The Angband Ladder: Ordinary SpellStorm 2.0, Amberite Wild-Talent by Arjen

  [Chengband 0.0.40 Character Dump]

                          Name  : Ordinary SpellStorm 2.0

 Sex      : Male             Age                76   STR!:  18/***
 Race     : Amberite         Height             85   INT!:  18/200
 Class    : Wild-Talent      Weight            186   WIS :  18/186
                             Social Class       47   DEX :   18/90
                             Align            Evil   CON :  18/***
                                                     CHR :  18/136

 Right hand      (+45,+39)   Hit point    754/ 754   Fighting   : Heroic
                             SP (Mana)    387/ 387   Bows/Throw : Legendary[5]
 Blows/Round         6+0+2                           SavingThrow: Superb
 AverageDmg/Rnd      306+0   Level              40   Stealth    : Excellent
                             Experience    2766575
 Shooting        (+43,+12)   Max Exp       2766575   Perception : Excellent
 Multiplier          x6.00   Exp to Adv    3250000   Searching  : Excellent
 Shots/Round          0.75   Gold           364312   Disarming  : Superb
                                                     MagicDevice: Legendary[7]
 AC              [38,+117]   Time     Day 28  9:08
 Speed                (+9)   Play time    27:41:48   Infra-Vision: 0 feet


                         (Character Background)
          You are a rebel child of an unknown Amberite.  You have
          blue-gray eyes, straight brown hair, and an average
          complexion.


          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Amberite      STR!: 18/100  1 -1  0 18 18/***         ......34.353.
 Class : Wild-Talent   INT!: 18/110  2  2  0  5 18/200         ..1.........4
 Level : 40            WIS : 18/106  2 -1  0  7 18/186         ......3.....4
 Hits  : 754/754       DEX :     14  2  2  0  9  18/90         ..1.....23..3
 Mana  : 387/387       CON : 18/129  3 -2  0 10 18/***         ....3.3..3.3s
                       CHR :  18/26  2  3  0  6 18/136         ......34....1
         |)}=="![(]]]             |)}=="![(]]]                 |)}=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+.+...    Sound : .+........+..    Speed     : ..+.....+..++
 Elec  : .+.....+.....    Nether: ..+....+.....    FreeAction: ............+
 Fire  : .+....*+.....    Nexus : ..+......+...    SeeInvisi.: .....+.......
 Cold  : .+.....+.....    Chaos : ...+.........    Hold Life : +............
 Poison: ..+..........    Disnch: .......+.....    Warning   : .............
 Light : .+...........    Fear  : +..........+.    SlowDigest: +............
 Dark  : .++....+.....    Reflct: .............    Regene.   : +.+..........
 Shard : ......+......    AuFire: .............    Levitation: ......+......
 Blind : +............    AuElec: .............    Perm Lite : ......+......
 Conf  : ...+.........    AuCold: .............    Cursed    : .............

             |)                 |)}=="![(]]]                   |)}=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .....+.......    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ..+..........
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .......+.....    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: ..+..........
 Vampiric  : +..    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ......+.....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  47
    Yeek cave       : level   5
    Dragon's lair   : level  60
    Castle          : level  34
    Mine            : level  75
    Anti-melee cave : level  49


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level 11
  Hobbes the Tiger                         (Dungeon level:   4) - level 11
  Lagduf, the Snaga                        (Dungeon level:   6) - level 12
  Grishnakh, the Hill Orc                  (Dungeon level:   8) - level 13
  King Mulu, the Chief of Southerings      (Dungeon level:  10) - level 14
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  12) - level 15
  Ulfast, Son of Ulfang                    (Dungeon level:  14) - level 16
  Nar, the Dwarf                           (Dungeon level:  16) - level 16
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 19
  Ugluk, the Uruk                          (Dungeon level:  18) - level 27
  Kharis the Powerslave                    (Dungeon level:  20) - level 27
  It                                       (Dungeon level:  22) - level 27
  Rich, the Thief                          (Dungeon level:  24) - level 27
  The Hoard                                (Dungeon level:  26) - level 28
  M. Bison                                 (Dungeon level:  28) - level 28
  The Sewer                                (Danger  level:  15) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Vault                                (Danger  level:  30) - level 31
  Giganto the Gargantuan                   (Dungeon level:  30) - level 34
  Jasra, Brand's Mistress                  (Dungeon level:  32) - level 34
  Vapor Quest                              (Danger  level:  25) - level 35
  The Mimic's Treasure                     (Danger  level:  25) - level 35
  The Barrow Downs                         (Danger  level:  35) - level 35
  Tengu and Death Swords                   (Danger  level:  25) - level 36
  Lord Borel of Hendrake                   (Dungeon level:  34) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 38
  Haunted House                            (Danger  level:  48) - level 38
  The Old Castle                           (Danger  level:  50) - level 38
  Killing Fields                           (Danger  level:  50) - level 38
  Scylla                                   (Dungeon level:  36) - level 39
  Malekith the Accursed                    (Dungeon level:  38) - level 39
  Judge Fear                               (Dungeon level:  40) - level 39
  Smaug the Golden                         (Dungeon level:  42) - level 39
  Nappa the Saiyan                         (Dungeon level:  44) - level 39
  Bull Gates                               (Dungeon level:  46) - level 40

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 31


 Arena: 26 Victories


  [Defeated Monsters]

You have defeated 7127 enemies including 92 unique monsters in total.

< Unique monsters top 10 >
  Bull Gates                               (level  52)
  Nappa the Saiyan                         (level  50)
  Charon, Boatman of the Styx              (level  47)
  Fafner the Dragon                        (level  47)
  Itangast the Fire Drake                  (level  47)
  Ghatanothoa                              (level  46)
  Yibb-Tstll the Patient One               (level  46)
  Smaug the Golden                         (level  45)
  Zoth-Ommog                               (level  45)
  Scatha the Worm                          (level  44)


  [Virtues]

Your alighnment : Evil

You are very virtuous in Chance.
You are an enemy of Honour.
You are an arch-enemy of Valour.
You are the polar opposite of Compassion.
You are an arch-enemy of Sacrifice.
You are very virtuous in Justice.
You are the living embodiment of Harmony.
You are a champion of Patience.


  [Mutations]

Your gaze is hypnotic.
You can cause mold to grow near you.
You can harden yourself to the ravages of the elements.
You can run for your life after hitting something.
You have a beak (dam. 2d4).
You attract demons.
You attract animals.
You have evil looking tentacles (dam 2d5).
Your health is subject to chaotic forces.
Your mind randomly expands and contracts.
You receive warnings about your foes.
You occasionally feel invincible.
Your blood sometimes rushes to your muscles.
Your brain is a living computer (+4 INT/WIS).
Your flesh is rotting (-2 CON, -1 CHR).
You have an extra pair of eyes (+15 search).
You have an extra pair of legs (+3 speed).
Your body is very limber (+3 DEX).
Your movements are precise and forceful (+1 STL).


  [Wild Talents]

                        Lv Cost Fail Info
Magic Missile            1    1   0% dam 10d4
Scare Monster            3    5   1% 
Detect Doors & Traps     5    5   1% rad 30
Telepathy                7   12   0% 
Poison Dart              9    8   3% dam 40
Shriek                  11   14   0% dam 40
Sleeping Dust            7   12   0% 
Dominate Living Things  15   30   2% 
Mana Bolt I             17   15   2% dam 1d140+50
Swap Position           15   12   0% 
Berserk                 10   12   0% 
Clear Mind              15    0   1% 
Brain Smash             20   10   1% dam 12d12
Panic Hit                8   12   3% 
Quick Walk              20    0   3% 
Cause Mortal Wounds     30   30   0% dam 15d15
Shadow Shifting         30   50   0% 
Star Burst              35   30   0% dam 180
Assume a Guard Position 25    0   3% 
Dazzle                   7   15   2% 


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
b) The Large Leather Shield of Celegorm [6,+19]
c) The Heavy Crossbow 'Angel of Ruin' (x5) (+12,+12) (+1 to speed) {..}
d) a Ring of Chaos Resistance
e) a Ring of Constitution (+3)
f) an Amulet of Telepathy and See Invisible
g) The Phial of Sustarre (+3) {StWiCnCh;*Fi;Sh;LvLu(Cn}
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
i) a Fur Cloak of Thievery [3,+5] (+2 to speed)
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) a Set of Gauntlets of Power (+1,+4) [2,+4] (+5)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)


  [Character Inventory]

a) 2 Pieces of Elvish Waybread {90% off}
b) 3 Potions of Cure Critical Wounds
c) 13 Potions of Healing {!k!q}
d) 2 Potions of Restore Mana
e) 3 Scrolls of Phase Door {75% off}
f) 6 Scrolls of Teleportation {90% off}
g) a Rod of Perception
h) 5 Rods of Recall
i) 5 Rods of Detection
j) a Rod of Healing
k) 9 Rods of Teleport Other
l) a Rod of Fire Balls
m) a Staff of Speed (8 charges)


  [Home Inventory]

 ( page 1 )
a) 2 Books of Hex Magic [Curse and Spelling]
b) Book of Kendo [Gorinnosho]
c) 3 Song Books [Harps of Rivendell]
d) 6 Books of Crusade Magic [Exorcism and Dispelling]
e) a Book of Daemon Magic [Demonthoughts]
f) 3 Books of Craft Magic [Note of Acting Master]
g) a Book of Craft Magic [Spiritual Enlightenment]
h) a Book of Trump Magic [Trumps of Doom]
i) 3 Books of Death Magic [Black Channels]
j) a Book of Death Magic [Necronomicon]
k) 2 Books of Nature Magic [Nature's Gifts]
l) 2 Books of Sorcery [Pattern Sorcery]

 ( page 2 )
a) a Book of Sorcery [Grimoire of Power]
b) 2 Books of Life Magic [Book of the Unicorn]
c) 7 Mushrooms of Restoring {!E}
d) 33 Potions of Speed {!k!q}
e) 13 Potions of Healing {!k!q}
f) 5 Potions of *Healing* {!k!q}
g) a Potion of Life {!k!q}
h) 6 Potions of Restore Mana
i) a Potion of Strength {!k}
j) a Potion of Intelligence {!k}
k) 11 Potions of Enlightenment
l) 4 Potions of Self Knowledge

 ( page 3 )
a) 31 Potions of Resistance {!k!q}
b) 4 Potions of Curing
c) a Potion of New Life
d) 4 Scrolls of Teleport Level
e) a Scroll of *Remove Curse*
f) a Scroll of *Enchant Weapon*
g) 7 Scrolls of Protection from Evil
h) a Scroll of Rune of Protection
i) 5 Scrolls of *Destruction* {!*}
j) 3 Scrolls of Genocide {!*}
k) a Scroll of Mass Genocide {!*}
l) a Scroll of Fire

 ( page 4 )
a) a Scroll of Logrus
b) 3 Rods of Recall
c) a Rod of Enlightenment
d) 17 Rods of Disarming
e) 3 Rods of Drain Life {25% off}
f) 2 Rods of Acid Balls
g) 4 Rods of Lightning Balls {25% off}
h) 4 Rods of Fire Balls
i) 4 Rods of Cold Balls
j) a Rod of Stone to Mud
k) a Wand of Drain Life
l) 2 Wands of Disintegrate (8 charges)

 ( page 5 )
a) a Staff of Teleportation (8 charges)
b) 4 Staffs of Speed (4x 7 charges)
c) 3 Staffs of Speed (3x 8 charges) {25% off}
d) a Staff of Dispel Evil
e) a Staff of *Destruction* (5 charges)
f) a Ring of Acid [+10]
g) a Ring of Flames [+8]
h) a Ring of Damage (+15)
i) a Ring of Nether Resistance
j) 2 Rings of Extra Shots
k) a Ring of Spell Power (-3) <+23%>
l) a Ring of Spell Power (-2) <+15%>

 ( page 6 )
a) a Ring of Spell Capacity [+30%]
b) an Amulet of Charisma (+3)
c) The Amulet of Faramir (+12,+0) (+3)
d) The Torque of Boromir (+0,+8)
e) an Amulet of Intelligence and See Invisible (+6)
f) an Amulet of Spell Power (-3) <+23%>
g) The Charmed Pendant [+5] (+2)
h) The Feanorian Lamp 'Andromeda' (+5 to stealth)
i) The Feanorian Lamp 'Corona' (+3)
j) The Incandescent Light of Yeduson (+3 to infravision)
k) The Phial of Galadriel (+1 to searching)
l) The Stone of Lore

 ( page 7 )
a) The Chain Mail 'Iingann' (-2) [14,+14] (+4 to searching)
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
e) The Cloak of Merry (+1,+1) [1,+7] (+1)
f) an Elven Cloak [4,+6] (+4 to stealth)
g) The Fur Cloak 'Spiritual Focus' [3,+19] (+3)
h) a Dragon Shield [8,+10]
i) a Knight's Shield of Reflection [10,+8]
j) The Iron Crown 'Sudden Marriage' [0,+9] (+2)
k) a Golden Crown of the Magi [0,+10] (+3)
l) The Hard Leather Cap 'Eenlhach' [2,+14] (+2 to stealth)

 ( page 8 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%]
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
c) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
d) The Set of Gauntlets of Thanos (-11,-12) [2,+7] (+2) {..}
e) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)
f) a Pair of Hard Leather Boots of Speed [3,+7] (+1)
g) a Pair of Metal Shod Boots of Thievery [6,+5] (+2 to speed)
h) The Broken Dagger of Magician (1d1) (+0,+0)
i) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
j) The Dagger 'Nimthanc' (1d4) (+4,+6)
k) The Dagger 'Dethanc' (1d4) (+4,+6)
l) The Dagger 'Narthanc' (1d4) (+4,+6)

 ( page 9 )
a) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
b) The Tanto of Jing Ke (2d5) (-2,+13) (+1)
c) The Rapier of the Duelist (1d6) (+7,+17) [+17] (+4 to speed)
d) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
e) a Basillard (Defender) (1d8) (+8,+5) [+4] (+4 to stealth)
f) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
g) a Scimitar (Defender) (2d5) (+10,+9) [+4] (+1 to stealth)
h) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
j) 2 Poison Needles (1d1) (+0,+0)
k) The Spear of Hagen (1d6) (+10,+12) (+3 to speed)
l) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)

 ( page 10 )
a) The Broad Spear of Destiny (2d9) (+13,+14) (+4)
b) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
c) The Fishingpole of Taikobo (1d1) (+0,+0)
d) a Death Scythe  (10d10) (-50,+30) {cursed, !k}
e) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
f) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
g) The Long Bow of Bard (x4) (+17,+19) (+3)
h) 14 Steel Bolts of Hurt Dragon (3d5) (+3,+5) (156/117)
i) 20 Steel Bolts of Slaying (4d5) (+9,+15) (234/175)
j) The Bolt of Wilhelm Tell (6d5) (+20,+16) (276/207)
k) 29 Seeker Arrows of Wounding (6d4) (+11,+12)
l) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) The Metal Cap of Cowardice [3,-9] (-3) {cursed}
b) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
c) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
d) a Clay Statue of Oremorj the Cyberdemon Lord


  [Check Sum: "07a43eb4adc3897aec"]


Posted on 6.7.2011 14:34
Last updated on 13.7.2011 22:01

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On 6.7.2011 14:34 Arjen wrote:
So another char up and running. I'm having a nice start again. Picked the Spear of Destiny up pretty soon. So i started with melee, even with just one blow, the 27 damage were much more than every other source of damage i had. But i just really love that weapon with +4 int/wis.

After that came two defender weapons, one with dis res and the other poi/blind. So dis it is, stupid dwarves with their dis attacks.

So everything was going well, but i felt i had to gain some levels before i continued diving in Angband. Because i was going to live, i moved to the castle instead of anti-melee caves. I had no esp whatsoever so i would just die in the caves. I picked up like 8 levels in the castle. While leveling i found Julian and that kickass insane xbow with dex/speed and high resses. Sick... I became an archer... (3rd time i switched my main source of damage). With that xbow i went back to Angband shooting crap with my bazooka and bosses with bolts.

Last dungeonboss was It, my heart skipped a beat. Always nice to draw that hard to detect monster summoning thief. But RNG screwed It giving him one charge of summon monster. Poor thing, he died leaving a trail of bolt behind him. Easy victory. And right after that... RNG scrwed me over with some new boots from It. Speed!!! ew... +1, great :P

I think ill just continue diving in Angband for a few more bosses and then head back to the Castle for some exp (and some stat pots? already found an Int and Dex pot).

I hope i draw magic eat... My last (cheated beyond saving after the last post) Spellstorm had it with 10 fireball rods. 80 mana a charge, sweet mana regeneration. It think the 11% cap on it's failrate is a small price to pay for it, it would be too powerfull at 0%. If i don't get it, i might even think about scrambling my power untill i have it. But maybe i will wait untill level 31? for darkness storm... I love that spell. Combined with lazer eye (lightness beam) you can kill everything.

On 6.7.2011 15:37 Arjen wrote:
wow protection from evil is one hell of a spell. I draw m. bison as dungeonmonster. I totally freaked out because hes one manabolt flinging hardhitter. Attacking him with ranged attacks is suicide without reflection and with his melee damage melee is exactly the same. So... i was thinking about just recalling imediately. But then i rememberd something about protection from evil being buffed up. And it is, i bazookaed him from meleerange and his reaction was.
You feel safe from evil!
M. Bison says, 'Feeling lucky punk?'
M. Bison misses you <4x>
M. Bison kicks you
M. Bison misses you
M. Bison is repelled <2x>
M. Bison misses you
M. Bison is repelled <2x>
M. Bison misses you
You fire your bazooka

So.... 12 atacks 1 hit. Thats a ratio i can live with. Somtimes he even didn't got that one hit. Poor thing. I needed to phase out a few times because when he hits, it hurts and he shot a few manabolts doing full damage. 1 manabolt did the same damage as 40-50 rounds of his melee? :D Ofcourse he dropped crap <3x> but o well... i survived!

OW sidenote... I found a full esp of see inv amu on that level. Sometimes a risk is wellrewarded.


On 6.7.2011 21:37 Arjen wrote:
Well i had to update after getting that random Phial...
Wandering around in the Anti-Melee Cave. Got my spells scrambled and im using manabolt now. I dont know if i'm going to keep it. Waiting to get the darkness storm slot. Need to remember which level is was tho. :)

On 12.7.2011 19:19 Arjen wrote:
Got a new power at level 37. Assume a Guard Position. It sounds kind of useless, first two postures do not much except decreasing damage. Third one increases my stats but renders me vulnerable to the basic elements. And all postures are gone when I cast another spell. So i have no idea how i can use it. :P

Ow and how much does Darkness Storm cost? Starburst is really expencive. :P

Advise?

On 12.7.2011 20:32 chris wrote:
Starburst should only cost 30, not 50. At least, that is what Darkness Storm costs ... Sorry about that! It'll be fixed in 0.0.40 when I get around to pushing it (today or tomorrow, I guess).

Samurai posture is not so good for a spellcaster approach. The Huujin posture grants reflection, so it might be useful occasionally. Kouki increases your melee abilities, so you'll only want to use it while fighting with your weapons. Musou posture (at CL40) is pretty good later on, but you'll need to have good melee damage to use it. Basically, you stay put and let monsters attack you, and when they do, you counterattack with your melee weapons. Any damage you take is cut in half, and it grants all resistances, so its pretty nice. But you need respectable melee damage for the counterattack to be effective. Well, you can always shuffle your abilities again since Double Resistance is the power you really want ;)

At the moment, your best bets are Mana Bolt I and Clear Mind, I guess. I'd personally hang on til CL41 to see what power I got before shuffling again. You'll never get the best power in every slot, but should rather hope for getting a key combination for the end game (like Mana Storm, Eat Magic and Healing, or something similar).

Good Luck!

On 12.7.2011 20:49 Arjen wrote:
Why would I want double res ability when i have the double res mutation? Does the ability always give all resses?

I haven't used melee at all untill now, so for now it's not usefull. :) Maybe I'll try a melee wild talent sometimes, but i don't get many usefull skills. Altho as meleer i would just scramble untill i get beserk, double move, lighting edge and such kind of talents.

And -20sp for starburst would change the world i think. :) I run out of sp too fast atm for using it as mainspell.


On 12.7.2011 22:03 chris wrote:
Ooops. Your right, of course! Nice mutation grab on that one! Both double resistance abilities are the same so you'll just need to live with the weak samurai stuff :D

OK, I just pushed 0.0.40 for the Starburst fix and a couple other minor issues. Enjoy!

On 12.7.2011 22:26 Arjen wrote:
Cool, thanks for the fast release, just cleared the cloning pits with a *lot* of resting. :) But man, what a huge pack of artifacts. Spoils of war are still in my backpack. All the random monsters were very easy as the toughest were 3 Dreads. So i have not much to tell about the battle... It was a normal Cloning Pits. Got Frodo a reward, but i wouldn't be sure if i would use Shiva, as i like the +3 con for Thror. Ill just push my luck and try the castle after downloading .40 :)

On 12.7.2011 22:44 chris wrote:
> The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)

You suck :D

On 12.7.2011 22:48 Arjen wrote:
Crappy piece of metal ^^

You would almost go melee with it.

On 13.7.2011 22:01 Arjen wrote:
clvl 40
Still alive, melee is my main damage now, you can't just store Slayer in your house. So now my most used abilities are berserk and quick walk. Starburst is just for shooting heavy hitters (found an ent) and most abilities are not used at all. :)

Just diving in Angband hopefully getting some nice drops. No luck after the Cloning Pits.

But being alive to this point surprises me, there are enough monsters who can kill me. :)

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