The Angband Ladder: Mike_the_arm, High-Elf Rogue by bio_hazard

  [Angband 3.1.2 Character Dump]

 Name   Mike_the_arm                             Self  RB  CB  EB   Best
 Sex    Male         Age            121   Str:  18/81  +1  +2  +6 18/171 18/121
 Race   High-Elf     Height          92   Int:     18  +3  +1  +9 18/130  18/40
 Class  Rogue        Weight         157   Wis:     15  -1  -2  +6     18     14
 Title  Rogue        Social  Role model   Dex:  18/76  +3  +3  +7 18/206 18/182
 HP     -17/628      Maximize         Y   Con:  18/82  +1  +1  +9 18/192 18/167
 SP     17/55                             Chr:     17  +5  -1  +3  18/60     16

 Level               37   Armor   [34,+107]     Saving Throw         86%
 Cur Exp        1438759   Fight   (+25,+15)     Stealth           Heroic
 Max Exp        1498287   Melee   (+33,+45)     Fighting       Legendary
 Adv Exp        1575000   Shoot   (+35,+14)     Shooting          Heroic
 MaxDepth   3950' (L79)   Blows      4/turn     Disarming           100%
 Game Turns     1519607   Shots      1/turn     Magic Device          92
 Player Turns    285870   Infra       70 ft     Perception       1 in 12
 Active Turns     93879   Speed          18     Searching            35%
 Gold            472143   Burden  280.5 lbs

 You are the only child of a Noldorin Archer.  You have light grey
 eyes, straight blond hair, and a fair complexion.



rAcid:..+.+.+.++... rConf:....+.+......
rElec:....+...++... Sound:.............
rFire:.+......++... Shard:.............
rCold:....+...++... Nexus:.............
rPois:......+...... Nethr:.............
rFear:+........+... Chaos:.............
rLite:.....+......+ Disen:........+....
rDark:.....+....... S.Dig:.............
rBlnd:............. Feath:...........+.

Light:.........+... Aggrv:.............
Regen:............. Stea.:.......++..+.
  ESP:.........+... Sear.:.............
Invis:....++...+..+ Infra:....+.......+
FrAct:....+.....+.. Tunn.:.............
HLife:.....+....... Speed:.+.+.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You're not as bright as you used to be...
> The Patriarch magically summons an undead adversary!
> The Time hound breathes time.
> The Ancient red dragon grunts with pain.
> You feel life has clocked back.
> The Time hound breathes time.
> The Ancient red dragon grunts with pain.
> You're not as strong as you used to be...
> The Time hound breathes time.
> The Ancient red dragon grunts with pain.
> You feel life has clocked back.
> The Time hound breathes time.
> The Ancient red dragon grunts with pain.
> You're not as beautiful as you used to be...
> You die.

Killed by a Time hound.

  [Character Equipment]

a) The Glaive of Pain (9d6) (+8,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     With an additional 1 strength and 0 dex you would get 5 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 158.5 vs. creatures not resistant to acid, and 
     86 vs. others.
     
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Acid [+11]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
d) a Ring of Speed (+9)
     +9 speed.
     
e) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 142 to 280 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 86 to 168 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 28 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
h) an Elven Cloak [6,+6] (+2 stealth)
     +2 stealth.
     
i) a Small Metal Shield of Elvenkind [4,+18] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+4] (+3)
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 56 turns to recharge at your current speed.
     Your chance of success is 96.7%
     


  [Character Quiver]

n) 18 Bolts (1d5) (+7,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 205.9 vs. creatures not resistant to fire, and 
     68.6 vs. others.
     25% chance of breaking upon contact.
     
o) 16 Bolts of Slay Giant (1d5) (+9,+2)
     Slays giants.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 177.8 vs. giants, 177.8 vs. creatures not
     resistant to fire, and 59.3 vs. others.
     25% chance of breaking upon contact.
     
p) 16 Bolts of Wounding (1d5) (+6,+17)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 318.2 vs. creatures not resistant to fire, and 
     106.1 vs. others.
     25% chance of breaking upon contact.
     
q) 23 Bolts of Slay Evil (1d5) (+12,+18)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 218.4 vs. evil creatures, 327.6 vs. creatures
     not resistant to fire, and 109.2 vs. others.
     25% chance of breaking upon contact.
     
r) 23 Bolts of Slay Demon (1d5) (+9,+14)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 290.1 vs. demons, 290.1 vs. creatures not
     resistant to fire, and 96.7 vs. others.
     25% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 20 Potions of Cure Critical Wounds
     
h) 3 Scrolls of Identify
i) 2 Scrolls of Deep Descent
j) 2 Rods of Light
k) 3 Rods of Recall
     Cannot be harmed by electricity.
     
l) a Rod of Identify
     Cannot be harmed by electricity.
     
m) 2 Wands of Teleport Other (1 charge)
     
n) 2 Staves of *Destruction* (7 charges)
     
o) 3 Staves of Teleportation (21 charges)
     
p) 3 Staves of Speed (12 charges)
     
q) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) an Amulet of Trickery (+2)
     +2 dexterity, stealth, infravision, speed.
     +10% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
s) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) The Spear of Orome (4d6) (+15,+15) (+4)
     +4 intelligence, infravision, speed.
     Slays animals, giants.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     When aimed, it turns rock into mud.
     Takes 14 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 61.1 vs. animals, 76.1 vs. giants, 76.1 vs.
     creatures not resistant to acid, 76.1 vs. creatures not resistant
     to fire, and 46.1 vs. others.
     
     Radius 1 light.


  [Home Inventory]

a) 6 Potions of Healing
     
b) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) a Scroll of Banishment
e) 3 Scrolls of *Destruction*
f) 3 Staves of *Destruction* (9 charges)
     
g) a Ring of Speed (+7)
     +7 speed.
     
h) a Ring of Slaying (+9,+8)
i) an Amulet of Sustenance
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
j) an Amulet of the Magi [+8] (+2)
     +2 intelligence.
     +10% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
k) The Amulet of Carlammas (+4)
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 632 to 1260 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
l) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 142 to 280 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
     Radius 3 light.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1400 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
o) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
p) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] {!s!d!k}
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
     Radius 1 light.
r) The Katana 'Aglarang' (8d4) (+10,+10) (+5)
     +5 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 89.3 vs. creatures not resistant to acid, and 
     46.9 vs. others.
     
s) The Halberd 'Osondir' (3d5) (+16,+12) (+3)
     +3 strength, wisdom, charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 61.1 vs. undead, 61.1 vs. giants, 61.1 vs.
     creatures not resistant to acid, 61.1 vs. creatures not resistant
     to fire, and 41.3 vs. others.
     
t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 226 to 448 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 68.8 vs. trolls, 68.8 vs. dragons, 68.8 vs.
     creatures not resistant to acid, 92.1 vs. demons, and 45.5 vs.
     others.
     
     Radius 1 light.
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     With an additional 2 strength and 0 dex you would get 5 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 75 vs. evil creatures, 91.2 vs. orcs, 91.2 vs.
     trolls, 91.2 vs. creatures not resistant to acid, and 58.8 vs.
     others.
     
v) a Long Bow of Lothlorien (x5) (+18,+17) (+2)
     +2 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Sustains your life force.  
     
w) a Heavy Crossbow of Extra Might (x5) (+9,+10) (+1)
     +1 shooting power.
     
x) 25 Seeker Arrows of Venom (4d4) (+14,+8)
     Branded with venom.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2471     50'    2   Reached level 2
     12449    100'    3   Reached level 3
     15450    100'    4   Reached level 4
     19848    150'    4   Killed Grip, Farmer Maggot's dog
     19848    150'    5   Reached level 5
     28726    200'    5   Killed Fang, Farmer Maggot's dog
     28726    200'    6   Reached level 6
     36669    250'    7   Reached level 7
     51382    350'    8   Reached level 8
     72462    400'    9   Reached level 9
     73370    400'    9   Killed Smeagol
     93390    450'    9   Killed Bullroarer the Hobbit
     95852    450'   10   Reached level 10
    101348    450'   11   Reached level 11
    122208    550'   12   Reached level 12
    153916    700'   13   Reached level 13
    160142    700'   13   Killed Lagduf, the Snaga
    160202    700'   14   Reached level 14
    166865      0'   14   Killed Farmer Maggot
    175523    700'   15   Reached level 15
    208602    900'   16   Reached level 16
    223630    900'   16   Killed Wormtongue, Agent of Saruman
    226782    900'   17   Reached level 17
    228882    900'   18   Reached level 18
    238019    900'   19   Reached level 19
    247351    900'   19   Found The Spear 'Nimloth' (LOST)
    247679    900'   19   Killed Ulfast, Son of Ulfang
    262764    950'   19   Found The Set of Gauntlets 'Paurhach' (LOST)
    265016    950'   19   Killed Brodda, the Easterling
    269331    950'   20   Reached level 20
    284072   1000'   21   Reached level 21
    285560   1000'   21   Killed Lugdush, the Uruk
    334003   1000'   22   Reached level 22
    345298   1150'   22   Found The Set of Leather Gloves 'Cammithrim'
    351654   1150'   22   Killed Ufthak of Cirith Ungol
    361563   1150'   23   Reached level 23
    368797   1250'   23   Killed Angamaite of Umbar
    376207   1350'   24   Reached level 24
    388575   1450'   24   Killed Mughash the Kobold Lord
    413113   1550'   25   Reached level 25
    430445   1600'   25   Killed Nar, the Dwarf
    447029   1600'   26   Reached level 26
    514169   1900'   27   Reached level 27
    536350   1900'   27   Found The Halberd 'Osondir'
    536988   1900'   27   Killed Orfax, Son of Boldor
    540369   1900'   27   Found The Chain Mail of Arvedui
    560567   1900'   28   Reached level 28
    561520   1900'   28   Found The Rapier 'Forasgil' (LOST)
    586875   1950'   28   Killed Sangahyando of Umbar
    603757   1950'   28   Killed Boldor, King of the Yeeks
    610389   1950'   28   Killed Grishnakh, the Hill Orc
    613722   1950'   29   Reached level 29
    636395   2000'   29   Found The Dagger 'Narthanc' (LOST)
    654226   2000'   29   Found The Rapier 'Careth Asdriag' (LOST)
    669665   2050'   29   Found The Katana 'Aglarang'
    693920   2150'   29   Found The Iron Helm of Gorlim (LOST)
    708611   2250'   30   Reached level 30
    759060   2300'   30   Killed Castamir the Usurper
    785398   2350'   30   Found The Long Sword 'Elvagil' (LOST)
    818582   2600'   31   Found The Metal Cap of Celebrimbor
    834124   2600'   31   Found The Cloak of Thorongil
    852623   2550'   31   Found The Set of Leather Gloves 'Cambeleg'
    857263   2600'   31   Killed Gorbag, the Orc Captain
    863628   2600'   31   Killed Adunaphel the Quiet
    866819   2600'   31   Found The Light Crossbow 'Cubragol'
    876218   2650'   31   Killed The Queen Ant
    885934   2700'   31   Found The Iron Crown of Beruthiel (LOST)
    887794   2700'   32   Reached level 32
    888590   2700'   32   Killed Tom the Stone Troll
    897211   2700'   32   Killed Khim, Son of Mim
    932996   2800'   32   Found The Set of Gauntlets 'Paurnen' (LOST)
    960297   3050'   32   Killed Shagrat, the Orc Captain
    968010   3000'   32   Killed Ibun, Son of Mim
    983873   3100'   32   Killed Bolg, Son of Azog
    983919   3100'   32   Found The Pair of Leather Boots of Wormtongue
   1007518   3400'   33   Reached level 33
   1024087   3550'   33   Killed Ariel, Queen of Air
   1032149   3700'   33   Killed Rogrog the Black Troll
   1049980   3800'   33   Found The Phial of Galadriel (LOST)
   1054166   3800'   33   Killed Mim, Betrayer of Turin
   1060913   3800'   33   Found The Spear of Orome
   1072298   3800'   33   Found The Quarterstaff 'Eriril' (LOST)
   1074066   3800'   33   Found The Arkenstone of Thrain
   1076250   3800'   33   Found The Star of Elendil
   1082999   3800'   33   Found The Pike 'Til-i-arc' (LOST)
   1091022   3800'   33   Found The Glaive of Pain
   1091326   3800'   33   Found The Amulet of Carlammas
   1095128   3800'   33   Found The Full Plate Armour of Isildur
   1099320   3800'   33   Found The Augmented Chain Mail of Caspanion
   1099344   3800'   33   Found The Iron Helm of Dor-Lomin
   1099565   3800'   33   Found The Mithril Plate Mail of Celeborn
   1100951   3800'   33   Found The Lance of Eorlingas
   1125095   3850'   34   Reached level 34
   1126999   3850'   35   Reached level 35
   1146491   3750'   36   Reached level 36
   1146653   3750'   36   Found The Beaked Axe of Hurin
   1151826   3750'   36   Killed Lokkak, the Ogre Chieftain
   1324307   3850'   36   Killed The Cat Lord
   1327082   3850'   36   Killed Scatha the Worm
   1334576   3900'   36   Killed Eol, the Dark Elf
   1341140   3850'   37   Reached level 37
   1358979   3850'   37   Found The Amulet of Ingwe
   1364900   3900'   37   Killed Ren the Unclean
   1364922   3900'   37   Found The Ring of Barahir
   1515086   3950'   37   Killed Ar-Pharazon the Golden
   1518919   3950'   37   Found The Leather Shield of Celegorm


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : yes (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.11.2010 22:06
Last updated on 21.11.2010 04:40

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9030. on the Ladder (of 19092)
3807. on the Angband Ladder (of 6562)
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Comments

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On 17.11.2010 22:06 bio_hazard wrote:
Playing with monster knowledge cheat on. Any suggestions on gear to have, both weapon (Aglarang, right?), armor (Arvedui > Gold Dragon Scale?). Have been wearing Telepathy, but keeping the helm of seeing for a swap for rBlind.
I buy !rPois whenever I see it. Other defensive stuff- I feel like I'm carrying around a lot- ?phase, ?tlevel, _speed, _tele, _tother.
another couple of clevels I'll start bringing down the 4th dungeon book for haste.

I know I can go deeper (with care), but I've found a lot of excellent/superb levels that have made the going slower.

On 18.11.2010 16:10 bulian wrote:
Your kit looks about right for what you have. Consider swapping =damage for your =dex, unless that affects your #blows. Aglarang sustains your dex, so you don't need the ring for that. You're in the range of strength drainers being pretty common, e.g. dreads, so carry your =strength as well as a swap.

Definitely arvedui over GDSM. blindness isn't such a big deal if you have telepathy and !CCW. From your inventory, ditch the extra weapons, -light, _stinking cloud, and -curing. Also, the goal is to kill morgoth, so keep things you will use for the final fight in your home e.g. ?banish. I tend to carry just a few of the consumables I rarely use (!rPois, ?Tel level) and leave the rest at home.

Also, gold is cheap and resting can be dangerous, so carry _identify and don't bother casting the spell. You can try to recharge it for less mana than casting identify as well. Good luck.

On 19.11.2010 06:47 bio_hazard wrote:
Thanks for the response! I didn't see this before posting the update. Cubragol is worth the reduced damage from the 5x crossbow, I'm assuming.

On 20.11.2010 18:30 bio_hazard wrote:
Finally hit a nice vault. Fought what I could then used *Destruction* to clear out the rest. Found =speed+9, all 3 light sources, glaive of pain, plus most of the artifacts in inventory. Now have to make decisions about loot.
Besides what is in inventory, on the ground is:
-Star of Elendil
-Lance of Eorlingas
-Augmented Chain of Caspanion
-Mithril Plate of Celeborn
-Pike Til-i-arc.

Any of this must have or leave on the ground?
What stuff in my home should I sell?
What should I be equipping?

On 20.11.2010 20:32 UniqueName wrote:
You can drop first two mage books to carry more stuff home.

You don't need Phial, Elendil, Eriril.

You don't need Raal's, Gold DSM, Forasgil, Elvagil, Nimloth, Osondir, Gauntlets of Agility, Boots of FA.

Thorongil over Stealth. You have no rFear and melee is only damage source. Otherwise you need a slot for !Heroism

Brand bolts.

You probably need to drop 2 more things but it's hard to tell. Maybe post again after cleaning up but if not =Strength and Careth Asdriag are pretty safe to drop.

On 20.11.2010 23:25 UniqueName wrote:
I dislike new artifacts :(. Cubragol doesn't have brand ammo activation anymore so ignore branding comments.

On 20.11.2010 23:29 bio_hazard wrote:
It shoots fire-branded. I was wondering about branding though. Is there a book with that spell, or is that only for rangers?

On 21.11.2010 04:12 UniqueName wrote:
Tenser's which is book 8. It can brand ammo Fire, Cold or Poison with equal probability.

On 21.11.2010 04:36 bio_hazard wrote:
re: branding, I did finally find tensers, and then died on the same level (Q teleported me into a pack of Time Hounds)

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