[Angband 3.1.2v2 Character Dump] Name Jasmine Self RB CB EB Best Sex Female Age 64 Str: 18/83 +1 +3 +2 18/143 18/117 Race Dunadan Height 76 Int: 14 +2 -3 +4 17 13 Class Paladin Weight 198 Wis: 17 +2 +1 +3 18/50 15 Title Guardian Social Well-liked Dex: 18/87 +2 +0 +0 18/107 18/60 HP -98/396 Maximize Y Con: 17 +3 +2 +5 18/90 18/40 SP 12/18 Chr: 17 +2 +2 +3 18/60 18/10 Level 34 Armor [48,+103] Saving Throw 69% Cur Exp 604218 Fight (+10,+10) Stealth Superb Max Exp 629336 Melee (+20,+22) Fighting Heroic Adv Exp 752500 Shoot (+25,+12) Shooting Superb MaxDepth 3150' (L63) Blows 3/turn Disarming 48% Game Turns 640993 Shots 1/turn Magic Device 64 Player Turns 62707 Infra 0 ft Perception 1 in 35 Active Turns 51415 Speed 1 Searching 15% Gold 353608 Burden 186.2 lbs You are the first child of a Yeoman. You are a credit to the family. You have blue eyes, wavy brown hair, and an average complexion. rAcid:...+..+...... rConf:......+.++... rElec:......+...... Sound:......+...... rFire:+...+.+...... Shard:............. rCold:+.....+...... Nexus:......+...... rPois:..+.......... Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:........+.... rDark:............. S.Dig:+............ rBlnd:............. Feath:............. Light:............. Aggrv:............. Regen:............. Stea.:.......+...+. ESP:.......+..... Sear.:............. Invis:............. Infra:............. FrAct:..........+.. Tunn.:............. HLife:........+.... Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You can learn 2 more prayers. > The Time hound breathes time. > The Time hound resists. > You're not as wise as you used to be... > You have forgotten the prayer of Cure Mortal Wounds. > You have forgotten the prayer of Cure Serious Wounds. > You have forgotten the prayer of Identify. > The Time hound breathes time. > You feel life has clocked back. > The Time hound breathes time. > You feel life has clocked back. > The Time hound breathes time. > You're not as agile as you used to be... > You die. > Illegal edit key! Killed by a Time hound. [Character Equipment] a) The Pike 'Til-i-arc' (3d5) (+10,+12) [+10] (+2) +2 strength, intelligence, speed. Slays demons, trolls, giants. Branded with flames, frost. Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Slows your metabolism. Combat info: 3 blows/round. With an additional 3 strength and 1 dex you would get 4 blows With an additional 0 strength and 3 dex you would get 4 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 52.2 vs. demons, 52.2 vs. trolls, 52.2 vs. giants, 52.2 vs. creatures not resistant to acid, 52.2 vs. creatures not resistant to fire, 52.2 vs. creatures not resistant to cold, and 32.8 vs. others. b) a Heavy Crossbow of Accuracy (x4) (+15,+12) c) a Ring of Resist Poison Provides resistance to poison. d) a Ring of Acid [+10] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. e) The Amulet of Carlammas (+4) +4 constitution. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 248 to 495 turns to recharge at your current speed. Your chance of success is 87.9% f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 12 to 22 turns to recharge at your current speed. Your chance of success is 94.6% Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of the Magi [3,+14] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. i) a Large Metal Shield of Preservation [8,+13] Provides resistance to confusion, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Sustains your life force. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Caestus of Free Action (+0,+3) [2,+8] Prevents paralysis. l) a Pair of Steel Shod Boots of Stealth [6,+8] (+3) +3 stealth. [Character Quiver] n) 20 Bolts (1d5) (+9,+6) Combat info: Hits targets up to 140 feet away. Average damage/hit: 85.6. 25% chance of breaking upon contact. o) 22 Seeker Bolts (4d5) (+8,+5) Combat info: Hits targets up to 140 feet away. Average damage/hit: 118.3. 25% chance of breaking upon contact. p) 21 Bolts of Flame (1d5) (+9,+7) Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 269.2 vs. creatures not resistant to fire, and 89.7 vs. others. 25% chance of breaking upon contact. q) 29 Bolts of Frost (1d5) (+10,+4) Branded with frost. Cannot be harmed by cold. Combat info: Hits targets up to 140 feet away. Average damage/hit: 234.8 vs. creatures not resistant to cold, and 78.2 vs. others. 25% chance of breaking upon contact. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Holy Books of Prayers [Words of Wisdom] {@p2@g2@b2} b) 2 Holy Books of Prayers [Chants and Blessings] {@p3@g3@b3} c) a Holy Book of Prayers [Ethereal Openings] {@5} Cannot be harmed by acid, electricity, fire, cold. d) a Holy Book of Prayers [Godly Insights] {@6} Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Purifications and Healing] {@7} Cannot be harmed by acid, electricity, fire, cold. f) 12 Potions of Cure Critical Wounds g) a Potion of Berserk Strength h) 13 Scrolls of Phase Door i) 6 Scrolls of Teleport Level j) a Rod of Teleport Other k) a Rod of Recall {@z9!*} Cannot be harmed by electricity. l) 3 Wands of Teleport Other (25 charges) m) a Wand of Acid Balls (7 charges) Cannot be harmed by acid. n) a Staff of *Destruction* (3 charges) {!*} o) a Staff of Speed (3 charges) {!*} p) a Staff of Identify (12 charges) q) a Ring of Damage (+0,+12) [Home Inventory] a) 10 Holy Books of Prayers [Beginners Handbook] {@p1@g1@b1} b) 9 Holy Books of Prayers [Words of Wisdom] {@p2@g2@b2} c) 3 Holy Books of Prayers [Chants and Blessings] {@p3@g3@b3} d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@p4@g4@b4} e) 29 Potions of Cure Critical Wounds f) 6 Potions of Healing g) 4 Potions of Restore Mana h) a Potion of Restore Strength i) 9 Potions of Speed j) 3 Scrolls of *Destruction* k) a Ring of Dexterity (+6) +6 dexterity. Sustains dexterity. l) a Ring of Speed (+2) +2 speed. m) an Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. o) an Elven Cloak of the Magi [6,+12] (+3) +3 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants the ability to see invisible things. p) an Elven Cloak of Protection [6,+14] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. q) a Large Metal Shield of Elvenkind [8,+9] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. r) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. s) a Set of Alchemist's Gloves of Slaying (+5,+3) [0,+14] Cannot be harmed by acid, electricity, fire, cold. t) a Pair of Leather Boots of Stability [2,+3] Provides resistance to nexus. Feather Falling. u) a Zweihander (Defender) (3d6) (+7,+10) [+8] (+3 stealth) {@w0!d!s} +3 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 1 strength and 0 dex you would get 3 blows With an additional 0 strength and 1 dex you would get 3 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 53.4 vs. creatures not resistant to acid, and 30.5 vs. others. v) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1) {@w0!d!s} +1 strength, dexterity, attack speed. Slays orcs, trolls. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. Takes 4 to 6 turns to recharge at your current speed. Your chance of success is 91.5% Combat info: 4 blows/round. With an additional 5 strength and 0 dex you would get 5 blows With an additional 0 strength and 2 dex you would get 5 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 52.7 vs. orcs, 52.7 vs. trolls, 52.7 vs. creatures not resistant to acid, and 33.1 vs. others. w) a Mace (Holy Avenger) (2d4) (+12,+8) [+1] (+4) +4 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. Combat info: 3 blows/round. With an additional 6 strength and 0 dex you would get 4 blows With an additional 1 strength and 1 dex you would get 4 blows With an additional 0 strength and 3 dex you would get 4 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 27.4 vs. evil creatures, 32.7 vs. undead, 32.7 vs. demons, 32.7 vs. creatures not resistant to acid, and 22 vs. others. x) a Lead-Filled Mace of Extra Attacks (4d3) (+16,+11) (+2) +2 attack speed. Combat info: 5 blows/round. With an additional 7 strength and 1 dex you would get 6 blows With an additional 0 strength and 3 dex you would get 6 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 46.3 vs. creatures not resistant to acid, and 28.9 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3245 50' 2 Reached level 2 8647 100' 3 Reached level 3 10810 100' 4 Reached level 4 13963 100' 5 Reached level 5 14743 100' 5 Killed Fang, Farmer Maggot's dog 15863 100' 6 Reached level 6 18573 150' 7 Reached level 7 35427 350' 8 Reached level 8 39539 400' 9 Reached level 9 50314 450' 10 Reached level 10 53610 450' 11 Reached level 11 58877 500' 12 Reached level 12 72126 650' 13 Reached level 13 85980 650' 14 Reached level 14 95315 800' 15 Reached level 15 101711 800' 15 Killed Golfimbul, the Hill Orc Chief 103572 800' 16 Reached level 16 120060 800' 17 Reached level 17 130946 800' 18 Reached level 18 136172 850' 18 Killed Bullroarer the Hobbit 139944 850' 18 Found The Battle Axe 'Lotharang' 143963 850' 19 Reached level 19 145958 850' 19 Killed Boldor, King of the Yeeks 160814 850' 20 Reached level 20 172441 850' 20 Killed Nar, the Dwarf 181693 0' 20 Killed Farmer Maggot 187942 950' 21 Reached level 21 192271 950' 21 Killed Shagrat, the Orc Captain 201362 1000' 22 Reached level 22 209139 1050' 22 Killed Lagduf, the Snaga 221814 1100' 23 Reached level 23 227626 1200' 24 Reached level 24 234350 1200' 24 Killed Khim, Son of Mim 250540 1250' 25 Reached level 25 255166 1250' 25 Killed Brodda, the Easterling 266223 1250' 25 Killed Sangahyando of Umbar 280623 1250' 25 Killed Gorbag, the Orc Captain 307445 1250' 25 Killed Ibun, Son of Mim 324813 1250' 25 Killed Angamaite of Umbar 324973 1250' 26 Reached level 26 381571 1300' 27 Reached level 27 383753 1300' 27 Killed Wormtongue, Agent of Saruman 413837 1550' 28 Reached level 28 427684 1650' 28 Killed Smeagol 433088 1650' 28 Killed Ufthak of Cirith Ungol 458877 1650' 28 Found The Set of Gauntlets 'Paurhach' (LOST) 463750 1700' 28 Killed Bert the Stone Troll 465807 1700' 29 Reached level 29 504475 2050' 30 Reached level 30 512559 2100' 30 Killed Beorn, the Shape-Changer 515357 2100' 30 Killed Ulwarth, Son of Ulfang 531704 2200' 31 Reached level 31 541967 2250' 31 Found The Hard Leather Cap of Thranduil 544261 2300' 31 Killed Ulfast, Son of Ulfang 551997 2300' 31 Found The Pike 'Til-i-arc' 560867 2450' 31 Found The Metal Cap of Thengel 564524 2500' 31 Found The Dagger 'Narthanc' (LOST) 572996 2650' 32 Reached level 32 580676 2700' 32 Killed Mim, Betrayer of Turin 587510 2800' 32 Found The Full Plate Armour of Isildur 588754 2800' 32 Killed Bill the Stone Troll 602581 2900' 33 Reached level 33 603007 2900' 33 Found The Soft Leather Armour 'Hithlomir' 615665 3100' 33 Killed Tom the Stone Troll 616812 3100' 34 Reached level 34 623933 3150' 34 Killed Draebor, the Imp 623949 3150' 34 Found The Amulet of Carlammas 623965 3150' 34 Found The Phial of Galadriel 630994 3150' 34 Found The Short Sword 'Dagmor' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)