The Angband Ladder: Scrambles, Felpurr Spellsword by Nick

  [EyAngband 0.5.2 Character Dump]

 Name   Scrambles                              CB  Base  RB  EB  Stat
 Sex    Female       Age             17  STR: (+2)  15   -2  +0   13
 Race   Felpurr      Height          54  INT: (+1)  14   +1  +0   15
 Class  Spellsword   Weight          92  WIS: (-1)   5   +0  +0    5
 Title  Journeyman   Status           4  DEX: (+0)   9   +1  +0   10
 HP     -2/92                            CON: (+0)  13   -1  +0   12
 SP     5/5          Max Depth        4  CHR: (+0)   6   +0  +0    6


 Level            8  Armor       [6,-6]  Infra    20 ft  Saving Throw      Good
 Cur Exp        378                                      Stealth           Fair
 Max Exp        378  Melee    (-6, 1d3)  Racial Ability  Fighting          Fair
 Adv Exp        448  Blows       1/turn  None            Shooting          Poor
                                                         Throwing          Poor
 Gold            55  Shoot         (-2)                  Disarming         Fair
 Burden    116.6/96  Shots       0/turn                  Bypass Trap        Bad
                                                         Magic Device Excellent
 You are the smallest of a litter of four. Your mother   Perception        Fair
 was a warrior, and you never knew your father. You      Digging            Bad
 have green eyes and smooth grey fur.                    Alchemy           Good


  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:..............       Luck:............+.   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............
  Resistances:
  Acid :2%  ............+.  Dises:3%  ............+.  Nethr:2%  ............+.
  Elec :2%  ............+.  Light:3%  ............+.  Chaos:2%  ............+.
  Fire :4%  ............+.  Dark :3%  ............+.
  Cold :4%  ............+.  Sound:2%  ............+.
  Water:2%  ............+.  Shard:2%  ............+.
  Poisn:3%  ............+.  Nexus:2%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \    ~(()                 \    ~(()                 \    ~(()



  [Last Messages]

> You have 2 Light Green Powder vials of Confusing (g).
> You failed to pick the lock. <2x>
> You have picked the lock.
> You suffer an attack of your disease -
> You feel very clumsy.
> You hit the Wild cat.
> The Wild cat flees in terror!
> You hit the Wild cat. <2x>
> You have slain the Wild cat.
> The Kobold scout hits you.
> You hit the Kobold scout.
> The Kobold scout hits you.
> You hit the Kobold scout.
> The Kobold scout hits you.
> You die.


  [Character Equipment]

a) a Felpurr Flail (-4, 2d7) {cursed}
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern <8562>
g) Hard Leather Armour [4,-3] {cursed}
h) a Cloak [1,-1] {cursed}
i) a Wooden Shield [1,-2] {cursed}
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 10 Rations of Food
b) 13 Slime Molds
c) 3 Golden Mushrooms of Cure Poison
d) 2 Violet Mushrooms of Poison
e) 2 Lantern Oils
f) 4 Red Powder vials of Haste Monster
g) 2 Light Green Powder vials of Confusing
h) a Scroll titled "seeapp tuedoe" of Teleportation
i) a Gold-Plated Wand of Light (14 charges)
j) a Cast Iron Wand of Magic Missile (0 charges)
k) a Brass Lantern <0>
l) a Robe [1,+0]
m) a Cloak [1,+0]
n) a Wooden Shield [1,+0]
o) a Wooden Shield [1,+0]
p) a Set of Leather Gloves [1,+0]
q) a Club (+0, 2d1)
r) a Quarterstaff (-2, 1d7) {cursed}
s) a Quarterstaff (-1, 1d7) {cursed}
t) a Morning Star (+0, 2d8)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Snarl, the small kobold              has been killed on level 3 
Squish                               has been killed on level 1 
Fang, Farmer Maggot's dog            has been killed on level 3 
Grip, Farmer Maggot's dog            has been killed on level 3 
Total: 4 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : yes (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 25.7.2010 13:58

Download this dump

9. on the Competition No.91 Ladder (of 10)

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On 25.7.2010 13:58 Nick wrote:
Completed a quest, but a noxious mushroom patch (which diseased me) and a scroll of curse equipment (ouch!) made getting back to the surface - difficult. I don't understand this variant yet, but I like it.

On 25.7.2010 14:15 Matthias wrote:
So you also haven't played Ey before? Your starting post for the competition sounded like you did.

The game seems to have a strong bias for creating downstairs, maybe 5 down for 1 up, even with book1 and without disease it is a pain to climb back up

On 25.7.2010 15:50 Nick wrote:
It stopped being maintained before I really started playing variants. My comments were because its effect on other variants is obvious, and it's very polished.

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