The Angband Ladder: Vindicator, Angel Spellsword by <mistuhpanda@msn.com>

  [EyAngband 0.5.0 Character Dump]

 Name   Vindicator                             CB  Base  RB  EB  Stat
 Sex    Male         Age            110  STR: (+2)  15   +0  +0   15
 Race   Deva         Height          75  INT: (+1)  12   +0  +0   12
 Class  Spellsword   Weight         155  WIS: (-1)   8   +2  +2   12
 Title  Journeyman   Status          93  DEX: (+0)  11   +0  +0   11
 HP     91/91                            CON: (+0)  13   +0  +0   13
 SP     8/8          Max Depth        4  CHR: (+0)   8   +2  +0   10


 Level           10  Armor      [14,+3]  Infra     0 ft  Saving Throw Very Good
 Cur Exp       1074                                      Stealth           Poor
 Max Exp       1074  Melee    (+1, 2d5)  Racial Ability  Fighting     Excellent
 Adv Exp       1125  Blows       2/turn  Spear of Light  Shooting     Excellent
                                         (dam. 9d8)      Throwing          Fair
 Gold           738  Shoot         (+7)  Every 50 Turns  Disarming         Fair
 Burden   117.9/120  Shots       1/turn                  Bypass Trap        Bad
                                                         Magic Device Excellent
 You are of the blessed host of heaven. You have been    Searching         Poor
 sent to earth to eradicate the wicked, and shall not    Search Freq.      Poor
 rest until you have succeeded.                          Digging            Bad
                                                         Alchemy           Good

  [Resists & Abilities]

  No  Blind:..............      Light:.....*......+.      Blows:..............
  Free Actn:..............      Regen:..............      Shots:..............
  Hold Life:..............  Telepathy:..............       Mana:..............
    Bravery:............+.  See Invis:+.............     Health:..............
  No Dsease:..............  Invisible:..............      Might:..............
  No   Stun:..............       Luck:..............      Taint:..............
  No Poison:..............    Stealth:..............    Disrupt:..............
  No    Cut:..............     Search:..............  Drn Items:..............
  No   Conf:..............  Infra-vsn:..............  Drn   Exp:..............
  S. Digest:..............  Tunneling:..............   Teleport:..............
  Fthr Fall:............+.      Speed:..............  Aggravate:..............

  Resistances:
  Acid :10% ............+.  Dises:9%  ............+.  Nethr:7%  ............+.
  Elec :10% ............+.  Light:21% ............+.  Chaos:1%  ............+.
  Fire :35% ........+...+.  Dark :5%  ............+.  Disen:1%  ............+.
  Cold :8%  ............+.  Sound:8%  ............+.  Time :1%  ............+.
  Water:8%  ............+.  Shard:8%  ............+.  Mana :1%  ............+.
  Poisn:9%  ............+.  Nexus:4%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}   ~(()]]]              \}   ~(()]]]              \}   ~(()]]]



  [Character Equipment]

a) a Grippli Cudgel of Slay Undead (+1, 2d5) (+2 wis)
   It was a reward for your exploits on dungeon level 4
b) a Short Bow of Distance (+7, x2, 12)
   It was dropped by Smeagol on dungeon level 4
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern <8105>
g) Studded Soft Leather Armor [4,+0]
h) a Fur Cloak [2,+0]
i) a Small Leather Shield of Resist Fire [2,+3]
   It was a reward for your exploits on dungeon level 1
j) a Metal Cap [2,+0] {10% off}
k) a Set of Gauntlets [2,+0]
l) a Pair of Hard Leather Boots [2,+0]


  [Character Inventory]

a) a Book of Magic Spells [Elementary Incantations] {25% off}
b) a Book of Magic Spells [Sorcerous Adjurations]
c) 6 Rations of Food
d) 9 Lantern Oils
e) 4 Cloudy Potions of Cure Light Wounds
f) 5 Metallic Purple Potions of Cure Serious Wounds
g) 3 Scrolls titled "sat rhov" of Phase Door
h) 2 Scrolls titled "ti doeorg er" of Identify
i) 4 Scrolls titled "ernis forur it" of Holy Chant
j) a Mithril-Plated Wand {tried}
k) Soft Leather Armor [3]
l) a Hard Leather Cap [1]
m) a Pair of Soft Leather Boots [1]
n) a Shovel (+0, 1d3) (+1) {50% off}
o) a Gnomish Dagger (1d3)
p) a Quarterstaff (1d7)
q) a Flail (2d7)
r) 13 Arrows (+2, 1d4, +0)


  [Home Inventory]

a) 7 Grey Powder vials of Darkness
b) a Rusty Wand of Magic Missile (15 charges)
c) a Rusty Wand of Magic Missile
d) a Small Metal Shield [3,+0]
e) a Long Sword (+0, 2d5)
f) a Felpurr Bastard Sword (+0, 3d5)
g) a Short Bow (+0, x2, 8)
h) 44 Arrows (1d4)


  [Current Quest]

To fulfill your task, you must kill 11 Vlastas on dungeon level 6.


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Snarl, the small kobold              has been killed on level 1 
Squish                               has been killed on level 1 
Fang, Farmer Maggot's dog            has been killed on level 3 
Grip, Farmer Maggot's dog            has been killed on level 3 
Total: 4 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : yes (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : yes (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 20.10.2002 03:06

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18096. on the Ladder (of 19090)
288. on the EyAngband Ladder (of 302)
5. for this player (

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On 20.10.2002 03:06 mistuhpanda@msn.com wrote:
I haven't posted anything on Ladder or anything on this site for a long time. If you want to know what I mean by this, check out Zeromus. He encountered a Greater Vault, met Imhotep, and teleported out after being wasted by hordes of mummies. Right now, he's stuck and I am too scared of the BALROG OF MORIA and the unique coin mass. I started another Ey character, an Angel Paladin, but met an utterly stupid death by holding down the right arrow key too long and somehow being killed by Mim in that two-second time span. I have a thing with Angels (lots of special abilities and inherent stat gain) and Paladins, but this one is slightly different. It might be a bit harder with slightly less level gain frequency and the angel not really shining in the intelligence category, but Paladins were getting boring. I'll try and keep this one updated, but I might be too busy to update as frequently as I want.

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