The Angband Ladder: Alebraxe, Dwarf Adventurer by Roch

  [Ironband First stable release Character Dump]

 Name   Alebraxe       Str:  18/40 +2 +0  +0  18/60 18/10
 Sex    Male           INT:  18/10 -1 +0  +0     18
 Race   Dwarf          WIS:     15 -2 +0  +0     13
 Class  Adventurer     DEX:  18/20 +0 +0  +0  18/20
 Title  Dungeoneer     CON:      9 +2 +0  +0     11
 HP     -16/119        AGI:     11 -2 +0  +0      9
 SP     39/56          STE:     15 -2 +0  +0     13
 Level  13             PER:     14 +2 +0  +0     16
 Depth  12             LUC:     17 +1 +0  +0     18

 GameTurn      102640  Armor   [12,+22]
 PlayerTurn      8453  Fight  (+3,+60%)
 Cur Exp         2696  Melee (+6,+100%)
 Max Exp         2696  Shoot  (+13,+15)
 Adv Exp         2750  Blows      28/10
 Gold            5537  Shots      13/10
 Burden        82 lbs  Speed         -2
 % Burden         37%  Infra      10 ft

 You are the only child of a Dwarven Miner. You are a credit to
 the family. You have dark brown eyes, wavy black hair, a three
 foot beard, and a dark complexion.


  [Last Messages]

> The Zombified orc misses you.
> The Zombified orc hits you.
> The Black orc hits you. <2x>
> The Black orc fires a small arrow.
> The Black orc hits you. <2x>
> The Zombified orc hits you. <3x>
> The Black orc hits you! <2x>
> The Black orc fires a small arrow.
> It glances off your armour.
> The Black orc fires a small arrow.
> It glances off your armour.
> The Black orc fires a small arrow.
> The Ranger wakes up.
> The Ranger fires an arrow.
> You die.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             
      |}=="~(  ]]]               |}=="~(  ]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Agi: .............        Agi:  .............
 Ste: .............        Ste:  .............
 Per: .............        Per:  .............
 Luc: .............        Luc:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:....+........        Blind:............+ 
 Elec:+............        Confu:............. 
 Fire:.............        Sound:............. 
 Cold:..+..........        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Sear.:.............
Feath:.............        Infra:.............
PLite:.............        Tunn.:.............
Regen:.............        Aggr.:.............
Telep:.............        Blows:.............
Invis:.............        Shots:.............
FrAct:.............        Might:.............
HLife:.............              .............
      abcdefghijkl@              abcdefghijkl@
      |}=="~(  ]]]               |}=="~(  ]]] 

  [Character Equipment]

a) a Dagger of the Elements (1d4) (+3,+2) {RElec BrandElec}
   It is branded with electricity.  It provides resistance to 
   lightning.  It can be thrown effectively.  It cannot be
   harmed by electricity.  It gives you 28/10 attacks per turn.  
b) a Sling of Power (x2) (+11,+13)
c) a Silver Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.
d) a Tortoise Shell Ring of Protection [+11]
e) a Mother-of-Pearl Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.
f) a Glowing Pebble
   It cannot be harmed by the elements.  
g) a Wolfskin [6,+4]
h) (nothing)
i) (nothing)
j) a Leather Cap [2,+4]
k) a Set of Gloves [1,+1]
l) a Pair of Leather Boots [3,+2]


  [Character Equipment -- Quiver]

n) 25 Arrows (1d4) (+0,+0)
o) 6 Rounded Pebbles (1d2) (+0,+0)


  [Character Inventory]

a) a Book of Mage Spells [Magic for Beginners]
b) 2 Books of Mage Spells [Ancient Runes Made Easy]
c) a Book of Mage Spells [Intermediate Transfiguration]
d) 4 Rations of Food
e) 2 Dark Purple Potions of Detect Invisible
f) a Coagulated Crimson Potion of Speed
g) an Azure Potion of Heroism
h) 2 Sparkling Red Potions of Cure Light Wounds
i) a Silver Speckled Potion of Restore Stealth
   It was lying on the floor on dungeon level 11.
j) a Scroll titled "oxaks evs" of Light
k) 2 Scrolls titled "snik ipkli" of Monster Confusion
l) a Titanium Wand of Remove Curse
m) an Ancient Talisman of Protection
   It was lying on the floor on dungeon level 10.
n) a Magnetic Talisman of Enhancement
   It was lying on the floor on dungeon level 12.
o) a Gold Ring of Searching (+2)
   It increases your searching by 2.  
p) a Tortoise Shell Ring of Protection [+13]
q) a Carved Oak Amulet of Searching (+5)
   It increases your searching by 5.  
r) a Brass Lantern (with 4120 turns of light)
   It cannot be harmed by fire.  
s) a Broadsword of Slays (2d5) (+4,+6) {SlayUndead}
   It slays undead.  It gives you 28/10 attacks per turn.  
t) a Light Crossbow (x3) (+3,+2)

Alebraxe the Dwarf Adventurer
Began the quest to kill The Witch-King of Angmar on 08/11/2010 at 05:41 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     2816|     1 |  1  | Came close to death.
|     6361|     2 |  3  | Killed Fang, Farmer Maggot's dog
|    17754|     3 |  5  | Reached level 5
|    36555|     6 |  8  | Killed Brodda, the Easterling
|    40415|     6 |  9  | Killed Grip, Farmer Maggot's dog
|    46851|     7 | 10  | Reached level 10
|    71802|    10 | 11  | Killed Wolf, Farmer Maggot's dog
|    80101|    11 | 12  | Special
|   101788|    12 | 13  | Special
============================================================
|   102640|    12 | 13  | Killed by a Ranger.
|   102640|    12 | 13  | Killed on 08/12/2010 at 03:18 PM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Generate dungeons with aligned rooms         : yes (dungeon_align)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: No special statgain at DL 2, 4, 6     : no  (adult_no_discovery)
Adult: Easy start (but mid game is harder)   : no  (adult_no_easy_start)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.8.2010 00:21

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17613. on the Ladder (of 19090)
59. on the Ironband Ladder (of 81)
141. for this player (

Comments

Jump to latest

On 13.8.2010 00:21 Roch wrote:
Kept dumping points into strength, but I never made it back to even speed -- ended up -2 which just isn't feasible for long.

On 13.8.2010 01:43 Antoine wrote:
You need more agility, it's arguably the most important primary stat.

P.S. The broadsword in your pack would have been more effective than the dagger

On 13.8.2010 01:58 Roch wrote:
Thanks -- I'm a noob at NPP but I like the program though the limited mana reserve is hard to get used to. I kept working the dagger hoping for two blows. Die and learn.

On 13.8.2010 02:51 Antoine wrote:
You were already getting 2.8 blows with dagger but would also have gotten 2.8 with the sword.

On 13.8.2010 06:10 Roch wrote:
Aaah, right, my bad. Is there a much lower penalty for heavy weapons in NPP? Does the # of blows depend at all on the strength/dex axis as in V? I'll have to do some research into NPP stat mechanics if I want to have any hope of getting very far. But I have a new character going who is up to +6 speed with points mainly going into AGI as you suggested. Huge difference -- thanks very much.

On 13.8.2010 08:07 Antoine wrote:
Iron is a bit different from NPP and not well documented. The code constitutes the best documentation.

Typically, you are best off wielding a heavy weapon (unless it is 'too heavy' for your STR, in which case you will get a warning message - even then it may be worthwhile)


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