+1)


  [Museum]

 ( page 1 )
a) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
b) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
c) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
d) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
e) The Phial of Galadriel (+1 to searching) {Sr}
f) The Star of Elendil (+1 to speed) {Sp;SiHl}
g) The Stone of Lore { }
h) The Double Ring Mail of Tristan (-2) [15,-20] (-7) {cursed, 5all}
i) The Metal Lamellar Armour 'dimang' (-3) [23,+12] (+4 to infravision)
{WiCnIf;AcCa}
j) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
k) The O-yoroi 'Uueglenashere' (-2) [24,+17] (+2 to infravision) {InChIf;So(Ch}
l) The Hard Leather Armour 'Snowlets' (+2,+2) [6,+19] (+4) {Wi;Co;Wr}

 ( page 2 )
a) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}
b) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
c) The Cloak of Thorongil [1,+10] {Ac;FaSi}
d) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
g) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDxCh}
h) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
i) The Set of Gauntlets 'Pauraegen' [2,+15] {El}
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}
k) The Pair of Metal Shod Boots of Hatred [6,-18] (-8 to stealth) {cursed,
Sl;Cf;AgTy[M}
l) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}

 ( page 3 )
a) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {AtDx;Th|P}
b) The Dagger 'Dethanc' (1d4) (+4,+6) {ElNx;Th|E}
c) The Dagger 'Narthanc' (1d4) (+4,+6) {FiFe;ThLu|F}
d) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoCa;Th|Co}
e) The Rapier 'Forasgil' (1d6) (+12,+19) {CoLi;Lu|Co/Z}
f) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiCf;FaSiLu/*oL~oTP}
g) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
{At;FiFe;SdBs/DLZ}
h) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
{Sr;FiLi;SdRgLu|F/Xo/*~oTP}
j) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
k) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4) {St;Fi;FaSiLu|F/*oT~D(Dx}
l) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}

 ( page 4 )
a) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}
b) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2) {Cn;CfSo;FaSi|VS}
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
d) The Two-Handed Sword 'Monastery' (3d6) (+10,+13) (+3 to stealth)
{Sl;Sd/L(Wi}
e) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;LuAgTy|F}
f) The Executioner's Sword 'Adenine' (4d5) (+20,+14) {Ac|A}
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
h) The Spear of the Damn (3d6) (+11,+17) (+4) {Wi;Bs|AF}
i) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}
j) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4) {StCn;Fe;FaRg/*oTL}
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
l) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z}

 ( page 5 )
a) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv}
b) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {In;Fi;Lu|F/Z}
c) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr}
d) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Fi;Lu|F}
e) The Flail of Ezo (3d6) (+12,+14) (+4) {Dx|Co/*LZ}
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
g) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
h) The Sling 'Ooknanmenel' (x2) (+8,+20) (+2) {Wi;XsBs(Wi}
i) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
j) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
k) The Skeleton of Freesia
l) The Skeleton of Cantoras, the Skeletal Lord

 ( page 6 )
a) The Skeleton of Kaschei the Immortal
b) The Corpse of Farmer Maggot
c) The Corpse of Lion Heart
d) The Corpse of Fang, Farmer Maggot's dog
e) The Corpse of Bullroarer the Hobbit
f) The Corpse of Wormtongue, Agent of Saruman
g) The Corpse of Robin Hood, the Outlaw
h) The Corpse of Lagduf, the Snaga
i) The Corpse of Nami, the Mate
j) The Corpse of Lousy, the King of Louses
k) The Corpse of Dailai Dongzhu, the Captain of Southerings
l) The Corpse of Golfimbul, the Hill Orc Chief

 ( page 7 )
a) The Corpse of Meng You, the Brother of Meng Huo
b) The Corpse of Ufthak of Cirith Ungol
c) The Corpse of Lady Zhurong, the Avater of Flame Spirit
d) The Corpse of King Mulu, the Chief of Southerings
e) The Corpse of Wutugu, the Chief of Southerings
f) The Corpse of Gorbag, the Orc Captain
g) The Corpse of Ugluk, the Uruk
h) The Corpse of Old Man Willow
i) The Corpse of Angamaite of Umbar
j) The Corpse of Mime, the Nibelung
k) The Corpse of Hagen, Son of Alberich
l) The Corpse of Sangahyando of Umbar

 ( page 8 )
a) The Corpse of It
b) The Corpse of Ulwarth, Son of Ulfang
c) The Corpse of Alberich the Nibelung King
d) The Corpse of Gachapin
e) The Corpse of Luigi
f) The Corpse of Ishikawa Goemon
g) The Corpse of Jurt the Living Trump
h) The Corpse of King Koopa
i) The Corpse of Ulfang the Black
j) The Corpse of Pip, the Braver from Another World
k) The Corpse of Botei-Building, the Emperor
l) The Corpse of The Queen Ant

 ( page 9 )
a) The Corpse of Mother Hydra
b) The Corpse of Ar-Pharazon the Golden
c) The Corpse of Rolento
d) The Corpse of Moire, Queen of Rebma
e) The Corpse of Kavlax the Many-Headed
f) The Corpse of Jasra, Brand's Mistress
g) The Corpse of Eol, the Dark Elven Smith
h) The Corpse of M. Bison
i) The Corpse of Kokuo, Raou's Steed
j) The Corpse of Rinaldo, Son of Brand
k) The Corpse of Jack of Shadows
l) The Corpse of Utgard-Loke

 ( page 10 )
a) The Corpse of Scatha the Worm
b) The Corpse of Smaug the Golden
c) The Corpse of Fafner the Dragon
d) The Corpse of Beld, Ruler of Marmo
e) The Corpse of Garm, Guardian of Hel
f) The Corpse of Baphomet the Minotaur Lord
g) The Corpse of Sleipnir, the Odin's Steed
h) The Corpse of Madame Debby
i) The Corpse of Bull Gates
j) The Corpse of Santa Claus
k) The Corpse of Shudde M'ell
l) The Corpse of Petshop

 ( page 11 )
a) The Corpse of Nidhogg the Hel-Drake
b) The Corpse of The Lernean Hydra
c) The Corpse of Ansalom, the Dark Wizard
d) The Corpse of Walken
e) The Corpse of Maeglin, Betrayer of Gondolin
f) The Corpse of Ancalagon the Black
g) The Corpse of Saruman of Many Colours
h) The Corpse of Brand, Mad Visionary of Amber
i) The Corpse of Bramd the Ice Dragon
j) The Corpse of Eibra the Water Dragon
k) The Corpse of Narse the Black Dragon
l) The Corpse of Mycen the Gold Dragon

 ( page 12 )
a) The Corpse of Lems the Cyborg
b) The Corpse of Kenshirou the Fist of the North Star
c) The Corpse of Raou the Conqueror
d) The Corpse of The Yamata-no-Orochi
e) The Corpse of Locke, the Superman
f) The Corpse of Hypnos, Lord of Sleep
g) The Corpse of Fiona the Sorceress
h) The Corpse of Julian, Master of Arden Forest
i) The Corpse of Tiamat, Celestial Dragon of Evil
j) The Corpse of Caine, the Conspirator
k) The Corpse of Banor the Prince Regent
l) The Corpse of Rupart the General

 ( page 13 )
a) The Corpse of Huan, the Hound of Valinor
b) The Corpse of Gerard, Strongman of Amber
c) The Corpse of Ungoliant, the Unlight
d) The Corpse of Eric the Usurper
e) The Corpse of Atlas, the Titan
f) The Corpse of The Mouth of Sauron
g) The Corpse of The Emperor Quylthulg
h) The Corpse of Benedict, the Ideal Warrior
i) The Corpse of Caldarm the Third
j) The Corpse of Richard Wong, Master of Time
k) The Corpse of Godzilla
l) The Corpse of Ymir the Ice Giant

 ( page 14 )
a) The Corpse of Loki the Trickster
b) The Corpse of Combat-Echizen "Because it's time"
c) The Corpse of Kronos, Lord of the Titans
d) The Corpse of Carcharoth, the Jaws of Thirst
e) a Copper Statue of Oremorj the Cyberdemon Lord
f) an Ornate Statue of The Serpent of Chaos


  [Check Sum: "070b92b4d7c3b759ec"]


Posted on 22.6.2011 06:41
Last updated on 23.6.2011 07:46

Download this dump

3495. on the Ladder (of 19090)
68. on the Chengband Ladder (of 491)
29. for this player (

Related screenshot:
1461 damage Magic Rocket

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On 22.6.2011 06:41 kingvictory2003 wrote:
Clvl 41 @ 7:03

Tired of playing with the same set of abilities and skills time after time? Well happily, the cure exists in Chengband, and it's a class with a very fitting name, the Wild Talent.

Not only do you receive one wild talent every odd level, but they can be scrambled by potions of new life, or by chaos (if you're not resistant). I got scrambled once from what I saw as a mediocre set of abilities to an even worse set of abilities (at level 27 or so)--lost Detect Doors/Traps, Detect Evil and Stone Skin, and gained Telepathy in the trade. Not a game-ending trade, but it made me scrounge for some rods of trap detection and door/stair location.

Aside from Telepathy, the next nice ability came along in the form of Healing I. Highest damage wild talent definitely is Breathe Fire (like a Greater Balrog) but it's quite expensive, and spell revenge can be no fun. Perfect, however, for packs of mid-level hounds or dark elven warlocks.

As I tend to always gravitate towards melee, I've kitted myself out with some midgame gear (although Julian and Fingolfin can be considered endgame), and left a few resistance holes (shard, blind, fear) in favor of being able to wield Crisdurian with a ring of extra attacks. I hardly use the weapon, but I'd have to say it's doing pretty good at the depths of the Dragon Caves. Caine and Tiamat are the highest profile personages to fall before the gargantuan blade, so it's really holding its own for now.

Raou was quite the pain in the Angband random quests, as I only had Soulsword against him, which does no extra damage, him being of good alignment. Got heavily stunned once by his powerful monk-strikes, but actually managed to cast Healing I out of it, along with the numerous times he lightly stunned me. Oh yes, I must give a TREMENDOUS NOD to Quick Walk. It's a nasty Ninja-class ability that makes movement blitzkrieg fast, with the penalty being lack of regeneration--it enabled me to melee tough uniques, and retreat a couple of steps to heal up if need be, and re-engage with initiative, more often than not.

Now that I'm level 41 as an Amberite, grind phase has definitely set in. Grind for gear, and the considerable experience any Amberite takes to get to 50. I do so love them though, as their stats are absolutely phenomenal, and they have Pattern Mindwalk, which is a combined Rod of Restoration and Rod of Curing...as a racial ability :)

Here's hoping I don't fall to the mighty Careless Player Syndrome. Unforgiving in any version of Angband, but especially in Hengband/Chengband.

On 22.6.2011 17:19 chris wrote:
I also love that quick walk :)

On 23.6.2011 03:33 kingvictory2003 wrote:
Clvl 47 @ 11:56

Transitioned to the Mines, and then took out some more uniques in Angband. Failed Uriel, as my limited resources ran out continually *destructing* and teleporting from the gigantic hordes of angels he kept summoning. Grrrrr.... when we meet agin, Uriel is going to get a royal spanking.

Loki was the most recent quest unique to get taken out, still using the faithful Crisdurian. Against the fickle god, lack of blindness resistance proved to be quite troublesome, as my only means of curing healing were my 3 pots of healing, 2 pots of *healing*, 1 pot of life (which I found just before engaging him) and Pattern Mindwalk (which is generally impractical in combat situations). On top of all his nasty, nasty spells, he hits to blind--enemies which melee to blind seem to drop a huge load of counters on the blind meter. So, I made maybe 3 different anti-summoning corridors, and after using all of my potions except for the pot of life, I finally did him in.

As melee has been nerfed in Chengband as compared to Hengband, it took approximately 5 rounds of melee with Crisdurian to take off one star off his life. That's a lot of rounds to go toe-to-toe with such a fearsome opponent. I actually ended up fighting him blind for maybe 20 or so rounds to conserve my blindness-negating potions. On top of his blindness attack, he has another attack which drains some mana per hit, so I was only able to cast Healing I about 6 or 7 times before my mana was empty.

I have to thank the nicely customizable autosquelcher in Chengband--thanks to my listing of Leather Jackets as an item to be desired, I picked up everyone's favorite armor, the Leather Jacket of Shiva's Avatar.

I've also stocked up on two potions of new life...it's really tempting sometimes to reshuffle the abilities, but it's also quite risky, and I've sorta gotten used to the current set that I have, although very few abilities get used, namely Telepathy, Healing I and Quick Walk. Breathe fire gets the occasional workout, and Healing II might get used when its fail rate is lower.

I'm not quite sure where to head now, but I'll probably spend a bit more time in the Mines stocking up on healing stuff and hopefully getting a better weapon, such as...say...the other unique Executioner Sword :D (pretty please?).

On 23.6.2011 03:39 kingvictory2003 wrote:
Hmm, I guess I can mention a couple of other abilities that get frequently used--Alchemy converts items on the spot into gold (at lowest Charisma rates, I think), which is nice for all those dungeon books that start piling up. Of course, I made a bad, bad boo-boo when I accidentally converted Fundin Bluecloak's corpse (into 0 gold), and he just happened to be one of the wanted uniques :( So no scroll of artifact creation from that angle.

The other ability that is very nice to have, albeit quite expensive at 40 sp a cast, is Breathe Disintegration. Not only does it create a cone-shaped tunnel through stone to wherever you target it (max range is LOS), it also vaporizes anything that isn't an artifact. Great for sorting through the loot piles from good- and great-drop monsters.

On 23.6.2011 03:51 chris wrote:
Can't you cast spells while blinded? (I actually can't remember, but you should be able to). Congrats on the Jacket :D

On 23.6.2011 04:40 kingvictory2003 wrote:
Yep, spells worked while blinded. Definitely a lifesaver against Loki.

On 23.6.2011 07:46 kingvictory2003 wrote:
Clvl 50 @ 14:47

Hit level 50 by virtue of running between dlvl 83-87 of Angband, and killing a bunch of high level uniques, chaos hounds, great wyrms of all sorts, monsters just getting in the way, and grabbing the occasional potion of experience.

The level 49 ability (which wasn't usable until level 50) was Magic Rocket II, which hits for a whopping 500 damage per cast. The fail rate is 8%, which seems to be the minimum fail rate. Just for kicks, I donned Beruthiel, which in Chengband is definitely not the worthless piece of garbage it is in all the other bands. It increases spellpower by 8% per pval, but for every 8% boost, all your physical stats (str, dex, con) are -1. So...while Beruthiel grants an insane +192% spellpower, it reduces str, dex and con by -25. Ouch. Check the screenshot for that sweet, sweet damage though...1461! O_o However, Magic Rocket II seems to use one of the physical stats to determine its fail rate, so that fail rate of 59% definitely makes using it in combo with Beruthiel completely impractical. Oh well, I can always dream.

2nd unique executioner sword sadly wasn't Slayer, but instead was this worthless piece of junk randart "Adenine." Beware the randarts using chemical names, I guess. All the ones I've ever found using an amino acid, nucleic acid or other chemical name all seemed to suck. Whatever.

I've been dealing with a surprising dearth of potions of resistance, both through use, and simply not finding them. This has led to some risky unique and dragon killing, but with 0% fail 300 and 500 HP heals and playing smart, I was able to get away with it (so far).

Finally, Shuma-Gorath dropped the completely wicked randart Zweihander that I'm lugging in my inventory--a force weapon that slays human and is also a fire brand. This leads to some sweet damage with the multiplicative effect of the force brand, but of course, its usage is quite mana hungry, as force weapons's extra damage is fueled by mana. No more mana, no extra force brand damage. I don't know the exact reference, but I suspect it's from Final Fantasy 5, where you could find the Rune Axe, Rune Bell and Rune Sword, which always dealt critical strikes at the cost of mana per hit. The more famous versions came afterwards in Final Fantasy 6 (3 in the US) with the Rune Sword, Ragnarok and Illumina.

Speaking of which, if you ever start adding stuff again, Chris, I think you should put Illumina in as another uber-rare artifact, like Muramasa ;)

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